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Can't paint points on my widget

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  • G graniteDev

    oh...ok so
    ui->pointViewerLabel->update() doesn't work, it needs to be ui->pointViewerLabel->setPixmap(m_pix);

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #30

    @graniteDev
    Yes as update will just make it draw the COPY of the m_pix u give it in ctor.

    1 Reply Last reply
    1
    • mrjjM mrjj

      Hi
      You are most welcome.
      I think the error is
      ui->pointViewerLabel->update();
      as that would just make it draw the copy of pixmap it has.
      you must call setPixmap again. (no need for update as that it will do it self)

      G Offline
      G Offline
      graniteDev
      wrote on last edited by graniteDev
      #31

      @mrjj Ok that is working , but I can't get anymore than one dot to appear. How do I add points to draw with different pens? I tried this, just to see if it would work - ideally I'll need to iterate through a list of points in the future...

          QPen pen1(Qt::green, 50, Qt::SolidLine, Qt::RoundCap);
          QPen pen2(Qt::green, 10, Qt::SolidLine, Qt::RoundCap);
          QPainter painter(&m_pix);
          painter.setPen(pen1);
          painter.drawPoint(300,200);
          painter.setPen(pen2);
          painter.drawPoint(200,300);
          ui->pointViewerLabel->setPixmap(m_pix);
      

      but I only got the first dot.

      mrjjM 2 Replies Last reply
      0
      • G graniteDev

        @mrjj Ok that is working , but I can't get anymore than one dot to appear. How do I add points to draw with different pens? I tried this, just to see if it would work - ideally I'll need to iterate through a list of points in the future...

            QPen pen1(Qt::green, 50, Qt::SolidLine, Qt::RoundCap);
            QPen pen2(Qt::green, 10, Qt::SolidLine, Qt::RoundCap);
            QPainter painter(&m_pix);
            painter.setPen(pen1);
            painter.drawPoint(300,200);
            painter.setPen(pen2);
            painter.drawPoint(200,300);
            ui->pointViewerLabel->setPixmap(m_pix);
        

        but I only got the first dot.

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #32

        @graniteDev
        Well lets first test if
        void PointViewer::on_pushButton_clicked()
        {
        paintMarkers(200, 300, 50);
        paintMarkers(210, 300, 50);
        paintMarkers(220, 300, 50);
        }
        does what we want. We could then add new paramter for size or color

        G 1 Reply Last reply
        1
        • G graniteDev

          @mrjj Ok that is working , but I can't get anymore than one dot to appear. How do I add points to draw with different pens? I tried this, just to see if it would work - ideally I'll need to iterate through a list of points in the future...

              QPen pen1(Qt::green, 50, Qt::SolidLine, Qt::RoundCap);
              QPen pen2(Qt::green, 10, Qt::SolidLine, Qt::RoundCap);
              QPainter painter(&m_pix);
              painter.setPen(pen1);
              painter.drawPoint(300,200);
              painter.setPen(pen2);
              painter.drawPoint(200,300);
              ui->pointViewerLabel->setPixmap(m_pix);
          

          but I only got the first dot.

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by mrjj
          #33

          @graniteDev
          Wont it be a green small dot in big green dot ?
          try with red
          QPen pen1(Qt::green, 50, Qt::SolidLine, Qt::RoundCap);
          QPen pen2(Qt::red, 10, Qt::SolidLine, Qt::RoundCap);
          QPainter painter(&m_pix);
          painter.setPen(pen1);
          painter.drawPoint(300,200);
          painter.setPen(pen2);
          painter.drawPoint(200,300);
          ui->pointViewerLabel->setPixmap(m_pix);

          G 1 Reply Last reply
          0
          • mrjjM mrjj

            @graniteDev
            Well lets first test if
            void PointViewer::on_pushButton_clicked()
            {
            paintMarkers(200, 300, 50);
            paintMarkers(210, 300, 50);
            paintMarkers(220, 300, 50);
            }
            does what we want. We could then add new paramter for size or color

            G Offline
            G Offline
            graniteDev
            wrote on last edited by
            #34

            @mrjj OH yes, I must have had the same exact point specified, as I tried that before and it didn't work, however this code yielded

            void PointViewer::on_pushButton_clicked()
            {
                paintMarkers(200, 300, 50);
                paintMarkers(250, 250, 40);
                paintMarkers(300, 200, 30);
            }
            

            0_1526050320415_d2784871-88a0-4299-a315-a086edce69a7-image.png

            mrjjM 1 Reply Last reply
            0
            • G graniteDev

              @mrjj OH yes, I must have had the same exact point specified, as I tried that before and it didn't work, however this code yielded

              void PointViewer::on_pushButton_clicked()
              {
                  paintMarkers(200, 300, 50);
                  paintMarkers(250, 250, 40);
                  paintMarkers(300, 200, 30);
              }
              

              0_1526050320415_d2784871-88a0-4299-a315-a086edce69a7-image.png

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by mrjj
              #35

              @graniteDev
              Ok super.
              So now i wondering if we could do

              void PointViewer::on_pushButton_clicked()
              {
              paintMarkers(200, 300, 50, Qt::red , 32);
              paintMarkers(250, 250, 40, Qt::blue,128 );
              paintMarkers(300, 200, 30, QColor(255,0,0), 64);
              }

              so header/function be
              void PointViewer::paintMarkers(int x, int y, int z, QColor dotColor, int dotSize)

              would that be good enough ?
              and u need to use them of course

              void paintMarkers(int x, int y, int z, QColor dotColor, int dotSize)  {
              QPen pen(dotColor, dotSize, Qt::SolidLine, Qt::RoundCap);
              // could we use z to adjust dotSize?
              QPainter painter(&m_pix);
              painter.setPen(pen);
              painter.drawPoint(x,y);
              ui->pointViewerLabel->setPixmap(m_pix);
              
              1 Reply Last reply
              0
              • mrjjM mrjj

                @graniteDev
                Wont it be a green small dot in big green dot ?
                try with red
                QPen pen1(Qt::green, 50, Qt::SolidLine, Qt::RoundCap);
                QPen pen2(Qt::red, 10, Qt::SolidLine, Qt::RoundCap);
                QPainter painter(&m_pix);
                painter.setPen(pen1);
                painter.drawPoint(300,200);
                painter.setPen(pen2);
                painter.drawPoint(200,300);
                ui->pointViewerLabel->setPixmap(m_pix);

                G Offline
                G Offline
                graniteDev
                wrote on last edited by
                #36

                @mrjj Wow, ok this is working!! Thank you again so much for the help in understanding how to use these features.

                I tried calling m_pix.fill(Qt::black); to clear m_pix to black again before painting new dots and this worked fine. However is this the most effective/efficient means of resetting m_pix before painting the new dots? I'll be dealing with live data at about ~50hz so I want to make this is as efficient as possible so that it looks live and fairly smooth to the user.

                mrjjM 1 Reply Last reply
                0
                • G graniteDev

                  @mrjj Wow, ok this is working!! Thank you again so much for the help in understanding how to use these features.

                  I tried calling m_pix.fill(Qt::black); to clear m_pix to black again before painting new dots and this worked fine. However is this the most effective/efficient means of resetting m_pix before painting the new dots? I'll be dealing with live data at about ~50hz so I want to make this is as efficient as possible so that it looks live and fairly smooth to the user.

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #37

                  @graniteDev
                  Well fill is pretty fast and setPixmap(m_pix) even if it makes copy should be pretty fast too due to implicit sharing. But the downside of using this image approach is that it will be slightly more heavy than a custom paint event. However, since the pixmap acts as a caches you get free speed
                  upgrade since you dont need to draw all points.
                  But say u make pixmap 1920x1080, this might be too heavy so also depends on image size.
                  ( it takes time for QLabel to draw pixmap)
                  Also on small pc its far more heavy than say on big fat i7 desktop one.

                  so you might need a custom widget with paintEvent for optimal performance but depending on how many points and how big image must be, this might also work just fine even not the most
                  efficient way.

                  G 1 Reply Last reply
                  0
                  • mrjjM mrjj

                    @graniteDev
                    Well fill is pretty fast and setPixmap(m_pix) even if it makes copy should be pretty fast too due to implicit sharing. But the downside of using this image approach is that it will be slightly more heavy than a custom paint event. However, since the pixmap acts as a caches you get free speed
                    upgrade since you dont need to draw all points.
                    But say u make pixmap 1920x1080, this might be too heavy so also depends on image size.
                    ( it takes time for QLabel to draw pixmap)
                    Also on small pc its far more heavy than say on big fat i7 desktop one.

                    so you might need a custom widget with paintEvent for optimal performance but depending on how many points and how big image must be, this might also work just fine even not the most
                    efficient way.

                    G Offline
                    G Offline
                    graniteDev
                    wrote on last edited by
                    #38

                    @mrjj Ok, I'll test this first. If it's too slow, I'll try the custom class, although I'm concerned there as before in our attempts I couldn't get a paint event to occur on even PointViewer class.

                    mrjjM 1 Reply Last reply
                    0
                    • G graniteDev

                      @mrjj Ok, I'll test this first. If it's too slow, I'll try the custom class, although I'm concerned there as before in our attempts I couldn't get a paint event to occur on even PointViewer class.

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #39

                      @graniteDev
                      Well if it is too slow. come back and ill help you get paintEvent running.
                      Its not complicated and we can use almost same code except not using pixmap.
                      Would take maybe 10 mins to make it a custom control and promote the widget you have in UI to be
                      the new drawDots class.

                      1 Reply Last reply
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