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Animation, 3D development

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  • ? A Former User

    That's just how FirstPersonCameraController works. You could either implement your own camera controller or - instead of moving the camera - dynamically change gearTransform.

    Naveen_DN Offline
    Naveen_DN Offline
    Naveen_D
    wrote on last edited by
    #16
    This post is deleted!
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    • ? A Former User

      That's just how FirstPersonCameraController works. You could either implement your own camera controller or - instead of moving the camera - dynamically change gearTransform.

      Naveen_DN Offline
      Naveen_DN Offline
      Naveen_D
      wrote on last edited by
      #17

      @Wieland

      You could either implement your own camera controller

      How i can develop my own camera controller is there any example for this ?

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      • ? A Former User

        That's just how FirstPersonCameraController works. You could either implement your own camera controller or - instead of moving the camera - dynamically change gearTransform.

        Naveen_DN Offline
        Naveen_DN Offline
        Naveen_D
        wrote on last edited by
        #18

        @Wieland
        I have made few changes in the code shared by you, what i have done is, Using blender software i have sliced the car obj for few diff parts like door, wheel, window, bonet etc and i have rearranged the whole car by adding the car parts in the code.
        Now when i try to add some animation for each of the part, for example i want the door to open and close as usual as it does normally, but what is happening,the door part is taking car body as the center and it is rotating inwards in the given angle. how can i change this to make it work properly.
        here is the code,

        import Qt3D.Core 2.0
        import Qt3D.Render 2.0
        import Qt3D.Input 2.0
        import Qt3D.Extras 2.0
        import QtQuick 2.5
        
        Entity {
            id: carFrontLeftDoorEntity
        
            Mesh {
                id: carFrontLeftDoorMesh
                source: "qrc:/Meshes/Car_FrontLeftDoor.obj"
            }
        
            Transform {
                id: carFrontLeftDoorMeshTransform
                scale3D: Qt.vector3d(1.5,1.5,1.5)
                rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 1), 30)
                rotationY: 0
        
                SequentialAnimation {
                    loops: Animation.Infinite
                    running: true
                    NumberAnimation {
                        target: carFrontLeftDoorMeshTransform
                        property: "rotationY"
                        from: 0; to: 15
                        duration: 2000
                        easing.type: Easing.InOutQuad
                    }
                }
            }
        
            PhongMaterial {
                id: carFrontLeftDoorMeshMaterial
                ambient: Qt.rgba( 0.0,0.0,0.0, 0.6 )
                diffuse: Qt.rgba( 0.3, 0.0, 128, 0.2 )
            }
        
            Entity {
                id: carFrontLeftDoorMeshtorusEntity
                components: [ carFrontLeftDoorMesh, carFrontLeftDoorMeshTransform, carFrontLeftDoorMeshMaterial ]
            }
        }
        

        this i have added in the gearentity.qml as separate part.

        Entity {
            id: gearEntity
        
            CarRawBody{}
        
            CarFrontGlass{}
        
            CarBonet{}
        
            CarDikki{}
        
            CarFrontLeftWheel{}
        
            CarRearLeftWheel{}
        
            CarFrontLeftDoor{}
        
            CarRearLeftDoor{}
        
            CarFrontLeftWindow{}
        
            CarRearLeftWindow{}
        }
        
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        • Naveen_DN Offline
          Naveen_DN Offline
          Naveen_D
          wrote on last edited by
          #19

          hi, any updates on the above query ?
          Thank you

          1 Reply Last reply
          0
          • ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #20

            Hi! Sorry, that it already just too complex / incomplete for me to test and help with. Can you boil it down to a simpler question or a minimal runnable example that I - or anyone else who reads this - can use to reproduce the issue?

            Naveen_DN 2 Replies Last reply
            0
            • ? A Former User

              Hi! Sorry, that it already just too complex / incomplete for me to test and help with. Can you boil it down to a simpler question or a minimal runnable example that I - or anyone else who reads this - can use to reproduce the issue?

              Naveen_DN Offline
              Naveen_DN Offline
              Naveen_D
              wrote on last edited by
              #21

              @Wieland ya sure.. i will reproduce it and post the example code..
              Can you please guide in the following issue also
              Thank you.
              https://forum.qt.io/topic/84633/camera-rotation-around-a-mesh

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              • ? A Former User

                Hi! Sorry, that it already just too complex / incomplete for me to test and help with. Can you boil it down to a simpler question or a minimal runnable example that I - or anyone else who reads this - can use to reproduce the issue?

                Naveen_DN Offline
                Naveen_DN Offline
                Naveen_D
                wrote on last edited by
                #22

                @Wieland Hi,
                I have few doubts regarding rotating an object in 3D,
                For ex, i have a car model, which i have sliced in blender, to get door as a separate object and whole car as a separate object, i have exported both as .obj files and i have assembled them in the code.
                Now what is happening, when i try to rotate the door which is separate object using number animation, it is rotating with respect to car's origin not w.r.t to door's so, i want to rotate it based on it's own axis or origin. not w.r.t car's origin.
                I have tried the following code but didn't get the excepted result.

                    // Car front door //
                    Mesh {
                        id: carDoorMesh
                        source: "qrc:/Meshes/CarFrontDoor_modified.obj"
                    }
                
                    PhongMaterial{
                        id: carDoorMaterial
                    }
                
                    Transform {
                        id: carDoorTransform
                        property real userAngle: 0.0
                
                        matrix: {
                            var m= Qt.matrix4x4();
                            m.translate(Qt.vector3d(0.501096,1.5006,1.78036))
                            m.rotate(userAngle, Qt.vector3d(0,1,0))
                            m.translate(Qt.vector3d(-0.501096,-1.5006,-1.75036))
                            return m
                        }
                         NumberAnimation on rotationY {
                                    to: -45
                                    duration: 1000
                                    running: true
                                }
                }
                

                i got the respective values from blender.
                Any guidance is appreciated
                Thank you.

                ? 1 Reply Last reply
                0
                • Naveen_DN Naveen_D

                  @Wieland Hi,
                  I have few doubts regarding rotating an object in 3D,
                  For ex, i have a car model, which i have sliced in blender, to get door as a separate object and whole car as a separate object, i have exported both as .obj files and i have assembled them in the code.
                  Now what is happening, when i try to rotate the door which is separate object using number animation, it is rotating with respect to car's origin not w.r.t to door's so, i want to rotate it based on it's own axis or origin. not w.r.t car's origin.
                  I have tried the following code but didn't get the excepted result.

                      // Car front door //
                      Mesh {
                          id: carDoorMesh
                          source: "qrc:/Meshes/CarFrontDoor_modified.obj"
                      }
                  
                      PhongMaterial{
                          id: carDoorMaterial
                      }
                  
                      Transform {
                          id: carDoorTransform
                          property real userAngle: 0.0
                  
                          matrix: {
                              var m= Qt.matrix4x4();
                              m.translate(Qt.vector3d(0.501096,1.5006,1.78036))
                              m.rotate(userAngle, Qt.vector3d(0,1,0))
                              m.translate(Qt.vector3d(-0.501096,-1.5006,-1.75036))
                              return m
                          }
                           NumberAnimation on rotationY {
                                      to: -45
                                      duration: 1000
                                      running: true
                                  }
                  }
                  

                  i got the respective values from blender.
                  Any guidance is appreciated
                  Thank you.

                  ? Offline
                  ? Offline
                  A Former User
                  wrote on last edited by
                  #23

                  @Naveen_D No offense, but this has nothing to do with Qt really but only with your lack of a basic understanding of how transformation matrices work. Seriously, get a book on linear algebra or you'll never get this to work.

                  Naveen_DN 1 Reply Last reply
                  1
                  • ? A Former User

                    @Naveen_D No offense, but this has nothing to do with Qt really but only with your lack of a basic understanding of how transformation matrices work. Seriously, get a book on linear algebra or you'll never get this to work.

                    Naveen_DN Offline
                    Naveen_DN Offline
                    Naveen_D
                    wrote on last edited by
                    #24

                    @Wieland Hi,
                    If i want to give color animation for a particular part of the 3d object, here for eg, car tire or door etc how can i do that? i want to show color animation for car tire, from existing color to red and back to same color and once started, it should be running continuously.
                    I tried with the following code within transform, but didn't get the result

                    Transform{
                                        id: frontRightDoorWheelTireTransform
                                        property real userAngle: 0.0
                                        property real userDistance: 0.0
                                        matrix: {
                                            var m= Qt.matrix4x4();
                                            m.translate(0.57005,-0.462196,-2.27110)
                                            m.rotate(userAngle,Qt.vector3d(1,0,0))
                                            m.translate(-0.57005,0.462196,2.27110)
                                            return m;
                                        }
                                        translation: Qt.vector3d(userDistance,0,0)
                    
                                        ColorAnimation {
                                            id: frontRightDoorWheelTireAnimation
                                            from: "#171512"
                                            to: "red"
                                            duration: 2000
                                            running: true
                                        }
                    
                                    }
                    

                    Thank you,
                    Naveen

                    1 Reply Last reply
                    0
                    • Naveen_DN Offline
                      Naveen_DN Offline
                      Naveen_D
                      wrote on last edited by
                      #25

                      Any updates on the above query.. ?
                      Thank you.

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                      0
                      • ? Offline
                        ? Offline
                        A Former User
                        wrote on last edited by
                        #26

                        What makes you think that you could apply a color animation to a spatial transformation? That doesn't make any sense.

                        Naveen_DN 2 Replies Last reply
                        1
                        • ? A Former User

                          What makes you think that you could apply a color animation to a spatial transformation? That doesn't make any sense.

                          Naveen_DN Offline
                          Naveen_DN Offline
                          Naveen_D
                          wrote on last edited by Naveen_D
                          #27

                          @Wieland Ok thank you...

                          1. one more thing, i have a scene 3D function in which i am rendering my car entity, but i am not able to rotate it, when it runs the object is still at one place i am not able to move it. can you please guide me through this
                            here is the code
                          import QtQuick 2.5
                          import Qt3D.Core 2.0
                          import Qt3D.Render 2.0
                          import Qt3D.Input 2.0
                          import Qt3D.Extras 2.0
                          import QtQuick.Scene3D 2.0
                          import QtQuick.Window 2.2
                          import QtQuick.Controls 1.4
                          import QtQuick.Layouts 1.1
                          
                          ApplicationWindow {
                              id: appWindow
                              visible: true
                              width: Screen.width
                              height: Screen.height
                          
                              Rectangle {
                                  width: parent.width
                                  height: parent.height
                                  color: "Transparent"
                          
                                  // 3D scene
                                  Scene3D {
                                      id: scene3d
                                      anchors.fill: parent
                                      aspects: "input"
                          
                                      Entity {
                                          id: root
                          
                                          components: [
                                              RenderSettings {
                                                  activeFrameGraph: ForwardRenderer {
                                                      clearColor: "#0D8EA2"
                                                      camera: camera
                                                  }
                                              },
                                              InputSettings { }
                                          ]
                          
                                          Camera {
                                              id: camera
                                              property real topPosition: 3.0
                                              property real topPos: 0.5
                                              projectionType: CameraLens.PerspectiveProjection
                                              fieldOfView: 25
                                              nearPlane : 0.1
                                              farPlane : 1000.0
                                              position: Qt.vector3d( 15.0, topPosition, 20.5)
                                              upVector: Qt.vector3d(0.0,1.0,0.0)
                                              viewCenter: carBodySlicedTransform.translation
                                          }
                          
                                          OrbitCameraController {camera: camera}
                                          // car Base
                                          Mesh{
                                              id: baseMesh
                                              source: "qrc:/Meshes/CarBase.obj"
                                          }
                                          PhongAlphaMaterial{
                                              id: baseMaterial
                                              diffuse: "#7bc0ce"
                                              alpha: 1.0
                                          }
                                          Transform{
                                              id: baseTransform
                                              translation: Qt.vector3d(0.0,-1.0,0.0)
                                          }
                          
                                          // car Body sliced
                                          Mesh {
                                              id: carBodySlicedMesh
                                              source: "qrc:/Meshes/CarBodySliced.obj"
                                          }
                          
                                          PhongAlphaMaterial {
                                              id: carBodySlicedMaterial
                                              shininess: 500.0
                                              specular: "#62788d"
                                              diffuse: "#62788d"
                                              alpha: 1.0
                                          }
                          
                                          Transform {
                                              id: carBodySlicedTransform
                                              property real userAngle: 0.0
                                              property real userDistance: 0.0
                                              property real xAngleValue: 0.0
                                              property real yAngleValue: 0.0
                                              property real zAngleValue: 0.0
                                              matrix: {
                                                  var m = Qt.matrix4x4();
                                                  m.rotate(userAngle, Qt.vector3d(xAngleValue, yAngleValue, zAngleValue));
                                                  m.translate(Qt.vector3d(userDistance, 0, 0));
                                                  return m;
                                              }
                                              translation: Qt.vector3d(0.0,0.0,0.0)
                                              NumberAnimation on rotationY {
                                                  id: carAnimation
                                                  to: 360
                                                  duration: 5000
                                                  running: false
                                              }
                                          }
                          
                                          // main car body entity
                                          Entity {
                                              id: carMainEntity
                                              components: [ carBodySlicedMesh, carBodySlicedMaterial, carBodySlicedTransform ]
                                              // car base entity
                                              Entity{
                                                  id: carBaseEntity
                                                  components: [baseMesh, baseMaterial, baseTransform]
                                              }
                                          }
                                      }
                                  }
                              }
                          
                          1. Also i want to know how to apply animation to zoom the car based certain condition for eg: if i want to show the engine part of the car then i want to zoom the car towards that particular part in show it using animation.
                            Thank you
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                          • Naveen_DN Offline
                            Naveen_DN Offline
                            Naveen_D
                            wrote on last edited by
                            #28

                            Hi, can anyone guide me.. regarding above question
                            Thank you

                            1 Reply Last reply
                            0
                            • ? A Former User

                              What makes you think that you could apply a color animation to a spatial transformation? That doesn't make any sense.

                              Naveen_DN Offline
                              Naveen_DN Offline
                              Naveen_D
                              wrote on last edited by
                              #29

                              @Wieland Hi, how can i place the camera within the car, so that i can give the inside view of the car in 3D development environment.
                              Thank you

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                              0
                              • ? A Former User

                                Here's an almost minimal example in QML:

                                GearEntity.qml

                                import Qt3D.Core 2.0
                                import Qt3D.Render 2.0
                                import Qt3D.Input 2.0
                                import Qt3D.Extras 2.0
                                
                                Entity {
                                    id: gearEntity
                                
                                    Mesh {
                                        id: gearMesh
                                        source: "qrc:///assets/gear.obj"
                                    }
                                
                                    Transform {
                                        id: gearTransform
                                        scale3D: Qt.vector3d(45, 45, 45)
                                        rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
                                    }
                                
                                    PhongMaterial {
                                        id: gearMaterial
                                    }
                                
                                    Entity {
                                        id: torusEntity
                                        components: [ gearMesh, gearTransform, gearMaterial ]
                                    }
                                
                                }
                                

                                RootEntity.qml

                                import Qt3D.Core 2.0
                                import Qt3D.Render 2.0
                                import Qt3D.Input 2.0
                                import Qt3D.Extras 2.0
                                
                                Entity {
                                    id: rootEntity
                                
                                    Camera {
                                        id: camera
                                        projectionType: CameraLens.PerspectiveProjection
                                        fieldOfView: 45
                                        nearPlane : 0.1
                                        farPlane : 1000.0
                                        position: Qt.vector3d( 0.0, 0.0, 40.0 )
                                        upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
                                        viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
                                    }
                                
                                    FirstPersonCameraController { camera: camera }
                                
                                    components: [
                                        RenderSettings {
                                            activeFrameGraph: ForwardRenderer {
                                                camera: camera
                                                clearColor: "transparent"
                                            }
                                        },
                                        InputSettings {}
                                    ]
                                
                                    GearEntity {}
                                }
                                

                                main.qml

                                import QtQuick 2.7
                                import QtQuick.Window 2.3
                                import QtQuick.Controls 2.0
                                import QtQuick.Layouts 1.3
                                import QtQuick.Scene3D 2.0
                                import Qt3D.Core 2.0
                                import Qt3D.Render 2.0
                                import Qt3D.Extras 2.0
                                
                                ApplicationWindow {
                                    visible: true
                                    visibility: Window.Maximized
                                
                                    Rectangle {
                                        anchors.fill: parent
                                        gradient: Gradient {
                                            GradientStop { position: 0.0; color: "blue" }
                                            GradientStop { position: 1.0; color: "grey" }
                                        }
                                    }
                                
                                    Scene3D {
                                        id: scene3d
                                        anchors.fill: parent
                                        focus: true
                                        aspects: ["input", "logic"]
                                        cameraAspectRatioMode: Scene3D.AutomaticAspectRatio
                                        RootEntity {}
                                    }
                                
                                    Button {
                                        text: "Exit"
                                        onClicked: Qt.quit()
                                    }
                                }
                                
                                S Offline
                                S Offline
                                Saeed Magdy
                                wrote on last edited by
                                #30

                                hi is there any good tutorial for this ? thanks

                                1 Reply Last reply
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