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Animation, 3D development

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  • ? A Former User

    Hi!

    @Naveen_D said in Animation, 3D development:

    can anyone help me how to create and .obj object

    You don't do that yourself but either buy ready-made models or pay a digital artist to create one specifically for you. Google "buy 3d models".

    how to load it and display in Qml?

    See Mesh QML Type,

    Mesh {
        id: mesh
        source: "cars/BMW/i8.obj"
    }
    
    Naveen_DN Offline
    Naveen_DN Offline
    Naveen_D
    wrote on last edited by
    #11

    @Wieland i tried with the following code:

    import Qt3D.Core 2.0
    import Qt3D.Render 2.0
    import Qt3D.Extras 2.0
    
    
    Mesh {
        id: mesh
        source: "qrc:/seat_leon.obj"
    }
    
    

    but didn't get the output. is there anything else i need to do for getting the output ?

    1 Reply Last reply
    0
    • mrjjM mrjj

      I used from this place
      https://www.turbosquid.com/Search/3D-Models/free/obj

      Maybe this one :)
      https://www.turbosquid.com/3d-models/3d-mercedes-benz-sls-amg-model/644946

      Naveen_DN Offline
      Naveen_DN Offline
      Naveen_D
      wrote on last edited by
      #12

      @mrjj ya i got that thank you

      1 Reply Last reply
      0
      • ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #13

        Here's an almost minimal example in QML:

        GearEntity.qml

        import Qt3D.Core 2.0
        import Qt3D.Render 2.0
        import Qt3D.Input 2.0
        import Qt3D.Extras 2.0
        
        Entity {
            id: gearEntity
        
            Mesh {
                id: gearMesh
                source: "qrc:///assets/gear.obj"
            }
        
            Transform {
                id: gearTransform
                scale3D: Qt.vector3d(45, 45, 45)
                rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
            }
        
            PhongMaterial {
                id: gearMaterial
            }
        
            Entity {
                id: torusEntity
                components: [ gearMesh, gearTransform, gearMaterial ]
            }
        
        }
        

        RootEntity.qml

        import Qt3D.Core 2.0
        import Qt3D.Render 2.0
        import Qt3D.Input 2.0
        import Qt3D.Extras 2.0
        
        Entity {
            id: rootEntity
        
            Camera {
                id: camera
                projectionType: CameraLens.PerspectiveProjection
                fieldOfView: 45
                nearPlane : 0.1
                farPlane : 1000.0
                position: Qt.vector3d( 0.0, 0.0, 40.0 )
                upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
                viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
            }
        
            FirstPersonCameraController { camera: camera }
        
            components: [
                RenderSettings {
                    activeFrameGraph: ForwardRenderer {
                        camera: camera
                        clearColor: "transparent"
                    }
                },
                InputSettings {}
            ]
        
            GearEntity {}
        }
        

        main.qml

        import QtQuick 2.7
        import QtQuick.Window 2.3
        import QtQuick.Controls 2.0
        import QtQuick.Layouts 1.3
        import QtQuick.Scene3D 2.0
        import Qt3D.Core 2.0
        import Qt3D.Render 2.0
        import Qt3D.Extras 2.0
        
        ApplicationWindow {
            visible: true
            visibility: Window.Maximized
        
            Rectangle {
                anchors.fill: parent
                gradient: Gradient {
                    GradientStop { position: 0.0; color: "blue" }
                    GradientStop { position: 1.0; color: "grey" }
                }
            }
        
            Scene3D {
                id: scene3d
                anchors.fill: parent
                focus: true
                aspects: ["input", "logic"]
                cameraAspectRatioMode: Scene3D.AutomaticAspectRatio
                RootEntity {}
            }
        
            Button {
                text: "Exit"
                onClicked: Qt.quit()
            }
        }
        
        Naveen_DN S 2 Replies Last reply
        3
        • ? A Former User

          Here's an almost minimal example in QML:

          GearEntity.qml

          import Qt3D.Core 2.0
          import Qt3D.Render 2.0
          import Qt3D.Input 2.0
          import Qt3D.Extras 2.0
          
          Entity {
              id: gearEntity
          
              Mesh {
                  id: gearMesh
                  source: "qrc:///assets/gear.obj"
              }
          
              Transform {
                  id: gearTransform
                  scale3D: Qt.vector3d(45, 45, 45)
                  rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
              }
          
              PhongMaterial {
                  id: gearMaterial
              }
          
              Entity {
                  id: torusEntity
                  components: [ gearMesh, gearTransform, gearMaterial ]
              }
          
          }
          

          RootEntity.qml

          import Qt3D.Core 2.0
          import Qt3D.Render 2.0
          import Qt3D.Input 2.0
          import Qt3D.Extras 2.0
          
          Entity {
              id: rootEntity
          
              Camera {
                  id: camera
                  projectionType: CameraLens.PerspectiveProjection
                  fieldOfView: 45
                  nearPlane : 0.1
                  farPlane : 1000.0
                  position: Qt.vector3d( 0.0, 0.0, 40.0 )
                  upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
                  viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
              }
          
              FirstPersonCameraController { camera: camera }
          
              components: [
                  RenderSettings {
                      activeFrameGraph: ForwardRenderer {
                          camera: camera
                          clearColor: "transparent"
                      }
                  },
                  InputSettings {}
              ]
          
              GearEntity {}
          }
          

          main.qml

          import QtQuick 2.7
          import QtQuick.Window 2.3
          import QtQuick.Controls 2.0
          import QtQuick.Layouts 1.3
          import QtQuick.Scene3D 2.0
          import Qt3D.Core 2.0
          import Qt3D.Render 2.0
          import Qt3D.Extras 2.0
          
          ApplicationWindow {
              visible: true
              visibility: Window.Maximized
          
              Rectangle {
                  anchors.fill: parent
                  gradient: Gradient {
                      GradientStop { position: 0.0; color: "blue" }
                      GradientStop { position: 1.0; color: "grey" }
                  }
              }
          
              Scene3D {
                  id: scene3d
                  anchors.fill: parent
                  focus: true
                  aspects: ["input", "logic"]
                  cameraAspectRatioMode: Scene3D.AutomaticAspectRatio
                  RootEntity {}
              }
          
              Button {
                  text: "Exit"
                  onClicked: Qt.quit()
              }
          }
          
          Naveen_DN Offline
          Naveen_DN Offline
          Naveen_D
          wrote on last edited by
          #14

          @Wieland thank you... i got the output.
          I have one doubt, in the output when i try to rotate the object it is not rotating in the same place, instead the camera is rotating(i guess), is there any way to fix the camera and rotate the object in 360 deg ?
          Thank you

          1 Reply Last reply
          0
          • ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #15

            That's just how FirstPersonCameraController works. You could either implement your own camera controller or - instead of moving the camera - dynamically change gearTransform.

            Naveen_DN 3 Replies Last reply
            3
            • ? A Former User

              That's just how FirstPersonCameraController works. You could either implement your own camera controller or - instead of moving the camera - dynamically change gearTransform.

              Naveen_DN Offline
              Naveen_DN Offline
              Naveen_D
              wrote on last edited by
              #16
              This post is deleted!
              1 Reply Last reply
              0
              • ? A Former User

                That's just how FirstPersonCameraController works. You could either implement your own camera controller or - instead of moving the camera - dynamically change gearTransform.

                Naveen_DN Offline
                Naveen_DN Offline
                Naveen_D
                wrote on last edited by
                #17

                @Wieland

                You could either implement your own camera controller

                How i can develop my own camera controller is there any example for this ?

                1 Reply Last reply
                0
                • ? A Former User

                  That's just how FirstPersonCameraController works. You could either implement your own camera controller or - instead of moving the camera - dynamically change gearTransform.

                  Naveen_DN Offline
                  Naveen_DN Offline
                  Naveen_D
                  wrote on last edited by
                  #18

                  @Wieland
                  I have made few changes in the code shared by you, what i have done is, Using blender software i have sliced the car obj for few diff parts like door, wheel, window, bonet etc and i have rearranged the whole car by adding the car parts in the code.
                  Now when i try to add some animation for each of the part, for example i want the door to open and close as usual as it does normally, but what is happening,the door part is taking car body as the center and it is rotating inwards in the given angle. how can i change this to make it work properly.
                  here is the code,

                  import Qt3D.Core 2.0
                  import Qt3D.Render 2.0
                  import Qt3D.Input 2.0
                  import Qt3D.Extras 2.0
                  import QtQuick 2.5
                  
                  Entity {
                      id: carFrontLeftDoorEntity
                  
                      Mesh {
                          id: carFrontLeftDoorMesh
                          source: "qrc:/Meshes/Car_FrontLeftDoor.obj"
                      }
                  
                      Transform {
                          id: carFrontLeftDoorMeshTransform
                          scale3D: Qt.vector3d(1.5,1.5,1.5)
                          rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 1), 30)
                          rotationY: 0
                  
                          SequentialAnimation {
                              loops: Animation.Infinite
                              running: true
                              NumberAnimation {
                                  target: carFrontLeftDoorMeshTransform
                                  property: "rotationY"
                                  from: 0; to: 15
                                  duration: 2000
                                  easing.type: Easing.InOutQuad
                              }
                          }
                      }
                  
                      PhongMaterial {
                          id: carFrontLeftDoorMeshMaterial
                          ambient: Qt.rgba( 0.0,0.0,0.0, 0.6 )
                          diffuse: Qt.rgba( 0.3, 0.0, 128, 0.2 )
                      }
                  
                      Entity {
                          id: carFrontLeftDoorMeshtorusEntity
                          components: [ carFrontLeftDoorMesh, carFrontLeftDoorMeshTransform, carFrontLeftDoorMeshMaterial ]
                      }
                  }
                  

                  this i have added in the gearentity.qml as separate part.

                  Entity {
                      id: gearEntity
                  
                      CarRawBody{}
                  
                      CarFrontGlass{}
                  
                      CarBonet{}
                  
                      CarDikki{}
                  
                      CarFrontLeftWheel{}
                  
                      CarRearLeftWheel{}
                  
                      CarFrontLeftDoor{}
                  
                      CarRearLeftDoor{}
                  
                      CarFrontLeftWindow{}
                  
                      CarRearLeftWindow{}
                  }
                  
                  1 Reply Last reply
                  0
                  • Naveen_DN Offline
                    Naveen_DN Offline
                    Naveen_D
                    wrote on last edited by
                    #19

                    hi, any updates on the above query ?
                    Thank you

                    1 Reply Last reply
                    0
                    • ? Offline
                      ? Offline
                      A Former User
                      wrote on last edited by
                      #20

                      Hi! Sorry, that it already just too complex / incomplete for me to test and help with. Can you boil it down to a simpler question or a minimal runnable example that I - or anyone else who reads this - can use to reproduce the issue?

                      Naveen_DN 2 Replies Last reply
                      0
                      • ? A Former User

                        Hi! Sorry, that it already just too complex / incomplete for me to test and help with. Can you boil it down to a simpler question or a minimal runnable example that I - or anyone else who reads this - can use to reproduce the issue?

                        Naveen_DN Offline
                        Naveen_DN Offline
                        Naveen_D
                        wrote on last edited by
                        #21

                        @Wieland ya sure.. i will reproduce it and post the example code..
                        Can you please guide in the following issue also
                        Thank you.
                        https://forum.qt.io/topic/84633/camera-rotation-around-a-mesh

                        1 Reply Last reply
                        0
                        • ? A Former User

                          Hi! Sorry, that it already just too complex / incomplete for me to test and help with. Can you boil it down to a simpler question or a minimal runnable example that I - or anyone else who reads this - can use to reproduce the issue?

                          Naveen_DN Offline
                          Naveen_DN Offline
                          Naveen_D
                          wrote on last edited by
                          #22

                          @Wieland Hi,
                          I have few doubts regarding rotating an object in 3D,
                          For ex, i have a car model, which i have sliced in blender, to get door as a separate object and whole car as a separate object, i have exported both as .obj files and i have assembled them in the code.
                          Now what is happening, when i try to rotate the door which is separate object using number animation, it is rotating with respect to car's origin not w.r.t to door's so, i want to rotate it based on it's own axis or origin. not w.r.t car's origin.
                          I have tried the following code but didn't get the excepted result.

                              // Car front door //
                              Mesh {
                                  id: carDoorMesh
                                  source: "qrc:/Meshes/CarFrontDoor_modified.obj"
                              }
                          
                              PhongMaterial{
                                  id: carDoorMaterial
                              }
                          
                              Transform {
                                  id: carDoorTransform
                                  property real userAngle: 0.0
                          
                                  matrix: {
                                      var m= Qt.matrix4x4();
                                      m.translate(Qt.vector3d(0.501096,1.5006,1.78036))
                                      m.rotate(userAngle, Qt.vector3d(0,1,0))
                                      m.translate(Qt.vector3d(-0.501096,-1.5006,-1.75036))
                                      return m
                                  }
                                   NumberAnimation on rotationY {
                                              to: -45
                                              duration: 1000
                                              running: true
                                          }
                          }
                          

                          i got the respective values from blender.
                          Any guidance is appreciated
                          Thank you.

                          ? 1 Reply Last reply
                          0
                          • Naveen_DN Naveen_D

                            @Wieland Hi,
                            I have few doubts regarding rotating an object in 3D,
                            For ex, i have a car model, which i have sliced in blender, to get door as a separate object and whole car as a separate object, i have exported both as .obj files and i have assembled them in the code.
                            Now what is happening, when i try to rotate the door which is separate object using number animation, it is rotating with respect to car's origin not w.r.t to door's so, i want to rotate it based on it's own axis or origin. not w.r.t car's origin.
                            I have tried the following code but didn't get the excepted result.

                                // Car front door //
                                Mesh {
                                    id: carDoorMesh
                                    source: "qrc:/Meshes/CarFrontDoor_modified.obj"
                                }
                            
                                PhongMaterial{
                                    id: carDoorMaterial
                                }
                            
                                Transform {
                                    id: carDoorTransform
                                    property real userAngle: 0.0
                            
                                    matrix: {
                                        var m= Qt.matrix4x4();
                                        m.translate(Qt.vector3d(0.501096,1.5006,1.78036))
                                        m.rotate(userAngle, Qt.vector3d(0,1,0))
                                        m.translate(Qt.vector3d(-0.501096,-1.5006,-1.75036))
                                        return m
                                    }
                                     NumberAnimation on rotationY {
                                                to: -45
                                                duration: 1000
                                                running: true
                                            }
                            }
                            

                            i got the respective values from blender.
                            Any guidance is appreciated
                            Thank you.

                            ? Offline
                            ? Offline
                            A Former User
                            wrote on last edited by
                            #23

                            @Naveen_D No offense, but this has nothing to do with Qt really but only with your lack of a basic understanding of how transformation matrices work. Seriously, get a book on linear algebra or you'll never get this to work.

                            Naveen_DN 1 Reply Last reply
                            1
                            • ? A Former User

                              @Naveen_D No offense, but this has nothing to do with Qt really but only with your lack of a basic understanding of how transformation matrices work. Seriously, get a book on linear algebra or you'll never get this to work.

                              Naveen_DN Offline
                              Naveen_DN Offline
                              Naveen_D
                              wrote on last edited by
                              #24

                              @Wieland Hi,
                              If i want to give color animation for a particular part of the 3d object, here for eg, car tire or door etc how can i do that? i want to show color animation for car tire, from existing color to red and back to same color and once started, it should be running continuously.
                              I tried with the following code within transform, but didn't get the result

                              Transform{
                                                  id: frontRightDoorWheelTireTransform
                                                  property real userAngle: 0.0
                                                  property real userDistance: 0.0
                                                  matrix: {
                                                      var m= Qt.matrix4x4();
                                                      m.translate(0.57005,-0.462196,-2.27110)
                                                      m.rotate(userAngle,Qt.vector3d(1,0,0))
                                                      m.translate(-0.57005,0.462196,2.27110)
                                                      return m;
                                                  }
                                                  translation: Qt.vector3d(userDistance,0,0)
                              
                                                  ColorAnimation {
                                                      id: frontRightDoorWheelTireAnimation
                                                      from: "#171512"
                                                      to: "red"
                                                      duration: 2000
                                                      running: true
                                                  }
                              
                                              }
                              

                              Thank you,
                              Naveen

                              1 Reply Last reply
                              0
                              • Naveen_DN Offline
                                Naveen_DN Offline
                                Naveen_D
                                wrote on last edited by
                                #25

                                Any updates on the above query.. ?
                                Thank you.

                                1 Reply Last reply
                                0
                                • ? Offline
                                  ? Offline
                                  A Former User
                                  wrote on last edited by
                                  #26

                                  What makes you think that you could apply a color animation to a spatial transformation? That doesn't make any sense.

                                  Naveen_DN 2 Replies Last reply
                                  1
                                  • ? A Former User

                                    What makes you think that you could apply a color animation to a spatial transformation? That doesn't make any sense.

                                    Naveen_DN Offline
                                    Naveen_DN Offline
                                    Naveen_D
                                    wrote on last edited by Naveen_D
                                    #27

                                    @Wieland Ok thank you...

                                    1. one more thing, i have a scene 3D function in which i am rendering my car entity, but i am not able to rotate it, when it runs the object is still at one place i am not able to move it. can you please guide me through this
                                      here is the code
                                    import QtQuick 2.5
                                    import Qt3D.Core 2.0
                                    import Qt3D.Render 2.0
                                    import Qt3D.Input 2.0
                                    import Qt3D.Extras 2.0
                                    import QtQuick.Scene3D 2.0
                                    import QtQuick.Window 2.2
                                    import QtQuick.Controls 1.4
                                    import QtQuick.Layouts 1.1
                                    
                                    ApplicationWindow {
                                        id: appWindow
                                        visible: true
                                        width: Screen.width
                                        height: Screen.height
                                    
                                        Rectangle {
                                            width: parent.width
                                            height: parent.height
                                            color: "Transparent"
                                    
                                            // 3D scene
                                            Scene3D {
                                                id: scene3d
                                                anchors.fill: parent
                                                aspects: "input"
                                    
                                                Entity {
                                                    id: root
                                    
                                                    components: [
                                                        RenderSettings {
                                                            activeFrameGraph: ForwardRenderer {
                                                                clearColor: "#0D8EA2"
                                                                camera: camera
                                                            }
                                                        },
                                                        InputSettings { }
                                                    ]
                                    
                                                    Camera {
                                                        id: camera
                                                        property real topPosition: 3.0
                                                        property real topPos: 0.5
                                                        projectionType: CameraLens.PerspectiveProjection
                                                        fieldOfView: 25
                                                        nearPlane : 0.1
                                                        farPlane : 1000.0
                                                        position: Qt.vector3d( 15.0, topPosition, 20.5)
                                                        upVector: Qt.vector3d(0.0,1.0,0.0)
                                                        viewCenter: carBodySlicedTransform.translation
                                                    }
                                    
                                                    OrbitCameraController {camera: camera}
                                                    // car Base
                                                    Mesh{
                                                        id: baseMesh
                                                        source: "qrc:/Meshes/CarBase.obj"
                                                    }
                                                    PhongAlphaMaterial{
                                                        id: baseMaterial
                                                        diffuse: "#7bc0ce"
                                                        alpha: 1.0
                                                    }
                                                    Transform{
                                                        id: baseTransform
                                                        translation: Qt.vector3d(0.0,-1.0,0.0)
                                                    }
                                    
                                                    // car Body sliced
                                                    Mesh {
                                                        id: carBodySlicedMesh
                                                        source: "qrc:/Meshes/CarBodySliced.obj"
                                                    }
                                    
                                                    PhongAlphaMaterial {
                                                        id: carBodySlicedMaterial
                                                        shininess: 500.0
                                                        specular: "#62788d"
                                                        diffuse: "#62788d"
                                                        alpha: 1.0
                                                    }
                                    
                                                    Transform {
                                                        id: carBodySlicedTransform
                                                        property real userAngle: 0.0
                                                        property real userDistance: 0.0
                                                        property real xAngleValue: 0.0
                                                        property real yAngleValue: 0.0
                                                        property real zAngleValue: 0.0
                                                        matrix: {
                                                            var m = Qt.matrix4x4();
                                                            m.rotate(userAngle, Qt.vector3d(xAngleValue, yAngleValue, zAngleValue));
                                                            m.translate(Qt.vector3d(userDistance, 0, 0));
                                                            return m;
                                                        }
                                                        translation: Qt.vector3d(0.0,0.0,0.0)
                                                        NumberAnimation on rotationY {
                                                            id: carAnimation
                                                            to: 360
                                                            duration: 5000
                                                            running: false
                                                        }
                                                    }
                                    
                                                    // main car body entity
                                                    Entity {
                                                        id: carMainEntity
                                                        components: [ carBodySlicedMesh, carBodySlicedMaterial, carBodySlicedTransform ]
                                                        // car base entity
                                                        Entity{
                                                            id: carBaseEntity
                                                            components: [baseMesh, baseMaterial, baseTransform]
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    
                                    1. Also i want to know how to apply animation to zoom the car based certain condition for eg: if i want to show the engine part of the car then i want to zoom the car towards that particular part in show it using animation.
                                      Thank you
                                    1 Reply Last reply
                                    0
                                    • Naveen_DN Offline
                                      Naveen_DN Offline
                                      Naveen_D
                                      wrote on last edited by
                                      #28

                                      Hi, can anyone guide me.. regarding above question
                                      Thank you

                                      1 Reply Last reply
                                      0
                                      • ? A Former User

                                        What makes you think that you could apply a color animation to a spatial transformation? That doesn't make any sense.

                                        Naveen_DN Offline
                                        Naveen_DN Offline
                                        Naveen_D
                                        wrote on last edited by
                                        #29

                                        @Wieland Hi, how can i place the camera within the car, so that i can give the inside view of the car in 3D development environment.
                                        Thank you

                                        1 Reply Last reply
                                        0
                                        • ? A Former User

                                          Here's an almost minimal example in QML:

                                          GearEntity.qml

                                          import Qt3D.Core 2.0
                                          import Qt3D.Render 2.0
                                          import Qt3D.Input 2.0
                                          import Qt3D.Extras 2.0
                                          
                                          Entity {
                                              id: gearEntity
                                          
                                              Mesh {
                                                  id: gearMesh
                                                  source: "qrc:///assets/gear.obj"
                                              }
                                          
                                              Transform {
                                                  id: gearTransform
                                                  scale3D: Qt.vector3d(45, 45, 45)
                                                  rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
                                              }
                                          
                                              PhongMaterial {
                                                  id: gearMaterial
                                              }
                                          
                                              Entity {
                                                  id: torusEntity
                                                  components: [ gearMesh, gearTransform, gearMaterial ]
                                              }
                                          
                                          }
                                          

                                          RootEntity.qml

                                          import Qt3D.Core 2.0
                                          import Qt3D.Render 2.0
                                          import Qt3D.Input 2.0
                                          import Qt3D.Extras 2.0
                                          
                                          Entity {
                                              id: rootEntity
                                          
                                              Camera {
                                                  id: camera
                                                  projectionType: CameraLens.PerspectiveProjection
                                                  fieldOfView: 45
                                                  nearPlane : 0.1
                                                  farPlane : 1000.0
                                                  position: Qt.vector3d( 0.0, 0.0, 40.0 )
                                                  upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
                                                  viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
                                              }
                                          
                                              FirstPersonCameraController { camera: camera }
                                          
                                              components: [
                                                  RenderSettings {
                                                      activeFrameGraph: ForwardRenderer {
                                                          camera: camera
                                                          clearColor: "transparent"
                                                      }
                                                  },
                                                  InputSettings {}
                                              ]
                                          
                                              GearEntity {}
                                          }
                                          

                                          main.qml

                                          import QtQuick 2.7
                                          import QtQuick.Window 2.3
                                          import QtQuick.Controls 2.0
                                          import QtQuick.Layouts 1.3
                                          import QtQuick.Scene3D 2.0
                                          import Qt3D.Core 2.0
                                          import Qt3D.Render 2.0
                                          import Qt3D.Extras 2.0
                                          
                                          ApplicationWindow {
                                              visible: true
                                              visibility: Window.Maximized
                                          
                                              Rectangle {
                                                  anchors.fill: parent
                                                  gradient: Gradient {
                                                      GradientStop { position: 0.0; color: "blue" }
                                                      GradientStop { position: 1.0; color: "grey" }
                                                  }
                                              }
                                          
                                              Scene3D {
                                                  id: scene3d
                                                  anchors.fill: parent
                                                  focus: true
                                                  aspects: ["input", "logic"]
                                                  cameraAspectRatioMode: Scene3D.AutomaticAspectRatio
                                                  RootEntity {}
                                              }
                                          
                                              Button {
                                                  text: "Exit"
                                                  onClicked: Qt.quit()
                                              }
                                          }
                                          
                                          S Offline
                                          S Offline
                                          Saeed Magdy
                                          wrote on last edited by
                                          #30

                                          hi is there any good tutorial for this ? thanks

                                          1 Reply Last reply
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