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Animation, 3D development

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  • Naveen_DN Naveen_D

    This post is deleted!

    ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #9

    @Naveen_D said in Animation, 3D development:

    is there any open source from where i can take 3D models

    Maybe use google search?

    1 Reply Last reply
    0
    • mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #10

      I used from this place
      https://www.turbosquid.com/Search/3D-Models/free/obj

      Maybe this one :)
      https://www.turbosquid.com/3d-models/3d-mercedes-benz-sls-amg-model/644946

      Naveen_DN 1 Reply Last reply
      0
      • ? A Former User

        Hi!

        @Naveen_D said in Animation, 3D development:

        can anyone help me how to create and .obj object

        You don't do that yourself but either buy ready-made models or pay a digital artist to create one specifically for you. Google "buy 3d models".

        how to load it and display in Qml?

        See Mesh QML Type,

        Mesh {
            id: mesh
            source: "cars/BMW/i8.obj"
        }
        
        Naveen_DN Offline
        Naveen_DN Offline
        Naveen_D
        wrote on last edited by
        #11

        @Wieland i tried with the following code:

        import Qt3D.Core 2.0
        import Qt3D.Render 2.0
        import Qt3D.Extras 2.0
        
        
        Mesh {
            id: mesh
            source: "qrc:/seat_leon.obj"
        }
        
        

        but didn't get the output. is there anything else i need to do for getting the output ?

        1 Reply Last reply
        0
        • mrjjM mrjj

          I used from this place
          https://www.turbosquid.com/Search/3D-Models/free/obj

          Maybe this one :)
          https://www.turbosquid.com/3d-models/3d-mercedes-benz-sls-amg-model/644946

          Naveen_DN Offline
          Naveen_DN Offline
          Naveen_D
          wrote on last edited by
          #12

          @mrjj ya i got that thank you

          1 Reply Last reply
          0
          • ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #13

            Here's an almost minimal example in QML:

            GearEntity.qml

            import Qt3D.Core 2.0
            import Qt3D.Render 2.0
            import Qt3D.Input 2.0
            import Qt3D.Extras 2.0
            
            Entity {
                id: gearEntity
            
                Mesh {
                    id: gearMesh
                    source: "qrc:///assets/gear.obj"
                }
            
                Transform {
                    id: gearTransform
                    scale3D: Qt.vector3d(45, 45, 45)
                    rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
                }
            
                PhongMaterial {
                    id: gearMaterial
                }
            
                Entity {
                    id: torusEntity
                    components: [ gearMesh, gearTransform, gearMaterial ]
                }
            
            }
            

            RootEntity.qml

            import Qt3D.Core 2.0
            import Qt3D.Render 2.0
            import Qt3D.Input 2.0
            import Qt3D.Extras 2.0
            
            Entity {
                id: rootEntity
            
                Camera {
                    id: camera
                    projectionType: CameraLens.PerspectiveProjection
                    fieldOfView: 45
                    nearPlane : 0.1
                    farPlane : 1000.0
                    position: Qt.vector3d( 0.0, 0.0, 40.0 )
                    upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
                    viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
                }
            
                FirstPersonCameraController { camera: camera }
            
                components: [
                    RenderSettings {
                        activeFrameGraph: ForwardRenderer {
                            camera: camera
                            clearColor: "transparent"
                        }
                    },
                    InputSettings {}
                ]
            
                GearEntity {}
            }
            

            main.qml

            import QtQuick 2.7
            import QtQuick.Window 2.3
            import QtQuick.Controls 2.0
            import QtQuick.Layouts 1.3
            import QtQuick.Scene3D 2.0
            import Qt3D.Core 2.0
            import Qt3D.Render 2.0
            import Qt3D.Extras 2.0
            
            ApplicationWindow {
                visible: true
                visibility: Window.Maximized
            
                Rectangle {
                    anchors.fill: parent
                    gradient: Gradient {
                        GradientStop { position: 0.0; color: "blue" }
                        GradientStop { position: 1.0; color: "grey" }
                    }
                }
            
                Scene3D {
                    id: scene3d
                    anchors.fill: parent
                    focus: true
                    aspects: ["input", "logic"]
                    cameraAspectRatioMode: Scene3D.AutomaticAspectRatio
                    RootEntity {}
                }
            
                Button {
                    text: "Exit"
                    onClicked: Qt.quit()
                }
            }
            
            Naveen_DN S 2 Replies Last reply
            3
            • ? A Former User

              Here's an almost minimal example in QML:

              GearEntity.qml

              import Qt3D.Core 2.0
              import Qt3D.Render 2.0
              import Qt3D.Input 2.0
              import Qt3D.Extras 2.0
              
              Entity {
                  id: gearEntity
              
                  Mesh {
                      id: gearMesh
                      source: "qrc:///assets/gear.obj"
                  }
              
                  Transform {
                      id: gearTransform
                      scale3D: Qt.vector3d(45, 45, 45)
                      rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
                  }
              
                  PhongMaterial {
                      id: gearMaterial
                  }
              
                  Entity {
                      id: torusEntity
                      components: [ gearMesh, gearTransform, gearMaterial ]
                  }
              
              }
              

              RootEntity.qml

              import Qt3D.Core 2.0
              import Qt3D.Render 2.0
              import Qt3D.Input 2.0
              import Qt3D.Extras 2.0
              
              Entity {
                  id: rootEntity
              
                  Camera {
                      id: camera
                      projectionType: CameraLens.PerspectiveProjection
                      fieldOfView: 45
                      nearPlane : 0.1
                      farPlane : 1000.0
                      position: Qt.vector3d( 0.0, 0.0, 40.0 )
                      upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
                      viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
                  }
              
                  FirstPersonCameraController { camera: camera }
              
                  components: [
                      RenderSettings {
                          activeFrameGraph: ForwardRenderer {
                              camera: camera
                              clearColor: "transparent"
                          }
                      },
                      InputSettings {}
                  ]
              
                  GearEntity {}
              }
              

              main.qml

              import QtQuick 2.7
              import QtQuick.Window 2.3
              import QtQuick.Controls 2.0
              import QtQuick.Layouts 1.3
              import QtQuick.Scene3D 2.0
              import Qt3D.Core 2.0
              import Qt3D.Render 2.0
              import Qt3D.Extras 2.0
              
              ApplicationWindow {
                  visible: true
                  visibility: Window.Maximized
              
                  Rectangle {
                      anchors.fill: parent
                      gradient: Gradient {
                          GradientStop { position: 0.0; color: "blue" }
                          GradientStop { position: 1.0; color: "grey" }
                      }
                  }
              
                  Scene3D {
                      id: scene3d
                      anchors.fill: parent
                      focus: true
                      aspects: ["input", "logic"]
                      cameraAspectRatioMode: Scene3D.AutomaticAspectRatio
                      RootEntity {}
                  }
              
                  Button {
                      text: "Exit"
                      onClicked: Qt.quit()
                  }
              }
              
              Naveen_DN Offline
              Naveen_DN Offline
              Naveen_D
              wrote on last edited by
              #14

              @Wieland thank you... i got the output.
              I have one doubt, in the output when i try to rotate the object it is not rotating in the same place, instead the camera is rotating(i guess), is there any way to fix the camera and rotate the object in 360 deg ?
              Thank you

              1 Reply Last reply
              0
              • ? Offline
                ? Offline
                A Former User
                wrote on last edited by
                #15

                That's just how FirstPersonCameraController works. You could either implement your own camera controller or - instead of moving the camera - dynamically change gearTransform.

                Naveen_DN 3 Replies Last reply
                3
                • ? A Former User

                  That's just how FirstPersonCameraController works. You could either implement your own camera controller or - instead of moving the camera - dynamically change gearTransform.

                  Naveen_DN Offline
                  Naveen_DN Offline
                  Naveen_D
                  wrote on last edited by
                  #16
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • ? A Former User

                    That's just how FirstPersonCameraController works. You could either implement your own camera controller or - instead of moving the camera - dynamically change gearTransform.

                    Naveen_DN Offline
                    Naveen_DN Offline
                    Naveen_D
                    wrote on last edited by
                    #17

                    @Wieland

                    You could either implement your own camera controller

                    How i can develop my own camera controller is there any example for this ?

                    1 Reply Last reply
                    0
                    • ? A Former User

                      That's just how FirstPersonCameraController works. You could either implement your own camera controller or - instead of moving the camera - dynamically change gearTransform.

                      Naveen_DN Offline
                      Naveen_DN Offline
                      Naveen_D
                      wrote on last edited by
                      #18

                      @Wieland
                      I have made few changes in the code shared by you, what i have done is, Using blender software i have sliced the car obj for few diff parts like door, wheel, window, bonet etc and i have rearranged the whole car by adding the car parts in the code.
                      Now when i try to add some animation for each of the part, for example i want the door to open and close as usual as it does normally, but what is happening,the door part is taking car body as the center and it is rotating inwards in the given angle. how can i change this to make it work properly.
                      here is the code,

                      import Qt3D.Core 2.0
                      import Qt3D.Render 2.0
                      import Qt3D.Input 2.0
                      import Qt3D.Extras 2.0
                      import QtQuick 2.5
                      
                      Entity {
                          id: carFrontLeftDoorEntity
                      
                          Mesh {
                              id: carFrontLeftDoorMesh
                              source: "qrc:/Meshes/Car_FrontLeftDoor.obj"
                          }
                      
                          Transform {
                              id: carFrontLeftDoorMeshTransform
                              scale3D: Qt.vector3d(1.5,1.5,1.5)
                              rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 1), 30)
                              rotationY: 0
                      
                              SequentialAnimation {
                                  loops: Animation.Infinite
                                  running: true
                                  NumberAnimation {
                                      target: carFrontLeftDoorMeshTransform
                                      property: "rotationY"
                                      from: 0; to: 15
                                      duration: 2000
                                      easing.type: Easing.InOutQuad
                                  }
                              }
                          }
                      
                          PhongMaterial {
                              id: carFrontLeftDoorMeshMaterial
                              ambient: Qt.rgba( 0.0,0.0,0.0, 0.6 )
                              diffuse: Qt.rgba( 0.3, 0.0, 128, 0.2 )
                          }
                      
                          Entity {
                              id: carFrontLeftDoorMeshtorusEntity
                              components: [ carFrontLeftDoorMesh, carFrontLeftDoorMeshTransform, carFrontLeftDoorMeshMaterial ]
                          }
                      }
                      

                      this i have added in the gearentity.qml as separate part.

                      Entity {
                          id: gearEntity
                      
                          CarRawBody{}
                      
                          CarFrontGlass{}
                      
                          CarBonet{}
                      
                          CarDikki{}
                      
                          CarFrontLeftWheel{}
                      
                          CarRearLeftWheel{}
                      
                          CarFrontLeftDoor{}
                      
                          CarRearLeftDoor{}
                      
                          CarFrontLeftWindow{}
                      
                          CarRearLeftWindow{}
                      }
                      
                      1 Reply Last reply
                      0
                      • Naveen_DN Offline
                        Naveen_DN Offline
                        Naveen_D
                        wrote on last edited by
                        #19

                        hi, any updates on the above query ?
                        Thank you

                        1 Reply Last reply
                        0
                        • ? Offline
                          ? Offline
                          A Former User
                          wrote on last edited by
                          #20

                          Hi! Sorry, that it already just too complex / incomplete for me to test and help with. Can you boil it down to a simpler question or a minimal runnable example that I - or anyone else who reads this - can use to reproduce the issue?

                          Naveen_DN 2 Replies Last reply
                          0
                          • ? A Former User

                            Hi! Sorry, that it already just too complex / incomplete for me to test and help with. Can you boil it down to a simpler question or a minimal runnable example that I - or anyone else who reads this - can use to reproduce the issue?

                            Naveen_DN Offline
                            Naveen_DN Offline
                            Naveen_D
                            wrote on last edited by
                            #21

                            @Wieland ya sure.. i will reproduce it and post the example code..
                            Can you please guide in the following issue also
                            Thank you.
                            https://forum.qt.io/topic/84633/camera-rotation-around-a-mesh

                            1 Reply Last reply
                            0
                            • ? A Former User

                              Hi! Sorry, that it already just too complex / incomplete for me to test and help with. Can you boil it down to a simpler question or a minimal runnable example that I - or anyone else who reads this - can use to reproduce the issue?

                              Naveen_DN Offline
                              Naveen_DN Offline
                              Naveen_D
                              wrote on last edited by
                              #22

                              @Wieland Hi,
                              I have few doubts regarding rotating an object in 3D,
                              For ex, i have a car model, which i have sliced in blender, to get door as a separate object and whole car as a separate object, i have exported both as .obj files and i have assembled them in the code.
                              Now what is happening, when i try to rotate the door which is separate object using number animation, it is rotating with respect to car's origin not w.r.t to door's so, i want to rotate it based on it's own axis or origin. not w.r.t car's origin.
                              I have tried the following code but didn't get the excepted result.

                                  // Car front door //
                                  Mesh {
                                      id: carDoorMesh
                                      source: "qrc:/Meshes/CarFrontDoor_modified.obj"
                                  }
                              
                                  PhongMaterial{
                                      id: carDoorMaterial
                                  }
                              
                                  Transform {
                                      id: carDoorTransform
                                      property real userAngle: 0.0
                              
                                      matrix: {
                                          var m= Qt.matrix4x4();
                                          m.translate(Qt.vector3d(0.501096,1.5006,1.78036))
                                          m.rotate(userAngle, Qt.vector3d(0,1,0))
                                          m.translate(Qt.vector3d(-0.501096,-1.5006,-1.75036))
                                          return m
                                      }
                                       NumberAnimation on rotationY {
                                                  to: -45
                                                  duration: 1000
                                                  running: true
                                              }
                              }
                              

                              i got the respective values from blender.
                              Any guidance is appreciated
                              Thank you.

                              ? 1 Reply Last reply
                              0
                              • Naveen_DN Naveen_D

                                @Wieland Hi,
                                I have few doubts regarding rotating an object in 3D,
                                For ex, i have a car model, which i have sliced in blender, to get door as a separate object and whole car as a separate object, i have exported both as .obj files and i have assembled them in the code.
                                Now what is happening, when i try to rotate the door which is separate object using number animation, it is rotating with respect to car's origin not w.r.t to door's so, i want to rotate it based on it's own axis or origin. not w.r.t car's origin.
                                I have tried the following code but didn't get the excepted result.

                                    // Car front door //
                                    Mesh {
                                        id: carDoorMesh
                                        source: "qrc:/Meshes/CarFrontDoor_modified.obj"
                                    }
                                
                                    PhongMaterial{
                                        id: carDoorMaterial
                                    }
                                
                                    Transform {
                                        id: carDoorTransform
                                        property real userAngle: 0.0
                                
                                        matrix: {
                                            var m= Qt.matrix4x4();
                                            m.translate(Qt.vector3d(0.501096,1.5006,1.78036))
                                            m.rotate(userAngle, Qt.vector3d(0,1,0))
                                            m.translate(Qt.vector3d(-0.501096,-1.5006,-1.75036))
                                            return m
                                        }
                                         NumberAnimation on rotationY {
                                                    to: -45
                                                    duration: 1000
                                                    running: true
                                                }
                                }
                                

                                i got the respective values from blender.
                                Any guidance is appreciated
                                Thank you.

                                ? Offline
                                ? Offline
                                A Former User
                                wrote on last edited by
                                #23

                                @Naveen_D No offense, but this has nothing to do with Qt really but only with your lack of a basic understanding of how transformation matrices work. Seriously, get a book on linear algebra or you'll never get this to work.

                                Naveen_DN 1 Reply Last reply
                                1
                                • ? A Former User

                                  @Naveen_D No offense, but this has nothing to do with Qt really but only with your lack of a basic understanding of how transformation matrices work. Seriously, get a book on linear algebra or you'll never get this to work.

                                  Naveen_DN Offline
                                  Naveen_DN Offline
                                  Naveen_D
                                  wrote on last edited by
                                  #24

                                  @Wieland Hi,
                                  If i want to give color animation for a particular part of the 3d object, here for eg, car tire or door etc how can i do that? i want to show color animation for car tire, from existing color to red and back to same color and once started, it should be running continuously.
                                  I tried with the following code within transform, but didn't get the result

                                  Transform{
                                                      id: frontRightDoorWheelTireTransform
                                                      property real userAngle: 0.0
                                                      property real userDistance: 0.0
                                                      matrix: {
                                                          var m= Qt.matrix4x4();
                                                          m.translate(0.57005,-0.462196,-2.27110)
                                                          m.rotate(userAngle,Qt.vector3d(1,0,0))
                                                          m.translate(-0.57005,0.462196,2.27110)
                                                          return m;
                                                      }
                                                      translation: Qt.vector3d(userDistance,0,0)
                                  
                                                      ColorAnimation {
                                                          id: frontRightDoorWheelTireAnimation
                                                          from: "#171512"
                                                          to: "red"
                                                          duration: 2000
                                                          running: true
                                                      }
                                  
                                                  }
                                  

                                  Thank you,
                                  Naveen

                                  1 Reply Last reply
                                  0
                                  • Naveen_DN Offline
                                    Naveen_DN Offline
                                    Naveen_D
                                    wrote on last edited by
                                    #25

                                    Any updates on the above query.. ?
                                    Thank you.

                                    1 Reply Last reply
                                    0
                                    • ? Offline
                                      ? Offline
                                      A Former User
                                      wrote on last edited by
                                      #26

                                      What makes you think that you could apply a color animation to a spatial transformation? That doesn't make any sense.

                                      Naveen_DN 2 Replies Last reply
                                      1
                                      • ? A Former User

                                        What makes you think that you could apply a color animation to a spatial transformation? That doesn't make any sense.

                                        Naveen_DN Offline
                                        Naveen_DN Offline
                                        Naveen_D
                                        wrote on last edited by Naveen_D
                                        #27

                                        @Wieland Ok thank you...

                                        1. one more thing, i have a scene 3D function in which i am rendering my car entity, but i am not able to rotate it, when it runs the object is still at one place i am not able to move it. can you please guide me through this
                                          here is the code
                                        import QtQuick 2.5
                                        import Qt3D.Core 2.0
                                        import Qt3D.Render 2.0
                                        import Qt3D.Input 2.0
                                        import Qt3D.Extras 2.0
                                        import QtQuick.Scene3D 2.0
                                        import QtQuick.Window 2.2
                                        import QtQuick.Controls 1.4
                                        import QtQuick.Layouts 1.1
                                        
                                        ApplicationWindow {
                                            id: appWindow
                                            visible: true
                                            width: Screen.width
                                            height: Screen.height
                                        
                                            Rectangle {
                                                width: parent.width
                                                height: parent.height
                                                color: "Transparent"
                                        
                                                // 3D scene
                                                Scene3D {
                                                    id: scene3d
                                                    anchors.fill: parent
                                                    aspects: "input"
                                        
                                                    Entity {
                                                        id: root
                                        
                                                        components: [
                                                            RenderSettings {
                                                                activeFrameGraph: ForwardRenderer {
                                                                    clearColor: "#0D8EA2"
                                                                    camera: camera
                                                                }
                                                            },
                                                            InputSettings { }
                                                        ]
                                        
                                                        Camera {
                                                            id: camera
                                                            property real topPosition: 3.0
                                                            property real topPos: 0.5
                                                            projectionType: CameraLens.PerspectiveProjection
                                                            fieldOfView: 25
                                                            nearPlane : 0.1
                                                            farPlane : 1000.0
                                                            position: Qt.vector3d( 15.0, topPosition, 20.5)
                                                            upVector: Qt.vector3d(0.0,1.0,0.0)
                                                            viewCenter: carBodySlicedTransform.translation
                                                        }
                                        
                                                        OrbitCameraController {camera: camera}
                                                        // car Base
                                                        Mesh{
                                                            id: baseMesh
                                                            source: "qrc:/Meshes/CarBase.obj"
                                                        }
                                                        PhongAlphaMaterial{
                                                            id: baseMaterial
                                                            diffuse: "#7bc0ce"
                                                            alpha: 1.0
                                                        }
                                                        Transform{
                                                            id: baseTransform
                                                            translation: Qt.vector3d(0.0,-1.0,0.0)
                                                        }
                                        
                                                        // car Body sliced
                                                        Mesh {
                                                            id: carBodySlicedMesh
                                                            source: "qrc:/Meshes/CarBodySliced.obj"
                                                        }
                                        
                                                        PhongAlphaMaterial {
                                                            id: carBodySlicedMaterial
                                                            shininess: 500.0
                                                            specular: "#62788d"
                                                            diffuse: "#62788d"
                                                            alpha: 1.0
                                                        }
                                        
                                                        Transform {
                                                            id: carBodySlicedTransform
                                                            property real userAngle: 0.0
                                                            property real userDistance: 0.0
                                                            property real xAngleValue: 0.0
                                                            property real yAngleValue: 0.0
                                                            property real zAngleValue: 0.0
                                                            matrix: {
                                                                var m = Qt.matrix4x4();
                                                                m.rotate(userAngle, Qt.vector3d(xAngleValue, yAngleValue, zAngleValue));
                                                                m.translate(Qt.vector3d(userDistance, 0, 0));
                                                                return m;
                                                            }
                                                            translation: Qt.vector3d(0.0,0.0,0.0)
                                                            NumberAnimation on rotationY {
                                                                id: carAnimation
                                                                to: 360
                                                                duration: 5000
                                                                running: false
                                                            }
                                                        }
                                        
                                                        // main car body entity
                                                        Entity {
                                                            id: carMainEntity
                                                            components: [ carBodySlicedMesh, carBodySlicedMaterial, carBodySlicedTransform ]
                                                            // car base entity
                                                            Entity{
                                                                id: carBaseEntity
                                                                components: [baseMesh, baseMaterial, baseTransform]
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        
                                        1. Also i want to know how to apply animation to zoom the car based certain condition for eg: if i want to show the engine part of the car then i want to zoom the car towards that particular part in show it using animation.
                                          Thank you
                                        1 Reply Last reply
                                        0
                                        • Naveen_DN Offline
                                          Naveen_DN Offline
                                          Naveen_D
                                          wrote on last edited by
                                          #28

                                          Hi, can anyone guide me.. regarding above question
                                          Thank you

                                          1 Reply Last reply
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