Camera Rotation around a mesh
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Hi all,
I am using 3D in qml and trying a simple example of torusmesh. What i am doing is, i have an entity within which i have camera, material, transform and torus mesh, what i want to do is, to fix the camera and move the mesh and all x,y,z direction (i want to rotate the mesh in 360deg) i am trying with the following code but that is not happening. can anyone guide me through this ?
Thank you
here is the code :import QtQuick 2.2 import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Input 2.0 import Qt3D.Extras 2.0 Entity { id: sceneRoot Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: 16/9 nearPlane : 0.1 farPlane : 1000.0 position: Qt.vector3d( 0, 0.0, 20.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: torusTransform.translation } // OrbitCameraController {camera: camera} FirstPersonCameraController { camera: camera} components: [ RenderSettings { activeFrameGraph: ForwardRenderer { clearColor: Qt.rgba(0, 0.5, 1, 1) camera: camera } }, // Event Source will be set by the Qt3DQuickWindow InputSettings { } ] PhongMaterial { id: material } TorusMesh { id: torusMesh radius: 5 minorRadius: 1 rings: 100 slices: 20 } Transform { id: torusTransform scale3D: Qt.vector3d(1.5, 1, 0.5) rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45) translation: Qt.vector3d(0,0,0) } Entity { id: torusEntity components: [ torusMesh, material, torusTransform ] } }
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@Naveen_D said in Camera Rotation around a mesh:
(i want to rotate the mesh in 360deg)
Transform { id: transf NumberAnimation on rotationY { to: 360 duration: 1000 running: true } }
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@Wieland Thank you for the reply,
I got the output, but another thing is i want to rotate it using the mouse cursor, is it possible ?
I want to rotate the car like this,Thank you
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@Naveen_D I don't know how to do this. There is very little documentation for Qt3D. You need to study the sources: http://code.qt.io/cgit/qt/qt3d.git/tree/src