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Animation, 3D development

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  • ? A Former User

    Hi! Sorry, that it already just too complex / incomplete for me to test and help with. Can you boil it down to a simpler question or a minimal runnable example that I - or anyone else who reads this - can use to reproduce the issue?

    Naveen_DN Offline
    Naveen_DN Offline
    Naveen_D
    wrote on last edited by
    #21

    @Wieland ya sure.. i will reproduce it and post the example code..
    Can you please guide in the following issue also
    Thank you.
    https://forum.qt.io/topic/84633/camera-rotation-around-a-mesh

    Naveen_D

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    0
    • ? A Former User

      Hi! Sorry, that it already just too complex / incomplete for me to test and help with. Can you boil it down to a simpler question or a minimal runnable example that I - or anyone else who reads this - can use to reproduce the issue?

      Naveen_DN Offline
      Naveen_DN Offline
      Naveen_D
      wrote on last edited by
      #22

      @Wieland Hi,
      I have few doubts regarding rotating an object in 3D,
      For ex, i have a car model, which i have sliced in blender, to get door as a separate object and whole car as a separate object, i have exported both as .obj files and i have assembled them in the code.
      Now what is happening, when i try to rotate the door which is separate object using number animation, it is rotating with respect to car's origin not w.r.t to door's so, i want to rotate it based on it's own axis or origin. not w.r.t car's origin.
      I have tried the following code but didn't get the excepted result.

          // Car front door //
          Mesh {
              id: carDoorMesh
              source: "qrc:/Meshes/CarFrontDoor_modified.obj"
          }
      
          PhongMaterial{
              id: carDoorMaterial
          }
      
          Transform {
              id: carDoorTransform
              property real userAngle: 0.0
      
              matrix: {
                  var m= Qt.matrix4x4();
                  m.translate(Qt.vector3d(0.501096,1.5006,1.78036))
                  m.rotate(userAngle, Qt.vector3d(0,1,0))
                  m.translate(Qt.vector3d(-0.501096,-1.5006,-1.75036))
                  return m
              }
               NumberAnimation on rotationY {
                          to: -45
                          duration: 1000
                          running: true
                      }
      }
      

      i got the respective values from blender.
      Any guidance is appreciated
      Thank you.

      Naveen_D

      ? 1 Reply Last reply
      0
      • Naveen_DN Naveen_D

        @Wieland Hi,
        I have few doubts regarding rotating an object in 3D,
        For ex, i have a car model, which i have sliced in blender, to get door as a separate object and whole car as a separate object, i have exported both as .obj files and i have assembled them in the code.
        Now what is happening, when i try to rotate the door which is separate object using number animation, it is rotating with respect to car's origin not w.r.t to door's so, i want to rotate it based on it's own axis or origin. not w.r.t car's origin.
        I have tried the following code but didn't get the excepted result.

            // Car front door //
            Mesh {
                id: carDoorMesh
                source: "qrc:/Meshes/CarFrontDoor_modified.obj"
            }
        
            PhongMaterial{
                id: carDoorMaterial
            }
        
            Transform {
                id: carDoorTransform
                property real userAngle: 0.0
        
                matrix: {
                    var m= Qt.matrix4x4();
                    m.translate(Qt.vector3d(0.501096,1.5006,1.78036))
                    m.rotate(userAngle, Qt.vector3d(0,1,0))
                    m.translate(Qt.vector3d(-0.501096,-1.5006,-1.75036))
                    return m
                }
                 NumberAnimation on rotationY {
                            to: -45
                            duration: 1000
                            running: true
                        }
        }
        

        i got the respective values from blender.
        Any guidance is appreciated
        Thank you.

        ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #23

        @Naveen_D No offense, but this has nothing to do with Qt really but only with your lack of a basic understanding of how transformation matrices work. Seriously, get a book on linear algebra or you'll never get this to work.

        Naveen_DN 1 Reply Last reply
        1
        • ? A Former User

          @Naveen_D No offense, but this has nothing to do with Qt really but only with your lack of a basic understanding of how transformation matrices work. Seriously, get a book on linear algebra or you'll never get this to work.

          Naveen_DN Offline
          Naveen_DN Offline
          Naveen_D
          wrote on last edited by
          #24

          @Wieland Hi,
          If i want to give color animation for a particular part of the 3d object, here for eg, car tire or door etc how can i do that? i want to show color animation for car tire, from existing color to red and back to same color and once started, it should be running continuously.
          I tried with the following code within transform, but didn't get the result

          Transform{
                              id: frontRightDoorWheelTireTransform
                              property real userAngle: 0.0
                              property real userDistance: 0.0
                              matrix: {
                                  var m= Qt.matrix4x4();
                                  m.translate(0.57005,-0.462196,-2.27110)
                                  m.rotate(userAngle,Qt.vector3d(1,0,0))
                                  m.translate(-0.57005,0.462196,2.27110)
                                  return m;
                              }
                              translation: Qt.vector3d(userDistance,0,0)
          
                              ColorAnimation {
                                  id: frontRightDoorWheelTireAnimation
                                  from: "#171512"
                                  to: "red"
                                  duration: 2000
                                  running: true
                              }
          
                          }
          

          Thank you,
          Naveen

          Naveen_D

          1 Reply Last reply
          0
          • Naveen_DN Offline
            Naveen_DN Offline
            Naveen_D
            wrote on last edited by
            #25

            Any updates on the above query.. ?
            Thank you.

            Naveen_D

            1 Reply Last reply
            0
            • ? Offline
              ? Offline
              A Former User
              wrote on last edited by
              #26

              What makes you think that you could apply a color animation to a spatial transformation? That doesn't make any sense.

              Naveen_DN 2 Replies Last reply
              1
              • ? A Former User

                What makes you think that you could apply a color animation to a spatial transformation? That doesn't make any sense.

                Naveen_DN Offline
                Naveen_DN Offline
                Naveen_D
                wrote on last edited by Naveen_D
                #27

                @Wieland Ok thank you...

                1. one more thing, i have a scene 3D function in which i am rendering my car entity, but i am not able to rotate it, when it runs the object is still at one place i am not able to move it. can you please guide me through this
                  here is the code
                import QtQuick 2.5
                import Qt3D.Core 2.0
                import Qt3D.Render 2.0
                import Qt3D.Input 2.0
                import Qt3D.Extras 2.0
                import QtQuick.Scene3D 2.0
                import QtQuick.Window 2.2
                import QtQuick.Controls 1.4
                import QtQuick.Layouts 1.1
                
                ApplicationWindow {
                    id: appWindow
                    visible: true
                    width: Screen.width
                    height: Screen.height
                
                    Rectangle {
                        width: parent.width
                        height: parent.height
                        color: "Transparent"
                
                        // 3D scene
                        Scene3D {
                            id: scene3d
                            anchors.fill: parent
                            aspects: "input"
                
                            Entity {
                                id: root
                
                                components: [
                                    RenderSettings {
                                        activeFrameGraph: ForwardRenderer {
                                            clearColor: "#0D8EA2"
                                            camera: camera
                                        }
                                    },
                                    InputSettings { }
                                ]
                
                                Camera {
                                    id: camera
                                    property real topPosition: 3.0
                                    property real topPos: 0.5
                                    projectionType: CameraLens.PerspectiveProjection
                                    fieldOfView: 25
                                    nearPlane : 0.1
                                    farPlane : 1000.0
                                    position: Qt.vector3d( 15.0, topPosition, 20.5)
                                    upVector: Qt.vector3d(0.0,1.0,0.0)
                                    viewCenter: carBodySlicedTransform.translation
                                }
                
                                OrbitCameraController {camera: camera}
                                // car Base
                                Mesh{
                                    id: baseMesh
                                    source: "qrc:/Meshes/CarBase.obj"
                                }
                                PhongAlphaMaterial{
                                    id: baseMaterial
                                    diffuse: "#7bc0ce"
                                    alpha: 1.0
                                }
                                Transform{
                                    id: baseTransform
                                    translation: Qt.vector3d(0.0,-1.0,0.0)
                                }
                
                                // car Body sliced
                                Mesh {
                                    id: carBodySlicedMesh
                                    source: "qrc:/Meshes/CarBodySliced.obj"
                                }
                
                                PhongAlphaMaterial {
                                    id: carBodySlicedMaterial
                                    shininess: 500.0
                                    specular: "#62788d"
                                    diffuse: "#62788d"
                                    alpha: 1.0
                                }
                
                                Transform {
                                    id: carBodySlicedTransform
                                    property real userAngle: 0.0
                                    property real userDistance: 0.0
                                    property real xAngleValue: 0.0
                                    property real yAngleValue: 0.0
                                    property real zAngleValue: 0.0
                                    matrix: {
                                        var m = Qt.matrix4x4();
                                        m.rotate(userAngle, Qt.vector3d(xAngleValue, yAngleValue, zAngleValue));
                                        m.translate(Qt.vector3d(userDistance, 0, 0));
                                        return m;
                                    }
                                    translation: Qt.vector3d(0.0,0.0,0.0)
                                    NumberAnimation on rotationY {
                                        id: carAnimation
                                        to: 360
                                        duration: 5000
                                        running: false
                                    }
                                }
                
                                // main car body entity
                                Entity {
                                    id: carMainEntity
                                    components: [ carBodySlicedMesh, carBodySlicedMaterial, carBodySlicedTransform ]
                                    // car base entity
                                    Entity{
                                        id: carBaseEntity
                                        components: [baseMesh, baseMaterial, baseTransform]
                                    }
                                }
                            }
                        }
                    }
                
                1. Also i want to know how to apply animation to zoom the car based certain condition for eg: if i want to show the engine part of the car then i want to zoom the car towards that particular part in show it using animation.
                  Thank you

                Naveen_D

                1 Reply Last reply
                0
                • Naveen_DN Offline
                  Naveen_DN Offline
                  Naveen_D
                  wrote on last edited by
                  #28

                  Hi, can anyone guide me.. regarding above question
                  Thank you

                  Naveen_D

                  1 Reply Last reply
                  0
                  • ? A Former User

                    What makes you think that you could apply a color animation to a spatial transformation? That doesn't make any sense.

                    Naveen_DN Offline
                    Naveen_DN Offline
                    Naveen_D
                    wrote on last edited by
                    #29

                    @Wieland Hi, how can i place the camera within the car, so that i can give the inside view of the car in 3D development environment.
                    Thank you

                    Naveen_D

                    1 Reply Last reply
                    0
                    • ? A Former User

                      Here's an almost minimal example in QML:

                      GearEntity.qml

                      import Qt3D.Core 2.0
                      import Qt3D.Render 2.0
                      import Qt3D.Input 2.0
                      import Qt3D.Extras 2.0
                      
                      Entity {
                          id: gearEntity
                      
                          Mesh {
                              id: gearMesh
                              source: "qrc:///assets/gear.obj"
                          }
                      
                          Transform {
                              id: gearTransform
                              scale3D: Qt.vector3d(45, 45, 45)
                              rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
                          }
                      
                          PhongMaterial {
                              id: gearMaterial
                          }
                      
                          Entity {
                              id: torusEntity
                              components: [ gearMesh, gearTransform, gearMaterial ]
                          }
                      
                      }
                      

                      RootEntity.qml

                      import Qt3D.Core 2.0
                      import Qt3D.Render 2.0
                      import Qt3D.Input 2.0
                      import Qt3D.Extras 2.0
                      
                      Entity {
                          id: rootEntity
                      
                          Camera {
                              id: camera
                              projectionType: CameraLens.PerspectiveProjection
                              fieldOfView: 45
                              nearPlane : 0.1
                              farPlane : 1000.0
                              position: Qt.vector3d( 0.0, 0.0, 40.0 )
                              upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
                              viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
                          }
                      
                          FirstPersonCameraController { camera: camera }
                      
                          components: [
                              RenderSettings {
                                  activeFrameGraph: ForwardRenderer {
                                      camera: camera
                                      clearColor: "transparent"
                                  }
                              },
                              InputSettings {}
                          ]
                      
                          GearEntity {}
                      }
                      

                      main.qml

                      import QtQuick 2.7
                      import QtQuick.Window 2.3
                      import QtQuick.Controls 2.0
                      import QtQuick.Layouts 1.3
                      import QtQuick.Scene3D 2.0
                      import Qt3D.Core 2.0
                      import Qt3D.Render 2.0
                      import Qt3D.Extras 2.0
                      
                      ApplicationWindow {
                          visible: true
                          visibility: Window.Maximized
                      
                          Rectangle {
                              anchors.fill: parent
                              gradient: Gradient {
                                  GradientStop { position: 0.0; color: "blue" }
                                  GradientStop { position: 1.0; color: "grey" }
                              }
                          }
                      
                          Scene3D {
                              id: scene3d
                              anchors.fill: parent
                              focus: true
                              aspects: ["input", "logic"]
                              cameraAspectRatioMode: Scene3D.AutomaticAspectRatio
                              RootEntity {}
                          }
                      
                          Button {
                              text: "Exit"
                              onClicked: Qt.quit()
                          }
                      }
                      
                      S Offline
                      S Offline
                      Saeed Magdy
                      wrote on last edited by
                      #30

                      hi is there any good tutorial for this ? thanks

                      1 Reply Last reply
                      0

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