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Animation, 3D development

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  • ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #7

    Hi!

    @Naveen_D said in Animation, 3D development:

    can anyone help me how to create and .obj object

    You don't do that yourself but either buy ready-made models or pay a digital artist to create one specifically for you. Google "buy 3d models".

    how to load it and display in Qml?

    See Mesh QML Type,

    Mesh {
        id: mesh
        source: "cars/BMW/i8.obj"
    }
    
    Naveen_DN 2 Replies Last reply
    0
    • ? A Former User

      Hi!

      @Naveen_D said in Animation, 3D development:

      can anyone help me how to create and .obj object

      You don't do that yourself but either buy ready-made models or pay a digital artist to create one specifically for you. Google "buy 3d models".

      how to load it and display in Qml?

      See Mesh QML Type,

      Mesh {
          id: mesh
          source: "cars/BMW/i8.obj"
      }
      
      Naveen_DN Offline
      Naveen_DN Offline
      Naveen_D
      wrote on last edited by
      #8
      This post is deleted!
      ? 1 Reply Last reply
      0
      • Naveen_DN Naveen_D

        This post is deleted!

        ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #9

        @Naveen_D said in Animation, 3D development:

        is there any open source from where i can take 3D models

        Maybe use google search?

        1 Reply Last reply
        0
        • mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #10

          I used from this place
          https://www.turbosquid.com/Search/3D-Models/free/obj

          Maybe this one :)
          https://www.turbosquid.com/3d-models/3d-mercedes-benz-sls-amg-model/644946

          Naveen_DN 1 Reply Last reply
          0
          • ? A Former User

            Hi!

            @Naveen_D said in Animation, 3D development:

            can anyone help me how to create and .obj object

            You don't do that yourself but either buy ready-made models or pay a digital artist to create one specifically for you. Google "buy 3d models".

            how to load it and display in Qml?

            See Mesh QML Type,

            Mesh {
                id: mesh
                source: "cars/BMW/i8.obj"
            }
            
            Naveen_DN Offline
            Naveen_DN Offline
            Naveen_D
            wrote on last edited by
            #11

            @Wieland i tried with the following code:

            import Qt3D.Core 2.0
            import Qt3D.Render 2.0
            import Qt3D.Extras 2.0
            
            
            Mesh {
                id: mesh
                source: "qrc:/seat_leon.obj"
            }
            
            

            but didn't get the output. is there anything else i need to do for getting the output ?

            1 Reply Last reply
            0
            • mrjjM mrjj

              I used from this place
              https://www.turbosquid.com/Search/3D-Models/free/obj

              Maybe this one :)
              https://www.turbosquid.com/3d-models/3d-mercedes-benz-sls-amg-model/644946

              Naveen_DN Offline
              Naveen_DN Offline
              Naveen_D
              wrote on last edited by
              #12

              @mrjj ya i got that thank you

              1 Reply Last reply
              0
              • ? Offline
                ? Offline
                A Former User
                wrote on last edited by
                #13

                Here's an almost minimal example in QML:

                GearEntity.qml

                import Qt3D.Core 2.0
                import Qt3D.Render 2.0
                import Qt3D.Input 2.0
                import Qt3D.Extras 2.0
                
                Entity {
                    id: gearEntity
                
                    Mesh {
                        id: gearMesh
                        source: "qrc:///assets/gear.obj"
                    }
                
                    Transform {
                        id: gearTransform
                        scale3D: Qt.vector3d(45, 45, 45)
                        rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
                    }
                
                    PhongMaterial {
                        id: gearMaterial
                    }
                
                    Entity {
                        id: torusEntity
                        components: [ gearMesh, gearTransform, gearMaterial ]
                    }
                
                }
                

                RootEntity.qml

                import Qt3D.Core 2.0
                import Qt3D.Render 2.0
                import Qt3D.Input 2.0
                import Qt3D.Extras 2.0
                
                Entity {
                    id: rootEntity
                
                    Camera {
                        id: camera
                        projectionType: CameraLens.PerspectiveProjection
                        fieldOfView: 45
                        nearPlane : 0.1
                        farPlane : 1000.0
                        position: Qt.vector3d( 0.0, 0.0, 40.0 )
                        upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
                        viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
                    }
                
                    FirstPersonCameraController { camera: camera }
                
                    components: [
                        RenderSettings {
                            activeFrameGraph: ForwardRenderer {
                                camera: camera
                                clearColor: "transparent"
                            }
                        },
                        InputSettings {}
                    ]
                
                    GearEntity {}
                }
                

                main.qml

                import QtQuick 2.7
                import QtQuick.Window 2.3
                import QtQuick.Controls 2.0
                import QtQuick.Layouts 1.3
                import QtQuick.Scene3D 2.0
                import Qt3D.Core 2.0
                import Qt3D.Render 2.0
                import Qt3D.Extras 2.0
                
                ApplicationWindow {
                    visible: true
                    visibility: Window.Maximized
                
                    Rectangle {
                        anchors.fill: parent
                        gradient: Gradient {
                            GradientStop { position: 0.0; color: "blue" }
                            GradientStop { position: 1.0; color: "grey" }
                        }
                    }
                
                    Scene3D {
                        id: scene3d
                        anchors.fill: parent
                        focus: true
                        aspects: ["input", "logic"]
                        cameraAspectRatioMode: Scene3D.AutomaticAspectRatio
                        RootEntity {}
                    }
                
                    Button {
                        text: "Exit"
                        onClicked: Qt.quit()
                    }
                }
                
                Naveen_DN S 2 Replies Last reply
                3
                • ? A Former User

                  Here's an almost minimal example in QML:

                  GearEntity.qml

                  import Qt3D.Core 2.0
                  import Qt3D.Render 2.0
                  import Qt3D.Input 2.0
                  import Qt3D.Extras 2.0
                  
                  Entity {
                      id: gearEntity
                  
                      Mesh {
                          id: gearMesh
                          source: "qrc:///assets/gear.obj"
                      }
                  
                      Transform {
                          id: gearTransform
                          scale3D: Qt.vector3d(45, 45, 45)
                          rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
                      }
                  
                      PhongMaterial {
                          id: gearMaterial
                      }
                  
                      Entity {
                          id: torusEntity
                          components: [ gearMesh, gearTransform, gearMaterial ]
                      }
                  
                  }
                  

                  RootEntity.qml

                  import Qt3D.Core 2.0
                  import Qt3D.Render 2.0
                  import Qt3D.Input 2.0
                  import Qt3D.Extras 2.0
                  
                  Entity {
                      id: rootEntity
                  
                      Camera {
                          id: camera
                          projectionType: CameraLens.PerspectiveProjection
                          fieldOfView: 45
                          nearPlane : 0.1
                          farPlane : 1000.0
                          position: Qt.vector3d( 0.0, 0.0, 40.0 )
                          upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
                          viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
                      }
                  
                      FirstPersonCameraController { camera: camera }
                  
                      components: [
                          RenderSettings {
                              activeFrameGraph: ForwardRenderer {
                                  camera: camera
                                  clearColor: "transparent"
                              }
                          },
                          InputSettings {}
                      ]
                  
                      GearEntity {}
                  }
                  

                  main.qml

                  import QtQuick 2.7
                  import QtQuick.Window 2.3
                  import QtQuick.Controls 2.0
                  import QtQuick.Layouts 1.3
                  import QtQuick.Scene3D 2.0
                  import Qt3D.Core 2.0
                  import Qt3D.Render 2.0
                  import Qt3D.Extras 2.0
                  
                  ApplicationWindow {
                      visible: true
                      visibility: Window.Maximized
                  
                      Rectangle {
                          anchors.fill: parent
                          gradient: Gradient {
                              GradientStop { position: 0.0; color: "blue" }
                              GradientStop { position: 1.0; color: "grey" }
                          }
                      }
                  
                      Scene3D {
                          id: scene3d
                          anchors.fill: parent
                          focus: true
                          aspects: ["input", "logic"]
                          cameraAspectRatioMode: Scene3D.AutomaticAspectRatio
                          RootEntity {}
                      }
                  
                      Button {
                          text: "Exit"
                          onClicked: Qt.quit()
                      }
                  }
                  
                  Naveen_DN Offline
                  Naveen_DN Offline
                  Naveen_D
                  wrote on last edited by
                  #14

                  @Wieland thank you... i got the output.
                  I have one doubt, in the output when i try to rotate the object it is not rotating in the same place, instead the camera is rotating(i guess), is there any way to fix the camera and rotate the object in 360 deg ?
                  Thank you

                  1 Reply Last reply
                  0
                  • ? Offline
                    ? Offline
                    A Former User
                    wrote on last edited by
                    #15

                    That's just how FirstPersonCameraController works. You could either implement your own camera controller or - instead of moving the camera - dynamically change gearTransform.

                    Naveen_DN 3 Replies Last reply
                    3
                    • ? A Former User

                      That's just how FirstPersonCameraController works. You could either implement your own camera controller or - instead of moving the camera - dynamically change gearTransform.

                      Naveen_DN Offline
                      Naveen_DN Offline
                      Naveen_D
                      wrote on last edited by
                      #16
                      This post is deleted!
                      1 Reply Last reply
                      0
                      • ? A Former User

                        That's just how FirstPersonCameraController works. You could either implement your own camera controller or - instead of moving the camera - dynamically change gearTransform.

                        Naveen_DN Offline
                        Naveen_DN Offline
                        Naveen_D
                        wrote on last edited by
                        #17

                        @Wieland

                        You could either implement your own camera controller

                        How i can develop my own camera controller is there any example for this ?

                        1 Reply Last reply
                        0
                        • ? A Former User

                          That's just how FirstPersonCameraController works. You could either implement your own camera controller or - instead of moving the camera - dynamically change gearTransform.

                          Naveen_DN Offline
                          Naveen_DN Offline
                          Naveen_D
                          wrote on last edited by
                          #18

                          @Wieland
                          I have made few changes in the code shared by you, what i have done is, Using blender software i have sliced the car obj for few diff parts like door, wheel, window, bonet etc and i have rearranged the whole car by adding the car parts in the code.
                          Now when i try to add some animation for each of the part, for example i want the door to open and close as usual as it does normally, but what is happening,the door part is taking car body as the center and it is rotating inwards in the given angle. how can i change this to make it work properly.
                          here is the code,

                          import Qt3D.Core 2.0
                          import Qt3D.Render 2.0
                          import Qt3D.Input 2.0
                          import Qt3D.Extras 2.0
                          import QtQuick 2.5
                          
                          Entity {
                              id: carFrontLeftDoorEntity
                          
                              Mesh {
                                  id: carFrontLeftDoorMesh
                                  source: "qrc:/Meshes/Car_FrontLeftDoor.obj"
                              }
                          
                              Transform {
                                  id: carFrontLeftDoorMeshTransform
                                  scale3D: Qt.vector3d(1.5,1.5,1.5)
                                  rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 1), 30)
                                  rotationY: 0
                          
                                  SequentialAnimation {
                                      loops: Animation.Infinite
                                      running: true
                                      NumberAnimation {
                                          target: carFrontLeftDoorMeshTransform
                                          property: "rotationY"
                                          from: 0; to: 15
                                          duration: 2000
                                          easing.type: Easing.InOutQuad
                                      }
                                  }
                              }
                          
                              PhongMaterial {
                                  id: carFrontLeftDoorMeshMaterial
                                  ambient: Qt.rgba( 0.0,0.0,0.0, 0.6 )
                                  diffuse: Qt.rgba( 0.3, 0.0, 128, 0.2 )
                              }
                          
                              Entity {
                                  id: carFrontLeftDoorMeshtorusEntity
                                  components: [ carFrontLeftDoorMesh, carFrontLeftDoorMeshTransform, carFrontLeftDoorMeshMaterial ]
                              }
                          }
                          

                          this i have added in the gearentity.qml as separate part.

                          Entity {
                              id: gearEntity
                          
                              CarRawBody{}
                          
                              CarFrontGlass{}
                          
                              CarBonet{}
                          
                              CarDikki{}
                          
                              CarFrontLeftWheel{}
                          
                              CarRearLeftWheel{}
                          
                              CarFrontLeftDoor{}
                          
                              CarRearLeftDoor{}
                          
                              CarFrontLeftWindow{}
                          
                              CarRearLeftWindow{}
                          }
                          
                          1 Reply Last reply
                          0
                          • Naveen_DN Offline
                            Naveen_DN Offline
                            Naveen_D
                            wrote on last edited by
                            #19

                            hi, any updates on the above query ?
                            Thank you

                            1 Reply Last reply
                            0
                            • ? Offline
                              ? Offline
                              A Former User
                              wrote on last edited by
                              #20

                              Hi! Sorry, that it already just too complex / incomplete for me to test and help with. Can you boil it down to a simpler question or a minimal runnable example that I - or anyone else who reads this - can use to reproduce the issue?

                              Naveen_DN 2 Replies Last reply
                              0
                              • ? A Former User

                                Hi! Sorry, that it already just too complex / incomplete for me to test and help with. Can you boil it down to a simpler question or a minimal runnable example that I - or anyone else who reads this - can use to reproduce the issue?

                                Naveen_DN Offline
                                Naveen_DN Offline
                                Naveen_D
                                wrote on last edited by
                                #21

                                @Wieland ya sure.. i will reproduce it and post the example code..
                                Can you please guide in the following issue also
                                Thank you.
                                https://forum.qt.io/topic/84633/camera-rotation-around-a-mesh

                                1 Reply Last reply
                                0
                                • ? A Former User

                                  Hi! Sorry, that it already just too complex / incomplete for me to test and help with. Can you boil it down to a simpler question or a minimal runnable example that I - or anyone else who reads this - can use to reproduce the issue?

                                  Naveen_DN Offline
                                  Naveen_DN Offline
                                  Naveen_D
                                  wrote on last edited by
                                  #22

                                  @Wieland Hi,
                                  I have few doubts regarding rotating an object in 3D,
                                  For ex, i have a car model, which i have sliced in blender, to get door as a separate object and whole car as a separate object, i have exported both as .obj files and i have assembled them in the code.
                                  Now what is happening, when i try to rotate the door which is separate object using number animation, it is rotating with respect to car's origin not w.r.t to door's so, i want to rotate it based on it's own axis or origin. not w.r.t car's origin.
                                  I have tried the following code but didn't get the excepted result.

                                      // Car front door //
                                      Mesh {
                                          id: carDoorMesh
                                          source: "qrc:/Meshes/CarFrontDoor_modified.obj"
                                      }
                                  
                                      PhongMaterial{
                                          id: carDoorMaterial
                                      }
                                  
                                      Transform {
                                          id: carDoorTransform
                                          property real userAngle: 0.0
                                  
                                          matrix: {
                                              var m= Qt.matrix4x4();
                                              m.translate(Qt.vector3d(0.501096,1.5006,1.78036))
                                              m.rotate(userAngle, Qt.vector3d(0,1,0))
                                              m.translate(Qt.vector3d(-0.501096,-1.5006,-1.75036))
                                              return m
                                          }
                                           NumberAnimation on rotationY {
                                                      to: -45
                                                      duration: 1000
                                                      running: true
                                                  }
                                  }
                                  

                                  i got the respective values from blender.
                                  Any guidance is appreciated
                                  Thank you.

                                  ? 1 Reply Last reply
                                  0
                                  • Naveen_DN Naveen_D

                                    @Wieland Hi,
                                    I have few doubts regarding rotating an object in 3D,
                                    For ex, i have a car model, which i have sliced in blender, to get door as a separate object and whole car as a separate object, i have exported both as .obj files and i have assembled them in the code.
                                    Now what is happening, when i try to rotate the door which is separate object using number animation, it is rotating with respect to car's origin not w.r.t to door's so, i want to rotate it based on it's own axis or origin. not w.r.t car's origin.
                                    I have tried the following code but didn't get the excepted result.

                                        // Car front door //
                                        Mesh {
                                            id: carDoorMesh
                                            source: "qrc:/Meshes/CarFrontDoor_modified.obj"
                                        }
                                    
                                        PhongMaterial{
                                            id: carDoorMaterial
                                        }
                                    
                                        Transform {
                                            id: carDoorTransform
                                            property real userAngle: 0.0
                                    
                                            matrix: {
                                                var m= Qt.matrix4x4();
                                                m.translate(Qt.vector3d(0.501096,1.5006,1.78036))
                                                m.rotate(userAngle, Qt.vector3d(0,1,0))
                                                m.translate(Qt.vector3d(-0.501096,-1.5006,-1.75036))
                                                return m
                                            }
                                             NumberAnimation on rotationY {
                                                        to: -45
                                                        duration: 1000
                                                        running: true
                                                    }
                                    }
                                    

                                    i got the respective values from blender.
                                    Any guidance is appreciated
                                    Thank you.

                                    ? Offline
                                    ? Offline
                                    A Former User
                                    wrote on last edited by
                                    #23

                                    @Naveen_D No offense, but this has nothing to do with Qt really but only with your lack of a basic understanding of how transformation matrices work. Seriously, get a book on linear algebra or you'll never get this to work.

                                    Naveen_DN 1 Reply Last reply
                                    1
                                    • ? A Former User

                                      @Naveen_D No offense, but this has nothing to do with Qt really but only with your lack of a basic understanding of how transformation matrices work. Seriously, get a book on linear algebra or you'll never get this to work.

                                      Naveen_DN Offline
                                      Naveen_DN Offline
                                      Naveen_D
                                      wrote on last edited by
                                      #24

                                      @Wieland Hi,
                                      If i want to give color animation for a particular part of the 3d object, here for eg, car tire or door etc how can i do that? i want to show color animation for car tire, from existing color to red and back to same color and once started, it should be running continuously.
                                      I tried with the following code within transform, but didn't get the result

                                      Transform{
                                                          id: frontRightDoorWheelTireTransform
                                                          property real userAngle: 0.0
                                                          property real userDistance: 0.0
                                                          matrix: {
                                                              var m= Qt.matrix4x4();
                                                              m.translate(0.57005,-0.462196,-2.27110)
                                                              m.rotate(userAngle,Qt.vector3d(1,0,0))
                                                              m.translate(-0.57005,0.462196,2.27110)
                                                              return m;
                                                          }
                                                          translation: Qt.vector3d(userDistance,0,0)
                                      
                                                          ColorAnimation {
                                                              id: frontRightDoorWheelTireAnimation
                                                              from: "#171512"
                                                              to: "red"
                                                              duration: 2000
                                                              running: true
                                                          }
                                      
                                                      }
                                      

                                      Thank you,
                                      Naveen

                                      1 Reply Last reply
                                      0
                                      • Naveen_DN Offline
                                        Naveen_DN Offline
                                        Naveen_D
                                        wrote on last edited by
                                        #25

                                        Any updates on the above query.. ?
                                        Thank you.

                                        1 Reply Last reply
                                        0
                                        • ? Offline
                                          ? Offline
                                          A Former User
                                          wrote on last edited by
                                          #26

                                          What makes you think that you could apply a color animation to a spatial transformation? That doesn't make any sense.

                                          Naveen_DN 2 Replies Last reply
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