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Animation, 3D development

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  • mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #10

    I used from this place
    https://www.turbosquid.com/Search/3D-Models/free/obj

    Maybe this one :)
    https://www.turbosquid.com/3d-models/3d-mercedes-benz-sls-amg-model/644946

    Naveen_DN 1 Reply Last reply
    0
    • ? A Former User

      Hi!

      @Naveen_D said in Animation, 3D development:

      can anyone help me how to create and .obj object

      You don't do that yourself but either buy ready-made models or pay a digital artist to create one specifically for you. Google "buy 3d models".

      how to load it and display in Qml?

      See Mesh QML Type,

      Mesh {
          id: mesh
          source: "cars/BMW/i8.obj"
      }
      
      Naveen_DN Offline
      Naveen_DN Offline
      Naveen_D
      wrote on last edited by
      #11

      @Wieland i tried with the following code:

      import Qt3D.Core 2.0
      import Qt3D.Render 2.0
      import Qt3D.Extras 2.0
      
      
      Mesh {
          id: mesh
          source: "qrc:/seat_leon.obj"
      }
      
      

      but didn't get the output. is there anything else i need to do for getting the output ?

      1 Reply Last reply
      0
      • mrjjM mrjj

        I used from this place
        https://www.turbosquid.com/Search/3D-Models/free/obj

        Maybe this one :)
        https://www.turbosquid.com/3d-models/3d-mercedes-benz-sls-amg-model/644946

        Naveen_DN Offline
        Naveen_DN Offline
        Naveen_D
        wrote on last edited by
        #12

        @mrjj ya i got that thank you

        1 Reply Last reply
        0
        • ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #13

          Here's an almost minimal example in QML:

          GearEntity.qml

          import Qt3D.Core 2.0
          import Qt3D.Render 2.0
          import Qt3D.Input 2.0
          import Qt3D.Extras 2.0
          
          Entity {
              id: gearEntity
          
              Mesh {
                  id: gearMesh
                  source: "qrc:///assets/gear.obj"
              }
          
              Transform {
                  id: gearTransform
                  scale3D: Qt.vector3d(45, 45, 45)
                  rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
              }
          
              PhongMaterial {
                  id: gearMaterial
              }
          
              Entity {
                  id: torusEntity
                  components: [ gearMesh, gearTransform, gearMaterial ]
              }
          
          }
          

          RootEntity.qml

          import Qt3D.Core 2.0
          import Qt3D.Render 2.0
          import Qt3D.Input 2.0
          import Qt3D.Extras 2.0
          
          Entity {
              id: rootEntity
          
              Camera {
                  id: camera
                  projectionType: CameraLens.PerspectiveProjection
                  fieldOfView: 45
                  nearPlane : 0.1
                  farPlane : 1000.0
                  position: Qt.vector3d( 0.0, 0.0, 40.0 )
                  upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
                  viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
              }
          
              FirstPersonCameraController { camera: camera }
          
              components: [
                  RenderSettings {
                      activeFrameGraph: ForwardRenderer {
                          camera: camera
                          clearColor: "transparent"
                      }
                  },
                  InputSettings {}
              ]
          
              GearEntity {}
          }
          

          main.qml

          import QtQuick 2.7
          import QtQuick.Window 2.3
          import QtQuick.Controls 2.0
          import QtQuick.Layouts 1.3
          import QtQuick.Scene3D 2.0
          import Qt3D.Core 2.0
          import Qt3D.Render 2.0
          import Qt3D.Extras 2.0
          
          ApplicationWindow {
              visible: true
              visibility: Window.Maximized
          
              Rectangle {
                  anchors.fill: parent
                  gradient: Gradient {
                      GradientStop { position: 0.0; color: "blue" }
                      GradientStop { position: 1.0; color: "grey" }
                  }
              }
          
              Scene3D {
                  id: scene3d
                  anchors.fill: parent
                  focus: true
                  aspects: ["input", "logic"]
                  cameraAspectRatioMode: Scene3D.AutomaticAspectRatio
                  RootEntity {}
              }
          
              Button {
                  text: "Exit"
                  onClicked: Qt.quit()
              }
          }
          
          Naveen_DN S 2 Replies Last reply
          3
          • ? A Former User

            Here's an almost minimal example in QML:

            GearEntity.qml

            import Qt3D.Core 2.0
            import Qt3D.Render 2.0
            import Qt3D.Input 2.0
            import Qt3D.Extras 2.0
            
            Entity {
                id: gearEntity
            
                Mesh {
                    id: gearMesh
                    source: "qrc:///assets/gear.obj"
                }
            
                Transform {
                    id: gearTransform
                    scale3D: Qt.vector3d(45, 45, 45)
                    rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
                }
            
                PhongMaterial {
                    id: gearMaterial
                }
            
                Entity {
                    id: torusEntity
                    components: [ gearMesh, gearTransform, gearMaterial ]
                }
            
            }
            

            RootEntity.qml

            import Qt3D.Core 2.0
            import Qt3D.Render 2.0
            import Qt3D.Input 2.0
            import Qt3D.Extras 2.0
            
            Entity {
                id: rootEntity
            
                Camera {
                    id: camera
                    projectionType: CameraLens.PerspectiveProjection
                    fieldOfView: 45
                    nearPlane : 0.1
                    farPlane : 1000.0
                    position: Qt.vector3d( 0.0, 0.0, 40.0 )
                    upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
                    viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
                }
            
                FirstPersonCameraController { camera: camera }
            
                components: [
                    RenderSettings {
                        activeFrameGraph: ForwardRenderer {
                            camera: camera
                            clearColor: "transparent"
                        }
                    },
                    InputSettings {}
                ]
            
                GearEntity {}
            }
            

            main.qml

            import QtQuick 2.7
            import QtQuick.Window 2.3
            import QtQuick.Controls 2.0
            import QtQuick.Layouts 1.3
            import QtQuick.Scene3D 2.0
            import Qt3D.Core 2.0
            import Qt3D.Render 2.0
            import Qt3D.Extras 2.0
            
            ApplicationWindow {
                visible: true
                visibility: Window.Maximized
            
                Rectangle {
                    anchors.fill: parent
                    gradient: Gradient {
                        GradientStop { position: 0.0; color: "blue" }
                        GradientStop { position: 1.0; color: "grey" }
                    }
                }
            
                Scene3D {
                    id: scene3d
                    anchors.fill: parent
                    focus: true
                    aspects: ["input", "logic"]
                    cameraAspectRatioMode: Scene3D.AutomaticAspectRatio
                    RootEntity {}
                }
            
                Button {
                    text: "Exit"
                    onClicked: Qt.quit()
                }
            }
            
            Naveen_DN Offline
            Naveen_DN Offline
            Naveen_D
            wrote on last edited by
            #14

            @Wieland thank you... i got the output.
            I have one doubt, in the output when i try to rotate the object it is not rotating in the same place, instead the camera is rotating(i guess), is there any way to fix the camera and rotate the object in 360 deg ?
            Thank you

            1 Reply Last reply
            0
            • ? Offline
              ? Offline
              A Former User
              wrote on last edited by
              #15

              That's just how FirstPersonCameraController works. You could either implement your own camera controller or - instead of moving the camera - dynamically change gearTransform.

              Naveen_DN 3 Replies Last reply
              3
              • ? A Former User

                That's just how FirstPersonCameraController works. You could either implement your own camera controller or - instead of moving the camera - dynamically change gearTransform.

                Naveen_DN Offline
                Naveen_DN Offline
                Naveen_D
                wrote on last edited by
                #16
                This post is deleted!
                1 Reply Last reply
                0
                • ? A Former User

                  That's just how FirstPersonCameraController works. You could either implement your own camera controller or - instead of moving the camera - dynamically change gearTransform.

                  Naveen_DN Offline
                  Naveen_DN Offline
                  Naveen_D
                  wrote on last edited by
                  #17

                  @Wieland

                  You could either implement your own camera controller

                  How i can develop my own camera controller is there any example for this ?

                  1 Reply Last reply
                  0
                  • ? A Former User

                    That's just how FirstPersonCameraController works. You could either implement your own camera controller or - instead of moving the camera - dynamically change gearTransform.

                    Naveen_DN Offline
                    Naveen_DN Offline
                    Naveen_D
                    wrote on last edited by
                    #18

                    @Wieland
                    I have made few changes in the code shared by you, what i have done is, Using blender software i have sliced the car obj for few diff parts like door, wheel, window, bonet etc and i have rearranged the whole car by adding the car parts in the code.
                    Now when i try to add some animation for each of the part, for example i want the door to open and close as usual as it does normally, but what is happening,the door part is taking car body as the center and it is rotating inwards in the given angle. how can i change this to make it work properly.
                    here is the code,

                    import Qt3D.Core 2.0
                    import Qt3D.Render 2.0
                    import Qt3D.Input 2.0
                    import Qt3D.Extras 2.0
                    import QtQuick 2.5
                    
                    Entity {
                        id: carFrontLeftDoorEntity
                    
                        Mesh {
                            id: carFrontLeftDoorMesh
                            source: "qrc:/Meshes/Car_FrontLeftDoor.obj"
                        }
                    
                        Transform {
                            id: carFrontLeftDoorMeshTransform
                            scale3D: Qt.vector3d(1.5,1.5,1.5)
                            rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 1), 30)
                            rotationY: 0
                    
                            SequentialAnimation {
                                loops: Animation.Infinite
                                running: true
                                NumberAnimation {
                                    target: carFrontLeftDoorMeshTransform
                                    property: "rotationY"
                                    from: 0; to: 15
                                    duration: 2000
                                    easing.type: Easing.InOutQuad
                                }
                            }
                        }
                    
                        PhongMaterial {
                            id: carFrontLeftDoorMeshMaterial
                            ambient: Qt.rgba( 0.0,0.0,0.0, 0.6 )
                            diffuse: Qt.rgba( 0.3, 0.0, 128, 0.2 )
                        }
                    
                        Entity {
                            id: carFrontLeftDoorMeshtorusEntity
                            components: [ carFrontLeftDoorMesh, carFrontLeftDoorMeshTransform, carFrontLeftDoorMeshMaterial ]
                        }
                    }
                    

                    this i have added in the gearentity.qml as separate part.

                    Entity {
                        id: gearEntity
                    
                        CarRawBody{}
                    
                        CarFrontGlass{}
                    
                        CarBonet{}
                    
                        CarDikki{}
                    
                        CarFrontLeftWheel{}
                    
                        CarRearLeftWheel{}
                    
                        CarFrontLeftDoor{}
                    
                        CarRearLeftDoor{}
                    
                        CarFrontLeftWindow{}
                    
                        CarRearLeftWindow{}
                    }
                    
                    1 Reply Last reply
                    0
                    • Naveen_DN Offline
                      Naveen_DN Offline
                      Naveen_D
                      wrote on last edited by
                      #19

                      hi, any updates on the above query ?
                      Thank you

                      1 Reply Last reply
                      0
                      • ? Offline
                        ? Offline
                        A Former User
                        wrote on last edited by
                        #20

                        Hi! Sorry, that it already just too complex / incomplete for me to test and help with. Can you boil it down to a simpler question or a minimal runnable example that I - or anyone else who reads this - can use to reproduce the issue?

                        Naveen_DN 2 Replies Last reply
                        0
                        • ? A Former User

                          Hi! Sorry, that it already just too complex / incomplete for me to test and help with. Can you boil it down to a simpler question or a minimal runnable example that I - or anyone else who reads this - can use to reproduce the issue?

                          Naveen_DN Offline
                          Naveen_DN Offline
                          Naveen_D
                          wrote on last edited by
                          #21

                          @Wieland ya sure.. i will reproduce it and post the example code..
                          Can you please guide in the following issue also
                          Thank you.
                          https://forum.qt.io/topic/84633/camera-rotation-around-a-mesh

                          1 Reply Last reply
                          0
                          • ? A Former User

                            Hi! Sorry, that it already just too complex / incomplete for me to test and help with. Can you boil it down to a simpler question or a minimal runnable example that I - or anyone else who reads this - can use to reproduce the issue?

                            Naveen_DN Offline
                            Naveen_DN Offline
                            Naveen_D
                            wrote on last edited by
                            #22

                            @Wieland Hi,
                            I have few doubts regarding rotating an object in 3D,
                            For ex, i have a car model, which i have sliced in blender, to get door as a separate object and whole car as a separate object, i have exported both as .obj files and i have assembled them in the code.
                            Now what is happening, when i try to rotate the door which is separate object using number animation, it is rotating with respect to car's origin not w.r.t to door's so, i want to rotate it based on it's own axis or origin. not w.r.t car's origin.
                            I have tried the following code but didn't get the excepted result.

                                // Car front door //
                                Mesh {
                                    id: carDoorMesh
                                    source: "qrc:/Meshes/CarFrontDoor_modified.obj"
                                }
                            
                                PhongMaterial{
                                    id: carDoorMaterial
                                }
                            
                                Transform {
                                    id: carDoorTransform
                                    property real userAngle: 0.0
                            
                                    matrix: {
                                        var m= Qt.matrix4x4();
                                        m.translate(Qt.vector3d(0.501096,1.5006,1.78036))
                                        m.rotate(userAngle, Qt.vector3d(0,1,0))
                                        m.translate(Qt.vector3d(-0.501096,-1.5006,-1.75036))
                                        return m
                                    }
                                     NumberAnimation on rotationY {
                                                to: -45
                                                duration: 1000
                                                running: true
                                            }
                            }
                            

                            i got the respective values from blender.
                            Any guidance is appreciated
                            Thank you.

                            ? 1 Reply Last reply
                            0
                            • Naveen_DN Naveen_D

                              @Wieland Hi,
                              I have few doubts regarding rotating an object in 3D,
                              For ex, i have a car model, which i have sliced in blender, to get door as a separate object and whole car as a separate object, i have exported both as .obj files and i have assembled them in the code.
                              Now what is happening, when i try to rotate the door which is separate object using number animation, it is rotating with respect to car's origin not w.r.t to door's so, i want to rotate it based on it's own axis or origin. not w.r.t car's origin.
                              I have tried the following code but didn't get the excepted result.

                                  // Car front door //
                                  Mesh {
                                      id: carDoorMesh
                                      source: "qrc:/Meshes/CarFrontDoor_modified.obj"
                                  }
                              
                                  PhongMaterial{
                                      id: carDoorMaterial
                                  }
                              
                                  Transform {
                                      id: carDoorTransform
                                      property real userAngle: 0.0
                              
                                      matrix: {
                                          var m= Qt.matrix4x4();
                                          m.translate(Qt.vector3d(0.501096,1.5006,1.78036))
                                          m.rotate(userAngle, Qt.vector3d(0,1,0))
                                          m.translate(Qt.vector3d(-0.501096,-1.5006,-1.75036))
                                          return m
                                      }
                                       NumberAnimation on rotationY {
                                                  to: -45
                                                  duration: 1000
                                                  running: true
                                              }
                              }
                              

                              i got the respective values from blender.
                              Any guidance is appreciated
                              Thank you.

                              ? Offline
                              ? Offline
                              A Former User
                              wrote on last edited by
                              #23

                              @Naveen_D No offense, but this has nothing to do with Qt really but only with your lack of a basic understanding of how transformation matrices work. Seriously, get a book on linear algebra or you'll never get this to work.

                              Naveen_DN 1 Reply Last reply
                              1
                              • ? A Former User

                                @Naveen_D No offense, but this has nothing to do with Qt really but only with your lack of a basic understanding of how transformation matrices work. Seriously, get a book on linear algebra or you'll never get this to work.

                                Naveen_DN Offline
                                Naveen_DN Offline
                                Naveen_D
                                wrote on last edited by
                                #24

                                @Wieland Hi,
                                If i want to give color animation for a particular part of the 3d object, here for eg, car tire or door etc how can i do that? i want to show color animation for car tire, from existing color to red and back to same color and once started, it should be running continuously.
                                I tried with the following code within transform, but didn't get the result

                                Transform{
                                                    id: frontRightDoorWheelTireTransform
                                                    property real userAngle: 0.0
                                                    property real userDistance: 0.0
                                                    matrix: {
                                                        var m= Qt.matrix4x4();
                                                        m.translate(0.57005,-0.462196,-2.27110)
                                                        m.rotate(userAngle,Qt.vector3d(1,0,0))
                                                        m.translate(-0.57005,0.462196,2.27110)
                                                        return m;
                                                    }
                                                    translation: Qt.vector3d(userDistance,0,0)
                                
                                                    ColorAnimation {
                                                        id: frontRightDoorWheelTireAnimation
                                                        from: "#171512"
                                                        to: "red"
                                                        duration: 2000
                                                        running: true
                                                    }
                                
                                                }
                                

                                Thank you,
                                Naveen

                                1 Reply Last reply
                                0
                                • Naveen_DN Offline
                                  Naveen_DN Offline
                                  Naveen_D
                                  wrote on last edited by
                                  #25

                                  Any updates on the above query.. ?
                                  Thank you.

                                  1 Reply Last reply
                                  0
                                  • ? Offline
                                    ? Offline
                                    A Former User
                                    wrote on last edited by
                                    #26

                                    What makes you think that you could apply a color animation to a spatial transformation? That doesn't make any sense.

                                    Naveen_DN 2 Replies Last reply
                                    1
                                    • ? A Former User

                                      What makes you think that you could apply a color animation to a spatial transformation? That doesn't make any sense.

                                      Naveen_DN Offline
                                      Naveen_DN Offline
                                      Naveen_D
                                      wrote on last edited by Naveen_D
                                      #27

                                      @Wieland Ok thank you...

                                      1. one more thing, i have a scene 3D function in which i am rendering my car entity, but i am not able to rotate it, when it runs the object is still at one place i am not able to move it. can you please guide me through this
                                        here is the code
                                      import QtQuick 2.5
                                      import Qt3D.Core 2.0
                                      import Qt3D.Render 2.0
                                      import Qt3D.Input 2.0
                                      import Qt3D.Extras 2.0
                                      import QtQuick.Scene3D 2.0
                                      import QtQuick.Window 2.2
                                      import QtQuick.Controls 1.4
                                      import QtQuick.Layouts 1.1
                                      
                                      ApplicationWindow {
                                          id: appWindow
                                          visible: true
                                          width: Screen.width
                                          height: Screen.height
                                      
                                          Rectangle {
                                              width: parent.width
                                              height: parent.height
                                              color: "Transparent"
                                      
                                              // 3D scene
                                              Scene3D {
                                                  id: scene3d
                                                  anchors.fill: parent
                                                  aspects: "input"
                                      
                                                  Entity {
                                                      id: root
                                      
                                                      components: [
                                                          RenderSettings {
                                                              activeFrameGraph: ForwardRenderer {
                                                                  clearColor: "#0D8EA2"
                                                                  camera: camera
                                                              }
                                                          },
                                                          InputSettings { }
                                                      ]
                                      
                                                      Camera {
                                                          id: camera
                                                          property real topPosition: 3.0
                                                          property real topPos: 0.5
                                                          projectionType: CameraLens.PerspectiveProjection
                                                          fieldOfView: 25
                                                          nearPlane : 0.1
                                                          farPlane : 1000.0
                                                          position: Qt.vector3d( 15.0, topPosition, 20.5)
                                                          upVector: Qt.vector3d(0.0,1.0,0.0)
                                                          viewCenter: carBodySlicedTransform.translation
                                                      }
                                      
                                                      OrbitCameraController {camera: camera}
                                                      // car Base
                                                      Mesh{
                                                          id: baseMesh
                                                          source: "qrc:/Meshes/CarBase.obj"
                                                      }
                                                      PhongAlphaMaterial{
                                                          id: baseMaterial
                                                          diffuse: "#7bc0ce"
                                                          alpha: 1.0
                                                      }
                                                      Transform{
                                                          id: baseTransform
                                                          translation: Qt.vector3d(0.0,-1.0,0.0)
                                                      }
                                      
                                                      // car Body sliced
                                                      Mesh {
                                                          id: carBodySlicedMesh
                                                          source: "qrc:/Meshes/CarBodySliced.obj"
                                                      }
                                      
                                                      PhongAlphaMaterial {
                                                          id: carBodySlicedMaterial
                                                          shininess: 500.0
                                                          specular: "#62788d"
                                                          diffuse: "#62788d"
                                                          alpha: 1.0
                                                      }
                                      
                                                      Transform {
                                                          id: carBodySlicedTransform
                                                          property real userAngle: 0.0
                                                          property real userDistance: 0.0
                                                          property real xAngleValue: 0.0
                                                          property real yAngleValue: 0.0
                                                          property real zAngleValue: 0.0
                                                          matrix: {
                                                              var m = Qt.matrix4x4();
                                                              m.rotate(userAngle, Qt.vector3d(xAngleValue, yAngleValue, zAngleValue));
                                                              m.translate(Qt.vector3d(userDistance, 0, 0));
                                                              return m;
                                                          }
                                                          translation: Qt.vector3d(0.0,0.0,0.0)
                                                          NumberAnimation on rotationY {
                                                              id: carAnimation
                                                              to: 360
                                                              duration: 5000
                                                              running: false
                                                          }
                                                      }
                                      
                                                      // main car body entity
                                                      Entity {
                                                          id: carMainEntity
                                                          components: [ carBodySlicedMesh, carBodySlicedMaterial, carBodySlicedTransform ]
                                                          // car base entity
                                                          Entity{
                                                              id: carBaseEntity
                                                              components: [baseMesh, baseMaterial, baseTransform]
                                                          }
                                                      }
                                                  }
                                              }
                                          }
                                      
                                      1. Also i want to know how to apply animation to zoom the car based certain condition for eg: if i want to show the engine part of the car then i want to zoom the car towards that particular part in show it using animation.
                                        Thank you
                                      1 Reply Last reply
                                      0
                                      • Naveen_DN Offline
                                        Naveen_DN Offline
                                        Naveen_D
                                        wrote on last edited by
                                        #28

                                        Hi, can anyone guide me.. regarding above question
                                        Thank you

                                        1 Reply Last reply
                                        0
                                        • ? A Former User

                                          What makes you think that you could apply a color animation to a spatial transformation? That doesn't make any sense.

                                          Naveen_DN Offline
                                          Naveen_DN Offline
                                          Naveen_D
                                          wrote on last edited by
                                          #29

                                          @Wieland Hi, how can i place the camera within the car, so that i can give the inside view of the car in 3D development environment.
                                          Thank you

                                          1 Reply Last reply
                                          0

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