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Qt Gamepad documentation

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  • T Offline
    T Offline
    TimurE
    wrote on last edited by
    #1

    Hello.

    I want to develop an application that would handle gamepad events. Many gamepads will be connected to the computer, and the program should know what button of what gamepad have pressed.

    I haven't found how to work with many gamepads with QGamepad.

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    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi and welcome to devnet,

      Looks like you are searching for the QGamepadManager class which looks like it has its documentation missing. However a quick look at the module examples should get you going.

      Hope it helps.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      2
      • T Offline
        T Offline
        TimurE
        wrote on last edited by
        #3

        And if I want to connect all signals button...Changed to one slot, should I connect them one by one? Or I can get list of buttons and connect it to slot in a loop?

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        -1
        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #4

          You can use QMetaType inspection to get all signals and then filter them by name before creating the connections.

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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          1
          • T Offline
            T Offline
            TimurE
            wrote on last edited by
            #5

            And I tried examples, and Qt doesn't see some of my gamepad keys. I use Genius g-08-xu gamepad. It works perfectly in another software, but Qt doesn't see buttons 3 and 6.

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            • T Offline
              T Offline
              TimurE
              wrote on last edited by
              #6

              And I tried this example: http://www.ics.com/blog/whats-new-qt-570-qt-gamepad but it says that I have only one gamepad, but I have connected two gamepads. If I press any button in one of them, it prints a message that button was pressed, but shows the same device ID. And 3 and 6 buttons on Genius g-08-xu don't work with this example too.

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              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #7

                What OS are you on ?

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                • T Offline
                  T Offline
                  TimurE
                  wrote on last edited by
                  #8

                  Linux. I tried on Windows (minGW) too, but it doesnt't work at all. Examples don't see any gamepads.

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                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #9

                    Did you check that the plugin get correctly loaded ?

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                    • T Offline
                      T Offline
                      TimurE
                      wrote on last edited by
                      #10

                      How cat I check it?

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                      0
                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #11

                        Add QT_DEBUG_PLUGINS to the environment variables in the Run part of the Project panel and set it to 1.

                        You'll have more information on the debug output.

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                        1
                        • T Offline
                          T Offline
                          TimurE
                          wrote on last edited by TimurE
                          #12
                          QFactoryLoader::QFactoryLoader() checking directory path "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads" ...
                          QFactoryLoader::QFactoryLoader() looking at "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll"
                          Found metadata in lib C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll, metadata=
                          {
                              "IID": "com.bsquask.Qt.Gamepad.QtGamepadBackendFactoryInterface.5.5",
                              "MetaData": {
                                  "Keys": [
                                      "xinput"
                                  ]
                              },
                              "className": "QXInputGamepadBackendPlugin",
                              "debug": false,
                              "version": 329472
                          }
                          
                          
                          Got keys from plugin meta data ("xinput")
                          QFactoryLoader::QFactoryLoader() looking at "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll"
                          Found metadata in lib C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll, metadata=
                          {
                              "IID": "com.bsquask.Qt.Gamepad.QtGamepadBackendFactoryInterface.5.5",
                              "MetaData": {
                                  "Keys": [
                                      "xinput"
                                  ]
                              },
                              "className": "QXInputGamepadBackendPlugin",
                              "debug": true,
                              "version": 329472
                          }
                          
                          
                          "The plugin 'C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll' uses incompatible Qt library. (Cannot mix debug and release libraries.)" 
                                   not a plugin
                          QFactoryLoader::QFactoryLoader() checking directory path "C:/build-gamepadexample-Desktop_Qt_5_7_0_MinGW_32bit-Release/release/gamepads" ...
                          loaded library "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll"
                          loaded library "xinput1_4.dll"
                          loaded library "xinput1_3.dll"
                          

                          Windows 7 x86 (32 bit)

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                          • T Offline
                            T Offline
                            TimurE
                            wrote on last edited by
                            #13

                            I tried to use msvc 2015 instead of MinGW, but I got the same problem.

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                            0
                            • hskoglundH Online
                              hskoglundH Online
                              hskoglund
                              wrote on last edited by
                              #14

                              Hi, if you're compiling in Debug mode, try instead to compile in Release mode.

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                              1
                              • T Offline
                                T Offline
                                TimurE
                                wrote on last edited by
                                #15

                                Same problem:

                                Starting C:\build-gamepadexample-Desktop_Qt_5_7_0_MinGW_32bit-Release\release\gamepadexample.exe...
                                QGamePadManager Demo
                                
                                QFactoryLoader::QFactoryLoader() checking directory path "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads" ...
                                QFactoryLoader::QFactoryLoader() looking at "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll"
                                Found metadata in lib C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll, metadata=
                                {
                                    "IID": "com.bsquask.Qt.Gamepad.QtGamepadBackendFactoryInterface.5.5",
                                    "MetaData": {
                                        "Keys": [
                                            "xinput"
                                        ]
                                    },
                                    "className": "QXInputGamepadBackendPlugin",
                                    "debug": false,
                                    "version": 329472
                                }
                                
                                
                                Got keys from plugin meta data ("xinput")
                                QFactoryLoader::QFactoryLoader() looking at "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll"
                                Found metadata in lib C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll, metadata=
                                {
                                    "IID": "com.bsquask.Qt.Gamepad.QtGamepadBackendFactoryInterface.5.5",
                                    "MetaData": {
                                        "Keys": [
                                            "xinput"
                                        ]
                                    },
                                    "className": "QXInputGamepadBackendPlugin",
                                    "debug": true,
                                    "version": 329472
                                }
                                
                                
                                "The plugin 'C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll' uses incompatible Qt library. (Cannot mix debug and release libraries.)" 
                                         not a plugin
                                QFactoryLoader::QFactoryLoader() checking directory path "C:/build-gamepadexample-Desktop_Qt_5_7_0_MinGW_32bit-Release/release/gamepads" ...
                                loaded library "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll"
                                loaded library "xinput1_4.dll"
                                loaded library "xinput1_3.dll"
                                Number of gamepads: 0
                                
                                
                                
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                                0
                                • hskoglundH Online
                                  hskoglundH Online
                                  hskoglund
                                  wrote on last edited by
                                  #16

                                  Hmm, I checked and it seems Qt Gamepad does not support all the different gamepads available on WIndows :-( I.e. the plugin loads fine but no gamepads are detected, more discussion here

                                  Also you can try emulating a Microsoft device like an Xbox360-controller, for example I can use my Playstation4 controller by installing DS4Windows

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                                  0
                                  • T Offline
                                    T Offline
                                    TimurE
                                    wrote on last edited by
                                    #17

                                    I'll try it later.

                                    But why Qt can support only part of gamepads? My gamepads are very old and work both in Windows and Linux without additional drivers.

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                                    0
                                    • T Offline
                                      T Offline
                                      TimurE
                                      wrote on last edited by
                                      #18

                                      DS4Windows doesn't see my gamepads. But Windows Control panel sees and shows pressed buttons.

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                                      0
                                      • hskoglundH Online
                                        hskoglundH Online
                                        hskoglund
                                        wrote on last edited by
                                        #19

                                        Because your gamepad is 12 years old (or more) I think it doesn't support the standard DirectX interface, only Windows control panel, that's why Qt is blind to it.
                                        Also, when playing a 64-bit (only) game like BattleField1, I think such game will exhibit the same problem as Qt, i.e. not see your gamepad :-(

                                        1 Reply Last reply
                                        1
                                        • T TimurE

                                          I tried to use msvc 2015 instead of MinGW, but I got the same problem.

                                          X Offline
                                          X Offline
                                          xiuscut
                                          wrote on last edited by
                                          #20

                                          @TimurE
                                          I work at Win10 64 bits and QT5.7.0 ,msvc14。It canwork at this code.
                                          Gamepad::Gamepad(QObject *parent) : QObject(parent)
                                          , m_gamepad(0)
                                          {
                                          m_gamepad = new QGamepad(0,this);//or just m_gamepad = new QGamepad; is ok//
                                          connect(m_gamepad,&QGamepad::connectedChanged,this,&MMGamepad::connectedChangedEvent);
                                          qDebug() << "A new gamepad:"<<m_gamepad->isConnected();// when start is false
                                          }
                                          void Gamepad::connectedChangedEvent(bool value)
                                          {
                                          if(value)
                                          {
                                          qDebug() << "Gamepad:: decive is connect!" ;
                                          }
                                          else
                                          {
                                          qDebug() << "Gamepad:: decive is disconnect!" ;
                                          }
                                          }
                                          and you can get any signal after"Gamepad:: decive is connect".

                                          X 1 Reply Last reply
                                          1

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