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Unable to play a wav file with Audio component

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qt5.5.1colibri-t20
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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #16

    Can you test the functionality with C++ ?

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    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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    • zyendZ Offline
      zyendZ Offline
      zyend
      wrote on last edited by zyend
      #17

      I've put this sample code in the C++ side:

      init()
      {
      ...
       connect(&m_player, SIGNAL(error(QMediaPlayer::Error)), this, SLOT(on_mediaPlayer_error(QMediaPlayer::Error)));^
       connect(&m_player, SIGNAL(stateChanged(QMediaPlayer::State)), this, SLOT(on_mediaPlayer_stateChanged(QMediaPlayer::State)));^
       connect(&m_player, SIGNAL(mediaStatusChanged(QMediaPlayer::MediaStatus)), this, 
      SLOT(on_mediaPlayer_mediaStatusChanged(QMediaPlayer::MediaStatus)));
      
      qDebug() << "Attempt to read mediacontent";
      QMediaContent content(QUrl::fromLocalFile("/opt/pga/track00.wav"));
      qDebug() << "MediaContent: isNull = " << content.isNull();
      m_player.setMedia(content);
      m_player.play();
      }
      

      Each of the slots above print the value of their respective parameter in stdout.

      Output from my host linux:

      Attempt to read mediacontent
      MediaContent: isNull =  false
      <MainWindow::on_mediaPlayer_mediaStatusChanged> status =  QMediaPlayer::LoadingMedia
      <MainWindow::on_mediaPlayer_stateChanged> state =  QMediaPlayer::PlayingState
      <MainWindow::on_mediaPlayer_mediaStatusChanged> status =  QMediaPlayer::BufferedMedia
      

      Output from my colibri-t20:

      Attempt to read mediacontent
      MediaContent: isNull =  false
      <MainWindow::on_mediaPlayer_mediaStatusChanged> status =  QMediaPlayer::LoadingMedia
      

      It's stuck on LoadingMedia.
      No more.

      :(

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      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #18

        Ok...

        You should rebuilt the plugin uncommenting the DEBUG_AUDIO define to see if it gives you more information about what is happening.

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        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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        • zyendZ Offline
          zyendZ Offline
          zyend
          wrote on last edited by
          #19

          Hi,

          Unfortunately it doesn't trace more information at all...

          Found metadata in lib /usr/lib/qt5/plugins/audio/libqtaudio_alsa.so, metadata=
          {
              "IID": "org.qt-project.qt.audiosystemfactory/5.0",
              "MetaData": {
                  "Keys": [
                      "alsa"
                  ]
              },
              "className": "QAlsaPlugin",
              "debug": false,
              "version": 328961
          }
          
          
          Got keys from plugin meta data ("alsa")
          QFactoryLoader::QFactoryLoader() checking directory path "/opt/pga/audio" ...
          loaded library "/usr/lib/qt5/plugins/audio/libqtaudio_alsa.so"
          DeviceInfo name =  "sysdefault:CARD=colibrit20wm971" , codecs =  "audio/pcm"
          DeviceInfo name =  "default:CARD=colibrit20wm971" , codecs =  "audio/pcm"
          DeviceInfo name =  "default" , codecs =  "audio/pcm"
          Default OutputDevice:  "sysdefault:CARD=colibrit20wm971"
          Attempt to read mediacontent
          MediaContent: isNull =  false
          <MainWindow::on_mediaPlayer_mediaStatusChanged> status =  QMediaPlayer::LoadingMedia , bufferStatus =  0
          <MainWindow::initialize()> : bufferStatus =  0
          screen dpi =  96.1517
          screen geo =  QRect(0,0 480x800)
          QFactoryLoader::QFactoryLoader() checking directory path "/usr/lib/qt5/plugins/accessiblebridge" ...
          QFactoryLoader::QFactoryLoader() checking directory path "/opt/pga/accessiblebridge" ...
          QSGContext::initialize: stencil buffer support missing, expect rendering errors
          Updating catalog.
          <MediaCatalog::roleNames() > called.
          qml: size of catalog:  3
          qml: playlaunched...status =  1
          qml: playvolume =  1
          qml: muted =  false
          qml: error code =  0 , string=
          qml: src =
          qml: availability =  0
          qml: duration =  -1
          qml: hasAudio =  false
          
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          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #20

            Does the device info look correct for your system ?
            Can you compare with that aplay uses ?

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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            • zyendZ Offline
              zyendZ Offline
              zyend
              wrote on last edited by
              #21

              Yes, it is always the same.

              I have also edited the qalsaaudiooutput.cpp and added some fprintf() statements and nothing is displayed in the console.
              I put a message in open() and in the constructor

              However, it prints loaded library "/usr/lib/qt5/plugins/audio/libqtaudio_alsa.so"

              I don't know what I can do to figure out what's happening.

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              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #22

                Did you install the plugin properly after having built it ?

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                • zyendZ Offline
                  zyendZ Offline
                  zyend
                  wrote on last edited by
                  #23

                  What do you mean "install properly" ?

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                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #24

                    Are you sure that the plugin you modified was installed at the right location ?

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                    • zyendZ Offline
                      zyendZ Offline
                      zyend
                      wrote on last edited by zyend
                      #25

                      Yes.

                      It was installed under /usr/lib/qt5/plugins/audio

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                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #26

                        On your target ?

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                        • zyendZ Offline
                          zyendZ Offline
                          zyend
                          wrote on last edited by
                          #27

                          Yes, of course.

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                          • SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by
                            #28

                            How big is your audio file ?

                            Interested in AI ? www.idiap.ch
                            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                            • zyendZ Offline
                              zyendZ Offline
                              zyend
                              wrote on last edited by
                              #29

                              ~11 MB.

                              Would you test it ?

                              I have recompiled QtMultimedia without ALSA support and with PULSEAUDIO only.

                              In /usr/lib/qt5/plugins/audio I have only libqtmedia_pulse.so

                              Same thing when I launch my app again. libqtmedia_pulse.so plugin is loaded , and I have the same output as the one above...

                              It really seems that something is wrecked under...

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                              • SGaistS Offline
                                SGaistS Offline
                                SGaist
                                Lifetime Qt Champion
                                wrote on last edited by
                                #30

                                I likely would (and already would have done it) but I don't have such a board at hand.

                                And Rulseaudio is also working correctly ? (Without using Qt)

                                Interested in AI ? www.idiap.ch
                                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                • zyendZ Offline
                                  zyendZ Offline
                                  zyend
                                  wrote on last edited by
                                  #31

                                  How can I test if pulseaudio is working fine ?

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                                  • SGaistS Offline
                                    SGaistS Offline
                                    SGaist
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #32

                                    I'd take a look at thist to check the setup.

                                    Interested in AI ? www.idiap.ch
                                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                    • V Offline
                                      V Offline
                                      voptiplex
                                      wrote on last edited by
                                      #33

                                      @zyend - I know the topic is quite old, but could it be a simple explanation of a typo ?
                                      You have called the Audio component:
                                      id: audioPlayer
                                      and then try to play with:
                                      idPlayer.play()
                                      I think it should be:
                                      audioPlayer.play()

                                      Maybe I am reading the post wrong.

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                                      • zyendZ zyend

                                        What do you mean exactly ?

                                        Yesterday, in the main.cpp, I dumped the

                                        QAudioDeviceInfo::availableDevices(QAudio::AudioOutput)
                                        

                                        Is that what you meant ? And yes, it dumps the same devices as with

                                        aplay -L
                                        
                                        O Offline
                                        O Offline
                                        OttoRyynanen
                                        wrote on last edited by
                                        #34

                                        @zyend
                                        Although this is an old post, I ended up here Googling for the pulse audio initialization and someone else might do so too so here's important info for the solution of the problem.
                                        I too ran into issue that pulseaudio was no longer running since the

                                        QAudioDeviceInfo::availableDevices(QAudio::AudioOutput)
                                        

                                        had been dropped from the code. This call apparently starts pulseaudio daemon (among other things).
                                        Returning it back fixed the issue.

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                                        • SGaistS Offline
                                          SGaistS Offline
                                          SGaist
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #35

                                          @OttoRyynanen Hi and welcome to devnet,

                                          Thanks for sharing your findings !

                                          Interested in AI ? www.idiap.ch
                                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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