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  4. [Solved] Substitute of QWSMouseHandler class in QT5.x
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[Solved] Substitute of QWSMouseHandler class in QT5.x

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  • S Offline
    S Offline
    Sidii
    wrote on last edited by
    #9

    Dear SGaist,
    Thanks for highlighting my mistake actually i did this:

    @export QT_DEBUG_PLUGIN=1@

    instead of this:

    @export QT_DEBUG_PLUGINS=1@

    So i made PLUGIN to PLUGINS now i am getting lot of thins on screen. Let me check in detail. I will get back to you.

    Thanks a lot :)

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    • S Offline
      S Offline
      Sidii
      wrote on last edited by
      #10

      Dear SGaist,

      I gave following command to run my application:

      @./buttonApp -plugin evdevmouse:/dev/ttyS1@

      And i got following output:

      @
      QFactoryLoader::QFactoryLoader() checking directory path "/home/Sid/platforms" ...
      QFactoryLoader::QFactoryLoader() looking at "/home/Sid/platforms/libqlinuxfb.so"
      Found metadata in lib /home/Sid/platforms/libqlinuxfb.so, metadata=
      {
      "IID": "org.qt-project.Qt.QPA.QPlatformIntegrationFactoryInterface.5.2",
      "MetaData": {
      "Keys": [
      "linuxfb"
      ]
      },
      "className": "QLinuxFbIntegrationPlugin",
      "debug": false,
      "version": 328193
      }

      Got keys from plugin meta data ("linuxfb")
      QFactoryLoader::QFactoryLoader() looking at "/home/Sid/platforms/libqminimal.so"
      Found metadata in lib /home/Sid/platforms/libqminimal.so, metadata=
      {
      "IID": "org.qt-project.Qt.QPA.QPlatformIntegrationFactoryInterface.5.2",
      "MetaData": {
      "Keys": [
      "minimal"
      ]
      },
      "className": "QMinimalIntegrationPlugin",
      "debug": false,
      "version": 328193
      }

      Got keys from plugin meta data ("minimal")
      QFactoryLoader::QFactoryLoader() looking at "/home/Sid/platforms/libqoffscreen.so"
      Found metadata in lib /home/Sid/platforms/libqoffscreen.so, metadata=
      {
      "IID": "org.qt-project.Qt.QPA.QPlatformIntegrationFactoryInterface.5.2",
      "MetaData": {
      "Keys": [
      "offscreen"
      ]
      },
      "className": "QOffscreenIntegrationPlugin",
      "debug": false,
      "version": 328193
      }

      Got keys from plugin meta data ("offscreen")
      QFactoryLoader::QFactoryLoader() checking directory path "/home/Sid/plugins/generic/platforms" ...
      loaded library "/home/Sid/platforms/libqlinuxfb.so"

      QFactoryLoader::QFactoryLoader() checking directory path "/home/Sid/generic" ...
      QFactoryLoader::QFactoryLoader() checking directory path "/home/Sid/plugins/generic/generic" ...
      QFactoryLoader::QFactoryLoader() checking directory path "/home/Sid/styles" ...
      QFactoryLoader::QFactoryLoader() checking directory path "/home/Sid/plugins/generic/styles" ...

      @

      Nothing is shown related to evdevmouse.
      Required (.so) file is kept here:
      @/home/Sid/plugins/generic/libqevdevmouseplugin.so@

      Can you please guide me why it is not loading :(
      What extra i need to do or some other setting i need to do.

      Kindly help

      Thanks

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      • S Offline
        S Offline
        Sidii
        wrote on last edited by
        #11

        Also i have removed -DQT_NO_DEBUG
        from the makefile of evdevmouse. So now it is debug enabled.
        But still i no output i am getting from qDebug statements.

        It is not getting loaded :(

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        • S Offline
          S Offline
          Sidii
          wrote on last edited by
          #12

          Dear SGaist,
          I am able to load the plugin. There was problem in the path. Thanks a lot :) for pointing to the QT_DEBUG_PLUGINS=1

          I am getting qDebugs getting printed. But again i have one more doubt:

          What is the difference between:

          /qtbase/src/plugins/generic/evdevmouse

          AND

          /qtbase/src/platformsupport/input/evdevmouse

          Actually to get the touch coordinates i want to add debug points to the code located in :

          /qtbase/src/platformsupport/input/evdevmouse

          But to my surprise, both the above locations are not interlinked.

          Do i need to merge the code?

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          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #13

            /qtbase/src/plugins/generic/evdevmouse is only the plugin stuff

            /qtbase/src/platformsupport/input/evdevmouse is the actual code

            AFAIK, the input code is builtin, so if you play with it, you have to deploy the libraries

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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            • S Offline
              S Offline
              Sidii
              wrote on last edited by
              #14

              Dear SGaist, Thanks for your reply.

              I am now using serial port to read the touch screen values. Actually our touch screen is working as a mouse. I am able to get the exact touch coordinates. But now what should i do with those coordinates?
              I saw that in my old QT4x code one slot was called after getting the coordinates:

              @QWSMouseHandler::mouseChanged(position, state, wheel);@

              But now i want to port it to the QT 5. Can u please tell me how to proceed. i have seached evdevmouse plugin but there is no such slot.

              My question is that i am able to get the x and y. but how should i pass to the QT so that button can be seen as pressed. Kindly guide me.

              Thanks

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              • S Offline
                S Offline
                Sidii
                wrote on last edited by
                #15

                Dear SGaist, i am able to detect the touch by just directly passing the touch coordinates to:
                @
                QWindowSystemInterface::handleMouseEvent(0, position, position, Qt::LeftButton);
                @

                But i dont know is this a correct way or not. Also in the header file of QWindowSystemInterface some warning is given:

                @
                //
                // W A R N I N G
                // -------------
                //
                // This file is part of the QPA API and is not meant to be used
                // in applications. Usage of this API may make your code
                // source and binary incompatible with future versions of Qt.
                //

                @

                Kindly guide me to the correct way.

                Thanks :)

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                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #16

                  How are you doing it ?

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                  • S Offline
                    S Offline
                    Sidii
                    wrote on last edited by
                    #17

                    Dear SGaist,

                    Actually since tslib was not working with serial port touch screen, i wrote one program to get open the serial port and then get the coordinates. Once i get the coordinates, i immediately emit one custom signal(defined by me) and then i call my slot. Inside that slot i have written:

                    @
                    QWindowSystemInterface::handleMouseEvent(0, position, position, Qt::LeftButton);
                    @

                    So i am able to see the button getting pressed. So i am able to get the touch event. But i am not sure whether this approach is correct or not.

                    Kindly give your inputs.

                    Thanks

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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #18

                      AFAIK there's nothing wrong with that. However, you should create a new generic plugin (you can get some ideas from the tslib one) so you have a reusable component

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                      • S Offline
                        S Offline
                        Sidii
                        wrote on last edited by
                        #19

                        Ok thanks a lot for your guidance. At my end also finally touch screen is working and push buttons are taking the events. Marking the thread as [solved]
                        :)
                        Cheers

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