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  4. [Solved] Substitute of QWSMouseHandler class in QT5.x
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[Solved] Substitute of QWSMouseHandler class in QT5.x

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  • S Offline
    S Offline
    Sidii
    wrote on last edited by
    #10

    Dear SGaist,

    I gave following command to run my application:

    @./buttonApp -plugin evdevmouse:/dev/ttyS1@

    And i got following output:

    @
    QFactoryLoader::QFactoryLoader() checking directory path "/home/Sid/platforms" ...
    QFactoryLoader::QFactoryLoader() looking at "/home/Sid/platforms/libqlinuxfb.so"
    Found metadata in lib /home/Sid/platforms/libqlinuxfb.so, metadata=
    {
    "IID": "org.qt-project.Qt.QPA.QPlatformIntegrationFactoryInterface.5.2",
    "MetaData": {
    "Keys": [
    "linuxfb"
    ]
    },
    "className": "QLinuxFbIntegrationPlugin",
    "debug": false,
    "version": 328193
    }

    Got keys from plugin meta data ("linuxfb")
    QFactoryLoader::QFactoryLoader() looking at "/home/Sid/platforms/libqminimal.so"
    Found metadata in lib /home/Sid/platforms/libqminimal.so, metadata=
    {
    "IID": "org.qt-project.Qt.QPA.QPlatformIntegrationFactoryInterface.5.2",
    "MetaData": {
    "Keys": [
    "minimal"
    ]
    },
    "className": "QMinimalIntegrationPlugin",
    "debug": false,
    "version": 328193
    }

    Got keys from plugin meta data ("minimal")
    QFactoryLoader::QFactoryLoader() looking at "/home/Sid/platforms/libqoffscreen.so"
    Found metadata in lib /home/Sid/platforms/libqoffscreen.so, metadata=
    {
    "IID": "org.qt-project.Qt.QPA.QPlatformIntegrationFactoryInterface.5.2",
    "MetaData": {
    "Keys": [
    "offscreen"
    ]
    },
    "className": "QOffscreenIntegrationPlugin",
    "debug": false,
    "version": 328193
    }

    Got keys from plugin meta data ("offscreen")
    QFactoryLoader::QFactoryLoader() checking directory path "/home/Sid/plugins/generic/platforms" ...
    loaded library "/home/Sid/platforms/libqlinuxfb.so"

    QFactoryLoader::QFactoryLoader() checking directory path "/home/Sid/generic" ...
    QFactoryLoader::QFactoryLoader() checking directory path "/home/Sid/plugins/generic/generic" ...
    QFactoryLoader::QFactoryLoader() checking directory path "/home/Sid/styles" ...
    QFactoryLoader::QFactoryLoader() checking directory path "/home/Sid/plugins/generic/styles" ...

    @

    Nothing is shown related to evdevmouse.
    Required (.so) file is kept here:
    @/home/Sid/plugins/generic/libqevdevmouseplugin.so@

    Can you please guide me why it is not loading :(
    What extra i need to do or some other setting i need to do.

    Kindly help

    Thanks

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    0
    • S Offline
      S Offline
      Sidii
      wrote on last edited by
      #11

      Also i have removed -DQT_NO_DEBUG
      from the makefile of evdevmouse. So now it is debug enabled.
      But still i no output i am getting from qDebug statements.

      It is not getting loaded :(

      1 Reply Last reply
      0
      • S Offline
        S Offline
        Sidii
        wrote on last edited by
        #12

        Dear SGaist,
        I am able to load the plugin. There was problem in the path. Thanks a lot :) for pointing to the QT_DEBUG_PLUGINS=1

        I am getting qDebugs getting printed. But again i have one more doubt:

        What is the difference between:

        /qtbase/src/plugins/generic/evdevmouse

        AND

        /qtbase/src/platformsupport/input/evdevmouse

        Actually to get the touch coordinates i want to add debug points to the code located in :

        /qtbase/src/platformsupport/input/evdevmouse

        But to my surprise, both the above locations are not interlinked.

        Do i need to merge the code?

        1 Reply Last reply
        0
        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #13

          /qtbase/src/plugins/generic/evdevmouse is only the plugin stuff

          /qtbase/src/platformsupport/input/evdevmouse is the actual code

          AFAIK, the input code is builtin, so if you play with it, you have to deploy the libraries

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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          • S Offline
            S Offline
            Sidii
            wrote on last edited by
            #14

            Dear SGaist, Thanks for your reply.

            I am now using serial port to read the touch screen values. Actually our touch screen is working as a mouse. I am able to get the exact touch coordinates. But now what should i do with those coordinates?
            I saw that in my old QT4x code one slot was called after getting the coordinates:

            @QWSMouseHandler::mouseChanged(position, state, wheel);@

            But now i want to port it to the QT 5. Can u please tell me how to proceed. i have seached evdevmouse plugin but there is no such slot.

            My question is that i am able to get the x and y. but how should i pass to the QT so that button can be seen as pressed. Kindly guide me.

            Thanks

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            0
            • S Offline
              S Offline
              Sidii
              wrote on last edited by
              #15

              Dear SGaist, i am able to detect the touch by just directly passing the touch coordinates to:
              @
              QWindowSystemInterface::handleMouseEvent(0, position, position, Qt::LeftButton);
              @

              But i dont know is this a correct way or not. Also in the header file of QWindowSystemInterface some warning is given:

              @
              //
              // W A R N I N G
              // -------------
              //
              // This file is part of the QPA API and is not meant to be used
              // in applications. Usage of this API may make your code
              // source and binary incompatible with future versions of Qt.
              //

              @

              Kindly guide me to the correct way.

              Thanks :)

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              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #16

                How are you doing it ?

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                • S Offline
                  S Offline
                  Sidii
                  wrote on last edited by
                  #17

                  Dear SGaist,

                  Actually since tslib was not working with serial port touch screen, i wrote one program to get open the serial port and then get the coordinates. Once i get the coordinates, i immediately emit one custom signal(defined by me) and then i call my slot. Inside that slot i have written:

                  @
                  QWindowSystemInterface::handleMouseEvent(0, position, position, Qt::LeftButton);
                  @

                  So i am able to see the button getting pressed. So i am able to get the touch event. But i am not sure whether this approach is correct or not.

                  Kindly give your inputs.

                  Thanks

                  1 Reply Last reply
                  0
                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #18

                    AFAIK there's nothing wrong with that. However, you should create a new generic plugin (you can get some ideas from the tslib one) so you have a reusable component

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                    0
                    • S Offline
                      S Offline
                      Sidii
                      wrote on last edited by
                      #19

                      Ok thanks a lot for your guidance. At my end also finally touch screen is working and push buttons are taking the events. Marking the thread as [solved]
                      :)
                      Cheers

                      1 Reply Last reply
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