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  4. [Solved] Substitute of QWSMouseHandler class in QT5.x
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[Solved] Substitute of QWSMouseHandler class in QT5.x

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #4

    AFAIK, yes, linuxfb like eglfs has nothing to do with input devices

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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    • S Offline
      S Offline
      Sidii
      wrote on last edited by
      #5

      Dear SGaist, thanks a lot for clarifying my doubt.

      Now suppose my QT application which contains One main window and inside that only one button is present. This app is kept inside:

      @/home/Sid/./ButtonApp@

      Now where should i keep the evdevmouse plugin?

      Should i place it under:

      @/home/Sid/plugins/libqevdevmouseplugin.so@

      OR

      @/home/Sid/plugins/generic/libqevdevmouseplugin.so@

      I am also setting the environment variable like this:

      @export QT_QPA_GENERIC_PLUGINS=evdevmouse:/dev/ttyS1@

      I also modified the main.cpp file which is kept inside:

      qtbase/src/plugins/generic/evdevmouse

      by adding a qDebug statement:

      @
      QObject* QEvdevMousePlugin::create(const QString &key,
      const QString &specification)
      {
      qDebug()<<"QEvdevMousePlugin::create";
      if (!key.compare(QLatin1String("EvdevMouse"), Qt::CaseInsensitive))
      return new QEvdevMouseManager(key, specification);
      return 0;
      }

      @

      But still when i run my QT application (./ButtonApp) i did not get any qDebug output.

      Kindly point out what i am doing wrong :(

      Thanks

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      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #6

        Since you are trying to play with a Qt plugin, put it in your target Qt's installation plugin path

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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        • S Offline
          S Offline
          Sidii
          wrote on last edited by
          #7

          Dear SGaist,
          Thanks for your reply.
          Now i have set the plugins directory by doing:
          @export QT_PLUGIN_PATH=/home/Sid/plugins/generic@

          and QT's mouse plugin: libqevdevmouseplugin.so
          is located in the same directory, but still no qDebug lines are printed. I think control is not reaching to the evdevmouse plugin :(

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          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #8

            set QT_DEBUG_PLUGINS=1 to see what happens with your plugins

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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            • S Offline
              S Offline
              Sidii
              wrote on last edited by
              #9

              Dear SGaist,
              Thanks for highlighting my mistake actually i did this:

              @export QT_DEBUG_PLUGIN=1@

              instead of this:

              @export QT_DEBUG_PLUGINS=1@

              So i made PLUGIN to PLUGINS now i am getting lot of thins on screen. Let me check in detail. I will get back to you.

              Thanks a lot :)

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              • S Offline
                S Offline
                Sidii
                wrote on last edited by
                #10

                Dear SGaist,

                I gave following command to run my application:

                @./buttonApp -plugin evdevmouse:/dev/ttyS1@

                And i got following output:

                @
                QFactoryLoader::QFactoryLoader() checking directory path "/home/Sid/platforms" ...
                QFactoryLoader::QFactoryLoader() looking at "/home/Sid/platforms/libqlinuxfb.so"
                Found metadata in lib /home/Sid/platforms/libqlinuxfb.so, metadata=
                {
                "IID": "org.qt-project.Qt.QPA.QPlatformIntegrationFactoryInterface.5.2",
                "MetaData": {
                "Keys": [
                "linuxfb"
                ]
                },
                "className": "QLinuxFbIntegrationPlugin",
                "debug": false,
                "version": 328193
                }

                Got keys from plugin meta data ("linuxfb")
                QFactoryLoader::QFactoryLoader() looking at "/home/Sid/platforms/libqminimal.so"
                Found metadata in lib /home/Sid/platforms/libqminimal.so, metadata=
                {
                "IID": "org.qt-project.Qt.QPA.QPlatformIntegrationFactoryInterface.5.2",
                "MetaData": {
                "Keys": [
                "minimal"
                ]
                },
                "className": "QMinimalIntegrationPlugin",
                "debug": false,
                "version": 328193
                }

                Got keys from plugin meta data ("minimal")
                QFactoryLoader::QFactoryLoader() looking at "/home/Sid/platforms/libqoffscreen.so"
                Found metadata in lib /home/Sid/platforms/libqoffscreen.so, metadata=
                {
                "IID": "org.qt-project.Qt.QPA.QPlatformIntegrationFactoryInterface.5.2",
                "MetaData": {
                "Keys": [
                "offscreen"
                ]
                },
                "className": "QOffscreenIntegrationPlugin",
                "debug": false,
                "version": 328193
                }

                Got keys from plugin meta data ("offscreen")
                QFactoryLoader::QFactoryLoader() checking directory path "/home/Sid/plugins/generic/platforms" ...
                loaded library "/home/Sid/platforms/libqlinuxfb.so"

                QFactoryLoader::QFactoryLoader() checking directory path "/home/Sid/generic" ...
                QFactoryLoader::QFactoryLoader() checking directory path "/home/Sid/plugins/generic/generic" ...
                QFactoryLoader::QFactoryLoader() checking directory path "/home/Sid/styles" ...
                QFactoryLoader::QFactoryLoader() checking directory path "/home/Sid/plugins/generic/styles" ...

                @

                Nothing is shown related to evdevmouse.
                Required (.so) file is kept here:
                @/home/Sid/plugins/generic/libqevdevmouseplugin.so@

                Can you please guide me why it is not loading :(
                What extra i need to do or some other setting i need to do.

                Kindly help

                Thanks

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                • S Offline
                  S Offline
                  Sidii
                  wrote on last edited by
                  #11

                  Also i have removed -DQT_NO_DEBUG
                  from the makefile of evdevmouse. So now it is debug enabled.
                  But still i no output i am getting from qDebug statements.

                  It is not getting loaded :(

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                  • S Offline
                    S Offline
                    Sidii
                    wrote on last edited by
                    #12

                    Dear SGaist,
                    I am able to load the plugin. There was problem in the path. Thanks a lot :) for pointing to the QT_DEBUG_PLUGINS=1

                    I am getting qDebugs getting printed. But again i have one more doubt:

                    What is the difference between:

                    /qtbase/src/plugins/generic/evdevmouse

                    AND

                    /qtbase/src/platformsupport/input/evdevmouse

                    Actually to get the touch coordinates i want to add debug points to the code located in :

                    /qtbase/src/platformsupport/input/evdevmouse

                    But to my surprise, both the above locations are not interlinked.

                    Do i need to merge the code?

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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #13

                      /qtbase/src/plugins/generic/evdevmouse is only the plugin stuff

                      /qtbase/src/platformsupport/input/evdevmouse is the actual code

                      AFAIK, the input code is builtin, so if you play with it, you have to deploy the libraries

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                      • S Offline
                        S Offline
                        Sidii
                        wrote on last edited by
                        #14

                        Dear SGaist, Thanks for your reply.

                        I am now using serial port to read the touch screen values. Actually our touch screen is working as a mouse. I am able to get the exact touch coordinates. But now what should i do with those coordinates?
                        I saw that in my old QT4x code one slot was called after getting the coordinates:

                        @QWSMouseHandler::mouseChanged(position, state, wheel);@

                        But now i want to port it to the QT 5. Can u please tell me how to proceed. i have seached evdevmouse plugin but there is no such slot.

                        My question is that i am able to get the x and y. but how should i pass to the QT so that button can be seen as pressed. Kindly guide me.

                        Thanks

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                        • S Offline
                          S Offline
                          Sidii
                          wrote on last edited by
                          #15

                          Dear SGaist, i am able to detect the touch by just directly passing the touch coordinates to:
                          @
                          QWindowSystemInterface::handleMouseEvent(0, position, position, Qt::LeftButton);
                          @

                          But i dont know is this a correct way or not. Also in the header file of QWindowSystemInterface some warning is given:

                          @
                          //
                          // W A R N I N G
                          // -------------
                          //
                          // This file is part of the QPA API and is not meant to be used
                          // in applications. Usage of this API may make your code
                          // source and binary incompatible with future versions of Qt.
                          //

                          @

                          Kindly guide me to the correct way.

                          Thanks :)

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                          • SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by
                            #16

                            How are you doing it ?

                            Interested in AI ? www.idiap.ch
                            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                            • S Offline
                              S Offline
                              Sidii
                              wrote on last edited by
                              #17

                              Dear SGaist,

                              Actually since tslib was not working with serial port touch screen, i wrote one program to get open the serial port and then get the coordinates. Once i get the coordinates, i immediately emit one custom signal(defined by me) and then i call my slot. Inside that slot i have written:

                              @
                              QWindowSystemInterface::handleMouseEvent(0, position, position, Qt::LeftButton);
                              @

                              So i am able to see the button getting pressed. So i am able to get the touch event. But i am not sure whether this approach is correct or not.

                              Kindly give your inputs.

                              Thanks

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                              • SGaistS Offline
                                SGaistS Offline
                                SGaist
                                Lifetime Qt Champion
                                wrote on last edited by
                                #18

                                AFAIK there's nothing wrong with that. However, you should create a new generic plugin (you can get some ideas from the tslib one) so you have a reusable component

                                Interested in AI ? www.idiap.ch
                                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                • S Offline
                                  S Offline
                                  Sidii
                                  wrote on last edited by
                                  #19

                                  Ok thanks a lot for your guidance. At my end also finally touch screen is working and push buttons are taking the events. Marking the thread as [solved]
                                  :)
                                  Cheers

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