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  4. [Solved] Substitute of QWSMouseHandler class in QT5.x
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[Solved] Substitute of QWSMouseHandler class in QT5.x

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  • S Offline
    S Offline
    Sidii
    wrote on last edited by
    #7

    Dear SGaist,
    Thanks for your reply.
    Now i have set the plugins directory by doing:
    @export QT_PLUGIN_PATH=/home/Sid/plugins/generic@

    and QT's mouse plugin: libqevdevmouseplugin.so
    is located in the same directory, but still no qDebug lines are printed. I think control is not reaching to the evdevmouse plugin :(

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #8

      set QT_DEBUG_PLUGINS=1 to see what happens with your plugins

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • S Offline
        S Offline
        Sidii
        wrote on last edited by
        #9

        Dear SGaist,
        Thanks for highlighting my mistake actually i did this:

        @export QT_DEBUG_PLUGIN=1@

        instead of this:

        @export QT_DEBUG_PLUGINS=1@

        So i made PLUGIN to PLUGINS now i am getting lot of thins on screen. Let me check in detail. I will get back to you.

        Thanks a lot :)

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        • S Offline
          S Offline
          Sidii
          wrote on last edited by
          #10

          Dear SGaist,

          I gave following command to run my application:

          @./buttonApp -plugin evdevmouse:/dev/ttyS1@

          And i got following output:

          @
          QFactoryLoader::QFactoryLoader() checking directory path "/home/Sid/platforms" ...
          QFactoryLoader::QFactoryLoader() looking at "/home/Sid/platforms/libqlinuxfb.so"
          Found metadata in lib /home/Sid/platforms/libqlinuxfb.so, metadata=
          {
          "IID": "org.qt-project.Qt.QPA.QPlatformIntegrationFactoryInterface.5.2",
          "MetaData": {
          "Keys": [
          "linuxfb"
          ]
          },
          "className": "QLinuxFbIntegrationPlugin",
          "debug": false,
          "version": 328193
          }

          Got keys from plugin meta data ("linuxfb")
          QFactoryLoader::QFactoryLoader() looking at "/home/Sid/platforms/libqminimal.so"
          Found metadata in lib /home/Sid/platforms/libqminimal.so, metadata=
          {
          "IID": "org.qt-project.Qt.QPA.QPlatformIntegrationFactoryInterface.5.2",
          "MetaData": {
          "Keys": [
          "minimal"
          ]
          },
          "className": "QMinimalIntegrationPlugin",
          "debug": false,
          "version": 328193
          }

          Got keys from plugin meta data ("minimal")
          QFactoryLoader::QFactoryLoader() looking at "/home/Sid/platforms/libqoffscreen.so"
          Found metadata in lib /home/Sid/platforms/libqoffscreen.so, metadata=
          {
          "IID": "org.qt-project.Qt.QPA.QPlatformIntegrationFactoryInterface.5.2",
          "MetaData": {
          "Keys": [
          "offscreen"
          ]
          },
          "className": "QOffscreenIntegrationPlugin",
          "debug": false,
          "version": 328193
          }

          Got keys from plugin meta data ("offscreen")
          QFactoryLoader::QFactoryLoader() checking directory path "/home/Sid/plugins/generic/platforms" ...
          loaded library "/home/Sid/platforms/libqlinuxfb.so"

          QFactoryLoader::QFactoryLoader() checking directory path "/home/Sid/generic" ...
          QFactoryLoader::QFactoryLoader() checking directory path "/home/Sid/plugins/generic/generic" ...
          QFactoryLoader::QFactoryLoader() checking directory path "/home/Sid/styles" ...
          QFactoryLoader::QFactoryLoader() checking directory path "/home/Sid/plugins/generic/styles" ...

          @

          Nothing is shown related to evdevmouse.
          Required (.so) file is kept here:
          @/home/Sid/plugins/generic/libqevdevmouseplugin.so@

          Can you please guide me why it is not loading :(
          What extra i need to do or some other setting i need to do.

          Kindly help

          Thanks

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          • S Offline
            S Offline
            Sidii
            wrote on last edited by
            #11

            Also i have removed -DQT_NO_DEBUG
            from the makefile of evdevmouse. So now it is debug enabled.
            But still i no output i am getting from qDebug statements.

            It is not getting loaded :(

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            • S Offline
              S Offline
              Sidii
              wrote on last edited by
              #12

              Dear SGaist,
              I am able to load the plugin. There was problem in the path. Thanks a lot :) for pointing to the QT_DEBUG_PLUGINS=1

              I am getting qDebugs getting printed. But again i have one more doubt:

              What is the difference between:

              /qtbase/src/plugins/generic/evdevmouse

              AND

              /qtbase/src/platformsupport/input/evdevmouse

              Actually to get the touch coordinates i want to add debug points to the code located in :

              /qtbase/src/platformsupport/input/evdevmouse

              But to my surprise, both the above locations are not interlinked.

              Do i need to merge the code?

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              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #13

                /qtbase/src/plugins/generic/evdevmouse is only the plugin stuff

                /qtbase/src/platformsupport/input/evdevmouse is the actual code

                AFAIK, the input code is builtin, so if you play with it, you have to deploy the libraries

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                • S Offline
                  S Offline
                  Sidii
                  wrote on last edited by
                  #14

                  Dear SGaist, Thanks for your reply.

                  I am now using serial port to read the touch screen values. Actually our touch screen is working as a mouse. I am able to get the exact touch coordinates. But now what should i do with those coordinates?
                  I saw that in my old QT4x code one slot was called after getting the coordinates:

                  @QWSMouseHandler::mouseChanged(position, state, wheel);@

                  But now i want to port it to the QT 5. Can u please tell me how to proceed. i have seached evdevmouse plugin but there is no such slot.

                  My question is that i am able to get the x and y. but how should i pass to the QT so that button can be seen as pressed. Kindly guide me.

                  Thanks

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                  • S Offline
                    S Offline
                    Sidii
                    wrote on last edited by
                    #15

                    Dear SGaist, i am able to detect the touch by just directly passing the touch coordinates to:
                    @
                    QWindowSystemInterface::handleMouseEvent(0, position, position, Qt::LeftButton);
                    @

                    But i dont know is this a correct way or not. Also in the header file of QWindowSystemInterface some warning is given:

                    @
                    //
                    // W A R N I N G
                    // -------------
                    //
                    // This file is part of the QPA API and is not meant to be used
                    // in applications. Usage of this API may make your code
                    // source and binary incompatible with future versions of Qt.
                    //

                    @

                    Kindly guide me to the correct way.

                    Thanks :)

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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #16

                      How are you doing it ?

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                      • S Offline
                        S Offline
                        Sidii
                        wrote on last edited by
                        #17

                        Dear SGaist,

                        Actually since tslib was not working with serial port touch screen, i wrote one program to get open the serial port and then get the coordinates. Once i get the coordinates, i immediately emit one custom signal(defined by me) and then i call my slot. Inside that slot i have written:

                        @
                        QWindowSystemInterface::handleMouseEvent(0, position, position, Qt::LeftButton);
                        @

                        So i am able to see the button getting pressed. So i am able to get the touch event. But i am not sure whether this approach is correct or not.

                        Kindly give your inputs.

                        Thanks

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                        • SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #18

                          AFAIK there's nothing wrong with that. However, you should create a new generic plugin (you can get some ideas from the tslib one) so you have a reusable component

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                          • S Offline
                            S Offline
                            Sidii
                            wrote on last edited by
                            #19

                            Ok thanks a lot for your guidance. At my end also finally touch screen is working and push buttons are taking the events. Marking the thread as [solved]
                            :)
                            Cheers

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