Wide scale 3D model vizualiation



  • I'm am making a 3D simulation of the solar system with Qt 5.9.1, and for that I need to be able to draw objects (spheres) with a radius from about 6 km to 70,000 km, I have tried scaling all the distances down with a factor of 1e-6 i avoid z-fighting but that caused artifacts when drawing some of the smaller objects (they were jumping all over the screen when I was moving the camera). Do you have any suggestions on possible solutions to this issue? I am using OpenGL version 4.5 with an nVidia card, with official drivers on Fedora Linux.



  • Hi! Have you seen the Qt 3D: Planets QML Example?



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