<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Wide scale 3D model vizualiation]]></title><description><![CDATA[<p dir="auto">I'm am making a 3D simulation of the solar system with Qt 5.9.1, and for that I need to be able to draw objects (spheres) with a radius from about 6 km to 70,000 km, I have tried scaling all the distances down with a factor of 1e-6 i avoid z-fighting but that caused artifacts when drawing some of the smaller objects (they were jumping all over the screen when I was moving the camera). Do you have any suggestions on possible solutions to this issue? I am using OpenGL version 4.5 with an nVidia card, with official drivers on Fedora Linux.</p>
]]></description><link>https://forum.qt.io/topic/82163/wide-scale-3d-model-vizualiation</link><generator>RSS for Node</generator><lastBuildDate>Sat, 13 Jun 2026 02:28:18 GMT</lastBuildDate><atom:link href="https://forum.qt.io/topic/82163.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 08 Aug 2017 17:14:09 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Wide scale 3D model vizualiation on Tue, 08 Aug 2017 18:05:05 GMT]]></title><description><![CDATA[<p dir="auto">Hi! Have you seen the <a href="https://doc.qt.io/qt-5/qt3d-planets-qml-example.html" target="_blank" rel="noopener noreferrer nofollow ugc">Qt 3D: Planets QML Example</a>?</p>
]]></description><link>https://forum.qt.io/post/409170</link><guid isPermaLink="true">https://forum.qt.io/post/409170</guid><dc:creator><![CDATA[[[global:former-user]]]]></dc:creator><pubDate>Tue, 08 Aug 2017 18:05:05 GMT</pubDate></item></channel></rss>