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  • Hi all

    Unsolved Game Development qml qtquick view3d 3d model 3drender
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    BondrusiekB
    @Joshika_Namani Which version of Qt do you use? I think that using Qt6 is a better option but here is a doc for Qt5 https://doc.qt.io/qt-5/qopenglwidget.html if you want to see.
  • Unreal Engine with PyQt5

    Unsolved General and Desktop pyqt5 3drender python
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    Chris KawaC
    @Pythonic-person Unreal Engine allows you to build it as a library and embed into another app, provided that you can drive it. It needs native window messages and I'm not versed enough in python to give you specifics, but it sounds doable. Make sure to read through the UE EULA though, to be sure that whatever you plan to do is legally allowed by Epic. Just as a comment though. You chose a very slow language (python) to do very expensive task (3D), bind it to a C++ library (pyqt), which adds overhead, interoperate it with external app that has no direct python API, and then drive it with native OS messages in a language that is not directly supported by that platform. In short you chose to do it the hardest and slowest possible way before you even started. It's your decision of course, but I would seriously reconsider.
  • 0 Votes
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    SGaistS
    Hi, Good catch ! I just remembered that there was an issue in earlier versions where the deployment tool didn't properly copy all the needed plugins. It has been fixed in between.
  • 0 Votes
    4 Posts
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    SGaistS
    @Toprakete said in CMake cannot find some 3D modules (3DRender, 3DExtras): Qt3DRender Hi and welcome to devnet, I would check what include paths you have gathered to see if they indeed point to your Qt 5.11.2 installation.
  • Wide scale 3D model vizualiation

    Unsolved General and Desktop 3drender qt5.9 scaling simulation
    2
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    2 Posts
    946 Views
    ?
    Hi! Have you seen the Qt 3D: Planets QML Example?
  • 2D text following a 3D object.

    Unsolved General and Desktop 3drender text
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    1 Posts
    545 Views
    No one has replied
  • 0 Votes
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    oblivioncthO
    @m.sue Great find for the properties, and if I cannot find a way to tweak the rendering settings for draw distance then I guess that would be my best way to do it. Thanks.
  • 0 Votes
    7 Posts
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    PoortiP
    It should be relative to the .dae.. I am saying this because, I tried opening it using FBX Review which renders 3d. FBX Review loaded the 3d model without the textures. Moreover, the application does not know anything about textures. It just renders whatever is in the .dae and all the information about the textures is inside the .dae... My concern is that if some .dae file is created on Windows which refers textures as in my example, how will I be able to open the same on Mac (with textures), and vice-versa. I tried changing the path to full path too in the .dae. No change.