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"symbol(s) not found for architecture x86_64" error when compiling a Qt project on Mac

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  • D Offline
    D Offline
    Donald Duck
    wrote on last edited by
    #1

    I'm trying to compile a project with Qt Creator on Mac 10.11 El Capitan. Here is the content of the .pro file:

    QT += widgets
     
    HEADERS += \
        //quelques fichiers
     
    SOURCES += \
        //quelques fichiers
     
    INCLUDEPATH += "/Applications/Xcode.app/irrlicht-1.8.4/include"
     
    LIBS += -L"/Applications/Xcode.app/irrlicht-1.8.4/lib/MacOSX" -lIrrlicht
    

    The problem is that I get the error "symbol(s) not found for architecture x86_64" when I try to compile. I also get a lot of warnings about the Irrlicht library that my project uses. I've compiled the libIrrlicht.a file with XCode 7.3.1.

    alt text

    I'm new to Mac and have no idea what I'm doing wrong. What should I do?

    jsulmJ 1 Reply Last reply
    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi,

      You shoud try to check the option used to build Irrlicht and whether it's a 32bit built library.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      D 1 Reply Last reply
      0
      • D Donald Duck

        I'm trying to compile a project with Qt Creator on Mac 10.11 El Capitan. Here is the content of the .pro file:

        QT += widgets
         
        HEADERS += \
            //quelques fichiers
         
        SOURCES += \
            //quelques fichiers
         
        INCLUDEPATH += "/Applications/Xcode.app/irrlicht-1.8.4/include"
         
        LIBS += -L"/Applications/Xcode.app/irrlicht-1.8.4/lib/MacOSX" -lIrrlicht
        

        The problem is that I get the error "symbol(s) not found for architecture x86_64" when I try to compile. I also get a lot of warnings about the Irrlicht library that my project uses. I've compiled the libIrrlicht.a file with XCode 7.3.1.

        alt text

        I'm new to Mac and have no idea what I'm doing wrong. What should I do?

        jsulmJ Offline
        jsulmJ Offline
        jsulm
        Lifetime Qt Champion
        wrote on last edited by
        #3

        @Donald-Duck Can you show the whole build log?

        https://forum.qt.io/topic/113070/qt-code-of-conduct

        D 1 Reply Last reply
        0
        • SGaistS SGaist

          Hi,

          You shoud try to check the option used to build Irrlicht and whether it's a 32bit built library.

          D Offline
          D Offline
          Donald Duck
          wrote on last edited by
          #4

          @SGaist How do I do that? I compiled Irrlicht with XCode and since I'm a beginner to both Mac and XCode I have no idea how to do that.

          1 Reply Last reply
          0
          • jsulmJ jsulm

            @Donald-Duck Can you show the whole build log?

            D Offline
            D Offline
            Donald Duck
            wrote on last edited by
            #5

            @jsulm It won't let me post the build log because it's too long, but you can see it here.

            1 Reply Last reply
            0
            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #6

              From what I can see you must add to the LIBS variable the framework that Irrlicht requires like Core Foundation and the other concerned by the missing symbols messages.

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

              D 1 Reply Last reply
              0
              • SGaistS SGaist

                From what I can see you must add to the LIBS variable the framework that Irrlicht requires like Core Foundation and the other concerned by the missing symbols messages.

                D Offline
                D Offline
                Donald Duck
                wrote on last edited by
                #7

                @SGaist How can I find out what framework that is?

                1 Reply Last reply
                0
                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #8

                  You can search the missing symbols on the Apple developer website or google you'll get the matching framework there.

                  Or take a look at the Irrlicht project files.

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                  D 1 Reply Last reply
                  0
                  • SGaistS SGaist

                    You can search the missing symbols on the Apple developer website or google you'll get the matching framework there.

                    Or take a look at the Irrlicht project files.

                    D Offline
                    D Offline
                    Donald Duck
                    wrote on last edited by Donald Duck
                    #9

                    @SGaist Thanks, I managed to get it to link almost all those symbols by adding the frameworks CoreFoundation, CoreGraphics and AppKit. But there are three that are still not working: std::_Rb_tree_decrement(std::_Rb_tree_node_base*), std::_Rb_tree_increment(std::_Rb_tree_node_base*) and std::_Rb_tree_insert_and_rebalance(bool, std::_Rb_tree_node_base*, std::_Rb_tree_node_base*, std::_Rb_tree_node_base&). I searched on Google for those but didn't find anything. What framework should I add to get those to work?

                    1 Reply Last reply
                    0
                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #10

                      Can you check what standard library Irrlicht uses ? Libc++ or libstdc++ ?

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                      D 1 Reply Last reply
                      0
                      • SGaistS SGaist

                        Can you check what standard library Irrlicht uses ? Libc++ or libstdc++ ?

                        D Offline
                        D Offline
                        Donald Duck
                        wrote on last edited by Donald Duck
                        #11

                        @SGaist I tried libstdc++ and then those three symbols worked but there were a lot of others that stopped working. How can I use both libc++ and libstdc++ in the same project?

                        1 Reply Last reply
                        0
                        • SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #12

                          I'd rather go with building Irrlicht with libc++

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                          D 1 Reply Last reply
                          0
                          • SGaistS SGaist

                            I'd rather go with building Irrlicht with libc++

                            D Offline
                            D Offline
                            Donald Duck
                            wrote on last edited by Donald Duck
                            #13

                            @SGaist I added the following code in the .pro file and it compiled but it crashed at runtime:

                            LIBS += -framework CoreFoundation
                            LIBS += -framework CoreGraphics
                            LIBS += -framework AppKit
                            LIBS += -stdlib=libstdc++
                            LIBS += -lc++
                            

                            This is what I got in the terminal when running it:

                            Last login: Mon May 15 12:57:25 on ttys000
                            /Users/donaldduck/Documents/build-untitled/Mac/untitled.app/Contents/MacOS/untitled ; exit;
                            donalds-iMac:~ donaldduck$ /Users/donaldduck/Documents/build-untitled/Mac/untitled.app/Contents/MacOS/untitled ; exit;
                            Irrlicht Engine version 1.8.4
                            Darwin Kernel Version 15.6.0: Thu Jun 23 18:25:34 PDT 2016; root:xnu-3248.60.10~1/RELEASE_X86_64
                            No doublebuffering available.
                            Segmentation fault: 11
                            logout
                            Saving session...
                            ...copying shared history...
                            ...saving history...truncating history files...
                            ...completed.
                            
                            [Process completed]
                            
                            
                            1 Reply Last reply
                            0
                            • SGaistS Offline
                              SGaistS Offline
                              SGaist
                              Lifetime Qt Champion
                              wrote on last edited by SGaist
                              #14

                              You should run that through your debugger to see where exactly it's crashing.

                              Interested in AI ? www.idiap.ch
                              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                              D 1 Reply Last reply
                              0
                              • SGaistS SGaist

                                You should run that through your debugger to see where exactly it's crashing.

                                D Offline
                                D Offline
                                Donald Duck
                                wrote on last edited by Donald Duck
                                #15

                                @SGaist According to the debugger, the thing that's crashing is const core::position2di& curr = ((CCursorControl *)CursorControl)->getPosition(); at line 1289 in the file CIrrDeviceMacOSX.mm. The part of my own code that calls this is the function irr::createDeviceEx, which is an Irrlicht function that I use in my code. Here is the complete code of the function that crashes (I added a comment at the line that crashes):

                                void CIrrDeviceMacOSX::storeMouseLocation()
                                {
                                	int x,y;
                                
                                	if (Window != NULL)
                                	{
                                		NSPoint	p;
                                		p = [NSEvent mouseLocation];
                                		p = [Window convertScreenToBase:p];
                                		x = (int)p.x;
                                		y = DeviceHeight - (int)p.y;
                                	}
                                	else
                                	{
                                		CGEventRef ourEvent = CGEventCreate(NULL);
                                		CGPoint point = CGEventGetLocation(ourEvent);
                                		CFRelease(ourEvent);
                                
                                		x = (int)point.x;
                                		y = (int)point.y;
                                
                                		const core::position2di& curr = ((CCursorControl *)CursorControl)->getPosition();    //This is the line that crashes
                                		if (curr.X != x || curr.Y != y)
                                		{
                                			// In fullscreen mode, events are not sent regularly so rely on polling
                                			irr::SEvent ievent;
                                			ievent.EventType = irr::EET_MOUSE_INPUT_EVENT;
                                			ievent.MouseInput.Event = irr::EMIE_MOUSE_MOVED;
                                			ievent.MouseInput.X = x;
                                			ievent.MouseInput.Y = y;
                                			postEventFromUser(ievent);
                                		}
                                	}
                                
                                	((CCursorControl *)CursorControl)->updateInternalCursorPosition(x,y);
                                }
                                
                                jsulmJ 1 Reply Last reply
                                0
                                • D Donald Duck

                                  @SGaist According to the debugger, the thing that's crashing is const core::position2di& curr = ((CCursorControl *)CursorControl)->getPosition(); at line 1289 in the file CIrrDeviceMacOSX.mm. The part of my own code that calls this is the function irr::createDeviceEx, which is an Irrlicht function that I use in my code. Here is the complete code of the function that crashes (I added a comment at the line that crashes):

                                  void CIrrDeviceMacOSX::storeMouseLocation()
                                  {
                                  	int x,y;
                                  
                                  	if (Window != NULL)
                                  	{
                                  		NSPoint	p;
                                  		p = [NSEvent mouseLocation];
                                  		p = [Window convertScreenToBase:p];
                                  		x = (int)p.x;
                                  		y = DeviceHeight - (int)p.y;
                                  	}
                                  	else
                                  	{
                                  		CGEventRef ourEvent = CGEventCreate(NULL);
                                  		CGPoint point = CGEventGetLocation(ourEvent);
                                  		CFRelease(ourEvent);
                                  
                                  		x = (int)point.x;
                                  		y = (int)point.y;
                                  
                                  		const core::position2di& curr = ((CCursorControl *)CursorControl)->getPosition();    //This is the line that crashes
                                  		if (curr.X != x || curr.Y != y)
                                  		{
                                  			// In fullscreen mode, events are not sent regularly so rely on polling
                                  			irr::SEvent ievent;
                                  			ievent.EventType = irr::EET_MOUSE_INPUT_EVENT;
                                  			ievent.MouseInput.Event = irr::EMIE_MOUSE_MOVED;
                                  			ievent.MouseInput.X = x;
                                  			ievent.MouseInput.Y = y;
                                  			postEventFromUser(ievent);
                                  		}
                                  	}
                                  
                                  	((CCursorControl *)CursorControl)->updateInternalCursorPosition(x,y);
                                  }
                                  
                                  jsulmJ Offline
                                  jsulmJ Offline
                                  jsulm
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #16

                                  @Donald-Duck Most probably CursorControl is null pointer or dangling pointer. But I don't know why. Maybe you're doing something wrong in your code?

                                  https://forum.qt.io/topic/113070/qt-code-of-conduct

                                  D 1 Reply Last reply
                                  0
                                  • jsulmJ jsulm

                                    @Donald-Duck Most probably CursorControl is null pointer or dangling pointer. But I don't know why. Maybe you're doing something wrong in your code?

                                    D Offline
                                    D Offline
                                    Donald Duck
                                    wrote on last edited by
                                    #17

                                    @jsulm That's not my code, it's Irrlicht's code. Irrlicht is a library that I'm using. I don't think there is anything wrong in my own code since it compiles and runs just fine on Windows and Linux.

                                    jsulmJ 1 Reply Last reply
                                    0
                                    • SGaistS Offline
                                      SGaistS Offline
                                      SGaist
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #18

                                      Hence my suggestion to re-build Irrlicht against the same C++ library as Qt.

                                      Interested in AI ? www.idiap.ch
                                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                      D 1 Reply Last reply
                                      0
                                      • D Donald Duck

                                        @jsulm That's not my code, it's Irrlicht's code. Irrlicht is a library that I'm using. I don't think there is anything wrong in my own code since it compiles and runs just fine on Windows and Linux.

                                        jsulmJ Offline
                                        jsulmJ Offline
                                        jsulm
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #19

                                        @Donald-Duck said in "symbol(s) not found for architecture x86_64" error when compiling a Qt project on Mac:

                                        I don't think there is anything wrong in my own code since it compiles and runs just fine on Windows and Linux

                                        From my own experience I know that such assumptions are often wrong :-)
                                        But you should follow what @SGaist suggested.

                                        https://forum.qt.io/topic/113070/qt-code-of-conduct

                                        D 1 Reply Last reply
                                        0
                                        • SGaistS SGaist

                                          Hence my suggestion to re-build Irrlicht against the same C++ library as Qt.

                                          D Offline
                                          D Offline
                                          Donald Duck
                                          wrote on last edited by
                                          #20

                                          @SGaist I tried rebuilding libIrrlicht.a with libc++ and without adding LIBS += -stdlib=libc++ and LIBS += -lc++ to my .pro file and it compiled and crashed just like first. It crashed at exactly the same place with exactly the same error.

                                          1 Reply Last reply
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