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"symbol(s) not found for architecture x86_64" error when compiling a Qt project on Mac

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #2

    Hi,

    You shoud try to check the option used to build Irrlicht and whether it's a 32bit built library.

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    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    D 1 Reply Last reply
    0
    • D Donald Duck

      I'm trying to compile a project with Qt Creator on Mac 10.11 El Capitan. Here is the content of the .pro file:

      QT += widgets
       
      HEADERS += \
          //quelques fichiers
       
      SOURCES += \
          //quelques fichiers
       
      INCLUDEPATH += "/Applications/Xcode.app/irrlicht-1.8.4/include"
       
      LIBS += -L"/Applications/Xcode.app/irrlicht-1.8.4/lib/MacOSX" -lIrrlicht
      

      The problem is that I get the error "symbol(s) not found for architecture x86_64" when I try to compile. I also get a lot of warnings about the Irrlicht library that my project uses. I've compiled the libIrrlicht.a file with XCode 7.3.1.

      alt text

      I'm new to Mac and have no idea what I'm doing wrong. What should I do?

      jsulmJ Offline
      jsulmJ Offline
      jsulm
      Lifetime Qt Champion
      wrote on last edited by
      #3

      @Donald-Duck Can you show the whole build log?

      https://forum.qt.io/topic/113070/qt-code-of-conduct

      D 1 Reply Last reply
      0
      • SGaistS SGaist

        Hi,

        You shoud try to check the option used to build Irrlicht and whether it's a 32bit built library.

        D Offline
        D Offline
        Donald Duck
        wrote on last edited by
        #4

        @SGaist How do I do that? I compiled Irrlicht with XCode and since I'm a beginner to both Mac and XCode I have no idea how to do that.

        1 Reply Last reply
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        • jsulmJ jsulm

          @Donald-Duck Can you show the whole build log?

          D Offline
          D Offline
          Donald Duck
          wrote on last edited by
          #5

          @jsulm It won't let me post the build log because it's too long, but you can see it here.

          1 Reply Last reply
          0
          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #6

            From what I can see you must add to the LIBS variable the framework that Irrlicht requires like Core Foundation and the other concerned by the missing symbols messages.

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            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

            D 1 Reply Last reply
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            • SGaistS SGaist

              From what I can see you must add to the LIBS variable the framework that Irrlicht requires like Core Foundation and the other concerned by the missing symbols messages.

              D Offline
              D Offline
              Donald Duck
              wrote on last edited by
              #7

              @SGaist How can I find out what framework that is?

              1 Reply Last reply
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              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #8

                You can search the missing symbols on the Apple developer website or google you'll get the matching framework there.

                Or take a look at the Irrlicht project files.

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                D 1 Reply Last reply
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                • SGaistS SGaist

                  You can search the missing symbols on the Apple developer website or google you'll get the matching framework there.

                  Or take a look at the Irrlicht project files.

                  D Offline
                  D Offline
                  Donald Duck
                  wrote on last edited by Donald Duck
                  #9

                  @SGaist Thanks, I managed to get it to link almost all those symbols by adding the frameworks CoreFoundation, CoreGraphics and AppKit. But there are three that are still not working: std::_Rb_tree_decrement(std::_Rb_tree_node_base*), std::_Rb_tree_increment(std::_Rb_tree_node_base*) and std::_Rb_tree_insert_and_rebalance(bool, std::_Rb_tree_node_base*, std::_Rb_tree_node_base*, std::_Rb_tree_node_base&). I searched on Google for those but didn't find anything. What framework should I add to get those to work?

                  1 Reply Last reply
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                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #10

                    Can you check what standard library Irrlicht uses ? Libc++ or libstdc++ ?

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                    D 1 Reply Last reply
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                    • SGaistS SGaist

                      Can you check what standard library Irrlicht uses ? Libc++ or libstdc++ ?

                      D Offline
                      D Offline
                      Donald Duck
                      wrote on last edited by Donald Duck
                      #11

                      @SGaist I tried libstdc++ and then those three symbols worked but there were a lot of others that stopped working. How can I use both libc++ and libstdc++ in the same project?

                      1 Reply Last reply
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                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #12

                        I'd rather go with building Irrlicht with libc++

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                        D 1 Reply Last reply
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                        • SGaistS SGaist

                          I'd rather go with building Irrlicht with libc++

                          D Offline
                          D Offline
                          Donald Duck
                          wrote on last edited by Donald Duck
                          #13

                          @SGaist I added the following code in the .pro file and it compiled but it crashed at runtime:

                          LIBS += -framework CoreFoundation
                          LIBS += -framework CoreGraphics
                          LIBS += -framework AppKit
                          LIBS += -stdlib=libstdc++
                          LIBS += -lc++
                          

                          This is what I got in the terminal when running it:

                          Last login: Mon May 15 12:57:25 on ttys000
                          /Users/donaldduck/Documents/build-untitled/Mac/untitled.app/Contents/MacOS/untitled ; exit;
                          donalds-iMac:~ donaldduck$ /Users/donaldduck/Documents/build-untitled/Mac/untitled.app/Contents/MacOS/untitled ; exit;
                          Irrlicht Engine version 1.8.4
                          Darwin Kernel Version 15.6.0: Thu Jun 23 18:25:34 PDT 2016; root:xnu-3248.60.10~1/RELEASE_X86_64
                          No doublebuffering available.
                          Segmentation fault: 11
                          logout
                          Saving session...
                          ...copying shared history...
                          ...saving history...truncating history files...
                          ...completed.
                          
                          [Process completed]
                          
                          
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                          0
                          • SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by SGaist
                            #14

                            You should run that through your debugger to see where exactly it's crashing.

                            Interested in AI ? www.idiap.ch
                            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                            D 1 Reply Last reply
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                            • SGaistS SGaist

                              You should run that through your debugger to see where exactly it's crashing.

                              D Offline
                              D Offline
                              Donald Duck
                              wrote on last edited by Donald Duck
                              #15

                              @SGaist According to the debugger, the thing that's crashing is const core::position2di& curr = ((CCursorControl *)CursorControl)->getPosition(); at line 1289 in the file CIrrDeviceMacOSX.mm. The part of my own code that calls this is the function irr::createDeviceEx, which is an Irrlicht function that I use in my code. Here is the complete code of the function that crashes (I added a comment at the line that crashes):

                              void CIrrDeviceMacOSX::storeMouseLocation()
                              {
                              	int x,y;
                              
                              	if (Window != NULL)
                              	{
                              		NSPoint	p;
                              		p = [NSEvent mouseLocation];
                              		p = [Window convertScreenToBase:p];
                              		x = (int)p.x;
                              		y = DeviceHeight - (int)p.y;
                              	}
                              	else
                              	{
                              		CGEventRef ourEvent = CGEventCreate(NULL);
                              		CGPoint point = CGEventGetLocation(ourEvent);
                              		CFRelease(ourEvent);
                              
                              		x = (int)point.x;
                              		y = (int)point.y;
                              
                              		const core::position2di& curr = ((CCursorControl *)CursorControl)->getPosition();    //This is the line that crashes
                              		if (curr.X != x || curr.Y != y)
                              		{
                              			// In fullscreen mode, events are not sent regularly so rely on polling
                              			irr::SEvent ievent;
                              			ievent.EventType = irr::EET_MOUSE_INPUT_EVENT;
                              			ievent.MouseInput.Event = irr::EMIE_MOUSE_MOVED;
                              			ievent.MouseInput.X = x;
                              			ievent.MouseInput.Y = y;
                              			postEventFromUser(ievent);
                              		}
                              	}
                              
                              	((CCursorControl *)CursorControl)->updateInternalCursorPosition(x,y);
                              }
                              
                              jsulmJ 1 Reply Last reply
                              0
                              • D Donald Duck

                                @SGaist According to the debugger, the thing that's crashing is const core::position2di& curr = ((CCursorControl *)CursorControl)->getPosition(); at line 1289 in the file CIrrDeviceMacOSX.mm. The part of my own code that calls this is the function irr::createDeviceEx, which is an Irrlicht function that I use in my code. Here is the complete code of the function that crashes (I added a comment at the line that crashes):

                                void CIrrDeviceMacOSX::storeMouseLocation()
                                {
                                	int x,y;
                                
                                	if (Window != NULL)
                                	{
                                		NSPoint	p;
                                		p = [NSEvent mouseLocation];
                                		p = [Window convertScreenToBase:p];
                                		x = (int)p.x;
                                		y = DeviceHeight - (int)p.y;
                                	}
                                	else
                                	{
                                		CGEventRef ourEvent = CGEventCreate(NULL);
                                		CGPoint point = CGEventGetLocation(ourEvent);
                                		CFRelease(ourEvent);
                                
                                		x = (int)point.x;
                                		y = (int)point.y;
                                
                                		const core::position2di& curr = ((CCursorControl *)CursorControl)->getPosition();    //This is the line that crashes
                                		if (curr.X != x || curr.Y != y)
                                		{
                                			// In fullscreen mode, events are not sent regularly so rely on polling
                                			irr::SEvent ievent;
                                			ievent.EventType = irr::EET_MOUSE_INPUT_EVENT;
                                			ievent.MouseInput.Event = irr::EMIE_MOUSE_MOVED;
                                			ievent.MouseInput.X = x;
                                			ievent.MouseInput.Y = y;
                                			postEventFromUser(ievent);
                                		}
                                	}
                                
                                	((CCursorControl *)CursorControl)->updateInternalCursorPosition(x,y);
                                }
                                
                                jsulmJ Offline
                                jsulmJ Offline
                                jsulm
                                Lifetime Qt Champion
                                wrote on last edited by
                                #16

                                @Donald-Duck Most probably CursorControl is null pointer or dangling pointer. But I don't know why. Maybe you're doing something wrong in your code?

                                https://forum.qt.io/topic/113070/qt-code-of-conduct

                                D 1 Reply Last reply
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                                • jsulmJ jsulm

                                  @Donald-Duck Most probably CursorControl is null pointer or dangling pointer. But I don't know why. Maybe you're doing something wrong in your code?

                                  D Offline
                                  D Offline
                                  Donald Duck
                                  wrote on last edited by
                                  #17

                                  @jsulm That's not my code, it's Irrlicht's code. Irrlicht is a library that I'm using. I don't think there is anything wrong in my own code since it compiles and runs just fine on Windows and Linux.

                                  jsulmJ 1 Reply Last reply
                                  0
                                  • SGaistS Offline
                                    SGaistS Offline
                                    SGaist
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #18

                                    Hence my suggestion to re-build Irrlicht against the same C++ library as Qt.

                                    Interested in AI ? www.idiap.ch
                                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                    D 1 Reply Last reply
                                    0
                                    • D Donald Duck

                                      @jsulm That's not my code, it's Irrlicht's code. Irrlicht is a library that I'm using. I don't think there is anything wrong in my own code since it compiles and runs just fine on Windows and Linux.

                                      jsulmJ Offline
                                      jsulmJ Offline
                                      jsulm
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #19

                                      @Donald-Duck said in "symbol(s) not found for architecture x86_64" error when compiling a Qt project on Mac:

                                      I don't think there is anything wrong in my own code since it compiles and runs just fine on Windows and Linux

                                      From my own experience I know that such assumptions are often wrong :-)
                                      But you should follow what @SGaist suggested.

                                      https://forum.qt.io/topic/113070/qt-code-of-conduct

                                      D 1 Reply Last reply
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                                      • SGaistS SGaist

                                        Hence my suggestion to re-build Irrlicht against the same C++ library as Qt.

                                        D Offline
                                        D Offline
                                        Donald Duck
                                        wrote on last edited by
                                        #20

                                        @SGaist I tried rebuilding libIrrlicht.a with libc++ and without adding LIBS += -stdlib=libc++ and LIBS += -lc++ to my .pro file and it compiled and crashed just like first. It crashed at exactly the same place with exactly the same error.

                                        1 Reply Last reply
                                        0
                                        • jsulmJ jsulm

                                          @Donald-Duck said in "symbol(s) not found for architecture x86_64" error when compiling a Qt project on Mac:

                                          I don't think there is anything wrong in my own code since it compiles and runs just fine on Windows and Linux

                                          From my own experience I know that such assumptions are often wrong :-)
                                          But you should follow what @SGaist suggested.

                                          D Offline
                                          D Offline
                                          Donald Duck
                                          wrote on last edited by Donald Duck
                                          #21

                                          @jsulm I tested to see if the problem was in my code or in Irrlicht by copy-pasting a code from an Irrlicht tutorial that I know is correct into a new project and it crashed just like in my project. So the problem isn't in my code but in the Irrlicht library.

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