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"symbol(s) not found for architecture x86_64" error when compiling a Qt project on Mac

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  • jsulmJ jsulm

    @Donald-Duck Can you show the whole build log?

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    D Offline
    Donald Duck
    wrote on last edited by
    #5

    @jsulm It won't let me post the build log because it's too long, but you can see it here.

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #6

      From what I can see you must add to the LIBS variable the framework that Irrlicht requires like Core Foundation and the other concerned by the missing symbols messages.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • SGaistS SGaist

        From what I can see you must add to the LIBS variable the framework that Irrlicht requires like Core Foundation and the other concerned by the missing symbols messages.

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        Donald Duck
        wrote on last edited by
        #7

        @SGaist How can I find out what framework that is?

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        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #8

          You can search the missing symbols on the Apple developer website or google you'll get the matching framework there.

          Or take a look at the Irrlicht project files.

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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          • SGaistS SGaist

            You can search the missing symbols on the Apple developer website or google you'll get the matching framework there.

            Or take a look at the Irrlicht project files.

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            Donald Duck
            wrote on last edited by Donald Duck
            #9

            @SGaist Thanks, I managed to get it to link almost all those symbols by adding the frameworks CoreFoundation, CoreGraphics and AppKit. But there are three that are still not working: std::_Rb_tree_decrement(std::_Rb_tree_node_base*), std::_Rb_tree_increment(std::_Rb_tree_node_base*) and std::_Rb_tree_insert_and_rebalance(bool, std::_Rb_tree_node_base*, std::_Rb_tree_node_base*, std::_Rb_tree_node_base&). I searched on Google for those but didn't find anything. What framework should I add to get those to work?

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            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #10

              Can you check what standard library Irrlicht uses ? Libc++ or libstdc++ ?

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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              • SGaistS SGaist

                Can you check what standard library Irrlicht uses ? Libc++ or libstdc++ ?

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                Donald Duck
                wrote on last edited by Donald Duck
                #11

                @SGaist I tried libstdc++ and then those three symbols worked but there were a lot of others that stopped working. How can I use both libc++ and libstdc++ in the same project?

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                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #12

                  I'd rather go with building Irrlicht with libc++

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                  • SGaistS SGaist

                    I'd rather go with building Irrlicht with libc++

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                    Donald Duck
                    wrote on last edited by Donald Duck
                    #13

                    @SGaist I added the following code in the .pro file and it compiled but it crashed at runtime:

                    LIBS += -framework CoreFoundation
                    LIBS += -framework CoreGraphics
                    LIBS += -framework AppKit
                    LIBS += -stdlib=libstdc++
                    LIBS += -lc++
                    

                    This is what I got in the terminal when running it:

                    Last login: Mon May 15 12:57:25 on ttys000
                    /Users/donaldduck/Documents/build-untitled/Mac/untitled.app/Contents/MacOS/untitled ; exit;
                    donalds-iMac:~ donaldduck$ /Users/donaldduck/Documents/build-untitled/Mac/untitled.app/Contents/MacOS/untitled ; exit;
                    Irrlicht Engine version 1.8.4
                    Darwin Kernel Version 15.6.0: Thu Jun 23 18:25:34 PDT 2016; root:xnu-3248.60.10~1/RELEASE_X86_64
                    No doublebuffering available.
                    Segmentation fault: 11
                    logout
                    Saving session...
                    ...copying shared history...
                    ...saving history...truncating history files...
                    ...completed.
                    
                    [Process completed]
                    
                    
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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by SGaist
                      #14

                      You should run that through your debugger to see where exactly it's crashing.

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                      • SGaistS SGaist

                        You should run that through your debugger to see where exactly it's crashing.

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                        Donald Duck
                        wrote on last edited by Donald Duck
                        #15

                        @SGaist According to the debugger, the thing that's crashing is const core::position2di& curr = ((CCursorControl *)CursorControl)->getPosition(); at line 1289 in the file CIrrDeviceMacOSX.mm. The part of my own code that calls this is the function irr::createDeviceEx, which is an Irrlicht function that I use in my code. Here is the complete code of the function that crashes (I added a comment at the line that crashes):

                        void CIrrDeviceMacOSX::storeMouseLocation()
                        {
                        	int x,y;
                        
                        	if (Window != NULL)
                        	{
                        		NSPoint	p;
                        		p = [NSEvent mouseLocation];
                        		p = [Window convertScreenToBase:p];
                        		x = (int)p.x;
                        		y = DeviceHeight - (int)p.y;
                        	}
                        	else
                        	{
                        		CGEventRef ourEvent = CGEventCreate(NULL);
                        		CGPoint point = CGEventGetLocation(ourEvent);
                        		CFRelease(ourEvent);
                        
                        		x = (int)point.x;
                        		y = (int)point.y;
                        
                        		const core::position2di& curr = ((CCursorControl *)CursorControl)->getPosition();    //This is the line that crashes
                        		if (curr.X != x || curr.Y != y)
                        		{
                        			// In fullscreen mode, events are not sent regularly so rely on polling
                        			irr::SEvent ievent;
                        			ievent.EventType = irr::EET_MOUSE_INPUT_EVENT;
                        			ievent.MouseInput.Event = irr::EMIE_MOUSE_MOVED;
                        			ievent.MouseInput.X = x;
                        			ievent.MouseInput.Y = y;
                        			postEventFromUser(ievent);
                        		}
                        	}
                        
                        	((CCursorControl *)CursorControl)->updateInternalCursorPosition(x,y);
                        }
                        
                        jsulmJ 1 Reply Last reply
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                        • D Donald Duck

                          @SGaist According to the debugger, the thing that's crashing is const core::position2di& curr = ((CCursorControl *)CursorControl)->getPosition(); at line 1289 in the file CIrrDeviceMacOSX.mm. The part of my own code that calls this is the function irr::createDeviceEx, which is an Irrlicht function that I use in my code. Here is the complete code of the function that crashes (I added a comment at the line that crashes):

                          void CIrrDeviceMacOSX::storeMouseLocation()
                          {
                          	int x,y;
                          
                          	if (Window != NULL)
                          	{
                          		NSPoint	p;
                          		p = [NSEvent mouseLocation];
                          		p = [Window convertScreenToBase:p];
                          		x = (int)p.x;
                          		y = DeviceHeight - (int)p.y;
                          	}
                          	else
                          	{
                          		CGEventRef ourEvent = CGEventCreate(NULL);
                          		CGPoint point = CGEventGetLocation(ourEvent);
                          		CFRelease(ourEvent);
                          
                          		x = (int)point.x;
                          		y = (int)point.y;
                          
                          		const core::position2di& curr = ((CCursorControl *)CursorControl)->getPosition();    //This is the line that crashes
                          		if (curr.X != x || curr.Y != y)
                          		{
                          			// In fullscreen mode, events are not sent regularly so rely on polling
                          			irr::SEvent ievent;
                          			ievent.EventType = irr::EET_MOUSE_INPUT_EVENT;
                          			ievent.MouseInput.Event = irr::EMIE_MOUSE_MOVED;
                          			ievent.MouseInput.X = x;
                          			ievent.MouseInput.Y = y;
                          			postEventFromUser(ievent);
                          		}
                          	}
                          
                          	((CCursorControl *)CursorControl)->updateInternalCursorPosition(x,y);
                          }
                          
                          jsulmJ Offline
                          jsulmJ Offline
                          jsulm
                          Lifetime Qt Champion
                          wrote on last edited by
                          #16

                          @Donald-Duck Most probably CursorControl is null pointer or dangling pointer. But I don't know why. Maybe you're doing something wrong in your code?

                          https://forum.qt.io/topic/113070/qt-code-of-conduct

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                          • jsulmJ jsulm

                            @Donald-Duck Most probably CursorControl is null pointer or dangling pointer. But I don't know why. Maybe you're doing something wrong in your code?

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                            Donald Duck
                            wrote on last edited by
                            #17

                            @jsulm That's not my code, it's Irrlicht's code. Irrlicht is a library that I'm using. I don't think there is anything wrong in my own code since it compiles and runs just fine on Windows and Linux.

                            jsulmJ 1 Reply Last reply
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                            • SGaistS Offline
                              SGaistS Offline
                              SGaist
                              Lifetime Qt Champion
                              wrote on last edited by
                              #18

                              Hence my suggestion to re-build Irrlicht against the same C++ library as Qt.

                              Interested in AI ? www.idiap.ch
                              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                              D 1 Reply Last reply
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                              • D Donald Duck

                                @jsulm That's not my code, it's Irrlicht's code. Irrlicht is a library that I'm using. I don't think there is anything wrong in my own code since it compiles and runs just fine on Windows and Linux.

                                jsulmJ Offline
                                jsulmJ Offline
                                jsulm
                                Lifetime Qt Champion
                                wrote on last edited by
                                #19

                                @Donald-Duck said in "symbol(s) not found for architecture x86_64" error when compiling a Qt project on Mac:

                                I don't think there is anything wrong in my own code since it compiles and runs just fine on Windows and Linux

                                From my own experience I know that such assumptions are often wrong :-)
                                But you should follow what @SGaist suggested.

                                https://forum.qt.io/topic/113070/qt-code-of-conduct

                                D 1 Reply Last reply
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                                • SGaistS SGaist

                                  Hence my suggestion to re-build Irrlicht against the same C++ library as Qt.

                                  D Offline
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                                  Donald Duck
                                  wrote on last edited by
                                  #20

                                  @SGaist I tried rebuilding libIrrlicht.a with libc++ and without adding LIBS += -stdlib=libc++ and LIBS += -lc++ to my .pro file and it compiled and crashed just like first. It crashed at exactly the same place with exactly the same error.

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                                  • jsulmJ jsulm

                                    @Donald-Duck said in "symbol(s) not found for architecture x86_64" error when compiling a Qt project on Mac:

                                    I don't think there is anything wrong in my own code since it compiles and runs just fine on Windows and Linux

                                    From my own experience I know that such assumptions are often wrong :-)
                                    But you should follow what @SGaist suggested.

                                    D Offline
                                    D Offline
                                    Donald Duck
                                    wrote on last edited by Donald Duck
                                    #21

                                    @jsulm I tested to see if the problem was in my code or in Irrlicht by copy-pasting a code from an Irrlicht tutorial that I know is correct into a new project and it crashed just like in my project. So the problem isn't in my code but in the Irrlicht library.

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                                    • SGaistS Offline
                                      SGaistS Offline
                                      SGaist
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #22

                                      To be sure we're on the same page, you are calling irr::createDeviceEx and this crashes, right ?

                                      Interested in AI ? www.idiap.ch
                                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                      D 1 Reply Last reply
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                                      • SGaistS SGaist

                                        To be sure we're on the same page, you are calling irr::createDeviceEx and this crashes, right ?

                                        D Offline
                                        D Offline
                                        Donald Duck
                                        wrote on last edited by
                                        #23

                                        @SGaist Yes.

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                                        • SGaistS Offline
                                          SGaistS Offline
                                          SGaist
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #24

                                          Since you are building Irrlicht anyway, I'd add some checks for CursorControl to see whether the pointer is null or just invalid.

                                          Interested in AI ? www.idiap.ch
                                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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