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"symbol(s) not found for architecture x86_64" error when compiling a Qt project on Mac

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #10

    Can you check what standard library Irrlicht uses ? Libc++ or libstdc++ ?

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    D 1 Reply Last reply
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    • SGaistS SGaist

      Can you check what standard library Irrlicht uses ? Libc++ or libstdc++ ?

      D Offline
      D Offline
      Donald Duck
      wrote on last edited by Donald Duck
      #11

      @SGaist I tried libstdc++ and then those three symbols worked but there were a lot of others that stopped working. How can I use both libc++ and libstdc++ in the same project?

      1 Reply Last reply
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      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #12

        I'd rather go with building Irrlicht with libc++

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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        • SGaistS SGaist

          I'd rather go with building Irrlicht with libc++

          D Offline
          D Offline
          Donald Duck
          wrote on last edited by Donald Duck
          #13

          @SGaist I added the following code in the .pro file and it compiled but it crashed at runtime:

          LIBS += -framework CoreFoundation
          LIBS += -framework CoreGraphics
          LIBS += -framework AppKit
          LIBS += -stdlib=libstdc++
          LIBS += -lc++
          

          This is what I got in the terminal when running it:

          Last login: Mon May 15 12:57:25 on ttys000
          /Users/donaldduck/Documents/build-untitled/Mac/untitled.app/Contents/MacOS/untitled ; exit;
          donalds-iMac:~ donaldduck$ /Users/donaldduck/Documents/build-untitled/Mac/untitled.app/Contents/MacOS/untitled ; exit;
          Irrlicht Engine version 1.8.4
          Darwin Kernel Version 15.6.0: Thu Jun 23 18:25:34 PDT 2016; root:xnu-3248.60.10~1/RELEASE_X86_64
          No doublebuffering available.
          Segmentation fault: 11
          logout
          Saving session...
          ...copying shared history...
          ...saving history...truncating history files...
          ...completed.
          
          [Process completed]
          
          
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          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by SGaist
            #14

            You should run that through your debugger to see where exactly it's crashing.

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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            • SGaistS SGaist

              You should run that through your debugger to see where exactly it's crashing.

              D Offline
              D Offline
              Donald Duck
              wrote on last edited by Donald Duck
              #15

              @SGaist According to the debugger, the thing that's crashing is const core::position2di& curr = ((CCursorControl *)CursorControl)->getPosition(); at line 1289 in the file CIrrDeviceMacOSX.mm. The part of my own code that calls this is the function irr::createDeviceEx, which is an Irrlicht function that I use in my code. Here is the complete code of the function that crashes (I added a comment at the line that crashes):

              void CIrrDeviceMacOSX::storeMouseLocation()
              {
              	int x,y;
              
              	if (Window != NULL)
              	{
              		NSPoint	p;
              		p = [NSEvent mouseLocation];
              		p = [Window convertScreenToBase:p];
              		x = (int)p.x;
              		y = DeviceHeight - (int)p.y;
              	}
              	else
              	{
              		CGEventRef ourEvent = CGEventCreate(NULL);
              		CGPoint point = CGEventGetLocation(ourEvent);
              		CFRelease(ourEvent);
              
              		x = (int)point.x;
              		y = (int)point.y;
              
              		const core::position2di& curr = ((CCursorControl *)CursorControl)->getPosition();    //This is the line that crashes
              		if (curr.X != x || curr.Y != y)
              		{
              			// In fullscreen mode, events are not sent regularly so rely on polling
              			irr::SEvent ievent;
              			ievent.EventType = irr::EET_MOUSE_INPUT_EVENT;
              			ievent.MouseInput.Event = irr::EMIE_MOUSE_MOVED;
              			ievent.MouseInput.X = x;
              			ievent.MouseInput.Y = y;
              			postEventFromUser(ievent);
              		}
              	}
              
              	((CCursorControl *)CursorControl)->updateInternalCursorPosition(x,y);
              }
              
              jsulmJ 1 Reply Last reply
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              • D Donald Duck

                @SGaist According to the debugger, the thing that's crashing is const core::position2di& curr = ((CCursorControl *)CursorControl)->getPosition(); at line 1289 in the file CIrrDeviceMacOSX.mm. The part of my own code that calls this is the function irr::createDeviceEx, which is an Irrlicht function that I use in my code. Here is the complete code of the function that crashes (I added a comment at the line that crashes):

                void CIrrDeviceMacOSX::storeMouseLocation()
                {
                	int x,y;
                
                	if (Window != NULL)
                	{
                		NSPoint	p;
                		p = [NSEvent mouseLocation];
                		p = [Window convertScreenToBase:p];
                		x = (int)p.x;
                		y = DeviceHeight - (int)p.y;
                	}
                	else
                	{
                		CGEventRef ourEvent = CGEventCreate(NULL);
                		CGPoint point = CGEventGetLocation(ourEvent);
                		CFRelease(ourEvent);
                
                		x = (int)point.x;
                		y = (int)point.y;
                
                		const core::position2di& curr = ((CCursorControl *)CursorControl)->getPosition();    //This is the line that crashes
                		if (curr.X != x || curr.Y != y)
                		{
                			// In fullscreen mode, events are not sent regularly so rely on polling
                			irr::SEvent ievent;
                			ievent.EventType = irr::EET_MOUSE_INPUT_EVENT;
                			ievent.MouseInput.Event = irr::EMIE_MOUSE_MOVED;
                			ievent.MouseInput.X = x;
                			ievent.MouseInput.Y = y;
                			postEventFromUser(ievent);
                		}
                	}
                
                	((CCursorControl *)CursorControl)->updateInternalCursorPosition(x,y);
                }
                
                jsulmJ Offline
                jsulmJ Offline
                jsulm
                Lifetime Qt Champion
                wrote on last edited by
                #16

                @Donald-Duck Most probably CursorControl is null pointer or dangling pointer. But I don't know why. Maybe you're doing something wrong in your code?

                https://forum.qt.io/topic/113070/qt-code-of-conduct

                D 1 Reply Last reply
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                • jsulmJ jsulm

                  @Donald-Duck Most probably CursorControl is null pointer or dangling pointer. But I don't know why. Maybe you're doing something wrong in your code?

                  D Offline
                  D Offline
                  Donald Duck
                  wrote on last edited by
                  #17

                  @jsulm That's not my code, it's Irrlicht's code. Irrlicht is a library that I'm using. I don't think there is anything wrong in my own code since it compiles and runs just fine on Windows and Linux.

                  jsulmJ 1 Reply Last reply
                  0
                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #18

                    Hence my suggestion to re-build Irrlicht against the same C++ library as Qt.

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                    D 1 Reply Last reply
                    0
                    • D Donald Duck

                      @jsulm That's not my code, it's Irrlicht's code. Irrlicht is a library that I'm using. I don't think there is anything wrong in my own code since it compiles and runs just fine on Windows and Linux.

                      jsulmJ Offline
                      jsulmJ Offline
                      jsulm
                      Lifetime Qt Champion
                      wrote on last edited by
                      #19

                      @Donald-Duck said in "symbol(s) not found for architecture x86_64" error when compiling a Qt project on Mac:

                      I don't think there is anything wrong in my own code since it compiles and runs just fine on Windows and Linux

                      From my own experience I know that such assumptions are often wrong :-)
                      But you should follow what @SGaist suggested.

                      https://forum.qt.io/topic/113070/qt-code-of-conduct

                      D 1 Reply Last reply
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                      • SGaistS SGaist

                        Hence my suggestion to re-build Irrlicht against the same C++ library as Qt.

                        D Offline
                        D Offline
                        Donald Duck
                        wrote on last edited by
                        #20

                        @SGaist I tried rebuilding libIrrlicht.a with libc++ and without adding LIBS += -stdlib=libc++ and LIBS += -lc++ to my .pro file and it compiled and crashed just like first. It crashed at exactly the same place with exactly the same error.

                        1 Reply Last reply
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                        • jsulmJ jsulm

                          @Donald-Duck said in "symbol(s) not found for architecture x86_64" error when compiling a Qt project on Mac:

                          I don't think there is anything wrong in my own code since it compiles and runs just fine on Windows and Linux

                          From my own experience I know that such assumptions are often wrong :-)
                          But you should follow what @SGaist suggested.

                          D Offline
                          D Offline
                          Donald Duck
                          wrote on last edited by Donald Duck
                          #21

                          @jsulm I tested to see if the problem was in my code or in Irrlicht by copy-pasting a code from an Irrlicht tutorial that I know is correct into a new project and it crashed just like in my project. So the problem isn't in my code but in the Irrlicht library.

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                          • SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by
                            #22

                            To be sure we're on the same page, you are calling irr::createDeviceEx and this crashes, right ?

                            Interested in AI ? www.idiap.ch
                            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                            D 1 Reply Last reply
                            0
                            • SGaistS SGaist

                              To be sure we're on the same page, you are calling irr::createDeviceEx and this crashes, right ?

                              D Offline
                              D Offline
                              Donald Duck
                              wrote on last edited by
                              #23

                              @SGaist Yes.

                              1 Reply Last reply
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                              • SGaistS Offline
                                SGaistS Offline
                                SGaist
                                Lifetime Qt Champion
                                wrote on last edited by
                                #24

                                Since you are building Irrlicht anyway, I'd add some checks for CursorControl to see whether the pointer is null or just invalid.

                                Interested in AI ? www.idiap.ch
                                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                D 1 Reply Last reply
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                                • SGaistS SGaist

                                  Since you are building Irrlicht anyway, I'd add some checks for CursorControl to see whether the pointer is null or just invalid.

                                  D Offline
                                  D Offline
                                  Donald Duck
                                  wrote on last edited by
                                  #25

                                  @SGaist I checked and the pointer is null.

                                  1 Reply Last reply
                                  0
                                  • SGaistS Offline
                                    SGaistS Offline
                                    SGaist
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #26

                                    As a quick workaround to be able to run your application, add an if around the code using that variable.

                                    The more involved method would be to find why it's null.

                                    Interested in AI ? www.idiap.ch
                                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                    D 1 Reply Last reply
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                                    • SGaistS SGaist

                                      As a quick workaround to be able to run your application, add an if around the code using that variable.

                                      The more involved method would be to find why it's null.

                                      D Offline
                                      D Offline
                                      Donald Duck
                                      wrote on last edited by
                                      #27

                                      @SGaist said in "symbol(s) not found for architecture x86_64" error when compiling a Qt project on Mac:

                                      The more involved method would be to find why it's null.

                                      I've posted a question on the Irrlicht forum to find out why it's null: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=51856&p=301630

                                      1 Reply Last reply
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