QOpenGLShaderProgram: could not create shader program
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wrote on 26 Mar 2015, 20:54 last edited by
Hi
When I run program in Qt 5.4.1 MinGW 32 bit I get this message: "QOpenGLShaderProgram: could not create shader program".
I am not able to improve my graphic driver.
Is there any solution to solve this problem?Thanks.
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wrote on 26 Mar 2015, 21:19 last edited by
@vladinko0 said:
Is there any solution to solve this problem?
Pretty hard to say when you basically present no information at all...
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wrote on 28 Mar 2015, 13:21 last edited by vladinko0
I don't know, what additional information you need?
This error regards all kinds of Qt projects. I am using HP Compaq dc7800p Small Form Fader, Windows Vista Business 32 bit, DirectX 11, Intel Q35 Express Chipset Family Graphic driver.
Please, specify, what else you need?
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wrote on 28 Mar 2015, 13:23 last edited by
Please give a minimal but complete example so that one can try to reproduce the problem.
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wrote on 28 Mar 2015, 13:38 last edited by
It regards all projects. For example "Hello World" program.
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wrote on 28 Mar 2015, 13:39 last edited by
@vladinko0 said:
QOpenGLShaderProgram
Ah, now I understand. So you're not tinkering with QOpenGLShaderProgram yourself at all, right?
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wrote on 28 Mar 2015, 13:41 last edited by
Yes, You are right.
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wrote on 28 Mar 2015, 13:50 last edited by A Former User
Which Qt version did you install exactly?
Qt 5.4.1 for Windows 64-bit (VS 2013, 722 MB) (info)
Qt 5.4.1 for Windows 64-bit (VS 2013, OpenGL, 711 MB) (info)
Qt 5.4.1 for Windows 32-bit (VS 2013, 705 MB) (info)
Qt 5.4.1 for Windows 32-bit (VS 2013, OpenGL, 695 MB) (info)
Qt 5.4.1 for Windows 32-bit (VS 2012, OpenGL, 644 MB) (info)
Qt 5.4.1 for Windows 32-bit (VS 2010, OpenGL, 627 MB) (info)
Qt 5.4.1 for Windows 32-bit (MinGW 4.9.1, 856 MB) (info)
Qt 5.4.1 for Android (Windows 32-bit, 939 MB) (info)
Qt 5.4.1 for Windows RT 32-bit (766 MB) (info) -
wrote on 28 Mar 2015, 14:04 last edited by
@vladinko0 If your Qt version isn't OpenGL-only, then you can force your program to use ANGLE:
QCoreApplication::setAttribute( Qt::AA_UseOpenGLES ); // use DirectX via ANGLE
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wrote on 28 Mar 2015, 14:07 last edited by
I installed Qt 5.4.1 MinGW 4.9.1 (32 bit), OpenGL for Windows .
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According to Intel documentation the Q35 Express chipset only supports OpenGL 1.3. That's waaay to low for Qt.
You can run the ANGLE (or dynamic) version of Qt (OpenGL layer on top of DirectX). It's the package without "OpenGL" in the name mentioned by @Wieland. This still won't let you run some of the OpenGL examples. It's high time for an upgrade ;)
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@vladinko0 If your Qt version isn't OpenGL-only, then you can force your program to use ANGLE:
QCoreApplication::setAttribute( Qt::AA_UseOpenGLES ); // use DirectX via ANGLE
wrote on 28 Mar 2015, 15:07 last edited by@Wieland said:
@vladinko0 If your Qt version isn't OpenGL-only, then you can force your program to use ANGLE:
QCoreApplication::setAttribute( Qt::AA_UseOpenGLES ); // use DirectX via ANGLE
Is it possible to put this line into Qt Quick UI project?
Because there are only qml files like this:
import QtQuick 2.4
import QtQuick.Controls 1.3
import QtQuick.Window 2.2
import QtQuick.Dialogs 1.2ApplicationWindow {
title: qsTr("Hello World")
width: 640
height: 480menuBar: MenuBar { Menu { title: qsTr("&File") MenuItem { text: qsTr("&Open") onTriggered: messageDialog.show(qsTr("Open action triggered")); } MenuItem { text: qsTr("E&xit") onTriggered: Qt.quit(); } } } MainForm { anchors.fill: parent button1.onClicked: messageDialog.show(qsTr("Button 1 pressed")) button2.onClicked: messageDialog.show(qsTr("Button 2 pressed")) button3.onClicked: messageDialog.show(qsTr("Button 3 pressed")) } MessageDialog { id: messageDialog title: qsTr("May I have your attention, please?") function show(caption) { messageDialog.text = caption; messageDialog.open(); } }
}
Or where to put this line?
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@Wieland said:
@vladinko0 If your Qt version isn't OpenGL-only, then you can force your program to use ANGLE:
QCoreApplication::setAttribute( Qt::AA_UseOpenGLES ); // use DirectX via ANGLE
Is it possible to put this line into Qt Quick UI project?
Because there are only qml files like this:
import QtQuick 2.4
import QtQuick.Controls 1.3
import QtQuick.Window 2.2
import QtQuick.Dialogs 1.2ApplicationWindow {
title: qsTr("Hello World")
width: 640
height: 480menuBar: MenuBar { Menu { title: qsTr("&File") MenuItem { text: qsTr("&Open") onTriggered: messageDialog.show(qsTr("Open action triggered")); } MenuItem { text: qsTr("E&xit") onTriggered: Qt.quit(); } } } MainForm { anchors.fill: parent button1.onClicked: messageDialog.show(qsTr("Button 1 pressed")) button2.onClicked: messageDialog.show(qsTr("Button 2 pressed")) button3.onClicked: messageDialog.show(qsTr("Button 3 pressed")) } MessageDialog { id: messageDialog title: qsTr("May I have your attention, please?") function show(caption) { messageDialog.text = caption; messageDialog.open(); } }
}
Or where to put this line?
wrote on 28 Mar 2015, 18:45 last edited by A Former User@vladinko0 It belongs in your main.cpp:
int main(int argc, char *argv[]) { // Options on Windows; set before instantiating QApplication // QCoreApplication::setAttribute( Qt::AA_UseOpenGLES ); // use DirectX via ANGLE QApplication app( argc, argv );
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@vladinko0 It belongs in your main.cpp:
int main(int argc, char *argv[]) { // Options on Windows; set before instantiating QApplication // QCoreApplication::setAttribute( Qt::AA_UseOpenGLES ); // use DirectX via ANGLE QApplication app( argc, argv );
wrote on 28 Mar 2015, 19:46 last edited by@Wieland But Qt Quick UI project has no main.cpp file.
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wrote on 28 Mar 2015, 19:47 last edited by
@vladinko0 I know. Can't you use Qt Quick Application?
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@vladinko0 I know. Can't you use Qt Quick Application?
wrote on 28 Mar 2015, 19:49 last edited by@Wieland Yes, I used also Qt Quick Application project with the same error.
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wrote on 28 Mar 2015, 19:51 last edited by A Former User
Hmm. If you have an ANGLE capable Qt version and set the Qt::AA_UseOpenGLES attribute and it still doesn't work then I don't know. Sorry :-(
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wrote on 9 May 2015, 09:08 last edited by
I had exactly the same issue with Qt 5.4.1 MinGW 32-bit
@Wieland solution to force ANGLE is the good one, but it doesn't work. In fact I'm not sure this version support it. If you look into the \Qt5.4.1\5.4\mingw491_32\bin directory you will not find libEGL.dll, libGLESv2.dll and d3dcompiler_47.dll. I used to work with ANGLE but with Microsoft Visual Studio 2013 compilator, and these libraries are provided in the Qt distribution : "Qt 5.4.1 for Windows 32-bit (VS 2013, 705 MB)"
@Wieland do you have MinGW or VS2013 compilator ?
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I had exactly the same issue with Qt 5.4.1 MinGW 32-bit
@Wieland solution to force ANGLE is the good one, but it doesn't work. In fact I'm not sure this version support it. If you look into the \Qt5.4.1\5.4\mingw491_32\bin directory you will not find libEGL.dll, libGLESv2.dll and d3dcompiler_47.dll. I used to work with ANGLE but with Microsoft Visual Studio 2013 compilator, and these libraries are provided in the Qt distribution : "Qt 5.4.1 for Windows 32-bit (VS 2013, 705 MB)"
@Wieland do you have MinGW or VS2013 compilator ?
wrote on 9 May 2015, 09:12 last edited by@boumath Hi, I use VS 2013.
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wrote on 10 May 2015, 07:17 last edited by
Thanks Wieland, that's explains why forcing ANGLE in your case is working and not for vladinko0
@vladinko0, I suggest you to install Visual Studio 2013 (Express is free), and install Qt 5.4.1 for VS2013. Force Qt::AA_UseOpenGLES like Wieland says. Because your graphic chipset is old, perhaps you will need to set the environment variable QT_ANGLE_PLATFORM to d3d9 (if it doesn't support DirectX 11).