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QOpenGLShaderProgram: could not create shader program

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  • V Offline
    V Offline
    vladinko0
    wrote on 28 Mar 2015, 13:41 last edited by
    #7

    Yes, You are right.

    ? 1 Reply Last reply 28 Mar 2015, 14:04
    0
    • ? Offline
      ? Offline
      A Former User
      wrote on 28 Mar 2015, 13:50 last edited by A Former User
      #8

      Which Qt version did you install exactly?

      Qt 5.4.1 for Windows 64-bit (VS 2013, 722 MB) (info)
      Qt 5.4.1 for Windows 64-bit (VS 2013, OpenGL, 711 MB) (info)
      Qt 5.4.1 for Windows 32-bit (VS 2013, 705 MB) (info)
      Qt 5.4.1 for Windows 32-bit (VS 2013, OpenGL, 695 MB) (info)
      Qt 5.4.1 for Windows 32-bit (VS 2012, OpenGL, 644 MB) (info)
      Qt 5.4.1 for Windows 32-bit (VS 2010, OpenGL, 627 MB) (info)
      Qt 5.4.1 for Windows 32-bit (MinGW 4.9.1, 856 MB) (info)
      Qt 5.4.1 for Android (Windows 32-bit, 939 MB) (info)
      Qt 5.4.1 for Windows RT 32-bit (766 MB) (info)

      1 Reply Last reply
      0
      • V vladinko0
        28 Mar 2015, 13:41

        Yes, You are right.

        ? Offline
        ? Offline
        A Former User
        wrote on 28 Mar 2015, 14:04 last edited by
        #9

        @vladinko0 If your Qt version isn't OpenGL-only, then you can force your program to use ANGLE:
        QCoreApplication::setAttribute( Qt::AA_UseOpenGLES ); // use DirectX via ANGLE

        V 1 Reply Last reply 28 Mar 2015, 15:07
        0
        • V Offline
          V Offline
          vladinko0
          wrote on 28 Mar 2015, 14:07 last edited by
          #10

          I installed Qt 5.4.1 MinGW 4.9.1 (32 bit), OpenGL for Windows .

          1 Reply Last reply
          0
          • C Offline
            C Offline
            Chris Kawa
            Lifetime Qt Champion
            wrote on 28 Mar 2015, 14:08 last edited by
            #11

            According to Intel documentation the Q35 Express chipset only supports OpenGL 1.3. That's waaay to low for Qt.

            You can run the ANGLE (or dynamic) version of Qt (OpenGL layer on top of DirectX). It's the package without "OpenGL" in the name mentioned by @Wieland. This still won't let you run some of the OpenGL examples. It's high time for an upgrade ;)

            S 1 Reply Last reply 13 Sept 2015, 19:12
            0
            • ? A Former User
              28 Mar 2015, 14:04

              @vladinko0 If your Qt version isn't OpenGL-only, then you can force your program to use ANGLE:
              QCoreApplication::setAttribute( Qt::AA_UseOpenGLES ); // use DirectX via ANGLE

              V Offline
              V Offline
              vladinko0
              wrote on 28 Mar 2015, 15:07 last edited by
              #12

              @Wieland said:

              @vladinko0 If your Qt version isn't OpenGL-only, then you can force your program to use ANGLE:
              QCoreApplication::setAttribute( Qt::AA_UseOpenGLES ); // use DirectX via ANGLE

              Is it possible to put this line into Qt Quick UI project?
              Because there are only qml files like this:
              import QtQuick 2.4
              import QtQuick.Controls 1.3
              import QtQuick.Window 2.2
              import QtQuick.Dialogs 1.2

              ApplicationWindow {
              title: qsTr("Hello World")
              width: 640
              height: 480

              menuBar: MenuBar {
                  Menu {
                      title: qsTr("&File")
                      MenuItem {
                          text: qsTr("&Open")
                          onTriggered: messageDialog.show(qsTr("Open action triggered"));
                      }
                      MenuItem {
                          text: qsTr("E&xit")
                          onTriggered: Qt.quit();
                      }
                  }
              }
              
              MainForm {
                  anchors.fill: parent
                  button1.onClicked: messageDialog.show(qsTr("Button 1 pressed"))
                  button2.onClicked: messageDialog.show(qsTr("Button 2 pressed"))
                  button3.onClicked: messageDialog.show(qsTr("Button 3 pressed"))
              }
              
              MessageDialog {
                  id: messageDialog
                  title: qsTr("May I have your attention, please?")
              
                  function show(caption) {
                      messageDialog.text = caption;
                      messageDialog.open();
                  }
              }
              

              }

              Or where to put this line?

              ? 1 Reply Last reply 28 Mar 2015, 18:45
              0
              • V vladinko0
                28 Mar 2015, 15:07

                @Wieland said:

                @vladinko0 If your Qt version isn't OpenGL-only, then you can force your program to use ANGLE:
                QCoreApplication::setAttribute( Qt::AA_UseOpenGLES ); // use DirectX via ANGLE

                Is it possible to put this line into Qt Quick UI project?
                Because there are only qml files like this:
                import QtQuick 2.4
                import QtQuick.Controls 1.3
                import QtQuick.Window 2.2
                import QtQuick.Dialogs 1.2

                ApplicationWindow {
                title: qsTr("Hello World")
                width: 640
                height: 480

                menuBar: MenuBar {
                    Menu {
                        title: qsTr("&File")
                        MenuItem {
                            text: qsTr("&Open")
                            onTriggered: messageDialog.show(qsTr("Open action triggered"));
                        }
                        MenuItem {
                            text: qsTr("E&xit")
                            onTriggered: Qt.quit();
                        }
                    }
                }
                
                MainForm {
                    anchors.fill: parent
                    button1.onClicked: messageDialog.show(qsTr("Button 1 pressed"))
                    button2.onClicked: messageDialog.show(qsTr("Button 2 pressed"))
                    button3.onClicked: messageDialog.show(qsTr("Button 3 pressed"))
                }
                
                MessageDialog {
                    id: messageDialog
                    title: qsTr("May I have your attention, please?")
                
                    function show(caption) {
                        messageDialog.text = caption;
                        messageDialog.open();
                    }
                }
                

                }

                Or where to put this line?

                ? Offline
                ? Offline
                A Former User
                wrote on 28 Mar 2015, 18:45 last edited by A Former User
                #13

                @vladinko0 It belongs in your main.cpp:

                int main(int argc, char *argv[])
                {
                    // Options on Windows; set before instantiating QApplication
                    // QCoreApplication::setAttribute( Qt::AA_UseOpenGLES ); // use DirectX via ANGLE
                    
                    QApplication app( argc, argv );
                
                V 1 Reply Last reply 28 Mar 2015, 19:46
                0
                • ? A Former User
                  28 Mar 2015, 18:45

                  @vladinko0 It belongs in your main.cpp:

                  int main(int argc, char *argv[])
                  {
                      // Options on Windows; set before instantiating QApplication
                      // QCoreApplication::setAttribute( Qt::AA_UseOpenGLES ); // use DirectX via ANGLE
                      
                      QApplication app( argc, argv );
                  
                  V Offline
                  V Offline
                  vladinko0
                  wrote on 28 Mar 2015, 19:46 last edited by
                  #14

                  @Wieland But Qt Quick UI project has no main.cpp file.

                  ? 1 Reply Last reply 28 Mar 2015, 19:47
                  0
                  • V vladinko0
                    28 Mar 2015, 19:46

                    @Wieland But Qt Quick UI project has no main.cpp file.

                    ? Offline
                    ? Offline
                    A Former User
                    wrote on 28 Mar 2015, 19:47 last edited by
                    #15

                    @vladinko0 I know. Can't you use Qt Quick Application?

                    V 1 Reply Last reply 28 Mar 2015, 19:49
                    0
                    • ? A Former User
                      28 Mar 2015, 19:47

                      @vladinko0 I know. Can't you use Qt Quick Application?

                      V Offline
                      V Offline
                      vladinko0
                      wrote on 28 Mar 2015, 19:49 last edited by
                      #16

                      @Wieland Yes, I used also Qt Quick Application project with the same error.

                      1 Reply Last reply
                      0
                      • ? Offline
                        ? Offline
                        A Former User
                        wrote on 28 Mar 2015, 19:51 last edited by A Former User
                        #17

                        Hmm. If you have an ANGLE capable Qt version and set the Qt::AA_UseOpenGLES attribute and it still doesn't work then I don't know. Sorry :-(

                        1 Reply Last reply
                        0
                        • boumathB Offline
                          boumathB Offline
                          boumath
                          wrote on 9 May 2015, 09:08 last edited by
                          #18

                          I had exactly the same issue with Qt 5.4.1 MinGW 32-bit

                          @Wieland solution to force ANGLE is the good one, but it doesn't work. In fact I'm not sure this version support it. If you look into the \Qt5.4.1\5.4\mingw491_32\bin directory you will not find libEGL.dll, libGLESv2.dll and d3dcompiler_47.dll. I used to work with ANGLE but with Microsoft Visual Studio 2013 compilator, and these libraries are provided in the Qt distribution : "Qt 5.4.1 for Windows 32-bit (VS 2013, 705 MB)"

                          @Wieland do you have MinGW or VS2013 compilator ?

                          ? 1 Reply Last reply 9 May 2015, 09:12
                          0
                          • boumathB boumath
                            9 May 2015, 09:08

                            I had exactly the same issue with Qt 5.4.1 MinGW 32-bit

                            @Wieland solution to force ANGLE is the good one, but it doesn't work. In fact I'm not sure this version support it. If you look into the \Qt5.4.1\5.4\mingw491_32\bin directory you will not find libEGL.dll, libGLESv2.dll and d3dcompiler_47.dll. I used to work with ANGLE but with Microsoft Visual Studio 2013 compilator, and these libraries are provided in the Qt distribution : "Qt 5.4.1 for Windows 32-bit (VS 2013, 705 MB)"

                            @Wieland do you have MinGW or VS2013 compilator ?

                            ? Offline
                            ? Offline
                            A Former User
                            wrote on 9 May 2015, 09:12 last edited by
                            #19

                            @boumath Hi, I use VS 2013.

                            1 Reply Last reply
                            0
                            • boumathB Offline
                              boumathB Offline
                              boumath
                              wrote on 10 May 2015, 07:17 last edited by
                              #20

                              Thanks Wieland, that's explains why forcing ANGLE in your case is working and not for vladinko0

                              @vladinko0, I suggest you to install Visual Studio 2013 (Express is free), and install Qt 5.4.1 for VS2013. Force Qt::AA_UseOpenGLES like Wieland says. Because your graphic chipset is old, perhaps you will need to set the environment variable QT_ANGLE_PLATFORM to d3d9 (if it doesn't support DirectX 11).

                              V 1 Reply Last reply 13 Sept 2015, 02:41
                              0
                              • boumathB boumath
                                10 May 2015, 07:17

                                Thanks Wieland, that's explains why forcing ANGLE in your case is working and not for vladinko0

                                @vladinko0, I suggest you to install Visual Studio 2013 (Express is free), and install Qt 5.4.1 for VS2013. Force Qt::AA_UseOpenGLES like Wieland says. Because your graphic chipset is old, perhaps you will need to set the environment variable QT_ANGLE_PLATFORM to d3d9 (if it doesn't support DirectX 11).

                                V Offline
                                V Offline
                                vladinko0
                                wrote on 13 Sept 2015, 02:41 last edited by
                                #21

                                @boumath I tried VS2013 with Qt 5.5 .0 but no success. :(

                                1 Reply Last reply
                                0
                                • C Chris Kawa
                                  28 Mar 2015, 14:08

                                  According to Intel documentation the Q35 Express chipset only supports OpenGL 1.3. That's waaay to low for Qt.

                                  You can run the ANGLE (or dynamic) version of Qt (OpenGL layer on top of DirectX). It's the package without "OpenGL" in the name mentioned by @Wieland. This still won't let you run some of the OpenGL examples. It's high time for an upgrade ;)

                                  S Offline
                                  S Offline
                                  SGaist
                                  Lifetime Qt Champion
                                  wrote on 13 Sept 2015, 19:12 last edited by
                                  #22

                                  Hi,

                                  If you are still on the same machine the message from Chris:

                                  @Chris-Kawa said:

                                  According to Intel documentation the Q35 Express chipset only supports OpenGL 1.3. That's waaay to low for Qt.

                                  You can run the ANGLE (or dynamic) version of Qt (OpenGL layer on top of DirectX). It's the package without "OpenGL" in the name mentioned by @Wieland. This still won't let you run some of the OpenGL examples. It's high time for an upgrade ;)

                                  Is still valid

                                  Interested in AI ? www.idiap.ch
                                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                  1 Reply Last reply
                                  0
                                  • V Offline
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                                    vladinko0
                                    wrote on 13 Sept 2015, 21:56 last edited by
                                    #23

                                    In fact I changed my machine. Graphic card is now Intel(R) Graphic Media Accelerator 3150. Result for Qt 5.4.1 mingw32 is the same.

                                    I forgot to mention, that with msvs2013 andQt 5.5 .0 the error is little bit different:
                                    Starting C:\Users\Vladimir\Documents\build-untitled11-Desktop_Qt_5_5_0_MSVC2013_32bit-Debug\debug\untitled11.exe...
                                    QML debugging is enabled. Only use this in a safe environment.
                                    class QWindowsEGLStaticContext *__cdecl QWindowsEGLStaticContext::create(class QFlags<enum QWindowsOpenGLTester::Renderer>): Could not initialize EGL display: error 0x3001

                                    class QWindowsEGLStaticContext *__cdecl QWindowsEGLStaticContext::create(class QFlags<enum QWindowsOpenGLTester::Renderer>): When using ANGLE, check if d3dcompiler_4x.dll is available
                                    C:\Users\Vladimir\Documents\build-untitled11-Desktop_Qt_5_5_0_MSVC2013_32bit-Debug\debug\untitled11.exe exited with code 0

                                    At the end project is launched.

                                    1 Reply Last reply
                                    0
                                    • C Offline
                                      C Offline
                                      Chris Kawa
                                      Lifetime Qt Champion
                                      wrote on 14 Sept 2015, 06:26 last edited by
                                      #24

                                      GMA 3150 only supports OpenGL 1.4. That's still waaaaay in the woods. You're still gonna need to use ANGLE.

                                      Did you try what the message says? "When using ANGLE, check if d3dcompiler_4x.dll is available"
                                      This dll should be placed next to your executable.

                                      1 Reply Last reply
                                      0
                                      • V Offline
                                        V Offline
                                        vladinko0
                                        wrote on 14 Sept 2015, 16:11 last edited by
                                        #25

                                        Yes, I tried to put that file in to C:\Users\Vladimir\Documents\build-untitled11-Desktop_Qt_5_5_0_MSVC2013_32bit-Debug\debug
                                        but no luck.

                                        1 Reply Last reply
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                                        • M MarkWhitwell referenced this topic on 14 Apr 2023, 12:00

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