Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. QML and Qt Quick
  4. QOpenGLShaderProgram: could not create shader program
Forum Updated to NodeBB v4.3 + New Features

QOpenGLShaderProgram: could not create shader program

Scheduled Pinned Locked Moved QML and Qt Quick
25 Posts 5 Posters 13.7k Views 5 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • vladinko0V Offline
    vladinko0V Offline
    vladinko0
    wrote on last edited by
    #10

    I installed Qt 5.4.1 MinGW 4.9.1 (32 bit), OpenGL for Windows .

    1 Reply Last reply
    0
    • Chris KawaC Online
      Chris KawaC Online
      Chris Kawa
      Lifetime Qt Champion
      wrote on last edited by
      #11

      According to Intel documentation the Q35 Express chipset only supports OpenGL 1.3. That's waaay to low for Qt.

      You can run the ANGLE (or dynamic) version of Qt (OpenGL layer on top of DirectX). It's the package without "OpenGL" in the name mentioned by @Wieland. This still won't let you run some of the OpenGL examples. It's high time for an upgrade ;)

      SGaistS 1 Reply Last reply
      0
      • ? A Former User

        @vladinko0 If your Qt version isn't OpenGL-only, then you can force your program to use ANGLE:
        QCoreApplication::setAttribute( Qt::AA_UseOpenGLES ); // use DirectX via ANGLE

        vladinko0V Offline
        vladinko0V Offline
        vladinko0
        wrote on last edited by
        #12

        @Wieland said:

        @vladinko0 If your Qt version isn't OpenGL-only, then you can force your program to use ANGLE:
        QCoreApplication::setAttribute( Qt::AA_UseOpenGLES ); // use DirectX via ANGLE

        Is it possible to put this line into Qt Quick UI project?
        Because there are only qml files like this:
        import QtQuick 2.4
        import QtQuick.Controls 1.3
        import QtQuick.Window 2.2
        import QtQuick.Dialogs 1.2

        ApplicationWindow {
        title: qsTr("Hello World")
        width: 640
        height: 480

        menuBar: MenuBar {
            Menu {
                title: qsTr("&File")
                MenuItem {
                    text: qsTr("&Open")
                    onTriggered: messageDialog.show(qsTr("Open action triggered"));
                }
                MenuItem {
                    text: qsTr("E&xit")
                    onTriggered: Qt.quit();
                }
            }
        }
        
        MainForm {
            anchors.fill: parent
            button1.onClicked: messageDialog.show(qsTr("Button 1 pressed"))
            button2.onClicked: messageDialog.show(qsTr("Button 2 pressed"))
            button3.onClicked: messageDialog.show(qsTr("Button 3 pressed"))
        }
        
        MessageDialog {
            id: messageDialog
            title: qsTr("May I have your attention, please?")
        
            function show(caption) {
                messageDialog.text = caption;
                messageDialog.open();
            }
        }
        

        }

        Or where to put this line?

        ? 1 Reply Last reply
        0
        • vladinko0V vladinko0

          @Wieland said:

          @vladinko0 If your Qt version isn't OpenGL-only, then you can force your program to use ANGLE:
          QCoreApplication::setAttribute( Qt::AA_UseOpenGLES ); // use DirectX via ANGLE

          Is it possible to put this line into Qt Quick UI project?
          Because there are only qml files like this:
          import QtQuick 2.4
          import QtQuick.Controls 1.3
          import QtQuick.Window 2.2
          import QtQuick.Dialogs 1.2

          ApplicationWindow {
          title: qsTr("Hello World")
          width: 640
          height: 480

          menuBar: MenuBar {
              Menu {
                  title: qsTr("&File")
                  MenuItem {
                      text: qsTr("&Open")
                      onTriggered: messageDialog.show(qsTr("Open action triggered"));
                  }
                  MenuItem {
                      text: qsTr("E&xit")
                      onTriggered: Qt.quit();
                  }
              }
          }
          
          MainForm {
              anchors.fill: parent
              button1.onClicked: messageDialog.show(qsTr("Button 1 pressed"))
              button2.onClicked: messageDialog.show(qsTr("Button 2 pressed"))
              button3.onClicked: messageDialog.show(qsTr("Button 3 pressed"))
          }
          
          MessageDialog {
              id: messageDialog
              title: qsTr("May I have your attention, please?")
          
              function show(caption) {
                  messageDialog.text = caption;
                  messageDialog.open();
              }
          }
          

          }

          Or where to put this line?

          ? Offline
          ? Offline
          A Former User
          wrote on last edited by A Former User
          #13

          @vladinko0 It belongs in your main.cpp:

          int main(int argc, char *argv[])
          {
              // Options on Windows; set before instantiating QApplication
              // QCoreApplication::setAttribute( Qt::AA_UseOpenGLES ); // use DirectX via ANGLE
              
              QApplication app( argc, argv );
          
          vladinko0V 1 Reply Last reply
          0
          • ? A Former User

            @vladinko0 It belongs in your main.cpp:

            int main(int argc, char *argv[])
            {
                // Options on Windows; set before instantiating QApplication
                // QCoreApplication::setAttribute( Qt::AA_UseOpenGLES ); // use DirectX via ANGLE
                
                QApplication app( argc, argv );
            
            vladinko0V Offline
            vladinko0V Offline
            vladinko0
            wrote on last edited by
            #14

            @Wieland But Qt Quick UI project has no main.cpp file.

            ? 1 Reply Last reply
            0
            • vladinko0V vladinko0

              @Wieland But Qt Quick UI project has no main.cpp file.

              ? Offline
              ? Offline
              A Former User
              wrote on last edited by
              #15

              @vladinko0 I know. Can't you use Qt Quick Application?

              vladinko0V 1 Reply Last reply
              0
              • ? A Former User

                @vladinko0 I know. Can't you use Qt Quick Application?

                vladinko0V Offline
                vladinko0V Offline
                vladinko0
                wrote on last edited by
                #16

                @Wieland Yes, I used also Qt Quick Application project with the same error.

                1 Reply Last reply
                0
                • ? Offline
                  ? Offline
                  A Former User
                  wrote on last edited by A Former User
                  #17

                  Hmm. If you have an ANGLE capable Qt version and set the Qt::AA_UseOpenGLES attribute and it still doesn't work then I don't know. Sorry :-(

                  1 Reply Last reply
                  0
                  • boumathB Offline
                    boumathB Offline
                    boumath
                    wrote on last edited by
                    #18

                    I had exactly the same issue with Qt 5.4.1 MinGW 32-bit

                    @Wieland solution to force ANGLE is the good one, but it doesn't work. In fact I'm not sure this version support it. If you look into the \Qt5.4.1\5.4\mingw491_32\bin directory you will not find libEGL.dll, libGLESv2.dll and d3dcompiler_47.dll. I used to work with ANGLE but with Microsoft Visual Studio 2013 compilator, and these libraries are provided in the Qt distribution : "Qt 5.4.1 for Windows 32-bit (VS 2013, 705 MB)"

                    @Wieland do you have MinGW or VS2013 compilator ?

                    ? 1 Reply Last reply
                    0
                    • boumathB boumath

                      I had exactly the same issue with Qt 5.4.1 MinGW 32-bit

                      @Wieland solution to force ANGLE is the good one, but it doesn't work. In fact I'm not sure this version support it. If you look into the \Qt5.4.1\5.4\mingw491_32\bin directory you will not find libEGL.dll, libGLESv2.dll and d3dcompiler_47.dll. I used to work with ANGLE but with Microsoft Visual Studio 2013 compilator, and these libraries are provided in the Qt distribution : "Qt 5.4.1 for Windows 32-bit (VS 2013, 705 MB)"

                      @Wieland do you have MinGW or VS2013 compilator ?

                      ? Offline
                      ? Offline
                      A Former User
                      wrote on last edited by
                      #19

                      @boumath Hi, I use VS 2013.

                      1 Reply Last reply
                      0
                      • boumathB Offline
                        boumathB Offline
                        boumath
                        wrote on last edited by
                        #20

                        Thanks Wieland, that's explains why forcing ANGLE in your case is working and not for vladinko0

                        @vladinko0, I suggest you to install Visual Studio 2013 (Express is free), and install Qt 5.4.1 for VS2013. Force Qt::AA_UseOpenGLES like Wieland says. Because your graphic chipset is old, perhaps you will need to set the environment variable QT_ANGLE_PLATFORM to d3d9 (if it doesn't support DirectX 11).

                        vladinko0V 1 Reply Last reply
                        0
                        • boumathB boumath

                          Thanks Wieland, that's explains why forcing ANGLE in your case is working and not for vladinko0

                          @vladinko0, I suggest you to install Visual Studio 2013 (Express is free), and install Qt 5.4.1 for VS2013. Force Qt::AA_UseOpenGLES like Wieland says. Because your graphic chipset is old, perhaps you will need to set the environment variable QT_ANGLE_PLATFORM to d3d9 (if it doesn't support DirectX 11).

                          vladinko0V Offline
                          vladinko0V Offline
                          vladinko0
                          wrote on last edited by
                          #21

                          @boumath I tried VS2013 with Qt 5.5 .0 but no success. :(

                          1 Reply Last reply
                          0
                          • Chris KawaC Chris Kawa

                            According to Intel documentation the Q35 Express chipset only supports OpenGL 1.3. That's waaay to low for Qt.

                            You can run the ANGLE (or dynamic) version of Qt (OpenGL layer on top of DirectX). It's the package without "OpenGL" in the name mentioned by @Wieland. This still won't let you run some of the OpenGL examples. It's high time for an upgrade ;)

                            SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by
                            #22

                            Hi,

                            If you are still on the same machine the message from Chris:

                            @Chris-Kawa said:

                            According to Intel documentation the Q35 Express chipset only supports OpenGL 1.3. That's waaay to low for Qt.

                            You can run the ANGLE (or dynamic) version of Qt (OpenGL layer on top of DirectX). It's the package without "OpenGL" in the name mentioned by @Wieland. This still won't let you run some of the OpenGL examples. It's high time for an upgrade ;)

                            Is still valid

                            Interested in AI ? www.idiap.ch
                            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                            1 Reply Last reply
                            0
                            • vladinko0V Offline
                              vladinko0V Offline
                              vladinko0
                              wrote on last edited by
                              #23

                              In fact I changed my machine. Graphic card is now Intel(R) Graphic Media Accelerator 3150. Result for Qt 5.4.1 mingw32 is the same.

                              I forgot to mention, that with msvs2013 andQt 5.5 .0 the error is little bit different:
                              Starting C:\Users\Vladimir\Documents\build-untitled11-Desktop_Qt_5_5_0_MSVC2013_32bit-Debug\debug\untitled11.exe...
                              QML debugging is enabled. Only use this in a safe environment.
                              class QWindowsEGLStaticContext *__cdecl QWindowsEGLStaticContext::create(class QFlags<enum QWindowsOpenGLTester::Renderer>): Could not initialize EGL display: error 0x3001

                              class QWindowsEGLStaticContext *__cdecl QWindowsEGLStaticContext::create(class QFlags<enum QWindowsOpenGLTester::Renderer>): When using ANGLE, check if d3dcompiler_4x.dll is available
                              C:\Users\Vladimir\Documents\build-untitled11-Desktop_Qt_5_5_0_MSVC2013_32bit-Debug\debug\untitled11.exe exited with code 0

                              At the end project is launched.

                              1 Reply Last reply
                              0
                              • Chris KawaC Online
                                Chris KawaC Online
                                Chris Kawa
                                Lifetime Qt Champion
                                wrote on last edited by
                                #24

                                GMA 3150 only supports OpenGL 1.4. That's still waaaaay in the woods. You're still gonna need to use ANGLE.

                                Did you try what the message says? "When using ANGLE, check if d3dcompiler_4x.dll is available"
                                This dll should be placed next to your executable.

                                1 Reply Last reply
                                0
                                • vladinko0V Offline
                                  vladinko0V Offline
                                  vladinko0
                                  wrote on last edited by
                                  #25

                                  Yes, I tried to put that file in to C:\Users\Vladimir\Documents\build-untitled11-Desktop_Qt_5_5_0_MSVC2013_32bit-Debug\debug
                                  but no luck.

                                  1 Reply Last reply
                                  0
                                  • M MarkWhitwell referenced this topic on

                                  • Login

                                  • Login or register to search.
                                  • First post
                                    Last post
                                  0
                                  • Categories
                                  • Recent
                                  • Tags
                                  • Popular
                                  • Users
                                  • Groups
                                  • Search
                                  • Get Qt Extensions
                                  • Unsolved