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    QOpenGLShaderProgram: could not create shader program

    QML and Qt Quick
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    • vladinko0
      vladinko0 last edited by

      Hi

      When I run program in Qt 5.4.1 MinGW 32 bit I get this message: "QOpenGLShaderProgram: could not create shader program".

      I am not able to improve my graphic driver.
      Is there any solution to solve this problem?

      Thanks.

      1 Reply Last reply Reply Quote 0
      • ?
        A Former User last edited by

        @vladinko0 said:

        Is there any solution to solve this problem?

        Pretty hard to say when you basically present no information at all...

        1 Reply Last reply Reply Quote 0
        • vladinko0
          vladinko0 last edited by vladinko0

          I don't know, what additional information you need?

          This error regards all kinds of Qt projects. I am using HP Compaq dc7800p Small Form Fader, Windows Vista Business 32 bit, DirectX 11, Intel Q35 Express Chipset Family Graphic driver.

          Please, specify, what else you need?

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          • ?
            A Former User last edited by

            Please give a minimal but complete example so that one can try to reproduce the problem.

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            • vladinko0
              vladinko0 last edited by

              It regards all projects. For example "Hello World" program.

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              • ?
                A Former User last edited by

                @vladinko0 said:

                QOpenGLShaderProgram

                Ah, now I understand. So you're not tinkering with QOpenGLShaderProgram yourself at all, right?

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                • vladinko0
                  vladinko0 last edited by

                  Yes, You are right.

                  ? 1 Reply Last reply Reply Quote 0
                  • ?
                    A Former User last edited by A Former User

                    Which Qt version did you install exactly?

                    Qt 5.4.1 for Windows 64-bit (VS 2013, 722 MB) (info)
                    Qt 5.4.1 for Windows 64-bit (VS 2013, OpenGL, 711 MB) (info)
                    Qt 5.4.1 for Windows 32-bit (VS 2013, 705 MB) (info)
                    Qt 5.4.1 for Windows 32-bit (VS 2013, OpenGL, 695 MB) (info)
                    Qt 5.4.1 for Windows 32-bit (VS 2012, OpenGL, 644 MB) (info)
                    Qt 5.4.1 for Windows 32-bit (VS 2010, OpenGL, 627 MB) (info)
                    Qt 5.4.1 for Windows 32-bit (MinGW 4.9.1, 856 MB) (info)
                    Qt 5.4.1 for Android (Windows 32-bit, 939 MB) (info)
                    Qt 5.4.1 for Windows RT 32-bit (766 MB) (info)

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                    • ?
                      A Former User @vladinko0 last edited by

                      @vladinko0 If your Qt version isn't OpenGL-only, then you can force your program to use ANGLE:
                      QCoreApplication::setAttribute( Qt::AA_UseOpenGLES ); // use DirectX via ANGLE

                      vladinko0 1 Reply Last reply Reply Quote 0
                      • vladinko0
                        vladinko0 last edited by

                        I installed Qt 5.4.1 MinGW 4.9.1 (32 bit), OpenGL for Windows .

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                        • Chris Kawa
                          Chris Kawa Moderators last edited by

                          According to Intel documentation the Q35 Express chipset only supports OpenGL 1.3. That's waaay to low for Qt.

                          You can run the ANGLE (or dynamic) version of Qt (OpenGL layer on top of DirectX). It's the package without "OpenGL" in the name mentioned by @Wieland. This still won't let you run some of the OpenGL examples. It's high time for an upgrade ;)

                          SGaist 1 Reply Last reply Reply Quote 0
                          • vladinko0
                            vladinko0 @Guest last edited by

                            @Wieland said:

                            @vladinko0 If your Qt version isn't OpenGL-only, then you can force your program to use ANGLE:
                            QCoreApplication::setAttribute( Qt::AA_UseOpenGLES ); // use DirectX via ANGLE

                            Is it possible to put this line into Qt Quick UI project?
                            Because there are only qml files like this:
                            import QtQuick 2.4
                            import QtQuick.Controls 1.3
                            import QtQuick.Window 2.2
                            import QtQuick.Dialogs 1.2

                            ApplicationWindow {
                            title: qsTr("Hello World")
                            width: 640
                            height: 480

                            menuBar: MenuBar {
                                Menu {
                                    title: qsTr("&File")
                                    MenuItem {
                                        text: qsTr("&Open")
                                        onTriggered: messageDialog.show(qsTr("Open action triggered"));
                                    }
                                    MenuItem {
                                        text: qsTr("E&xit")
                                        onTriggered: Qt.quit();
                                    }
                                }
                            }
                            
                            MainForm {
                                anchors.fill: parent
                                button1.onClicked: messageDialog.show(qsTr("Button 1 pressed"))
                                button2.onClicked: messageDialog.show(qsTr("Button 2 pressed"))
                                button3.onClicked: messageDialog.show(qsTr("Button 3 pressed"))
                            }
                            
                            MessageDialog {
                                id: messageDialog
                                title: qsTr("May I have your attention, please?")
                            
                                function show(caption) {
                                    messageDialog.text = caption;
                                    messageDialog.open();
                                }
                            }
                            

                            }

                            Or where to put this line?

                            ? 1 Reply Last reply Reply Quote 0
                            • ?
                              A Former User @vladinko0 last edited by A Former User

                              @vladinko0 It belongs in your main.cpp:

                              int main(int argc, char *argv[])
                              {
                                  // Options on Windows; set before instantiating QApplication
                                  // QCoreApplication::setAttribute( Qt::AA_UseOpenGLES ); // use DirectX via ANGLE
                                  
                                  QApplication app( argc, argv );
                              
                              vladinko0 1 Reply Last reply Reply Quote 0
                              • vladinko0
                                vladinko0 @Guest last edited by

                                @Wieland But Qt Quick UI project has no main.cpp file.

                                ? 1 Reply Last reply Reply Quote 0
                                • ?
                                  A Former User @vladinko0 last edited by

                                  @vladinko0 I know. Can't you use Qt Quick Application?

                                  vladinko0 1 Reply Last reply Reply Quote 0
                                  • vladinko0
                                    vladinko0 @Guest last edited by

                                    @Wieland Yes, I used also Qt Quick Application project with the same error.

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                                    • ?
                                      A Former User last edited by A Former User

                                      Hmm. If you have an ANGLE capable Qt version and set the Qt::AA_UseOpenGLES attribute and it still doesn't work then I don't know. Sorry :-(

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                                      • boumath
                                        boumath last edited by

                                        I had exactly the same issue with Qt 5.4.1 MinGW 32-bit

                                        @Wieland solution to force ANGLE is the good one, but it doesn't work. In fact I'm not sure this version support it. If you look into the \Qt5.4.1\5.4\mingw491_32\bin directory you will not find libEGL.dll, libGLESv2.dll and d3dcompiler_47.dll. I used to work with ANGLE but with Microsoft Visual Studio 2013 compilator, and these libraries are provided in the Qt distribution : "Qt 5.4.1 for Windows 32-bit (VS 2013, 705 MB)"

                                        @Wieland do you have MinGW or VS2013 compilator ?

                                        ? 1 Reply Last reply Reply Quote 0
                                        • ?
                                          A Former User @boumath last edited by

                                          @boumath Hi, I use VS 2013.

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                                          • boumath
                                            boumath last edited by

                                            Thanks Wieland, that's explains why forcing ANGLE in your case is working and not for vladinko0

                                            @vladinko0, I suggest you to install Visual Studio 2013 (Express is free), and install Qt 5.4.1 for VS2013. Force Qt::AA_UseOpenGLES like Wieland says. Because your graphic chipset is old, perhaps you will need to set the environment variable QT_ANGLE_PLATFORM to d3d9 (if it doesn't support DirectX 11).

                                            vladinko0 1 Reply Last reply Reply Quote 0
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