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Save image from qml

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  • A Offline
    A Offline
    Alek Śmierciak
    wrote on 7 Jun 2013, 13:53 last edited by
    #11

    Another approach would be to use the "Canvas":http://qt-project.org/doc/qt-5.0/qtquick/qml-qtquick2-canvas.html element, load two images and "save them as a file":http://qt-project.org/doc/qt-5.0/qtquick/qml-qtquick2-canvas.html#save-method.

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    • B Offline
      B Offline
      bts-007
      wrote on 7 Jun 2013, 14:09 last edited by
      #12

      Alek smierciak thank you. I tried an approach which is not working. here is the code

      @
      import QtQuick 2.0

      Rectangle {
      width: 640
      height: 480
      color: "white"

      Image {
          id: imgItem
          fillMode: Image.PreserveAspectFit
          source: "/home/bts-004/Desktop/test1.jpg"
      }
      
      MouseArea {
          anchors.fill: parent
          onClicked: {
              canobj.loadImage("/home/bts-004/Desktop/test1.jpg")
              canobj.save("/home/bts-004/Desktop/test_duplicate.jpg")
          }
      }
      Canvas{
          id:canobj
      }
      

      }
      @
      Is there any thing I have to add.

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      • A Offline
        A Offline
        Alek Śmierciak
        wrote on 7 Jun 2013, 15:02 last edited by
        #13

        bts-007, please read the documentation part for "Canvas::loadImage":http://qt-project.org/doc/qt-5.0/qtquick/qml-qtquick2-canvas.html#loadImage-method carefully. It loads an image asynchronously, meaning that a signal will be emitted on completing - in this case, a Canvas::imageLoaded() signal with "Canvas::onImageLoaded()":http://qt-project.org/doc/qt-5.0/qtquick/qml-qtquick2-canvas.html#onImageLoaded-signal signal handler.

        You need to put the Canvas::save function call to the signal handler code part.

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        • B Offline
          B Offline
          bts-007
          wrote on 9 Jun 2013, 08:04 last edited by
          #14

          I have tried this but not saving

          @
          import QtQuick 2.0

          Rectangle {
          width: 640
          height: 480
          color: "white"

          Image {
              id: imgItem
              fillMode: Image.PreserveAspectFit
              source: "/home/bts-004/Desktop/test1.jpg"
          }
          
          MouseArea {
              anchors.fill: parent
              onClicked: {
                  canobj.loadImage("/home/bts-004/Desktop/test1.jpg")
              }
          }
          Canvas{
              id:canobj
              onImageLoaded: save("/home/bts-004/Desktop/test_duplicate.jpg")
          }
          

          }

          @

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          • A Offline
            A Offline
            Alek Śmierciak
            wrote on 9 Jun 2013, 08:34 last edited by
            #15

            Check if the onImageLoaded signal handler is actually called. Perhaps there is a problem with loading test1.jpg? Also, explain what do you mean by "not saving". Is the file created at all or not? Do you get any errors or warning in the Application output?

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            • B Offline
              B Offline
              bts-007
              wrote on 9 Jun 2013, 09:37 last edited by
              #16

              To check that I tried something like this

              @
              import QtQuick 2.0

              Rectangle {
              width: 640
              height: 480
              color: "white"

              Image {
                  id: imgItem
                  fillMode: Image.PreserveAspectFit
              
              }
              
              MouseArea {
                  anchors.fill: parent
                  onClicked: {
                      imgItem.source= "/home/bts-004/Desktop/test1.jpg"
                      canobj.loadImage("/home/bts-004/Desktop/test1.jpg")
                  }
              }
              Canvas{
                  id:canobj
                  onImageLoaded: save("/home/bts-004/Desktop/test_duplicate.jpg")
              }
              

              }
              @

              on clicking ,image was loaded on the screen. there is no action from canvas side. No errors and when I check the desktop there is no file (test_duplicate.jpg)

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              • A Offline
                A Offline
                Alek Śmierciak
                wrote on 9 Jun 2013, 10:21 last edited by
                #17

                By saying "image was loaded on the screen", do you mean on the Image element or the Canvas element?

                Please also change:

                @ onImageLoaded: save("/home/bts-004/Desktop/test_duplicate.jpg")@

                to:

                @ onImageLoaded: {
                console.log("onImageLoaded was called")
                console.log(canobj.isImageLoaded("/home/bts-004/Desktop/test1.jpg")
                if (save("/home/bts-004/Desktop/test_duplicate.jpg")) {
                console.log("Canvas::save() executed")
                }
                }@

                and tell me do you get any console output out of that?

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                • B Offline
                  B Offline
                  bts-007
                  wrote on 9 Jun 2013, 10:54 last edited by
                  #18

                  Yeah Image was loaded on image element. I tried your code. no console messages were displayed.

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                  • S Offline
                    S Offline
                    stereomatching
                    wrote on 12 Jun 2013, 07:19 last edited by
                    #19

                    I have the same problem too, do we have to design a save able image type by ourselves?Inherit QQuickPaintedItem, draw the image by QPainter and save it when we need?

                    I will put the codes onto this website after I finish it(if it can work)

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                    • S Offline
                      S Offline
                      stereomatching
                      wrote on 12 Jun 2013, 10:37 last edited by
                      #20

                      I try my best to write a saveAbleImageType, a naive implementation, still need to sharpen it.

                      .hpp
                      @
                      #ifndef SAVEABLEIMAGE3_HPP
                      #define SAVEABLEIMAGE3_HPP

                      #include <QImage>
                      #include <QQuickPaintedItem>
                      #include <QString>

                      class QPainter;
                      class QQuickItem;

                      class saveAbleImage : public QQuickPaintedItem
                      {
                      Q_OBJECT
                      Q_PROPERTY(QString source READ source WRITE setSource NOTIFY sourceChanged)
                      Q_PROPERTY(bool smooth READ smooth WRITE setSmooth NOTIFY smoothChanged)
                      Q_PROPERTY(int height READ height WRITE setHeight NOTIFY heightChanged)
                      Q_PROPERTY(int width READ width WRITE setWidth NOTIFY widthChanged)

                      public:
                      saveAbleImage(QQuickItem *parent = 0);
                      saveAbleImage(saveAbleImage const&) = delete;
                      saveAbleImage& operator=(saveAbleImage const&) = delete;

                      virtual void paint(QPainter *painter);
                      
                      //properties of READ
                      int height() const;
                      
                      bool smooth() const;
                      QString source() const;
                      
                      int width() const;
                      //properties of READ
                      
                      //properties of WRITE
                      void setHeight(int height);
                      void setSource(QString const &source);
                      void setSmooth(bool smooth);
                      void setWidth(int width);
                      //properties of WRITE
                      

                      public slots:
                      void save(QString const &path) const;

                      signals:
                      void heightChanged();

                      void smoothChanged();
                      void sourceChanged();
                      
                      void widthChanged();
                      

                      private:
                      int height_;

                      QImage image_;
                      QImage imageBuffer_;
                      
                      bool smooth_;
                      QString source_;
                      
                      int width_;
                      

                      };

                      #endif // SAVEABLEIMAGE3_HPP

                      @

                      .cpp
                      @
                      #include "saveAbleImage3.hpp"

                      #include <QPainter>
                      #include <QQuickItem>

                      saveAbleImage::saveAbleImage(QQuickItem *parent) : QQuickPaintedItem(parent),
                      height_(0),
                      smooth_(false),
                      width_(0)
                      {

                      }

                      void saveAbleImage::paint(QPainter *painter)
                      {
                      qDebug() <<"paint : " <<width_ <<", "<<height_;
                      if(height_ != 0 && width_ != 0){
                      qDebug() <<"scale paint : " << width_<<", "<<height_;
                      if(smooth_){
                      imageBuffer_ = image_.scaled(QSize(width_, height_), Qt::KeepAspectRatio, Qt::SmoothTransformation);
                      qDebug() <<"scale size : " <<image_.width() <<", "<<image_.height();
                      }else{
                      imageBuffer_ = image_.scaled(QSize(width_, height_), Qt::KeepAspectRatio, Qt::FastTransformation);
                      qDebug() <<"scale size : " <<image_.width() <<", "<<image_.height();
                      }
                      painter->drawImage((width_ - imageBuffer_.width()) / 2, (height_ - imageBuffer_.height()) / 2, imageBuffer_);
                      }else{
                      painter->drawImage(0, 0, image_);
                      }
                      }

                      int saveAbleImage::height() const
                      {
                      return height_;
                      }

                      void saveAbleImage::save(QString const &path) const
                      {
                      qDebug()<< "save image";
                      if(!imageBuffer_.isNull()){
                      qDebug()<<"save image : "<<imageBuffer_.save(path);
                      }else{
                      qDebug()<<"save image : "<<image_.save(path);
                      }
                      }

                      bool saveAbleImage::smooth() const
                      {
                      return smooth_;
                      }

                      QString saveAbleImage::source() const
                      {
                      return source_;
                      }

                      int saveAbleImage::width() const
                      {
                      return width_;
                      }

                      void saveAbleImage::saveAbleImage::setHeight(int height)
                      {
                      qDebug() <<"height : "<< height;
                      if(height_ != height){
                      height_ = height;

                          emit heightChanged();
                      }
                      

                      }

                      void saveAbleImage::setSource(QString const &source)
                      {
                      qDebug() << "source = "<<source;
                      if(source_ != source){
                      source_ = source;

                          image_.load(source_);
                          update();
                      
                          emit sourceChanged();
                      }
                      

                      }

                      void saveAbleImage::setSmooth(bool smooth)
                      {
                      if(smooth_ != smooth){
                      smooth_ = smooth;

                          emit smoothChanged();
                      }
                      

                      }

                      void saveAbleImage::setWidth(int width)
                      {
                      qDebug() <<"width : "<< width;
                      if(width_ != width){
                      width_ = width;

                          emit widthChanged();
                      }
                      

                      }
                      @

                      use it like this

                      @
                      SaveAbleImage{
                      id: bug

                          anchors.fill: parent
                          source: "Pictures/1369996733291.jpg"
                          height:root.height
                          width: root.width
                      
                          MouseArea{
                              anchors.fill: bug
                      
                              onClicked: {
                                  bug.save("Pictures/saveTest.jpg")
                              }
                          }
                      }
                      

                      @

                      I wonder why the QtQuick Image do not provide a function for us to save the image?

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                      • S Offline
                        S Offline
                        stereomatching
                        wrote on 13 Jun 2013, 16:36 last edited by
                        #21

                        I tried Canvas, can't work either
                        If you just need to load and save the image
                        here is a simple class for that

                        .hpp
                        @
                        #include <QImage>
                        #include <QObject>

                        class QQuickItem;
                        class QString;

                        class imageSaver : public QObject
                        {
                        Q_OBJECT
                        public:
                        explicit imageSaver(QObject *parent = 0);
                        imageSaver(imageSaver const&) = delete;
                        imageSaver& operator=(imageSaver const&) = delete;

                        public slots:
                        void load(QString const &path);
                        void loadAndSave(QString const &path);
                        void save(QString const &path) const;

                        private:
                        QImage img_;
                        };
                        @

                        .cpp
                        @
                        #include "imageSaver.hpp"

                        imageSaver::imageSaver(QObject *parent) :
                        QObject(parent)
                        {

                        }

                        void imageSaver::load(QString const &path)
                        {
                        img_.load(path);
                        }

                        void imageSaver::loadAndSave(QString const &path)
                        {
                        img_.load(path);
                        img_.save(path);
                        }

                        void imageSaver::save(const QString &path) const
                        {
                        img_.save(path);
                        }
                        @

                        if you need to take the result after postprocessing, take the screenshot
                        "take screenshot":http://qt-project.org/forums/viewthread/28822/

                        With these, we can keep on using the Image from qml2

                        no error handle, please refine it by yourself

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                        20/21

                        12 Jun 2013, 10:37

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