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Save image from qml

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  • B Offline
    B Offline
    bts-007
    wrote on 7 Jun 2013, 13:41 last edited by
    #10

    I dont know how to proceed. I am planning to blend two images and then save. Qtgraphics element is present qt 5 and image saver is working only in qt 4. help

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    • A Offline
      A Offline
      Alek Śmierciak
      wrote on 7 Jun 2013, 13:53 last edited by
      #11

      Another approach would be to use the "Canvas":http://qt-project.org/doc/qt-5.0/qtquick/qml-qtquick2-canvas.html element, load two images and "save them as a file":http://qt-project.org/doc/qt-5.0/qtquick/qml-qtquick2-canvas.html#save-method.

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      • B Offline
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        bts-007
        wrote on 7 Jun 2013, 14:09 last edited by
        #12

        Alek smierciak thank you. I tried an approach which is not working. here is the code

        @
        import QtQuick 2.0

        Rectangle {
        width: 640
        height: 480
        color: "white"

        Image {
            id: imgItem
            fillMode: Image.PreserveAspectFit
            source: "/home/bts-004/Desktop/test1.jpg"
        }
        
        MouseArea {
            anchors.fill: parent
            onClicked: {
                canobj.loadImage("/home/bts-004/Desktop/test1.jpg")
                canobj.save("/home/bts-004/Desktop/test_duplicate.jpg")
            }
        }
        Canvas{
            id:canobj
        }
        

        }
        @
        Is there any thing I have to add.

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        • A Offline
          A Offline
          Alek Śmierciak
          wrote on 7 Jun 2013, 15:02 last edited by
          #13

          bts-007, please read the documentation part for "Canvas::loadImage":http://qt-project.org/doc/qt-5.0/qtquick/qml-qtquick2-canvas.html#loadImage-method carefully. It loads an image asynchronously, meaning that a signal will be emitted on completing - in this case, a Canvas::imageLoaded() signal with "Canvas::onImageLoaded()":http://qt-project.org/doc/qt-5.0/qtquick/qml-qtquick2-canvas.html#onImageLoaded-signal signal handler.

          You need to put the Canvas::save function call to the signal handler code part.

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          • B Offline
            B Offline
            bts-007
            wrote on 9 Jun 2013, 08:04 last edited by
            #14

            I have tried this but not saving

            @
            import QtQuick 2.0

            Rectangle {
            width: 640
            height: 480
            color: "white"

            Image {
                id: imgItem
                fillMode: Image.PreserveAspectFit
                source: "/home/bts-004/Desktop/test1.jpg"
            }
            
            MouseArea {
                anchors.fill: parent
                onClicked: {
                    canobj.loadImage("/home/bts-004/Desktop/test1.jpg")
                }
            }
            Canvas{
                id:canobj
                onImageLoaded: save("/home/bts-004/Desktop/test_duplicate.jpg")
            }
            

            }

            @

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            • A Offline
              A Offline
              Alek Śmierciak
              wrote on 9 Jun 2013, 08:34 last edited by
              #15

              Check if the onImageLoaded signal handler is actually called. Perhaps there is a problem with loading test1.jpg? Also, explain what do you mean by "not saving". Is the file created at all or not? Do you get any errors or warning in the Application output?

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              • B Offline
                B Offline
                bts-007
                wrote on 9 Jun 2013, 09:37 last edited by
                #16

                To check that I tried something like this

                @
                import QtQuick 2.0

                Rectangle {
                width: 640
                height: 480
                color: "white"

                Image {
                    id: imgItem
                    fillMode: Image.PreserveAspectFit
                
                }
                
                MouseArea {
                    anchors.fill: parent
                    onClicked: {
                        imgItem.source= "/home/bts-004/Desktop/test1.jpg"
                        canobj.loadImage("/home/bts-004/Desktop/test1.jpg")
                    }
                }
                Canvas{
                    id:canobj
                    onImageLoaded: save("/home/bts-004/Desktop/test_duplicate.jpg")
                }
                

                }
                @

                on clicking ,image was loaded on the screen. there is no action from canvas side. No errors and when I check the desktop there is no file (test_duplicate.jpg)

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                • A Offline
                  A Offline
                  Alek Śmierciak
                  wrote on 9 Jun 2013, 10:21 last edited by
                  #17

                  By saying "image was loaded on the screen", do you mean on the Image element or the Canvas element?

                  Please also change:

                  @ onImageLoaded: save("/home/bts-004/Desktop/test_duplicate.jpg")@

                  to:

                  @ onImageLoaded: {
                  console.log("onImageLoaded was called")
                  console.log(canobj.isImageLoaded("/home/bts-004/Desktop/test1.jpg")
                  if (save("/home/bts-004/Desktop/test_duplicate.jpg")) {
                  console.log("Canvas::save() executed")
                  }
                  }@

                  and tell me do you get any console output out of that?

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                  • B Offline
                    B Offline
                    bts-007
                    wrote on 9 Jun 2013, 10:54 last edited by
                    #18

                    Yeah Image was loaded on image element. I tried your code. no console messages were displayed.

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                    • S Offline
                      S Offline
                      stereomatching
                      wrote on 12 Jun 2013, 07:19 last edited by
                      #19

                      I have the same problem too, do we have to design a save able image type by ourselves?Inherit QQuickPaintedItem, draw the image by QPainter and save it when we need?

                      I will put the codes onto this website after I finish it(if it can work)

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                      • S Offline
                        S Offline
                        stereomatching
                        wrote on 12 Jun 2013, 10:37 last edited by
                        #20

                        I try my best to write a saveAbleImageType, a naive implementation, still need to sharpen it.

                        .hpp
                        @
                        #ifndef SAVEABLEIMAGE3_HPP
                        #define SAVEABLEIMAGE3_HPP

                        #include <QImage>
                        #include <QQuickPaintedItem>
                        #include <QString>

                        class QPainter;
                        class QQuickItem;

                        class saveAbleImage : public QQuickPaintedItem
                        {
                        Q_OBJECT
                        Q_PROPERTY(QString source READ source WRITE setSource NOTIFY sourceChanged)
                        Q_PROPERTY(bool smooth READ smooth WRITE setSmooth NOTIFY smoothChanged)
                        Q_PROPERTY(int height READ height WRITE setHeight NOTIFY heightChanged)
                        Q_PROPERTY(int width READ width WRITE setWidth NOTIFY widthChanged)

                        public:
                        saveAbleImage(QQuickItem *parent = 0);
                        saveAbleImage(saveAbleImage const&) = delete;
                        saveAbleImage& operator=(saveAbleImage const&) = delete;

                        virtual void paint(QPainter *painter);
                        
                        //properties of READ
                        int height() const;
                        
                        bool smooth() const;
                        QString source() const;
                        
                        int width() const;
                        //properties of READ
                        
                        //properties of WRITE
                        void setHeight(int height);
                        void setSource(QString const &source);
                        void setSmooth(bool smooth);
                        void setWidth(int width);
                        //properties of WRITE
                        

                        public slots:
                        void save(QString const &path) const;

                        signals:
                        void heightChanged();

                        void smoothChanged();
                        void sourceChanged();
                        
                        void widthChanged();
                        

                        private:
                        int height_;

                        QImage image_;
                        QImage imageBuffer_;
                        
                        bool smooth_;
                        QString source_;
                        
                        int width_;
                        

                        };

                        #endif // SAVEABLEIMAGE3_HPP

                        @

                        .cpp
                        @
                        #include "saveAbleImage3.hpp"

                        #include <QPainter>
                        #include <QQuickItem>

                        saveAbleImage::saveAbleImage(QQuickItem *parent) : QQuickPaintedItem(parent),
                        height_(0),
                        smooth_(false),
                        width_(0)
                        {

                        }

                        void saveAbleImage::paint(QPainter *painter)
                        {
                        qDebug() <<"paint : " <<width_ <<", "<<height_;
                        if(height_ != 0 && width_ != 0){
                        qDebug() <<"scale paint : " << width_<<", "<<height_;
                        if(smooth_){
                        imageBuffer_ = image_.scaled(QSize(width_, height_), Qt::KeepAspectRatio, Qt::SmoothTransformation);
                        qDebug() <<"scale size : " <<image_.width() <<", "<<image_.height();
                        }else{
                        imageBuffer_ = image_.scaled(QSize(width_, height_), Qt::KeepAspectRatio, Qt::FastTransformation);
                        qDebug() <<"scale size : " <<image_.width() <<", "<<image_.height();
                        }
                        painter->drawImage((width_ - imageBuffer_.width()) / 2, (height_ - imageBuffer_.height()) / 2, imageBuffer_);
                        }else{
                        painter->drawImage(0, 0, image_);
                        }
                        }

                        int saveAbleImage::height() const
                        {
                        return height_;
                        }

                        void saveAbleImage::save(QString const &path) const
                        {
                        qDebug()<< "save image";
                        if(!imageBuffer_.isNull()){
                        qDebug()<<"save image : "<<imageBuffer_.save(path);
                        }else{
                        qDebug()<<"save image : "<<image_.save(path);
                        }
                        }

                        bool saveAbleImage::smooth() const
                        {
                        return smooth_;
                        }

                        QString saveAbleImage::source() const
                        {
                        return source_;
                        }

                        int saveAbleImage::width() const
                        {
                        return width_;
                        }

                        void saveAbleImage::saveAbleImage::setHeight(int height)
                        {
                        qDebug() <<"height : "<< height;
                        if(height_ != height){
                        height_ = height;

                            emit heightChanged();
                        }
                        

                        }

                        void saveAbleImage::setSource(QString const &source)
                        {
                        qDebug() << "source = "<<source;
                        if(source_ != source){
                        source_ = source;

                            image_.load(source_);
                            update();
                        
                            emit sourceChanged();
                        }
                        

                        }

                        void saveAbleImage::setSmooth(bool smooth)
                        {
                        if(smooth_ != smooth){
                        smooth_ = smooth;

                            emit smoothChanged();
                        }
                        

                        }

                        void saveAbleImage::setWidth(int width)
                        {
                        qDebug() <<"width : "<< width;
                        if(width_ != width){
                        width_ = width;

                            emit widthChanged();
                        }
                        

                        }
                        @

                        use it like this

                        @
                        SaveAbleImage{
                        id: bug

                            anchors.fill: parent
                            source: "Pictures/1369996733291.jpg"
                            height:root.height
                            width: root.width
                        
                            MouseArea{
                                anchors.fill: bug
                        
                                onClicked: {
                                    bug.save("Pictures/saveTest.jpg")
                                }
                            }
                        }
                        

                        @

                        I wonder why the QtQuick Image do not provide a function for us to save the image?

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                        • S Offline
                          S Offline
                          stereomatching
                          wrote on 13 Jun 2013, 16:36 last edited by
                          #21

                          I tried Canvas, can't work either
                          If you just need to load and save the image
                          here is a simple class for that

                          .hpp
                          @
                          #include <QImage>
                          #include <QObject>

                          class QQuickItem;
                          class QString;

                          class imageSaver : public QObject
                          {
                          Q_OBJECT
                          public:
                          explicit imageSaver(QObject *parent = 0);
                          imageSaver(imageSaver const&) = delete;
                          imageSaver& operator=(imageSaver const&) = delete;

                          public slots:
                          void load(QString const &path);
                          void loadAndSave(QString const &path);
                          void save(QString const &path) const;

                          private:
                          QImage img_;
                          };
                          @

                          .cpp
                          @
                          #include "imageSaver.hpp"

                          imageSaver::imageSaver(QObject *parent) :
                          QObject(parent)
                          {

                          }

                          void imageSaver::load(QString const &path)
                          {
                          img_.load(path);
                          }

                          void imageSaver::loadAndSave(QString const &path)
                          {
                          img_.load(path);
                          img_.save(path);
                          }

                          void imageSaver::save(const QString &path) const
                          {
                          img_.save(path);
                          }
                          @

                          if you need to take the result after postprocessing, take the screenshot
                          "take screenshot":http://qt-project.org/forums/viewthread/28822/

                          With these, we can keep on using the Image from qml2

                          no error handle, please refine it by yourself

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                          12 Jun 2013, 07:19

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