Qt6::Multimedia. It fails to build for iOS SImulator target
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wrote on 25 Feb 2025, 17:44 last edited by
in Qt 6.8 when adding "Quick Qt6::Multimedia" to target_link_libraries(appexample7
PRIVATE Qt6::Quick Qt6::Multimedia) it fails to build for iOS SImulator target. How to fix ?other targets working fine
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in Qt 6.8 when adding "Quick Qt6::Multimedia" to target_link_libraries(appexample7
PRIVATE Qt6::Quick Qt6::Multimedia) it fails to build for iOS SImulator target. How to fix ?other targets working fine
@chka What error do you get?
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wrote on 12 Mar 2025, 22:40 last edited by
I have the same problem. I forget the specifics but it usually craps out trying to compile things related to ffmpeg. This problem exists with Qt Example code, not just my own. I wonder if the iOS simulator can't handle certain aspects of multimedia e.g. the camera. I also wonder if a big monolithic multimedia library is a poor design choice. I don't need camera capabilities but I would like audio output.
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I have the same problem. I forget the specifics but it usually craps out trying to compile things related to ffmpeg. This problem exists with Qt Example code, not just my own. I wonder if the iOS simulator can't handle certain aspects of multimedia e.g. the camera. I also wonder if a big monolithic multimedia library is a poor design choice. I don't need camera capabilities but I would like audio output.
wrote on 13 Mar 2025, 16:48 last edited by JoeCFD@RogueWarrior Multimedia module uses ffmpeg as default backend. I guess you may need to install ffmpeg. If you prefer gstreamer, install gstreamer.
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wrote on 13 Mar 2025, 18:57 last edited by
Okay, but how would you do that on the iPhone Simulator?
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wrote on 14 Mar 2025, 22:53 last edited by
Okay, so the linker error is essentially saying that it's looking for x86_64 functions but only arm64 versions exist.