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  4. Video playback with ffmpeg backend does not work on the raspberry pi 3

Video playback with ffmpeg backend does not work on the raspberry pi 3

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  • J Jojojoris
    26 May 2023, 08:30

    @SGaist yes, the stock ffmpeg and ffplay are able to play the video. Both using hardware acceleration on the rpi3.

    J Offline
    J Offline
    Jojojoris
    wrote on 26 May 2023, 16:29 last edited by
    #5

    I found something interesting.

    In another thread it was suggested to debug mesa. I got this error message:

    GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_R8)

    So now i am trying to build qt with just gles2 support. And if that does not work, I might try to hardcode r8 formats as unsupported in qtbase.

    1 Reply Last reply
    0
    • J Offline
      J Offline
      Jojojoris
      wrote on 26 May 2023, 16:48 last edited by
      #6

      I noticed that src/multimedia/video/qvideotexturehelper.cpp defines R8 in some places.

      Could it be that the unsupported texture format comes form here? And if yes, how to fix it.

      S 1 Reply Last reply 26 May 2023, 19:33
      0
      • J Jojojoris
        26 May 2023, 16:48

        I noticed that src/multimedia/video/qvideotexturehelper.cpp defines R8 in some places.

        Could it be that the unsupported texture format comes form here? And if yes, how to fix it.

        S Offline
        S Offline
        SGaist
        Lifetime Qt Champion
        wrote on 26 May 2023, 19:33 last edited by
        #7

        Hi,

        Your spelunking looks good. You might want to take a look at the RHI part of Qt. Can you extract from ffmpeg which format is used ?

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        J 1 Reply Last reply 29 May 2023, 17:55
        0
        • S SGaist
          26 May 2023, 19:33

          Hi,

          Your spelunking looks good. You might want to take a look at the RHI part of Qt. Can you extract from ffmpeg which format is used ?

          J Offline
          J Offline
          Jojojoris
          wrote on 29 May 2023, 17:55 last edited by
          #8

          @SGaist Do you mean like the output format of genoeg?

          Because in that case it's probably NV12 from the top of my head.

          S 1 Reply Last reply 29 May 2023, 18:33
          0
          • J Jojojoris
            29 May 2023, 17:55

            @SGaist Do you mean like the output format of genoeg?

            Because in that case it's probably NV12 from the top of my head.

            S Offline
            S Offline
            SGaist
            Lifetime Qt Champion
            wrote on 29 May 2023, 18:33 last edited by
            #9

            I would recommend to open a ticket on the bug report system.

            AFAIR, NV12 is a supported format OpenGL wise and it looks like there is some conversion being done that seems out of place. I might be wrong though as I don't fully know the internals of the ffmpeg backend.

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

            J 1 Reply Last reply 31 May 2023, 10:43
            0
            • S SGaist
              29 May 2023, 18:33

              I would recommend to open a ticket on the bug report system.

              AFAIR, NV12 is a supported format OpenGL wise and it looks like there is some conversion being done that seems out of place. I might be wrong though as I don't fully know the internals of the ffmpeg backend.

              J Offline
              J Offline
              Jojojoris
              wrote on 31 May 2023, 10:43 last edited by
              #10

              @SGaist
              So this journey got interesting.

              So GL_R8 is not valid in gles2
              And this is defined in:
              src/multimedia/video/qvideotexturehelper.cpp

                  // Format_NV12
                  { 2, 1,
                    [](int stride, int height) { return stride * ((height * 3 / 2 + 1) & ~1); },
                   { QRhiTexture::R8, QRhiTexture::RG8, QRhiTexture::UnknownFormat },
                   { { 1, 1 }, { 2, 2 }, { 1, 1 } }
                  },
              

              Changing R8 to RED_OR_ALPHA8 gets rid of that specific error message. Which now was replaces by a message that RG8 is also not supported.

              By this time I tried to mark NV12 as invalid format in the ffmeg code. Now a YUV output was chosen. With this I did the same R8 to RED_OR_ALPHA8 modification.
              Now I also had to change the shader src/multimedia/shaders/yuv_triplanar.frag to use the alpha component of the textures instead of the red component.

              And now my raspberry pi can play video just fine.

              Though these changes are unfortunately only a workaround for my specific situation.

              J 1 Reply Last reply 31 May 2023, 11:12
              1
              • J Jojojoris
                31 May 2023, 10:43

                @SGaist
                So this journey got interesting.

                So GL_R8 is not valid in gles2
                And this is defined in:
                src/multimedia/video/qvideotexturehelper.cpp

                    // Format_NV12
                    { 2, 1,
                      [](int stride, int height) { return stride * ((height * 3 / 2 + 1) & ~1); },
                     { QRhiTexture::R8, QRhiTexture::RG8, QRhiTexture::UnknownFormat },
                     { { 1, 1 }, { 2, 2 }, { 1, 1 } }
                    },
                

                Changing R8 to RED_OR_ALPHA8 gets rid of that specific error message. Which now was replaces by a message that RG8 is also not supported.

                By this time I tried to mark NV12 as invalid format in the ffmeg code. Now a YUV output was chosen. With this I did the same R8 to RED_OR_ALPHA8 modification.
                Now I also had to change the shader src/multimedia/shaders/yuv_triplanar.frag to use the alpha component of the textures instead of the red component.

                And now my raspberry pi can play video just fine.

                Though these changes are unfortunately only a workaround for my specific situation.

                J Offline
                J Offline
                Jojojoris
                wrote on 31 May 2023, 11:12 last edited by
                #11

                @Jojojoris
                Added a bugreport
                https://bugreports.qt.io/browse/QTBUG-114104

                S 1 Reply Last reply 31 May 2023, 20:15
                0
                • J Jojojoris
                  31 May 2023, 11:12

                  @Jojojoris
                  Added a bugreport
                  https://bugreports.qt.io/browse/QTBUG-114104

                  S Offline
                  S Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on 31 May 2023, 20:15 last edited by
                  #12

                  @Jojojoris very nice ! Thanks for the detailed feedback !

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                  1 Reply Last reply
                  0
                  • A Offline
                    A Offline
                    Andreas Hartmetz
                    wrote on 29 Jul 2024, 10:16 last edited by
                    #13

                    Hello @Jojojoris, I ran into the same problem on an i.MX6 DualLite with the etnaviv driver.
                    I could adjust qvideotexturehelper.cpp and the corresponding shaders without much trouble, but haven't figured out yet how (and where) to mark the NV12 format as invalid. Could you help me (and any others with the same issue) out there?
                    Thank you for your work so far, and I wish the Qt Company would consider the still-common i.MX6 as a platform worth supporting with some priority.

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                    • A Offline
                      A Offline
                      Andreas Hartmetz
                      wrote on 1 Aug 2024, 22:31 last edited by
                      #14

                      Here's a complete patch for hacks according to @Jojojoris's investigation and changes to make video playback work with un-extended GLES2. I have only tested it with the GStreamer backend where it does work in my situation: VP8 video resulting in NV12 format, i.MX6 DualLite SoC, Linux 5.15.74, etnaviv driver from Mesa 22.1.7.

                      Since it isn't possible to paste files here, I'm pasting it as a code block. The file name would be: 0001-HACK-disable-texture-and-pixel-formats-that-don-t-wo.patch

                      From 7a194147152534efd213346771ce3af135e3df02 Mon Sep 17 00:00:00 2001
                      From: Andreas Hartmetz <andreas@ixgreen.de>
                      Date: Thu, 1 Aug 2024 14:10:27 +0200
                      Subject: [PATCH] HACK: disable texture and pixel formats that don't work with
                       GLES2
                      
                      Un-extended GLES2 doesn't support R8 and RG8 texture formats. For
                      R8, RHI's RED_OR_ALPHA8 is a suitable workaround resulting in
                      A[lpha]8, but for RG8, there is no simple workaround. To avoid the
                      need for RG8, crudely mark the NV12 and NV21 pixel formats whose
                      OpenGL pixel conversion shaders require it as unsupported in the
                      commonly used GStreamer and FFMPEG backends.
                      Symptoms without this hack, on i.MX6 DualLite / etnaviv: OpenGL
                      error messages about unsupported texture format R8 and the video
                      output is just solid green.
                      
                      Mostly based on a post of user Jojojoris on forum.qt.io.
                      ---
                       src/multimedia/shaders/yuv_triplanar.frag     |  6 +++---
                       src/multimedia/shaders/yuv_triplanar_p10.frag |  6 +++---
                       src/multimedia/shaders/yvu_triplanar.frag     |  6 +++---
                       src/multimedia/video/qvideotexturehelper.cpp  | 20 +++++++++----------
                       .../multimedia/ffmpeg/qffmpegvideobuffer.cpp  |  9 +++++++++
                       .../common/qgstvideorenderersink.cpp          |  6 ++++++
                       6 files changed, 34 insertions(+), 19 deletions(-)
                      
                      diff --git a/src/multimedia/shaders/yuv_triplanar.frag b/src/multimedia/shaders/yuv_triplanar.frag
                      index 5b83b05b5..0d3ab7a2c 100644
                      --- a/src/multimedia/shaders/yuv_triplanar.frag
                      +++ b/src/multimedia/shaders/yuv_triplanar.frag
                      @@ -6,20 +6,20 @@
                       
                       layout(location = 0) in vec2 texCoord;
                       layout(location = 0) out vec4 fragColor;
                       
                       layout(binding = 1) uniform sampler2D plane1Texture;
                       layout(binding = 2) uniform sampler2D plane2Texture;
                       layout(binding = 3) uniform sampler2D plane3Texture;
                       
                       void main()
                       {
                      -    float Y = texture(plane1Texture, texCoord).r;
                      -    float U = texture(plane2Texture, texCoord).r;
                      -    float V = texture(plane3Texture, texCoord).r;
                      +    float Y = texture(plane1Texture, texCoord).a;
                      +    float U = texture(plane2Texture, texCoord).a;
                      +    float V = texture(plane3Texture, texCoord).a;
                           vec4 color = vec4(Y, U, V, 1.);
                           fragColor = ubuf.colorMatrix * color * ubuf.opacity;
                       
                       #ifdef QMM_OUTPUTSURFACE_LINEAR
                           fragColor = convertSRGBToLinear(fragColor);
                       #endif
                       }
                      diff --git a/src/multimedia/shaders/yuv_triplanar_p10.frag b/src/multimedia/shaders/yuv_triplanar_p10.frag
                      index bac34c72c..fbbed3506 100644
                      --- a/src/multimedia/shaders/yuv_triplanar_p10.frag
                      +++ b/src/multimedia/shaders/yuv_triplanar_p10.frag
                      @@ -6,20 +6,20 @@
                       
                       layout(location = 0) in vec2 texCoord;
                       layout(location = 0) out vec4 fragColor;
                       
                       layout(binding = 1) uniform sampler2D plane1Texture;
                       layout(binding = 2) uniform sampler2D plane2Texture;
                       layout(binding = 3) uniform sampler2D plane3Texture;
                       
                       void main()
                       {
                      -    float Y = texture(plane1Texture, texCoord).r * 64;
                      -    float U = texture(plane2Texture, texCoord).r * 64;
                      -    float V = texture(plane3Texture, texCoord).r * 64;
                      +    float Y = texture(plane1Texture, texCoord).a * 64;
                      +    float U = texture(plane2Texture, texCoord).a * 64;
                      +    float V = texture(plane3Texture, texCoord).a * 64;
                           vec4 color = vec4(Y, U, V, 1.);
                           fragColor = ubuf.colorMatrix * color * ubuf.opacity;
                       
                       #ifdef QMM_OUTPUTSURFACE_LINEAR
                           fragColor = convertSRGBToLinear(fragColor);
                       #endif
                       }
                      diff --git a/src/multimedia/shaders/yvu_triplanar.frag b/src/multimedia/shaders/yvu_triplanar.frag
                      index 37fc3a18d..cfe406f2a 100644
                      --- a/src/multimedia/shaders/yvu_triplanar.frag
                      +++ b/src/multimedia/shaders/yvu_triplanar.frag
                      @@ -6,20 +6,20 @@
                       
                       layout(location = 0) in vec2 texCoord;
                       layout(location = 0) out vec4 fragColor;
                       
                       layout(binding = 1) uniform sampler2D plane1Texture;
                       layout(binding = 2) uniform sampler2D plane2Texture;
                       layout(binding = 3) uniform sampler2D plane3Texture;
                       
                       void main()
                       {
                      -    float Y = texture(plane1Texture, texCoord).r;
                      -    float V = texture(plane2Texture, texCoord).r;
                      -    float U = texture(plane3Texture, texCoord).r;
                      +    float Y = texture(plane1Texture, texCoord).a;
                      +    float V = texture(plane2Texture, texCoord).a;
                      +    float U = texture(plane3Texture, texCoord).a;
                           vec4 color = vec4(Y, U, V, 1.);
                           fragColor = ubuf.colorMatrix * color * ubuf.opacity;
                       
                       #ifdef QMM_OUTPUTSURFACE_LINEAR
                           fragColor = convertSRGBToLinear(fragColor);
                       #endif
                       }
                      diff --git a/src/multimedia/video/qvideotexturehelper.cpp b/src/multimedia/video/qvideotexturehelper.cpp
                      index 3675e157f..0627cf556 100644
                      --- a/src/multimedia/video/qvideotexturehelper.cpp
                      +++ b/src/multimedia/video/qvideotexturehelper.cpp
                      @@ -88,97 +88,97 @@ static const TextureDescription descriptions[QVideoFrameFormat::NPixelFormats] =
                           },
                           // Format_AYUV_Premultiplied
                           { 1, 4,
                               [](int stride, int height) { return stride*height; },
                               { QRhiTexture::RGBA8, QRhiTexture::UnknownFormat, QRhiTexture::UnknownFormat },
                               { { 1, 1 }, { 1, 1 }, { 1, 1 } }
                           },
                           // Format_YUV420P
                           { 3, 1,
                             [](int stride, int height) { return stride * ((height * 3 / 2 + 1) & ~1); },
                      -     { QRhiTexture::R8, QRhiTexture::R8, QRhiTexture::R8 },
                      +     { QRhiTexture::RED_OR_ALPHA8, QRhiTexture::RED_OR_ALPHA8, QRhiTexture::RED_OR_ALPHA8 },
                            { { 1, 1 }, { 2, 2 }, { 2, 2 } }
                           },
                            // Format_YUV422P
                           { 3, 1,
                             [](int stride, int height) { return stride * ((height * 3 / 2 + 1) & ~1); },
                      -     { QRhiTexture::R8, QRhiTexture::R8, QRhiTexture::R8 },
                      +     { QRhiTexture::RED_OR_ALPHA8, QRhiTexture::RED_OR_ALPHA8, QRhiTexture::RED_OR_ALPHA8 },
                            { { 1, 1 }, { 2, 1 }, { 2, 1 } }
                           },
                            // Format_YV12
                           { 3, 1,
                             [](int stride, int height) { return stride * ((height * 3 / 2 + 1) & ~1); },
                      -     { QRhiTexture::R8, QRhiTexture::R8, QRhiTexture::R8 },
                      +     { QRhiTexture::RED_OR_ALPHA8, QRhiTexture::RED_OR_ALPHA8, QRhiTexture::RED_OR_ALPHA8 },
                            { { 1, 1 }, { 2, 2 }, { 2, 2 } }
                           },
                           // Format_UYVY
                           { 1, 2,
                             [](int stride, int height) { return stride*height; },
                            { QRhiTexture::RGBA8, QRhiTexture::UnknownFormat, QRhiTexture::UnknownFormat },
                            { { 2, 1 }, { 1, 1 }, { 1, 1 } }
                           },
                           // Format_YUYV
                           { 1, 2,
                             [](int stride, int height) { return stride*height; },
                            { QRhiTexture::RGBA8, QRhiTexture::UnknownFormat, QRhiTexture::UnknownFormat },
                            { { 2, 1 }, { 1, 1 }, { 1, 1 } }
                           },
                           // Format_NV12
                           { 2, 1,
                             [](int stride, int height) { return stride * ((height * 3 / 2 + 1) & ~1); },
                      -     { QRhiTexture::R8, QRhiTexture::RG8, QRhiTexture::UnknownFormat },
                      +     { QRhiTexture::RED_OR_ALPHA8, QRhiTexture::RG8, QRhiTexture::UnknownFormat },
                            { { 1, 1 }, { 2, 2 }, { 1, 1 } }
                           },
                           // Format_NV21
                           { 2, 1,
                             [](int stride, int height) { return stride * ((height * 3 / 2 + 1) & ~1); },
                      -     { QRhiTexture::R8, QRhiTexture::RG8, QRhiTexture::UnknownFormat },
                      +     { QRhiTexture::RED_OR_ALPHA8, QRhiTexture::RG8, QRhiTexture::UnknownFormat },
                            { { 1, 1 }, { 2, 2 }, { 1, 1 } }
                           },
                           // Format_IMC1
                           { 3, 1,
                             [](int stride, int height) {
                                 // IMC1 requires that U and V components are aligned on a multiple of 16 lines
                                 int h = (height + 15) & ~15;
                                 h += 2*(((h/2) + 15) & ~15);
                                 return stride * h;
                             },
                      -     { QRhiTexture::R8, QRhiTexture::R8, QRhiTexture::R8 },
                      +     { QRhiTexture::RED_OR_ALPHA8, QRhiTexture::RED_OR_ALPHA8, QRhiTexture::RED_OR_ALPHA8 },
                            { { 1, 1 }, { 2, 2 }, { 2, 2 } }
                           },
                           // Format_IMC2
                           { 2, 1,
                             [](int stride, int height) { return 2*stride*height; },
                      -     { QRhiTexture::R8, QRhiTexture::R8, QRhiTexture::UnknownFormat },
                      +     { QRhiTexture::RED_OR_ALPHA8, QRhiTexture::RED_OR_ALPHA8, QRhiTexture::UnknownFormat },
                            { { 1, 1 }, { 1, 2 }, { 1, 1 } }
                           },
                           // Format_IMC3
                           { 3, 1,
                             [](int stride, int height) {
                                 // IMC3 requires that U and V components are aligned on a multiple of 16 lines
                                 int h = (height + 15) & ~15;
                                 h += 2*(((h/2) + 15) & ~15);
                                 return stride * h;
                             },
                      -     { QRhiTexture::R8, QRhiTexture::R8, QRhiTexture::R8 },
                      +     { QRhiTexture::RED_OR_ALPHA8, QRhiTexture::RED_OR_ALPHA8, QRhiTexture::RED_OR_ALPHA8 },
                            { { 1, 1 }, { 2, 2 }, { 2, 2 } }
                           },
                           // Format_IMC4
                           { 2, 1,
                             [](int stride, int height) { return 2*stride*height; },
                      -     { QRhiTexture::R8, QRhiTexture::R8, QRhiTexture::UnknownFormat },
                      +     { QRhiTexture::RED_OR_ALPHA8, QRhiTexture::RED_OR_ALPHA8, QRhiTexture::UnknownFormat },
                            { { 1, 1 }, { 1, 2 }, { 1, 1 } }
                           },
                           // Format_Y8
                           { 1, 1,
                             [](int stride, int height) { return stride*height; },
                      -     { QRhiTexture::R8, QRhiTexture::UnknownFormat, QRhiTexture::UnknownFormat },
                      +     { QRhiTexture::RED_OR_ALPHA8, QRhiTexture::UnknownFormat, QRhiTexture::UnknownFormat },
                            { { 1, 1 }, { 1, 1 }, { 1, 1 } }
                           },
                           // Format_Y16
                           { 1, 2,
                             [](int stride, int height) { return stride*height; },
                            { QRhiTexture::R16, QRhiTexture::UnknownFormat, QRhiTexture::UnknownFormat },
                            { { 1, 1 }, { 1, 1 }, { 1, 1 } }
                           },
                           // Format_P010
                           { 2, 2,
                      diff --git a/src/plugins/multimedia/ffmpeg/qffmpegvideobuffer.cpp b/src/plugins/multimedia/ffmpeg/qffmpegvideobuffer.cpp
                      index 7b72a3cfe..d70e9cb9c 100644
                      --- a/src/plugins/multimedia/ffmpeg/qffmpegvideobuffer.cpp
                      +++ b/src/plugins/multimedia/ffmpeg/qffmpegvideobuffer.cpp
                      @@ -264,24 +264,33 @@ QVideoFrameFormat::PixelFormat QFFmpegVideoBuffer::toQtPixelFormat(AVPixelFormat
                           case AV_PIX_FMT_YUV422P:
                               return QVideoFrameFormat::Format_YUV422P;
                           case AV_PIX_FMT_YUV420P:
                               return QVideoFrameFormat::Format_YUV420P;
                           case AV_PIX_FMT_YUV420P10:
                               return QVideoFrameFormat::Format_YUV420P10;
                           case AV_PIX_FMT_UYVY422:
                               return QVideoFrameFormat::Format_UYVY;
                           case AV_PIX_FMT_YUYV422:
                               return QVideoFrameFormat::Format_YUYV;
                      +// The following two are disabled because the pixel format conversion shader for these requires the RG8 pixel
                      +// format, which is not supported in OpenGL ES2 without GL_EXT_texture_rg, which etnaviv does not currently
                      +// (July 2024) support. It will probably come with OpenGL ES3 support in etnaviv, which seems to be the focus
                      +// of its development. ES3 supports RG8 textures in the base specification.
                      +// (UNTESTED. It is possible that this crude approach breaks something or everything video-related. It might
                      +// be necessary to recognize these formats in situations other than "which Qt format should we choose for the
                      +// output buffer".)
                      +#if 0
                           case AV_PIX_FMT_NV12:
                               return QVideoFrameFormat::Format_NV12;
                           case AV_PIX_FMT_NV21:
                               return QVideoFrameFormat::Format_NV21;
                      +#endif
                           case AV_PIX_FMT_GRAY8:
                               return QVideoFrameFormat::Format_Y8;
                           case AV_PIX_FMT_GRAY16:
                               return QVideoFrameFormat::Format_Y16;
                       
                           case AV_PIX_FMT_P010:
                               return QVideoFrameFormat::Format_P010;
                           case AV_PIX_FMT_P016:
                               return QVideoFrameFormat::Format_P016;
                           case AV_PIX_FMT_MEDIACODEC:
                      diff --git a/src/plugins/multimedia/gstreamer/common/qgstvideorenderersink.cpp b/src/plugins/multimedia/gstreamer/common/qgstvideorenderersink.cpp
                      index d67319fdd..e6a572210 100644
                      --- a/src/plugins/multimedia/gstreamer/common/qgstvideorenderersink.cpp
                      +++ b/src/plugins/multimedia/gstreamer/common/qgstvideorenderersink.cpp
                      @@ -55,22 +55,28 @@ void QGstVideoRenderer::createSurfaceCaps()
                       
                           auto caps = QGstCaps::create();
                       
                           // All the formats that both we and gstreamer support
                           auto formats = QList<QVideoFrameFormat::PixelFormat>()
                                          << QVideoFrameFormat::Format_YUV420P
                                          << QVideoFrameFormat::Format_YUV422P
                                          << QVideoFrameFormat::Format_YV12
                                          << QVideoFrameFormat::Format_UYVY
                                          << QVideoFrameFormat::Format_YUYV
                      +// The following two are disabled because the pixel format conversion shader for these requires the RG8
                      +// pixel format, which is not supported in OpenGL ES2 without GL_EXT_texture_rg, which etnaviv does not
                      +// currently (July 2024) support. It will probably come with OpenGL ES3 support in etnaviv, which seems to
                      +// be the focus of its development. ES3 supports RG8 textures in the base specification.
                      +#if 0
                                          << QVideoFrameFormat::Format_NV12
                                          << QVideoFrameFormat::Format_NV21
                      +#endif
                                          << QVideoFrameFormat::Format_AYUV
                                          << QVideoFrameFormat::Format_P010
                                          << QVideoFrameFormat::Format_XRGB8888
                                          << QVideoFrameFormat::Format_XBGR8888
                                          << QVideoFrameFormat::Format_RGBX8888
                                          << QVideoFrameFormat::Format_BGRX8888
                                          << QVideoFrameFormat::Format_ARGB8888
                                          << QVideoFrameFormat::Format_ABGR8888
                                          << QVideoFrameFormat::Format_RGBA8888
                                          << QVideoFrameFormat::Format_BGRA8888
                      -- 
                      2.43.0
                      
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