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Qt5.12.9: Example:OpenGL/Cube doesnt work

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  • S Offline
    S Offline
    SGaist
    Lifetime Qt Champion
    wrote on 26 Aug 2020, 19:17 last edited by
    #21

    There are more than just the header and code files for that project. Did you take the shaders and images into account ?

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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    • D Offline
      D Offline
      DaJose
      wrote on 26 Aug 2020, 19:40 last edited by
      #22

      What do you think? How should it work without shaders? :D
      Of corse.

      As I say it:
      It works. Thanks for the link...

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      • D DaJose
        26 Aug 2020, 19:02

        Okay, all fine. I made it work with VC2017 with Qt 5.14.2.

        I am happy now :)

        S Offline
        S Offline
        SGaist
        Lifetime Qt Champion
        wrote on 26 Aug 2020, 19:44 last edited by
        #23

        @DaJose said in Qt5.12.9: Example:OpenGL/Cube doesnt work:

        Okay, all fine. I made it work with VC2017 with Qt 5.14.2.

        I am happy now :)

        That was not your original message. You wrote that it was working with Qt Creator but not VS2017, hence my question about the other files of the project.

        Anyway, glad you got it working.

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        D 1 Reply Last reply 26 Aug 2020, 19:53
        0
        • S SGaist
          26 Aug 2020, 19:44

          @DaJose said in Qt5.12.9: Example:OpenGL/Cube doesnt work:

          Okay, all fine. I made it work with VC2017 with Qt 5.14.2.

          I am happy now :)

          That was not your original message. You wrote that it was working with Qt Creator but not VS2017, hence my question about the other files of the project.

          Anyway, glad you got it working.

          D Offline
          D Offline
          DaJose
          wrote on 26 Aug 2020, 19:53 last edited by DaJose
          #24

          @SGaist
          Yes, I think I was a little bit too fast with editing my old post.

          I really thank you for helping me!

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          26 Aug 2020, 19:17

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