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Qt5.12.9: Example:OpenGL/Cube doesnt work

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  • D Offline
    D Offline
    DaJose
    wrote on last edited by DaJose
    #15

    Sure. But I use the precompiled version (Offline-Installer) and do not compile the source code. And Qt 5.12.9 is the latest release :/

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #16

      Do you mean latest version of the offline installer ? IIRC, it should rather be 5.14.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • D Offline
        D Offline
        DaJose
        wrote on last edited by
        #17

        Can you give me the link?
        I only found this: https://www.qt.io/offline-installers

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        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #18

          Here

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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          • D Offline
            D Offline
            DaJose
            wrote on last edited by DaJose
            #19

            Okay, I'm currently downloading it.

            btw:
            Works the OpenGL/Cube-Example on your side?
            If the answer is yes: which system you are using? Windows or Linux? Which compiler?

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            • D Offline
              D Offline
              DaJose
              wrote on last edited by DaJose
              #20

              Okay, all fine. I made it work with VC2017 with Qt 5.14.2.

              I am happy now :)

              SGaistS 1 Reply Last reply
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              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #21

                There are more than just the header and code files for that project. Did you take the shaders and images into account ?

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                • D Offline
                  D Offline
                  DaJose
                  wrote on last edited by
                  #22

                  What do you think? How should it work without shaders? :D
                  Of corse.

                  As I say it:
                  It works. Thanks for the link...

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                  • D DaJose

                    Okay, all fine. I made it work with VC2017 with Qt 5.14.2.

                    I am happy now :)

                    SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #23

                    @DaJose said in Qt5.12.9: Example:OpenGL/Cube doesnt work:

                    Okay, all fine. I made it work with VC2017 with Qt 5.14.2.

                    I am happy now :)

                    That was not your original message. You wrote that it was working with Qt Creator but not VS2017, hence my question about the other files of the project.

                    Anyway, glad you got it working.

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                    D 1 Reply Last reply
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                    • SGaistS SGaist

                      @DaJose said in Qt5.12.9: Example:OpenGL/Cube doesnt work:

                      Okay, all fine. I made it work with VC2017 with Qt 5.14.2.

                      I am happy now :)

                      That was not your original message. You wrote that it was working with Qt Creator but not VS2017, hence my question about the other files of the project.

                      Anyway, glad you got it working.

                      D Offline
                      D Offline
                      DaJose
                      wrote on last edited by DaJose
                      #24

                      @SGaist
                      Yes, I think I was a little bit too fast with editing my old post.

                      I really thank you for helping me!

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