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Create slideshow in qt creator

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  • S SGaist
    27 Sept 2019, 18:20

    If it crashed then there's likely an error in your code. Did you try to debug it ?

    R Offline
    R Offline
    RAJ Dalsaniya
    wrote on 28 Sept 2019, 08:04 last edited by
    #9

    @SGaist Yes ...I think way I am access my list of link...it creates trouble..

    M 1 Reply Last reply 28 Sept 2019, 13:10
    0
    • R RAJ Dalsaniya
      28 Sept 2019, 08:04

      @SGaist Yes ...I think way I am access my list of link...it creates trouble..

      M Offline
      M Offline
      mrjj
      Lifetime Qt Champion
      wrote on 28 Sept 2019, 13:10 last edited by
      #10

      @RAJ-Dalsaniya
      Hi
      please show the c++ code then. :)

      1 Reply Last reply
      1
      • R Offline
        R Offline
        RAJ Dalsaniya
        wrote on 2 Oct 2019, 04:33 last edited by
        #11

        f1_image.cpp

        #include "f1_image.h"
        #include "ui_f1_image.h"
        
        #include<QGraphicsView>
        #include<QStringList>
        #include<QList>
        #include<QDir>
        #include<iostream>
        #include<QWidget>
        #include <QKeyEvent>
        #include <QStringList>
        
        
        class f1_image_private
        {
        public:
            f1_image_private();
        
            int CurrentSlide;
        
        };
        
        F1_Image::F1_Image(QDialog *parent) :
            QDialog(parent),
            ui(new Ui::F1_Image)
        {
            ui->setupUi(this);
            filenames.append(":/f1/F1_IMG/city.jpg");
            filenames.append(":/f1/F1_IMG/cycle.jpg");
            filenames.append(":/f1/F1_IMG/design.jpg");
            filenames.append(":/f1/F1_IMG/nature.jpg");
            filenames.append(":/f1/F1_IMG/tree.jpg");
        
        }
        
        F1_Image::~F1_Image()
        {
            delete ui;
        }
        
        void F1_Image::paintEvent(QPaintEvent *event)
        {
            QPainter painter(this);
            painter.setRenderHint(QPainter::Antialiasing, false);
            if (filenames.size() > 0)
            {
                ui->image->setPixmap(filenames.at(i));
            }
        }
        
        void F1_Image::keyPressEvent(QKeyEvent* event)
        {
            if(event->key()==Qt::Key_Left)
            {
                i++ ;
            }
            else if(event->key()==Qt::Key_Right)
            {
                i--;
            }
        
        }
        

        f1_image.h

        #ifndef F1_IMAGE_H
        #define F1_IMAGE_H
        
        #include <QDialog>
        #include <QStringList>
        #include <QGraphicsScene>
        
        namespace Ui {
        class F1_Image;
        }
        
        class F1_image_private;
        
        class F1_Image : public QDialog
        {
            Q_OBJECT
        
        public:
            explicit F1_Image(QDialog *parent = nullptr);
            ~F1_Image();
            void addImage(QStringList filenames);
        
            QStringList filenames;
            int i=0;
        
        private:
            Ui::F1_Image *ui;
            Ui::F1_Image *d;
            QPixmap image;
            QImage *imageObject;
            QGraphicsScene *scene;
        
        signals:
            void inputReceived();
        
        protected:
             void keyPressEvent(QKeyEvent *event);
             void paintEvent(QPaintEvent *event);
            // void showEvent(QShowEvent *event );
        };
        
        

        @SGaist @mrjj this is my code. i am not sure where excatly i am doing wrong. can you please help me??

        1 Reply Last reply
        0
        • M Offline
          M Offline
          mrjj
          Lifetime Qt Champion
          wrote on 2 Oct 2019, 07:50 last edited by mrjj 10 Feb 2019, 09:33
          #12

          Hi
          It does not look very wrong.
          At least not something app should crash from.
          (not unless you press right from start and i becomes -1)

          You don't need the
          void F1_Image::paintEvent(QPaintEvent *event)
          as the QLabel can paint itself and since you are
          not painting anything else it seems wasted.
          However, in sample, i used to print i on same form.

          You can call setPixmap in keypressEvent

          void F1_Image::keyPressEvent(QKeyEvent* event)
          {
              if(event->key()==Qt::Key_Left)
              {
                  i++ ;
              }
              else if(event->key()==Qt::Key_Right)
              {
                  i--;
              }
          
           
              int maxSize = filenames.size() - 1;
              // checks to make it round trip / avoid crashing
              if (i > maxSize) { i = 0; }
              if (i < 0 ) { i = maxSize; }
          
              if (i <= maxSize && i >= 0) {
                  ui->label->setPixmap(filenames.at(i));
              }
          
          }
          

          also in .h
          Ui::F1_Image *d;
          That looks a little odd but just a pointer so should not do anything.

          Make sure that you check i against being negative also.
          If user press right as first key, the i will be -1 and also crash the list.

          here is a working sample based on your code.
          https://www.dropbox.com/s/ykfm3hqr1x3clby/slideshow_test.zip?dl=0

          R 1 Reply Last reply 2 Oct 2019, 10:51
          2
          • M mrjj
            2 Oct 2019, 07:50

            Hi
            It does not look very wrong.
            At least not something app should crash from.
            (not unless you press right from start and i becomes -1)

            You don't need the
            void F1_Image::paintEvent(QPaintEvent *event)
            as the QLabel can paint itself and since you are
            not painting anything else it seems wasted.
            However, in sample, i used to print i on same form.

            You can call setPixmap in keypressEvent

            void F1_Image::keyPressEvent(QKeyEvent* event)
            {
                if(event->key()==Qt::Key_Left)
                {
                    i++ ;
                }
                else if(event->key()==Qt::Key_Right)
                {
                    i--;
                }
            
             
                int maxSize = filenames.size() - 1;
                // checks to make it round trip / avoid crashing
                if (i > maxSize) { i = 0; }
                if (i < 0 ) { i = maxSize; }
            
                if (i <= maxSize && i >= 0) {
                    ui->label->setPixmap(filenames.at(i));
                }
            
            }
            

            also in .h
            Ui::F1_Image *d;
            That looks a little odd but just a pointer so should not do anything.

            Make sure that you check i against being negative also.
            If user press right as first key, the i will be -1 and also crash the list.

            here is a working sample based on your code.
            https://www.dropbox.com/s/ykfm3hqr1x3clby/slideshow_test.zip?dl=0

            R Offline
            R Offline
            RAJ Dalsaniya
            wrote on 2 Oct 2019, 10:51 last edited by
            #13

            @mrjj now my application don't crashing but it doesn't show images.

            M 1 Reply Last reply 2 Oct 2019, 11:02
            0
            • R RAJ Dalsaniya
              2 Oct 2019, 10:51

              @mrjj now my application don't crashing but it doesn't show images.

              M Offline
              M Offline
              mrjj
              Lifetime Qt Champion
              wrote on 2 Oct 2019, 11:02 last edited by
              #14

              @RAJ-Dalsaniya

              Well your code works fine in the sample
              so i cannot guess why it does not for you.

              Use the debugger and check what happens when you press a key
              and check the the value of i.

              Also , set an image to the QLabel in CTOR so it has something to show from start.

              Make sure you check that i is valid.

              The sample does the above if you have doubts.

              R 1 Reply Last reply 2 Oct 2019, 11:27
              0
              • M mrjj
                2 Oct 2019, 11:02

                @RAJ-Dalsaniya

                Well your code works fine in the sample
                so i cannot guess why it does not for you.

                Use the debugger and check what happens when you press a key
                and check the the value of i.

                Also , set an image to the QLabel in CTOR so it has something to show from start.

                Make sure you check that i is valid.

                The sample does the above if you have doubts.

                R Offline
                R Offline
                RAJ Dalsaniya
                wrote on 2 Oct 2019, 11:27 last edited by
                #15

                @mrjj I set one other label to check I value and it changed according to keypress but label where I show picture it has some issue..

                M 1 Reply Last reply 2 Oct 2019, 11:33
                0
                • R RAJ Dalsaniya
                  2 Oct 2019, 11:27

                  @mrjj I set one other label to check I value and it changed according to keypress but label where I show picture it has some issue..

                  M Offline
                  M Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on 2 Oct 2019, 11:33 last edited by mrjj 10 Feb 2019, 11:34
                  #16

                  @RAJ-Dalsaniya

                  What types of issues ?
                  It is extremely hard to help when you do not describe
                  what happens,
                  what is wrong,
                  What do you see on screen after key pressed.

                  make sure you have valid index (i)

                   int maxSize = filenames.size() - 1;
                      // checks to make it round trip / avoid crashing
                      if (i > maxSize) { i = 0; }
                      if (i < 0 ) { i = maxSize; }
                  
                      if (i <= maxSize && i >= 0) {
                          ui->label->setPixmap(filenames.at(i));
                      }
                  
                  
                  R 1 Reply Last reply 2 Oct 2019, 11:41
                  0
                  • M mrjj
                    2 Oct 2019, 11:33

                    @RAJ-Dalsaniya

                    What types of issues ?
                    It is extremely hard to help when you do not describe
                    what happens,
                    what is wrong,
                    What do you see on screen after key pressed.

                    make sure you have valid index (i)

                     int maxSize = filenames.size() - 1;
                        // checks to make it round trip / avoid crashing
                        if (i > maxSize) { i = 0; }
                        if (i < 0 ) { i = maxSize; }
                    
                        if (i <= maxSize && i >= 0) {
                            ui->label->setPixmap(filenames.at(i));
                        }
                    
                    
                    R Offline
                    R Offline
                    RAJ Dalsaniya
                    wrote on 2 Oct 2019, 11:41 last edited by RAJ Dalsaniya 10 Feb 2019, 11:55
                    #17

                    @mrjj When I press key it change I value but it doesn't show picture that available in resource file. Problem is lable don't show picture from list. Can you just check what I write to add all links in filenames is right or not?

                    M 1 Reply Last reply 2 Oct 2019, 11:57
                    0
                    • R RAJ Dalsaniya
                      2 Oct 2019, 11:41

                      @mrjj When I press key it change I value but it doesn't show picture that available in resource file. Problem is lable don't show picture from list. Can you just check what I write to add all links in filenames is right or not?

                      M Offline
                      M Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on 2 Oct 2019, 11:57 last edited by
                      #18

                      @RAJ-Dalsaniya

                      Hi, find the image file in the project tree to the left side
                      then right-click it and see the correct path there. then check
                      what you add to list.

                      alt text

                      R 1 Reply Last reply 2 Oct 2019, 12:02
                      2
                      • M mrjj
                        2 Oct 2019, 11:57

                        @RAJ-Dalsaniya

                        Hi, find the image file in the project tree to the left side
                        then right-click it and see the correct path there. then check
                        what you add to list.

                        alt text

                        R Offline
                        R Offline
                        RAJ Dalsaniya
                        wrote on 2 Oct 2019, 12:02 last edited by
                        #19

                        @mrjj Thank you so much now it works totally fine .Thank you for your help

                        M 1 Reply Last reply 2 Oct 2019, 12:04
                        1
                        • R RAJ Dalsaniya
                          2 Oct 2019, 12:02

                          @mrjj Thank you so much now it works totally fine .Thank you for your help

                          M Offline
                          M Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on 2 Oct 2019, 12:04 last edited by
                          #20

                          @RAJ-Dalsaniya
                          Super to hear \o/
                          Please mark as solved using the Topic Tool button at first post :)

                          1 Reply Last reply
                          1

                          18/20

                          2 Oct 2019, 11:57

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