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Recurring C++ and Qt anti-patterns

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  • F Offline
    F Offline
    fcarney
    wrote on 28 May 2019, 16:54 last edited by fcarney
    #4

    This one I have found amusing:

    QString s = tr("Some text: " + variable + " some more text" );
    

    Or this:

    QString s = tr("Some text: ") + variable + tr(" some more text" );
    

    C++ is a perfectly valid school of magic.

    A 1 Reply Last reply 28 May 2019, 19:08
    3
    • F fcarney
      28 May 2019, 16:54

      This one I have found amusing:

      QString s = tr("Some text: " + variable + " some more text" );
      

      Or this:

      QString s = tr("Some text: ") + variable + tr(" some more text" );
      
      A Offline
      A Offline
      aha_1980
      Lifetime Qt Champion
      wrote on 28 May 2019, 19:08 last edited by
      #5

      @fcarney nice one! that makes translations rather pointless.

      Qt has to stay free or it will die.

      1 Reply Last reply
      0
      • A Offline
        A Offline
        aha_1980
        Lifetime Qt Champion
        wrote on 7 Jun 2019, 11:32 last edited by
        #6

        I just saw the following again:

        auto *p = new ...;
        // ...
        if (p != NULL) {
          delete p;
          p = NULL;
        }
        

        which can be shortened to:

        delete p;
        p = NULL; // p = nullptr in C++11 and upwards
        

        because delete does the check anyway.

        Qt has to stay free or it will die.

        J F 2 Replies Last reply 7 Jun 2019, 11:36
        4
        • A aha_1980
          7 Jun 2019, 11:32

          I just saw the following again:

          auto *p = new ...;
          // ...
          if (p != NULL) {
            delete p;
            p = NULL;
          }
          

          which can be shortened to:

          delete p;
          p = NULL; // p = nullptr in C++11 and upwards
          

          because delete does the check anyway.

          J Offline
          J Offline
          J.Hilk
          Moderators
          wrote on 7 Jun 2019, 11:36 last edited by
          #7

          @aha_1980
          well, I would give the creator here the benefit of the doubt and they that's refactored code and used to be p->deleteLater() :-)


          Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


          Q: What's that?
          A: It's blue light.
          Q: What does it do?
          A: It turns blue.

          A 1 Reply Last reply 7 Jun 2019, 11:53
          2
          • J J.Hilk
            7 Jun 2019, 11:36

            @aha_1980
            well, I would give the creator here the benefit of the doubt and they that's refactored code and used to be p->deleteLater() :-)

            A Offline
            A Offline
            aha_1980
            Lifetime Qt Champion
            wrote on 7 Jun 2019, 11:53 last edited by
            #8

            Hi @J.Hilk,

            Yeah, but in that case it was pure C++ without Qt. Otherwise you would be right.

            Qt has to stay free or it will die.

            1 Reply Last reply
            0
            • A aha_1980
              7 Jun 2019, 11:32

              I just saw the following again:

              auto *p = new ...;
              // ...
              if (p != NULL) {
                delete p;
                p = NULL;
              }
              

              which can be shortened to:

              delete p;
              p = NULL; // p = nullptr in C++11 and upwards
              

              because delete does the check anyway.

              F Offline
              F Offline
              fcarney
              wrote on 7 Jun 2019, 16:05 last edited by
              #9

              @aha_1980 said in Recurring C++ and Qt anti-patterns:

              because delete does the check anyway

              Wait, what? Since when does C++ check if the pointer is nullptr before delete? I didn't know this was a thing now.

              Also, is deleteLater not a way to delete Qt objects? Its morning and I haven't had my coffee.

              C++ is a perfectly valid school of magic.

              F 1 Reply Last reply 7 Jun 2019, 16:09
              0
              • F fcarney
                7 Jun 2019, 16:05

                @aha_1980 said in Recurring C++ and Qt anti-patterns:

                because delete does the check anyway

                Wait, what? Since when does C++ check if the pointer is nullptr before delete? I didn't know this was a thing now.

                Also, is deleteLater not a way to delete Qt objects? Its morning and I haven't had my coffee.

                F Offline
                F Offline
                fcarney
                wrote on 7 Jun 2019, 16:09 last edited by
                #10

                @fcarney said in Recurring C++ and Qt anti-patterns:

                Wait, what? Since when does C++ check if the pointer is nullptr before delete?

                Wow, since 2003? Lol, keep this thread going! I am learning a lot.

                C++ is a perfectly valid school of magic.

                F 1 Reply Last reply 7 Jun 2019, 16:11
                1
                • F fcarney
                  7 Jun 2019, 16:09

                  @fcarney said in Recurring C++ and Qt anti-patterns:

                  Wait, what? Since when does C++ check if the pointer is nullptr before delete?

                  Wow, since 2003? Lol, keep this thread going! I am learning a lot.

                  F Offline
                  F Offline
                  fcarney
                  wrote on 7 Jun 2019, 16:11 last edited by fcarney 6 Jul 2019, 16:13
                  #11

                  Okay, I am just confusing myself. If you delete a pointer you must immediately set it to null. Otherwise you risk double delete, which is bad. But its okay to delete something set to null. Got it.

                  Edit:
                  Why doesn't delete set the pointer to null then? That seems like it may be an antipattern in and of itself.

                  C++ is a perfectly valid school of magic.

                  A Christian EhrlicherC 2 Replies Last reply 7 Jun 2019, 16:17
                  1
                  • F fcarney
                    7 Jun 2019, 16:11

                    Okay, I am just confusing myself. If you delete a pointer you must immediately set it to null. Otherwise you risk double delete, which is bad. But its okay to delete something set to null. Got it.

                    Edit:
                    Why doesn't delete set the pointer to null then? That seems like it may be an antipattern in and of itself.

                    A Offline
                    A Offline
                    aha_1980
                    Lifetime Qt Champion
                    wrote on 7 Jun 2019, 16:17 last edited by
                    #12

                    @fcarney said in Recurring C++ and Qt anti-patterns:

                    Why doesn't delete set the pointer to null then? That seems like it may be an antipattern in and of itself.

                    I have indeed asked that myself. If someone has the correct answer for that, I'm all ears.

                    Qt has to stay free or it will die.

                    F ODБOïO S 3 Replies Last reply 7 Jun 2019, 16:21
                    0
                    • A aha_1980
                      7 Jun 2019, 16:17

                      @fcarney said in Recurring C++ and Qt anti-patterns:

                      Why doesn't delete set the pointer to null then? That seems like it may be an antipattern in and of itself.

                      I have indeed asked that myself. If someone has the correct answer for that, I'm all ears.

                      F Offline
                      F Offline
                      fcarney
                      wrote on 7 Jun 2019, 16:21 last edited by
                      #13

                      @aha_1980
                      Apparently the standard allows for it:
                      https://stackoverflow.com/questions/704466/why-doesnt-delete-set-the-pointer-to-null

                      The creator himself wonders why it isn't so. Its like C++ is this beautiful, amazing, and now, WILD animal roaming free in cyberspace... Yeah, maybe the analogy isn't all that great, but it does conjure up a cool picture.

                      C++ is a perfectly valid school of magic.

                      Kent-DorfmanK 1 Reply Last reply 5 Aug 2019, 04:25
                      1
                      • A aha_1980
                        7 Jun 2019, 16:17

                        @fcarney said in Recurring C++ and Qt anti-patterns:

                        Why doesn't delete set the pointer to null then? That seems like it may be an antipattern in and of itself.

                        I have indeed asked that myself. If someone has the correct answer for that, I'm all ears.

                        ODБOïO Offline
                        ODБOïO Offline
                        ODБOï
                        wrote on 7 Jun 2019, 16:39 last edited by
                        #14

                        @fcarney said in Recurring C++ and Qt anti-patterns:

                        Why doesn't delete set the pointer to null

                        likely because it would bring more problems than solutions

                        A 1 Reply Last reply 7 Jun 2019, 16:54
                        0
                        • ODБOïO ODБOï
                          7 Jun 2019, 16:39

                          @fcarney said in Recurring C++ and Qt anti-patterns:

                          Why doesn't delete set the pointer to null

                          likely because it would bring more problems than solutions

                          A Offline
                          A Offline
                          aha_1980
                          Lifetime Qt Champion
                          wrote on 7 Jun 2019, 16:54 last edited by
                          #15

                          @LeLev

                          likely because it would bring more problems than solutions

                          That would mean, that this pointer shows to an invalid memory region after the delete. Can you think of an example where you still want to use that pointer afterwards? (That is a real question - because for now I have no idea).

                          Qt has to stay free or it will die.

                          ODБOïO 1 Reply Last reply 7 Jun 2019, 17:28
                          0
                          • F Offline
                            F Offline
                            fcarney
                            wrote on 7 Jun 2019, 17:02 last edited by
                            #16

                            @LeLev said in Recurring C++ and Qt anti-patterns:

                            likely because it would bring more problems than solutions

                            I could see a case where a program is deleting thousands of pointers and there might actually be overhead in a mov instruction for each delete. I have no idea if this overhead would be significant over the delete operation, but it would still be overhead. It would not be that hard to test such a scenario. I should try it!

                            C++ is a perfectly valid school of magic.

                            F 1 Reply Last reply 7 Jun 2019, 17:34
                            0
                            • A aha_1980
                              7 Jun 2019, 16:54

                              @LeLev

                              likely because it would bring more problems than solutions

                              That would mean, that this pointer shows to an invalid memory region after the delete. Can you think of an example where you still want to use that pointer afterwards? (That is a real question - because for now I have no idea).

                              ODБOïO Offline
                              ODБOïO Offline
                              ODБOï
                              wrote on 7 Jun 2019, 17:28 last edited by
                              #17

                              @aha_1980 said in Recurring C++ and Qt anti-patterns:

                              Can you think of an example where you still want to use that pointer afterwards?

                              not a real world application

                              1 Reply Last reply
                              0
                              • F fcarney
                                7 Jun 2019, 17:02

                                @LeLev said in Recurring C++ and Qt anti-patterns:

                                likely because it would bring more problems than solutions

                                I could see a case where a program is deleting thousands of pointers and there might actually be overhead in a mov instruction for each delete. I have no idea if this overhead would be significant over the delete operation, but it would still be overhead. It would not be that hard to test such a scenario. I should try it!

                                F Offline
                                F Offline
                                fcarney
                                wrote on 7 Jun 2019, 17:34 last edited by
                                #18

                                @fcarney said in Recurring C++ and Qt anti-patterns:

                                deleting thousands of pointers and there might actually be overhead

                                I cannot actually tell if the overhead in this code is the indexing of the array, or if the movement of data is significant. I tried doing a dummy no op index, but I am guessing it is being optimized out:

                                #include <QCoreApplication>
                                #include <QElapsedTimer>
                                #include <QDebug>
                                
                                #define MEM_SEG_LEN 8
                                #define MEM_SEGS 100000000
                                
                                char** createMemoryList(){
                                    char** list = new char*[MEM_SEGS];
                                    for(int index=0; index<MEM_SEGS; index++){
                                        list[index]=new char[MEM_SEG_LEN];
                                    }
                                
                                    return list;
                                }
                                
                                void deleteMemoryList(char** list){
                                    for(int index=0; index<MEM_SEGS; index++){
                                        delete list[index];
                                        list[index]; // can you force an index to occur?
                                    }
                                    delete list;
                                }
                                
                                void deleteMemoryListNull(char** list){
                                    for(int index=0; index<MEM_SEGS; index++){
                                        delete list[index];
                                        list[index] = nullptr;
                                    }
                                    delete list;
                                    list = nullptr;
                                }
                                
                                int main(int argc, char *argv[])
                                {
                                    QCoreApplication a(argc, argv);
                                
                                    QElapsedTimer timer1;
                                
                                    char** list1 = createMemoryList();
                                    timer1.start();
                                    deleteMemoryList(list1);
                                    qInfo() << timer1.elapsed();
                                
                                    QElapsedTimer timer2;
                                
                                    char** list2 = createMemoryList();
                                    timer2.start();
                                    deleteMemoryListNull(list2);
                                    qInfo() << timer2.elapsed();
                                
                                    return a.exec();
                                }
                                

                                I get the following output:

                                813
                                1301
                                

                                I doubt that is the overhead of the movement of null into the pointer. My guess is the the index overhead is in there too.

                                C++ is a perfectly valid school of magic.

                                1 Reply Last reply
                                0
                                • F Offline
                                  F Offline
                                  fcarney
                                  wrote on 7 Jun 2019, 18:03 last edited by fcarney 6 Jul 2019, 19:27
                                  #19

                                  I eliminated the extra index (probably compiler already did this before):

                                  void deleteMemoryList(char** list){
                                      for(int index=0; index<MEM_SEGS; index++){
                                          char* tmp = list[index];
                                          delete tmp;
                                      }
                                      delete list;
                                  }
                                  
                                  void deleteMemoryListNull(char** list){
                                      for(int index=0; index<MEM_SEGS; index++){
                                          char* tmp = list[index];
                                          delete tmp;
                                          tmp = nullptr;
                                      }
                                      delete list;
                                      list = nullptr;
                                  }
                                  

                                  Results:

                                  877
                                  1369
                                  

                                  Edit: Real world usage? I really highly doubt it. That is a LOT of iterations of delete. So I would say the extra cycles are negligible.

                                  Edit2:
                                  Pointer math:

                                  void deleteMemoryList(char** list){
                                      for(int index=0; index<MEM_SEGS; index++){
                                          char** tmp = &(list[index]);
                                          delete *tmp;
                                      }
                                      delete list;
                                  }
                                  
                                  void deleteMemoryListNull(char** list){
                                      for(int index=0; index<MEM_SEGS; index++){
                                          char** tmp = &(list[index]);
                                          delete *tmp;
                                          *tmp = nullptr;
                                      }
                                      delete list;
                                      list = nullptr;
                                  }
                                  

                                  Results:

                                  853
                                  1307
                                  

                                  Sometimes apples and apples is hard.

                                  C++ is a perfectly valid school of magic.

                                  JonBJ 1 Reply Last reply 7 Jun 2019, 19:00
                                  0
                                  • F fcarney
                                    7 Jun 2019, 18:03

                                    I eliminated the extra index (probably compiler already did this before):

                                    void deleteMemoryList(char** list){
                                        for(int index=0; index<MEM_SEGS; index++){
                                            char* tmp = list[index];
                                            delete tmp;
                                        }
                                        delete list;
                                    }
                                    
                                    void deleteMemoryListNull(char** list){
                                        for(int index=0; index<MEM_SEGS; index++){
                                            char* tmp = list[index];
                                            delete tmp;
                                            tmp = nullptr;
                                        }
                                        delete list;
                                        list = nullptr;
                                    }
                                    

                                    Results:

                                    877
                                    1369
                                    

                                    Edit: Real world usage? I really highly doubt it. That is a LOT of iterations of delete. So I would say the extra cycles are negligible.

                                    Edit2:
                                    Pointer math:

                                    void deleteMemoryList(char** list){
                                        for(int index=0; index<MEM_SEGS; index++){
                                            char** tmp = &(list[index]);
                                            delete *tmp;
                                        }
                                        delete list;
                                    }
                                    
                                    void deleteMemoryListNull(char** list){
                                        for(int index=0; index<MEM_SEGS; index++){
                                            char** tmp = &(list[index]);
                                            delete *tmp;
                                            *tmp = nullptr;
                                        }
                                        delete list;
                                        list = nullptr;
                                    }
                                    

                                    Results:

                                    853
                                    1307
                                    

                                    Sometimes apples and apples is hard.

                                    JonBJ Offline
                                    JonBJ Offline
                                    JonB
                                    wrote on 7 Jun 2019, 19:00 last edited by JonB 6 Jul 2019, 19:02
                                    #20

                                    @fcarney
                                    Since this is the lounge... Surprised by your findings (in earlier examples). What exactly is the difference in the assembly between the two versions? What is being generated for your tmp = nullptr;? (Not the later *tmp = nullptr;, that's different.)

                                    1 Reply Last reply
                                    0
                                    • F Offline
                                      F Offline
                                      fcarney
                                      wrote on 7 Jun 2019, 19:23 last edited by
                                      #21

                                      @JonB said in Recurring C++ and Qt anti-patterns:

                                      tmp = nullptr;

                                      I changed it to not update a local variable. char* tmp is local, so setting it to null is just setting a local variable to null. So it was setting the wrong area of memory to null. That is why I took the address of where that pointer is stored.

                                      The assembler for tmp = nullptr in previous incarnation:

                                      movq   $0x0,-0x8(%rbp)
                                      

                                      The assembler for *tmp = nullptr in latest incarnation:

                                      mov    -0x8(%rbp),%rax
                                      movq   $0x0,(%rax)
                                      

                                      But you are right, the tmp = nullptr is more representative.
                                      The timing is not much different.

                                      C++ is a perfectly valid school of magic.

                                      JonBJ 1 Reply Last reply 7 Jun 2019, 19:46
                                      0
                                      • F Offline
                                        F Offline
                                        fcarney
                                        wrote on 7 Jun 2019, 19:44 last edited by fcarney 6 Jul 2019, 19:52
                                        #22

                                        Okay, I think I am done, but here is my last incarnation:

                                        #include <QCoreApplication>
                                        #include <QElapsedTimer>
                                        #include <QDebug>
                                        
                                        #define MEM_SEG_LEN 8
                                        #define MEM_SEGS 100000000 // 846 1315 // assignment
                                        #define MEM_SEGS 100000000 // 885 1349 // correct assignment
                                        //#define MEM_SEGS 100
                                        
                                        char** createMemoryList(){
                                            char** list = new char*[MEM_SEGS];
                                            for(int index=0; index<MEM_SEGS; index++){
                                                list[index]=new char[MEM_SEG_LEN];
                                            }
                                        
                                            return list;
                                        }
                                        
                                        void deleteMemoryList(char** list){
                                            for(int index=0; index<MEM_SEGS; index++){
                                                char** tmp = &(list[index]);
                                                delete *tmp;
                                            }
                                            delete list;
                                        }
                                        
                                        void deleteMemoryListNull(char** list){
                                            for(int index=0; index<MEM_SEGS; index++){
                                                char** tmp = &(list[index]);
                                                delete *tmp;
                                                *tmp = nullptr;
                                        //        char* tmp = (list[index]);
                                        //        delete tmp;
                                        //        tmp = nullptr;
                                            }
                                            delete list;
                                            list = nullptr;
                                        }
                                        
                                        int main(int argc, char *argv[])
                                        {
                                            QCoreApplication a(argc, argv);
                                        
                                            double time1, time2;
                                        
                                            qInfo() << QString(R"(Starting memory test 1 of not setting pointer to nullptr: %1 cycles)").arg(MEM_SEGS);
                                        
                                            QElapsedTimer timer1;
                                        
                                            char** list1 = createMemoryList();
                                            timer1.start();
                                            deleteMemoryList(list1);
                                            time1 = timer1.elapsed();
                                            qInfo() << time1/1000.0 << QString().number((time1/1000.0)/double(MEM_SEGS),10,12);
                                        
                                            qInfo() << QString(R"(Starting memory test 2 of setting pointer to nullptr: %1 cycles)").arg(MEM_SEGS);
                                        
                                            QElapsedTimer timer2;
                                        
                                            char** list2 = createMemoryList();
                                            timer2.start();
                                            deleteMemoryListNull(list2);
                                            time2 = timer2.elapsed();
                                            qInfo() << time2/1000.0 << QString().number((time2/1000.0)/double(MEM_SEGS),10,12);
                                        
                                            qInfo() << "Difference:" << QString().number((time2/1000.0)/double(MEM_SEGS)-(time1/1000.0)/double(MEM_SEGS),10,12);
                                        
                                            return a.exec();
                                        }
                                        

                                        So, 5 nanoseconds difference for a delete operation of dereffed pointer assignment:

                                        "Starting memory test 1 of not setting pointer to nullptr: 100000000 cycles"
                                        0.848 "0.000000008480"
                                        "Starting memory test 2 of setting pointer to nullptr: 100000000 cycles"
                                        1.321 "0.000000013210"
                                        Difference: "0.000000004730"
                                        

                                        Edit:
                                        Math was wrong.

                                        C++ is a perfectly valid school of magic.

                                        1 Reply Last reply
                                        0
                                        • F fcarney
                                          7 Jun 2019, 19:23

                                          @JonB said in Recurring C++ and Qt anti-patterns:

                                          tmp = nullptr;

                                          I changed it to not update a local variable. char* tmp is local, so setting it to null is just setting a local variable to null. So it was setting the wrong area of memory to null. That is why I took the address of where that pointer is stored.

                                          The assembler for tmp = nullptr in previous incarnation:

                                          movq   $0x0,-0x8(%rbp)
                                          

                                          The assembler for *tmp = nullptr in latest incarnation:

                                          mov    -0x8(%rbp),%rax
                                          movq   $0x0,(%rax)
                                          

                                          But you are right, the tmp = nullptr is more representative.
                                          The timing is not much different.

                                          JonBJ Offline
                                          JonBJ Offline
                                          JonB
                                          wrote on 7 Jun 2019, 19:46 last edited by JonB 6 Jul 2019, 19:51
                                          #23

                                          @fcarney
                                          You're talking about a single movq. Just how big is MEM_SEGS? Your timings, are they in milliseconds?? And I assume list is filled with zeroes? I'm talking about your earlier barebones example, where your timings were
                                          877
                                          1369

                                          Oh now I see more code in other examples. If your list contained 10 million news and you are deleteing them, common-sense should tell you the cost of whether or not you set one local variable to nullptr with just a mov instruction must be negligible, compared to whatever is involved in freeing memory, no?

                                          1 Reply Last reply
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