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Recurring C++ and Qt anti-patterns

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  • aha_1980A aha_1980

    I just saw the following again:

    auto *p = new ...;
    // ...
    if (p != NULL) {
      delete p;
      p = NULL;
    }
    

    which can be shortened to:

    delete p;
    p = NULL; // p = nullptr in C++11 and upwards
    

    because delete does the check anyway.

    J.HilkJ Offline
    J.HilkJ Offline
    J.Hilk
    Moderators
    wrote on last edited by
    #7

    @aha_1980
    well, I would give the creator here the benefit of the doubt and they that's refactored code and used to be p->deleteLater() :-)


    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


    Q: What's that?
    A: It's blue light.
    Q: What does it do?
    A: It turns blue.

    aha_1980A 1 Reply Last reply
    2
    • J.HilkJ J.Hilk

      @aha_1980
      well, I would give the creator here the benefit of the doubt and they that's refactored code and used to be p->deleteLater() :-)

      aha_1980A Offline
      aha_1980A Offline
      aha_1980
      Lifetime Qt Champion
      wrote on last edited by
      #8

      Hi @J.Hilk,

      Yeah, but in that case it was pure C++ without Qt. Otherwise you would be right.

      Qt has to stay free or it will die.

      1 Reply Last reply
      0
      • aha_1980A aha_1980

        I just saw the following again:

        auto *p = new ...;
        // ...
        if (p != NULL) {
          delete p;
          p = NULL;
        }
        

        which can be shortened to:

        delete p;
        p = NULL; // p = nullptr in C++11 and upwards
        

        because delete does the check anyway.

        fcarneyF Offline
        fcarneyF Offline
        fcarney
        wrote on last edited by
        #9

        @aha_1980 said in Recurring C++ and Qt anti-patterns:

        because delete does the check anyway

        Wait, what? Since when does C++ check if the pointer is nullptr before delete? I didn't know this was a thing now.

        Also, is deleteLater not a way to delete Qt objects? Its morning and I haven't had my coffee.

        C++ is a perfectly valid school of magic.

        fcarneyF 1 Reply Last reply
        0
        • fcarneyF fcarney

          @aha_1980 said in Recurring C++ and Qt anti-patterns:

          because delete does the check anyway

          Wait, what? Since when does C++ check if the pointer is nullptr before delete? I didn't know this was a thing now.

          Also, is deleteLater not a way to delete Qt objects? Its morning and I haven't had my coffee.

          fcarneyF Offline
          fcarneyF Offline
          fcarney
          wrote on last edited by
          #10

          @fcarney said in Recurring C++ and Qt anti-patterns:

          Wait, what? Since when does C++ check if the pointer is nullptr before delete?

          Wow, since 2003? Lol, keep this thread going! I am learning a lot.

          C++ is a perfectly valid school of magic.

          fcarneyF 1 Reply Last reply
          1
          • fcarneyF fcarney

            @fcarney said in Recurring C++ and Qt anti-patterns:

            Wait, what? Since when does C++ check if the pointer is nullptr before delete?

            Wow, since 2003? Lol, keep this thread going! I am learning a lot.

            fcarneyF Offline
            fcarneyF Offline
            fcarney
            wrote on last edited by fcarney
            #11

            Okay, I am just confusing myself. If you delete a pointer you must immediately set it to null. Otherwise you risk double delete, which is bad. But its okay to delete something set to null. Got it.

            Edit:
            Why doesn't delete set the pointer to null then? That seems like it may be an antipattern in and of itself.

            C++ is a perfectly valid school of magic.

            aha_1980A Christian EhrlicherC 2 Replies Last reply
            1
            • fcarneyF fcarney

              Okay, I am just confusing myself. If you delete a pointer you must immediately set it to null. Otherwise you risk double delete, which is bad. But its okay to delete something set to null. Got it.

              Edit:
              Why doesn't delete set the pointer to null then? That seems like it may be an antipattern in and of itself.

              aha_1980A Offline
              aha_1980A Offline
              aha_1980
              Lifetime Qt Champion
              wrote on last edited by
              #12

              @fcarney said in Recurring C++ and Qt anti-patterns:

              Why doesn't delete set the pointer to null then? That seems like it may be an antipattern in and of itself.

              I have indeed asked that myself. If someone has the correct answer for that, I'm all ears.

              Qt has to stay free or it will die.

              fcarneyF ODБOïO S 3 Replies Last reply
              0
              • aha_1980A aha_1980

                @fcarney said in Recurring C++ and Qt anti-patterns:

                Why doesn't delete set the pointer to null then? That seems like it may be an antipattern in and of itself.

                I have indeed asked that myself. If someone has the correct answer for that, I'm all ears.

                fcarneyF Offline
                fcarneyF Offline
                fcarney
                wrote on last edited by
                #13

                @aha_1980
                Apparently the standard allows for it:
                https://stackoverflow.com/questions/704466/why-doesnt-delete-set-the-pointer-to-null

                The creator himself wonders why it isn't so. Its like C++ is this beautiful, amazing, and now, WILD animal roaming free in cyberspace... Yeah, maybe the analogy isn't all that great, but it does conjure up a cool picture.

                C++ is a perfectly valid school of magic.

                Kent-DorfmanK 1 Reply Last reply
                1
                • aha_1980A aha_1980

                  @fcarney said in Recurring C++ and Qt anti-patterns:

                  Why doesn't delete set the pointer to null then? That seems like it may be an antipattern in and of itself.

                  I have indeed asked that myself. If someone has the correct answer for that, I'm all ears.

                  ODБOïO Offline
                  ODБOïO Offline
                  ODБOï
                  wrote on last edited by
                  #14

                  @fcarney said in Recurring C++ and Qt anti-patterns:

                  Why doesn't delete set the pointer to null

                  likely because it would bring more problems than solutions

                  aha_1980A 1 Reply Last reply
                  0
                  • ODБOïO ODБOï

                    @fcarney said in Recurring C++ and Qt anti-patterns:

                    Why doesn't delete set the pointer to null

                    likely because it would bring more problems than solutions

                    aha_1980A Offline
                    aha_1980A Offline
                    aha_1980
                    Lifetime Qt Champion
                    wrote on last edited by
                    #15

                    @LeLev

                    likely because it would bring more problems than solutions

                    That would mean, that this pointer shows to an invalid memory region after the delete. Can you think of an example where you still want to use that pointer afterwards? (That is a real question - because for now I have no idea).

                    Qt has to stay free or it will die.

                    ODБOïO 1 Reply Last reply
                    0
                    • fcarneyF Offline
                      fcarneyF Offline
                      fcarney
                      wrote on last edited by
                      #16

                      @LeLev said in Recurring C++ and Qt anti-patterns:

                      likely because it would bring more problems than solutions

                      I could see a case where a program is deleting thousands of pointers and there might actually be overhead in a mov instruction for each delete. I have no idea if this overhead would be significant over the delete operation, but it would still be overhead. It would not be that hard to test such a scenario. I should try it!

                      C++ is a perfectly valid school of magic.

                      fcarneyF 1 Reply Last reply
                      0
                      • aha_1980A aha_1980

                        @LeLev

                        likely because it would bring more problems than solutions

                        That would mean, that this pointer shows to an invalid memory region after the delete. Can you think of an example where you still want to use that pointer afterwards? (That is a real question - because for now I have no idea).

                        ODБOïO Offline
                        ODБOïO Offline
                        ODБOï
                        wrote on last edited by
                        #17

                        @aha_1980 said in Recurring C++ and Qt anti-patterns:

                        Can you think of an example where you still want to use that pointer afterwards?

                        not a real world application

                        1 Reply Last reply
                        0
                        • fcarneyF fcarney

                          @LeLev said in Recurring C++ and Qt anti-patterns:

                          likely because it would bring more problems than solutions

                          I could see a case where a program is deleting thousands of pointers and there might actually be overhead in a mov instruction for each delete. I have no idea if this overhead would be significant over the delete operation, but it would still be overhead. It would not be that hard to test such a scenario. I should try it!

                          fcarneyF Offline
                          fcarneyF Offline
                          fcarney
                          wrote on last edited by
                          #18

                          @fcarney said in Recurring C++ and Qt anti-patterns:

                          deleting thousands of pointers and there might actually be overhead

                          I cannot actually tell if the overhead in this code is the indexing of the array, or if the movement of data is significant. I tried doing a dummy no op index, but I am guessing it is being optimized out:

                          #include <QCoreApplication>
                          #include <QElapsedTimer>
                          #include <QDebug>
                          
                          #define MEM_SEG_LEN 8
                          #define MEM_SEGS 100000000
                          
                          char** createMemoryList(){
                              char** list = new char*[MEM_SEGS];
                              for(int index=0; index<MEM_SEGS; index++){
                                  list[index]=new char[MEM_SEG_LEN];
                              }
                          
                              return list;
                          }
                          
                          void deleteMemoryList(char** list){
                              for(int index=0; index<MEM_SEGS; index++){
                                  delete list[index];
                                  list[index]; // can you force an index to occur?
                              }
                              delete list;
                          }
                          
                          void deleteMemoryListNull(char** list){
                              for(int index=0; index<MEM_SEGS; index++){
                                  delete list[index];
                                  list[index] = nullptr;
                              }
                              delete list;
                              list = nullptr;
                          }
                          
                          int main(int argc, char *argv[])
                          {
                              QCoreApplication a(argc, argv);
                          
                              QElapsedTimer timer1;
                          
                              char** list1 = createMemoryList();
                              timer1.start();
                              deleteMemoryList(list1);
                              qInfo() << timer1.elapsed();
                          
                              QElapsedTimer timer2;
                          
                              char** list2 = createMemoryList();
                              timer2.start();
                              deleteMemoryListNull(list2);
                              qInfo() << timer2.elapsed();
                          
                              return a.exec();
                          }
                          

                          I get the following output:

                          813
                          1301
                          

                          I doubt that is the overhead of the movement of null into the pointer. My guess is the the index overhead is in there too.

                          C++ is a perfectly valid school of magic.

                          1 Reply Last reply
                          0
                          • fcarneyF Offline
                            fcarneyF Offline
                            fcarney
                            wrote on last edited by fcarney
                            #19

                            I eliminated the extra index (probably compiler already did this before):

                            void deleteMemoryList(char** list){
                                for(int index=0; index<MEM_SEGS; index++){
                                    char* tmp = list[index];
                                    delete tmp;
                                }
                                delete list;
                            }
                            
                            void deleteMemoryListNull(char** list){
                                for(int index=0; index<MEM_SEGS; index++){
                                    char* tmp = list[index];
                                    delete tmp;
                                    tmp = nullptr;
                                }
                                delete list;
                                list = nullptr;
                            }
                            

                            Results:

                            877
                            1369
                            

                            Edit: Real world usage? I really highly doubt it. That is a LOT of iterations of delete. So I would say the extra cycles are negligible.

                            Edit2:
                            Pointer math:

                            void deleteMemoryList(char** list){
                                for(int index=0; index<MEM_SEGS; index++){
                                    char** tmp = &(list[index]);
                                    delete *tmp;
                                }
                                delete list;
                            }
                            
                            void deleteMemoryListNull(char** list){
                                for(int index=0; index<MEM_SEGS; index++){
                                    char** tmp = &(list[index]);
                                    delete *tmp;
                                    *tmp = nullptr;
                                }
                                delete list;
                                list = nullptr;
                            }
                            

                            Results:

                            853
                            1307
                            

                            Sometimes apples and apples is hard.

                            C++ is a perfectly valid school of magic.

                            JonBJ 1 Reply Last reply
                            0
                            • fcarneyF fcarney

                              I eliminated the extra index (probably compiler already did this before):

                              void deleteMemoryList(char** list){
                                  for(int index=0; index<MEM_SEGS; index++){
                                      char* tmp = list[index];
                                      delete tmp;
                                  }
                                  delete list;
                              }
                              
                              void deleteMemoryListNull(char** list){
                                  for(int index=0; index<MEM_SEGS; index++){
                                      char* tmp = list[index];
                                      delete tmp;
                                      tmp = nullptr;
                                  }
                                  delete list;
                                  list = nullptr;
                              }
                              

                              Results:

                              877
                              1369
                              

                              Edit: Real world usage? I really highly doubt it. That is a LOT of iterations of delete. So I would say the extra cycles are negligible.

                              Edit2:
                              Pointer math:

                              void deleteMemoryList(char** list){
                                  for(int index=0; index<MEM_SEGS; index++){
                                      char** tmp = &(list[index]);
                                      delete *tmp;
                                  }
                                  delete list;
                              }
                              
                              void deleteMemoryListNull(char** list){
                                  for(int index=0; index<MEM_SEGS; index++){
                                      char** tmp = &(list[index]);
                                      delete *tmp;
                                      *tmp = nullptr;
                                  }
                                  delete list;
                                  list = nullptr;
                              }
                              

                              Results:

                              853
                              1307
                              

                              Sometimes apples and apples is hard.

                              JonBJ Offline
                              JonBJ Offline
                              JonB
                              wrote on last edited by JonB
                              #20

                              @fcarney
                              Since this is the lounge... Surprised by your findings (in earlier examples). What exactly is the difference in the assembly between the two versions? What is being generated for your tmp = nullptr;? (Not the later *tmp = nullptr;, that's different.)

                              1 Reply Last reply
                              0
                              • fcarneyF Offline
                                fcarneyF Offline
                                fcarney
                                wrote on last edited by
                                #21

                                @JonB said in Recurring C++ and Qt anti-patterns:

                                tmp = nullptr;

                                I changed it to not update a local variable. char* tmp is local, so setting it to null is just setting a local variable to null. So it was setting the wrong area of memory to null. That is why I took the address of where that pointer is stored.

                                The assembler for tmp = nullptr in previous incarnation:

                                movq   $0x0,-0x8(%rbp)
                                

                                The assembler for *tmp = nullptr in latest incarnation:

                                mov    -0x8(%rbp),%rax
                                movq   $0x0,(%rax)
                                

                                But you are right, the tmp = nullptr is more representative.
                                The timing is not much different.

                                C++ is a perfectly valid school of magic.

                                JonBJ 1 Reply Last reply
                                0
                                • fcarneyF Offline
                                  fcarneyF Offline
                                  fcarney
                                  wrote on last edited by fcarney
                                  #22

                                  Okay, I think I am done, but here is my last incarnation:

                                  #include <QCoreApplication>
                                  #include <QElapsedTimer>
                                  #include <QDebug>
                                  
                                  #define MEM_SEG_LEN 8
                                  #define MEM_SEGS 100000000 // 846 1315 // assignment
                                  #define MEM_SEGS 100000000 // 885 1349 // correct assignment
                                  //#define MEM_SEGS 100
                                  
                                  char** createMemoryList(){
                                      char** list = new char*[MEM_SEGS];
                                      for(int index=0; index<MEM_SEGS; index++){
                                          list[index]=new char[MEM_SEG_LEN];
                                      }
                                  
                                      return list;
                                  }
                                  
                                  void deleteMemoryList(char** list){
                                      for(int index=0; index<MEM_SEGS; index++){
                                          char** tmp = &(list[index]);
                                          delete *tmp;
                                      }
                                      delete list;
                                  }
                                  
                                  void deleteMemoryListNull(char** list){
                                      for(int index=0; index<MEM_SEGS; index++){
                                          char** tmp = &(list[index]);
                                          delete *tmp;
                                          *tmp = nullptr;
                                  //        char* tmp = (list[index]);
                                  //        delete tmp;
                                  //        tmp = nullptr;
                                      }
                                      delete list;
                                      list = nullptr;
                                  }
                                  
                                  int main(int argc, char *argv[])
                                  {
                                      QCoreApplication a(argc, argv);
                                  
                                      double time1, time2;
                                  
                                      qInfo() << QString(R"(Starting memory test 1 of not setting pointer to nullptr: %1 cycles)").arg(MEM_SEGS);
                                  
                                      QElapsedTimer timer1;
                                  
                                      char** list1 = createMemoryList();
                                      timer1.start();
                                      deleteMemoryList(list1);
                                      time1 = timer1.elapsed();
                                      qInfo() << time1/1000.0 << QString().number((time1/1000.0)/double(MEM_SEGS),10,12);
                                  
                                      qInfo() << QString(R"(Starting memory test 2 of setting pointer to nullptr: %1 cycles)").arg(MEM_SEGS);
                                  
                                      QElapsedTimer timer2;
                                  
                                      char** list2 = createMemoryList();
                                      timer2.start();
                                      deleteMemoryListNull(list2);
                                      time2 = timer2.elapsed();
                                      qInfo() << time2/1000.0 << QString().number((time2/1000.0)/double(MEM_SEGS),10,12);
                                  
                                      qInfo() << "Difference:" << QString().number((time2/1000.0)/double(MEM_SEGS)-(time1/1000.0)/double(MEM_SEGS),10,12);
                                  
                                      return a.exec();
                                  }
                                  

                                  So, 5 nanoseconds difference for a delete operation of dereffed pointer assignment:

                                  "Starting memory test 1 of not setting pointer to nullptr: 100000000 cycles"
                                  0.848 "0.000000008480"
                                  "Starting memory test 2 of setting pointer to nullptr: 100000000 cycles"
                                  1.321 "0.000000013210"
                                  Difference: "0.000000004730"
                                  

                                  Edit:
                                  Math was wrong.

                                  C++ is a perfectly valid school of magic.

                                  1 Reply Last reply
                                  0
                                  • fcarneyF fcarney

                                    @JonB said in Recurring C++ and Qt anti-patterns:

                                    tmp = nullptr;

                                    I changed it to not update a local variable. char* tmp is local, so setting it to null is just setting a local variable to null. So it was setting the wrong area of memory to null. That is why I took the address of where that pointer is stored.

                                    The assembler for tmp = nullptr in previous incarnation:

                                    movq   $0x0,-0x8(%rbp)
                                    

                                    The assembler for *tmp = nullptr in latest incarnation:

                                    mov    -0x8(%rbp),%rax
                                    movq   $0x0,(%rax)
                                    

                                    But you are right, the tmp = nullptr is more representative.
                                    The timing is not much different.

                                    JonBJ Offline
                                    JonBJ Offline
                                    JonB
                                    wrote on last edited by JonB
                                    #23

                                    @fcarney
                                    You're talking about a single movq. Just how big is MEM_SEGS? Your timings, are they in milliseconds?? And I assume list is filled with zeroes? I'm talking about your earlier barebones example, where your timings were
                                    877
                                    1369

                                    Oh now I see more code in other examples. If your list contained 10 million news and you are deleteing them, common-sense should tell you the cost of whether or not you set one local variable to nullptr with just a mov instruction must be negligible, compared to whatever is involved in freeing memory, no?

                                    1 Reply Last reply
                                    0
                                    • fcarneyF Offline
                                      fcarneyF Offline
                                      fcarney
                                      wrote on last edited by
                                      #24

                                      @JonB said in Recurring C++ and Qt anti-patterns:

                                      one local variable to nullptr with just a mov instruction must be negligible, compared to whatever is involved in freeing memory, no?

                                      Correct. My math was wrong. It is 5 nanoseconds. At least for dereffed pointer, but timing was nearly the same for local variable as well.

                                      C++ is a perfectly valid school of magic.

                                      JonBJ 1 Reply Last reply
                                      3
                                      • fcarneyF fcarney

                                        @JonB said in Recurring C++ and Qt anti-patterns:

                                        one local variable to nullptr with just a mov instruction must be negligible, compared to whatever is involved in freeing memory, no?

                                        Correct. My math was wrong. It is 5 nanoseconds. At least for dereffed pointer, but timing was nearly the same for local variable as well.

                                        JonBJ Offline
                                        JonBJ Offline
                                        JonB
                                        wrote on last edited by
                                        #25

                                        @fcarney
                                        Ahhh, that would make much more sense! :)
                                        A nanosecond doesn't sound too long, I don't think I could get much done in it could I?

                                        1 Reply Last reply
                                        0
                                        • aha_1980A Offline
                                          aha_1980A Offline
                                          aha_1980
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #26

                                          One more example for the hall of shame:

                                          QByteArray ba = "Hello World";
                                          QString s = QString::fromStdString(ba.toStdString());
                                          

                                          We have two problems here:

                                          1. The conversion to and from std::string is unneeded
                                          2. This only works for ASCII characters. QString::fromUtf8(ba); would most often be the correct choice, sometimes also QString::fromLocal8Bit(ba);

                                          Qt has to stay free or it will die.

                                          1 Reply Last reply
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