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Speedometer

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  • D Darq

    @Markkyboy How to limit the movement of the hand? What I want is for it not to show values ​​below 50. To sum up, the movement of the pointer would only start after reaching 50.

    MarkkyboyM Offline
    MarkkyboyM Offline
    Markkyboy
    wrote on last edited by Markkyboy
    #12

    @Darq - without seeing what code you have so far, I don't know how to answer your question. Please post some working code, or what you have so far. It is much easier to see and have ideas when one can see some code.

    EDIT: As I am already using CircularSlider from arunpkqt in several projects, I can easily adapt my code with your code and possibly work out a way to get what you want.

    Don't just sit there standing around, pick up a shovel and sweep up!

    I live by the sea, not in it.

    D 1 Reply Last reply
    0
    • MarkkyboyM Markkyboy

      @Darq - without seeing what code you have so far, I don't know how to answer your question. Please post some working code, or what you have so far. It is much easier to see and have ideas when one can see some code.

      EDIT: As I am already using CircularSlider from arunpkqt in several projects, I can easily adapt my code with your code and possibly work out a way to get what you want.

      D Offline
      D Offline
      Darq
      wrote on last edited by Darq
      #13

      @Markkyboy
      HmiImage {
      id: pointer1
      anchors.centerIn: parent
      source: "icons/abc.png"
      rotation: 2.25*XXX+225
      }

      XXX is my measured value
      225 is an angle where the value is 0
      2.25 is a degrees conversion, so for example, my value indicates 1, which corresponds to 2.25 degrees

      MarkkyboyM 1 Reply Last reply
      0
      • D Darq

        @Markkyboy
        HmiImage {
        id: pointer1
        anchors.centerIn: parent
        source: "icons/abc.png"
        rotation: 2.25*XXX+225
        }

        XXX is my measured value
        225 is an angle where the value is 0
        2.25 is a degrees conversion, so for example, my value indicates 1, which corresponds to 2.25 degrees

        MarkkyboyM Offline
        MarkkyboyM Offline
        Markkyboy
        wrote on last edited by
        #14

        @Darq - this small bit of code is not enough for me to work with.

        Don't just sit there standing around, pick up a shovel and sweep up!

        I live by the sea, not in it.

        D 1 Reply Last reply
        0
        • MarkkyboyM Markkyboy

          @Darq - this small bit of code is not enough for me to work with.

          D Offline
          D Offline
          Darq
          wrote on last edited by
          #15

          @Markkyboy There is almost no more code there. There is only one more HmiImage defining the appearance of the shield (it loads the shields, i.e. a png file). In this code snippet there is only the "source" command which specifies the location of the png file. The png file has a scale drawn on it. The hint is called by the code above, which specifies its position (e.g. point 0 is at 225 degrees, so in the png file 0 is drawn at 225 degrees).

          MarkkyboyM 1 Reply Last reply
          0
          • D Darq

            @Markkyboy There is almost no more code there. There is only one more HmiImage defining the appearance of the shield (it loads the shields, i.e. a png file). In this code snippet there is only the "source" command which specifies the location of the png file. The png file has a scale drawn on it. The hint is called by the code above, which specifies its position (e.g. point 0 is at 225 degrees, so in the png file 0 is drawn at 225 degrees).

            MarkkyboyM Offline
            MarkkyboyM Offline
            Markkyboy
            wrote on last edited by
            #16

            @Darq - sorry, I just don't understand what you're trying to do. I can take plenty of wild guesses but I don't have the time to do so.

            Making a functional speedometer requires a lot more code in my opinion. You could at the very least show an image/screenshot of what you have, otherwise I'm in the dark. At the very least, a mock up image of what you're wanting might be helpful.

            What kind of speedo only functions when hitting 50?, what is the idea of this?, 50 what?, kmh?, mph?, kts?.....?

            What is "icons/abc.png"?, what does it look like?

            What is "hmiImage", where is that code?

            Are you taking ANY cues from arunpkqt's application?

            Seriously now, what you write here gives me very little to go on. I'm not sure I can help you.

            Don't just sit there standing around, pick up a shovel and sweep up!

            I live by the sea, not in it.

            1 Reply Last reply
            0
            • MarkkyboyM Offline
              MarkkyboyM Offline
              Markkyboy
              wrote on last edited by Markkyboy
              #17

              Rather than leave you completely in the dark, Darq, here's some full code to make a working speedometer. Perhaps from this you can make it do what you want/require.

              import QtQuick
              import QtQuick.Controls
              
              Item {
                  id: control
              
                  property int trackWidth: 20
                  property int progressWidth: 20
                  property color trackColor: "#505050"
                  property color progressColor: "#3a4ec4"
                  property bool hideTrack: false
                  property bool hideProgress: false
              
                  property color handleColor: "#fefefe"
                  property int handleWidth: 80
                  property int handleHeight: 80
                  property int handleRadius: 40
                  property int handleVerticalOffset: 0
              
                  property real startAngle: 0
                  property real endAngle: 360
                  property real minValue: 0.0
                  property real maxValue: 1.0
              
                  property real value: 0.0
                  readonly property alias angle: internal.angle
              
              
                  property real stepSize: 0
                  property bool snap: false
                  property Component handle: null
                  readonly property alias pressed: trackMouse.pressed
              
                  property bool interactive: true
                  property alias cursorShape: trackMouse.cursorShape
              
                  implicitWidth: 250
                  implicitHeight: 250
              
                  Binding {
                      target: control
                      property: "value"
                      value: control.snap ? internal.snappedValue : internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                      when: internal.setUpdatedValue
                  }
              
                  QtObject {
                      id: internal
              
                      property point centerPt: Qt.point(control.width / 2, control.height / 2)
                      property real baseRadius: Math.min(control.width, control.height) / 2 - Math.max(control.trackWidth, control.progressWidth) / 2
                      property real actualSpanAngle: control.endAngle - control.startAngle
                      property color transparentColor: "transparent"
                      property color trackColor: control.trackColor
                      property bool setUpdatedValue: false
                      property real angleProxy: control.startAngle
                      property real snappedValue: 0.0
                      readonly property real angle: internal.mapFromValue(control.minValue, control.maxValue, control.startAngle, control.endAngle, control.value)
              
                      function mapFromValue(inMin, inMax, outMin, outMax, inValue) {
                          return (inValue - inMin) * (outMax - outMin) / (inMax - inMin) + outMin;
                      }
              
                      function updateAngle(angleVal) {
                          if (angleVal < 0)
                              angleVal += 360;
              
                          if ((angleVal >= control.startAngle) && (angleVal <= control.endAngle)) {
                              internal.setUpdatedValue = true;
                              internal.angleProxy = Qt.binding(function() { return angleVal; });
                              if(control.snap) {
                                  var mappedValue = internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                                  var range = control.maxValue - control.minValue
                                  var effectiveStep = 2
                                  var actualVal = control.stepSize * Math.round(mappedValue / control.stepSize)
                                  internal.snappedValue = actualVal
                              }
                              internal.setUpdatedValue = false;
                          }
                      }
                  }
              
                  MouseArea {
                      anchors.fill: parent
                      enabled: control.interactive
                      onClicked: {
                          var outerRadius = Math.min(control.width, control.height)/ 2
                          var innerRadius = outerRadius - Math.max(control.trackWidth, 20);
                          var clickedDistance = (mouseX - internal.centerPt.x) * (mouseX - internal.centerPt.x) + (mouseY - internal.centerPt.y) * (mouseY - internal.centerPt.y);
                          var innerRadius2 = (innerRadius * innerRadius);
                          var outerRadius2 = (outerRadius * outerRadius);
                          var isOutOfInnerRadius = clickedDistance > innerRadius2;
                          var inInSideOuterRadius = clickedDistance <= outerRadius2;
                          if (inInSideOuterRadius && isOutOfInnerRadius) {
                              var angleDeg = Math.atan2(mouseY - internal.centerPt.y, mouseX - internal.centerPt.x) * 180 / Math.PI + 90;
                              internal.updateAngle(angleDeg);
                          }
                      }
                  }
              
                  // Handle Item
                  Item {
                      id: handleItem
                      visible: control.interactive
              
                      x: control.width / 2 - width / 2
                      y: control.height / 2 - height / 2
                      // make sure that the slider handle is always on top as we can set custom track or progress items
                      z: 2
                      width: control.handleWidth
                      height: control.handleHeight
                      antialiasing: true
                      transform: [
                          Translate {
                              y: -(Math.min(control.width, control.height) / 2) + Math.max(control.trackWidth, control.progressWidth) / 2 + control.handleVerticalOffset
                          },
                          Rotation {
                              angle: control.angle
                              origin.x: handleItem.width / 2
                              origin.y: handleItem.height / 2
                          }
                      ]
              
                      MouseArea {
                          id: trackMouse
                          enabled: control.interactive
              
                          function getVal() {
                              var handlePoint = mapToItem(control, trackMouse.mouseX, trackMouse.mouseY);
                              // angle in degrees
                              var angleDeg = Math.atan2(handlePoint.y - internal.centerPt.y, handlePoint.x - internal.centerPt.x) * 180 / Math.PI + 90;
                              internal.updateAngle(angleDeg);
                          }
              
                          anchors.fill: parent
                          onPositionChanged: getVal()
                          onClicked: getVal()
                          cursorShape: Qt.ArrowCursor
                      }
              
                      Loader {
                          id: handleLoader
              
                          sourceComponent: control.handle ? handle : handleComponent
                      }
                  }
              
                  /// Default handle component
                  Component {
                      id: handleComponent
              
                      Rectangle {
                          width: control.handleWidth
                          height: control.handleHeight
                          color: control.handleColor
                          radius: control.handleRadius
                          antialiasing: true
                      }
                  }
              }
              
              
              import QtQuick
              import QtQuick.Controls
              import "../components"
              
              Page {
                  id: darqSpeedo
              
                  allowedOrientations: Orientation.All // this is specific to SailfishOS and can likely be omitted.
              
                  // imported from "../components"
                  CircularSlider {
                      id: speedometer
                      interactive: false
                      anchors.centerIn: parent
                      width: 1000
                      height: width
                      value: 0
                      startAngle: -108
                      endAngle: 108
                      minValue: 0
                      maxValue: 180
                      anchors {
                          verticalCenterOffset: 200
                          verticalCenter: parent.verticalCenter
                          horizontalCenter: parent.horizontalCenter
                      }
                      // Tickmarks around gauge
                      Repeater {
                          model: 37
                          Rectangle {
                              id: ones
                              width: 6
                              height: index % 4 === 0 ? 50 : 25
                              color: index % 4 === 0 ? "white" : "silver"
                              property real angle: index * 6
                              transform: [ Translate { x: parent.width / 2 - width / 2; y: -155 },
                                  Rotation {
                                      origin.x: parent.width / 2
                                      origin.y: parent.height / 2
                                      angle: ones.angle + parent.startAngle
                                  }
                              ]
                          }
                      }
                      // Numbers around gauge
                      Repeater {
                          model: 10
                          Label {
                              id: digits
                              text: index * 20
                              color: "white"
                              font { bold: true; pixelSize: 48 }
                              property real angle: index * 24
                              transform: [
                                  Translate {
                                      x: parent.width / 2 - width / 2
                                      y: -75 // distance from tickmarks
                                  },
                                  Rotation {
                                      origin.x: parent.width / 2
                                      origin.y: parent.height / 2
                                      angle: digits.angle + parent.startAngle
                                  }
                              ]
                              // keeps numbers horizontal
                              rotation: -digits.angle - parent.startAngle
                          }
                      }
                      // Needle hub
                      Rectangle {
                          anchors.centerIn: speedometer
                          width: 100
                          height: width
                          radius: width/2
                          color: "#a0545454"
                      }
                      // Needle/pointer
                      Repeater {
                          model: 1
                          Rectangle {
                              id: needle
                              width: 20
                              height: 450
                              color: "orange"
                              radius: 20
                              transform: [
                                  Translate {
                                      x: speedometer.width / 2 - width / 2
                                      y: 50 // needle distance from centre
                                  },
                                  Rotation {
                                      origin.x: speedometer.width / 2
                                      origin.y: speedometer.height / 2
                                      angle: speedometer.angle
                                  }
                              ]
                          }
                      }
                      // Animation for demo purposes
                      SequentialAnimation on value {
                          id: animation
                          loops: Animation.Infinite
                          running: true
                          NumberAnimation { from: 0; to: 180; duration: 2000 }
                          NumberAnimation { from: 180; to: 0; duration: 2000 }
                      }
                  }
              }
              
              

              NOTE: I use Page, as my apps are built for my mobile phone using SailfishOS. You don't have to use Page, you can likely swap it for Item instead.

              Screenshot_20231114_001.png

              Don't just sit there standing around, pick up a shovel and sweep up!

              I live by the sea, not in it.

              D S 2 Replies Last reply
              0
              • MarkkyboyM Markkyboy

                Rather than leave you completely in the dark, Darq, here's some full code to make a working speedometer. Perhaps from this you can make it do what you want/require.

                import QtQuick
                import QtQuick.Controls
                
                Item {
                    id: control
                
                    property int trackWidth: 20
                    property int progressWidth: 20
                    property color trackColor: "#505050"
                    property color progressColor: "#3a4ec4"
                    property bool hideTrack: false
                    property bool hideProgress: false
                
                    property color handleColor: "#fefefe"
                    property int handleWidth: 80
                    property int handleHeight: 80
                    property int handleRadius: 40
                    property int handleVerticalOffset: 0
                
                    property real startAngle: 0
                    property real endAngle: 360
                    property real minValue: 0.0
                    property real maxValue: 1.0
                
                    property real value: 0.0
                    readonly property alias angle: internal.angle
                
                
                    property real stepSize: 0
                    property bool snap: false
                    property Component handle: null
                    readonly property alias pressed: trackMouse.pressed
                
                    property bool interactive: true
                    property alias cursorShape: trackMouse.cursorShape
                
                    implicitWidth: 250
                    implicitHeight: 250
                
                    Binding {
                        target: control
                        property: "value"
                        value: control.snap ? internal.snappedValue : internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                        when: internal.setUpdatedValue
                    }
                
                    QtObject {
                        id: internal
                
                        property point centerPt: Qt.point(control.width / 2, control.height / 2)
                        property real baseRadius: Math.min(control.width, control.height) / 2 - Math.max(control.trackWidth, control.progressWidth) / 2
                        property real actualSpanAngle: control.endAngle - control.startAngle
                        property color transparentColor: "transparent"
                        property color trackColor: control.trackColor
                        property bool setUpdatedValue: false
                        property real angleProxy: control.startAngle
                        property real snappedValue: 0.0
                        readonly property real angle: internal.mapFromValue(control.minValue, control.maxValue, control.startAngle, control.endAngle, control.value)
                
                        function mapFromValue(inMin, inMax, outMin, outMax, inValue) {
                            return (inValue - inMin) * (outMax - outMin) / (inMax - inMin) + outMin;
                        }
                
                        function updateAngle(angleVal) {
                            if (angleVal < 0)
                                angleVal += 360;
                
                            if ((angleVal >= control.startAngle) && (angleVal <= control.endAngle)) {
                                internal.setUpdatedValue = true;
                                internal.angleProxy = Qt.binding(function() { return angleVal; });
                                if(control.snap) {
                                    var mappedValue = internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                                    var range = control.maxValue - control.minValue
                                    var effectiveStep = 2
                                    var actualVal = control.stepSize * Math.round(mappedValue / control.stepSize)
                                    internal.snappedValue = actualVal
                                }
                                internal.setUpdatedValue = false;
                            }
                        }
                    }
                
                    MouseArea {
                        anchors.fill: parent
                        enabled: control.interactive
                        onClicked: {
                            var outerRadius = Math.min(control.width, control.height)/ 2
                            var innerRadius = outerRadius - Math.max(control.trackWidth, 20);
                            var clickedDistance = (mouseX - internal.centerPt.x) * (mouseX - internal.centerPt.x) + (mouseY - internal.centerPt.y) * (mouseY - internal.centerPt.y);
                            var innerRadius2 = (innerRadius * innerRadius);
                            var outerRadius2 = (outerRadius * outerRadius);
                            var isOutOfInnerRadius = clickedDistance > innerRadius2;
                            var inInSideOuterRadius = clickedDistance <= outerRadius2;
                            if (inInSideOuterRadius && isOutOfInnerRadius) {
                                var angleDeg = Math.atan2(mouseY - internal.centerPt.y, mouseX - internal.centerPt.x) * 180 / Math.PI + 90;
                                internal.updateAngle(angleDeg);
                            }
                        }
                    }
                
                    // Handle Item
                    Item {
                        id: handleItem
                        visible: control.interactive
                
                        x: control.width / 2 - width / 2
                        y: control.height / 2 - height / 2
                        // make sure that the slider handle is always on top as we can set custom track or progress items
                        z: 2
                        width: control.handleWidth
                        height: control.handleHeight
                        antialiasing: true
                        transform: [
                            Translate {
                                y: -(Math.min(control.width, control.height) / 2) + Math.max(control.trackWidth, control.progressWidth) / 2 + control.handleVerticalOffset
                            },
                            Rotation {
                                angle: control.angle
                                origin.x: handleItem.width / 2
                                origin.y: handleItem.height / 2
                            }
                        ]
                
                        MouseArea {
                            id: trackMouse
                            enabled: control.interactive
                
                            function getVal() {
                                var handlePoint = mapToItem(control, trackMouse.mouseX, trackMouse.mouseY);
                                // angle in degrees
                                var angleDeg = Math.atan2(handlePoint.y - internal.centerPt.y, handlePoint.x - internal.centerPt.x) * 180 / Math.PI + 90;
                                internal.updateAngle(angleDeg);
                            }
                
                            anchors.fill: parent
                            onPositionChanged: getVal()
                            onClicked: getVal()
                            cursorShape: Qt.ArrowCursor
                        }
                
                        Loader {
                            id: handleLoader
                
                            sourceComponent: control.handle ? handle : handleComponent
                        }
                    }
                
                    /// Default handle component
                    Component {
                        id: handleComponent
                
                        Rectangle {
                            width: control.handleWidth
                            height: control.handleHeight
                            color: control.handleColor
                            radius: control.handleRadius
                            antialiasing: true
                        }
                    }
                }
                
                
                import QtQuick
                import QtQuick.Controls
                import "../components"
                
                Page {
                    id: darqSpeedo
                
                    allowedOrientations: Orientation.All // this is specific to SailfishOS and can likely be omitted.
                
                    // imported from "../components"
                    CircularSlider {
                        id: speedometer
                        interactive: false
                        anchors.centerIn: parent
                        width: 1000
                        height: width
                        value: 0
                        startAngle: -108
                        endAngle: 108
                        minValue: 0
                        maxValue: 180
                        anchors {
                            verticalCenterOffset: 200
                            verticalCenter: parent.verticalCenter
                            horizontalCenter: parent.horizontalCenter
                        }
                        // Tickmarks around gauge
                        Repeater {
                            model: 37
                            Rectangle {
                                id: ones
                                width: 6
                                height: index % 4 === 0 ? 50 : 25
                                color: index % 4 === 0 ? "white" : "silver"
                                property real angle: index * 6
                                transform: [ Translate { x: parent.width / 2 - width / 2; y: -155 },
                                    Rotation {
                                        origin.x: parent.width / 2
                                        origin.y: parent.height / 2
                                        angle: ones.angle + parent.startAngle
                                    }
                                ]
                            }
                        }
                        // Numbers around gauge
                        Repeater {
                            model: 10
                            Label {
                                id: digits
                                text: index * 20
                                color: "white"
                                font { bold: true; pixelSize: 48 }
                                property real angle: index * 24
                                transform: [
                                    Translate {
                                        x: parent.width / 2 - width / 2
                                        y: -75 // distance from tickmarks
                                    },
                                    Rotation {
                                        origin.x: parent.width / 2
                                        origin.y: parent.height / 2
                                        angle: digits.angle + parent.startAngle
                                    }
                                ]
                                // keeps numbers horizontal
                                rotation: -digits.angle - parent.startAngle
                            }
                        }
                        // Needle hub
                        Rectangle {
                            anchors.centerIn: speedometer
                            width: 100
                            height: width
                            radius: width/2
                            color: "#a0545454"
                        }
                        // Needle/pointer
                        Repeater {
                            model: 1
                            Rectangle {
                                id: needle
                                width: 20
                                height: 450
                                color: "orange"
                                radius: 20
                                transform: [
                                    Translate {
                                        x: speedometer.width / 2 - width / 2
                                        y: 50 // needle distance from centre
                                    },
                                    Rotation {
                                        origin.x: speedometer.width / 2
                                        origin.y: speedometer.height / 2
                                        angle: speedometer.angle
                                    }
                                ]
                            }
                        }
                        // Animation for demo purposes
                        SequentialAnimation on value {
                            id: animation
                            loops: Animation.Infinite
                            running: true
                            NumberAnimation { from: 0; to: 180; duration: 2000 }
                            NumberAnimation { from: 180; to: 0; duration: 2000 }
                        }
                    }
                }
                
                

                NOTE: I use Page, as my apps are built for my mobile phone using SailfishOS. You don't have to use Page, you can likely swap it for Item instead.

                Screenshot_20231114_001.png

                D Offline
                D Offline
                Darq
                wrote on last edited by
                #18

                @Markkyboy I don't mean the code for the entire speedometer. I want to restrict only this part of the code " rotation: 2.25*XXX+225 " to move in the angle range, e.g. from 225 to 135. I want there to be no movement in the range from 136 to 224 degrees. I don't know how to specify this in the code.

                MarkkyboyM 1 Reply Last reply
                0
                • D Darq

                  @Markkyboy I don't mean the code for the entire speedometer. I want to restrict only this part of the code " rotation: 2.25*XXX+225 " to move in the angle range, e.g. from 225 to 135. I want there to be no movement in the range from 136 to 224 degrees. I don't know how to specify this in the code.

                  MarkkyboyM Offline
                  MarkkyboyM Offline
                  Markkyboy
                  wrote on last edited by
                  #19

                  @Darq said in Speedometer:

                  ...... I want there to be no movement in the range from 136 to 224 degrees. I don't know how to specify this in the code.

                  Sorry, right now I have no idea how to get what you want. I guess, like me, you will have to keep trying and playing until you succeed. I found little to no help with my own endeavours but fumbled my way through the code you see above. If I have an epiphany, I'll post it here but I make no promise.

                  Could you explain why you want such a feature?

                  Don't just sit there standing around, pick up a shovel and sweep up!

                  I live by the sea, not in it.

                  D 1 Reply Last reply
                  0
                  • MarkkyboyM Markkyboy

                    @Darq said in Speedometer:

                    ...... I want there to be no movement in the range from 136 to 224 degrees. I don't know how to specify this in the code.

                    Sorry, right now I have no idea how to get what you want. I guess, like me, you will have to keep trying and playing until you succeed. I found little to no help with my own endeavours but fumbled my way through the code you see above. If I have an epiphany, I'll post it here but I make no promise.

                    Could you explain why you want such a feature?

                    D Offline
                    D Offline
                    Darq
                    wrote on last edited by
                    #20

                    @Markkyboy Commands like "CircularSlider" don't work for me. This shield is called as png. The only problem is with the limitation of the "Rotation" command, so that the rotation is only within a specific range.

                    1 Reply Last reply
                    0
                    • JonBJ JonB referenced this topic on
                    • MarkkyboyM Markkyboy

                      Rather than leave you completely in the dark, Darq, here's some full code to make a working speedometer. Perhaps from this you can make it do what you want/require.

                      import QtQuick
                      import QtQuick.Controls
                      
                      Item {
                          id: control
                      
                          property int trackWidth: 20
                          property int progressWidth: 20
                          property color trackColor: "#505050"
                          property color progressColor: "#3a4ec4"
                          property bool hideTrack: false
                          property bool hideProgress: false
                      
                          property color handleColor: "#fefefe"
                          property int handleWidth: 80
                          property int handleHeight: 80
                          property int handleRadius: 40
                          property int handleVerticalOffset: 0
                      
                          property real startAngle: 0
                          property real endAngle: 360
                          property real minValue: 0.0
                          property real maxValue: 1.0
                      
                          property real value: 0.0
                          readonly property alias angle: internal.angle
                      
                      
                          property real stepSize: 0
                          property bool snap: false
                          property Component handle: null
                          readonly property alias pressed: trackMouse.pressed
                      
                          property bool interactive: true
                          property alias cursorShape: trackMouse.cursorShape
                      
                          implicitWidth: 250
                          implicitHeight: 250
                      
                          Binding {
                              target: control
                              property: "value"
                              value: control.snap ? internal.snappedValue : internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                              when: internal.setUpdatedValue
                          }
                      
                          QtObject {
                              id: internal
                      
                              property point centerPt: Qt.point(control.width / 2, control.height / 2)
                              property real baseRadius: Math.min(control.width, control.height) / 2 - Math.max(control.trackWidth, control.progressWidth) / 2
                              property real actualSpanAngle: control.endAngle - control.startAngle
                              property color transparentColor: "transparent"
                              property color trackColor: control.trackColor
                              property bool setUpdatedValue: false
                              property real angleProxy: control.startAngle
                              property real snappedValue: 0.0
                              readonly property real angle: internal.mapFromValue(control.minValue, control.maxValue, control.startAngle, control.endAngle, control.value)
                      
                              function mapFromValue(inMin, inMax, outMin, outMax, inValue) {
                                  return (inValue - inMin) * (outMax - outMin) / (inMax - inMin) + outMin;
                              }
                      
                              function updateAngle(angleVal) {
                                  if (angleVal < 0)
                                      angleVal += 360;
                      
                                  if ((angleVal >= control.startAngle) && (angleVal <= control.endAngle)) {
                                      internal.setUpdatedValue = true;
                                      internal.angleProxy = Qt.binding(function() { return angleVal; });
                                      if(control.snap) {
                                          var mappedValue = internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                                          var range = control.maxValue - control.minValue
                                          var effectiveStep = 2
                                          var actualVal = control.stepSize * Math.round(mappedValue / control.stepSize)
                                          internal.snappedValue = actualVal
                                      }
                                      internal.setUpdatedValue = false;
                                  }
                              }
                          }
                      
                          MouseArea {
                              anchors.fill: parent
                              enabled: control.interactive
                              onClicked: {
                                  var outerRadius = Math.min(control.width, control.height)/ 2
                                  var innerRadius = outerRadius - Math.max(control.trackWidth, 20);
                                  var clickedDistance = (mouseX - internal.centerPt.x) * (mouseX - internal.centerPt.x) + (mouseY - internal.centerPt.y) * (mouseY - internal.centerPt.y);
                                  var innerRadius2 = (innerRadius * innerRadius);
                                  var outerRadius2 = (outerRadius * outerRadius);
                                  var isOutOfInnerRadius = clickedDistance > innerRadius2;
                                  var inInSideOuterRadius = clickedDistance <= outerRadius2;
                                  if (inInSideOuterRadius && isOutOfInnerRadius) {
                                      var angleDeg = Math.atan2(mouseY - internal.centerPt.y, mouseX - internal.centerPt.x) * 180 / Math.PI + 90;
                                      internal.updateAngle(angleDeg);
                                  }
                              }
                          }
                      
                          // Handle Item
                          Item {
                              id: handleItem
                              visible: control.interactive
                      
                              x: control.width / 2 - width / 2
                              y: control.height / 2 - height / 2
                              // make sure that the slider handle is always on top as we can set custom track or progress items
                              z: 2
                              width: control.handleWidth
                              height: control.handleHeight
                              antialiasing: true
                              transform: [
                                  Translate {
                                      y: -(Math.min(control.width, control.height) / 2) + Math.max(control.trackWidth, control.progressWidth) / 2 + control.handleVerticalOffset
                                  },
                                  Rotation {
                                      angle: control.angle
                                      origin.x: handleItem.width / 2
                                      origin.y: handleItem.height / 2
                                  }
                              ]
                      
                              MouseArea {
                                  id: trackMouse
                                  enabled: control.interactive
                      
                                  function getVal() {
                                      var handlePoint = mapToItem(control, trackMouse.mouseX, trackMouse.mouseY);
                                      // angle in degrees
                                      var angleDeg = Math.atan2(handlePoint.y - internal.centerPt.y, handlePoint.x - internal.centerPt.x) * 180 / Math.PI + 90;
                                      internal.updateAngle(angleDeg);
                                  }
                      
                                  anchors.fill: parent
                                  onPositionChanged: getVal()
                                  onClicked: getVal()
                                  cursorShape: Qt.ArrowCursor
                              }
                      
                              Loader {
                                  id: handleLoader
                      
                                  sourceComponent: control.handle ? handle : handleComponent
                              }
                          }
                      
                          /// Default handle component
                          Component {
                              id: handleComponent
                      
                              Rectangle {
                                  width: control.handleWidth
                                  height: control.handleHeight
                                  color: control.handleColor
                                  radius: control.handleRadius
                                  antialiasing: true
                              }
                          }
                      }
                      
                      
                      import QtQuick
                      import QtQuick.Controls
                      import "../components"
                      
                      Page {
                          id: darqSpeedo
                      
                          allowedOrientations: Orientation.All // this is specific to SailfishOS and can likely be omitted.
                      
                          // imported from "../components"
                          CircularSlider {
                              id: speedometer
                              interactive: false
                              anchors.centerIn: parent
                              width: 1000
                              height: width
                              value: 0
                              startAngle: -108
                              endAngle: 108
                              minValue: 0
                              maxValue: 180
                              anchors {
                                  verticalCenterOffset: 200
                                  verticalCenter: parent.verticalCenter
                                  horizontalCenter: parent.horizontalCenter
                              }
                              // Tickmarks around gauge
                              Repeater {
                                  model: 37
                                  Rectangle {
                                      id: ones
                                      width: 6
                                      height: index % 4 === 0 ? 50 : 25
                                      color: index % 4 === 0 ? "white" : "silver"
                                      property real angle: index * 6
                                      transform: [ Translate { x: parent.width / 2 - width / 2; y: -155 },
                                          Rotation {
                                              origin.x: parent.width / 2
                                              origin.y: parent.height / 2
                                              angle: ones.angle + parent.startAngle
                                          }
                                      ]
                                  }
                              }
                              // Numbers around gauge
                              Repeater {
                                  model: 10
                                  Label {
                                      id: digits
                                      text: index * 20
                                      color: "white"
                                      font { bold: true; pixelSize: 48 }
                                      property real angle: index * 24
                                      transform: [
                                          Translate {
                                              x: parent.width / 2 - width / 2
                                              y: -75 // distance from tickmarks
                                          },
                                          Rotation {
                                              origin.x: parent.width / 2
                                              origin.y: parent.height / 2
                                              angle: digits.angle + parent.startAngle
                                          }
                                      ]
                                      // keeps numbers horizontal
                                      rotation: -digits.angle - parent.startAngle
                                  }
                              }
                              // Needle hub
                              Rectangle {
                                  anchors.centerIn: speedometer
                                  width: 100
                                  height: width
                                  radius: width/2
                                  color: "#a0545454"
                              }
                              // Needle/pointer
                              Repeater {
                                  model: 1
                                  Rectangle {
                                      id: needle
                                      width: 20
                                      height: 450
                                      color: "orange"
                                      radius: 20
                                      transform: [
                                          Translate {
                                              x: speedometer.width / 2 - width / 2
                                              y: 50 // needle distance from centre
                                          },
                                          Rotation {
                                              origin.x: speedometer.width / 2
                                              origin.y: speedometer.height / 2
                                              angle: speedometer.angle
                                          }
                                      ]
                                  }
                              }
                              // Animation for demo purposes
                              SequentialAnimation on value {
                                  id: animation
                                  loops: Animation.Infinite
                                  running: true
                                  NumberAnimation { from: 0; to: 180; duration: 2000 }
                                  NumberAnimation { from: 180; to: 0; duration: 2000 }
                              }
                          }
                      }
                      
                      

                      NOTE: I use Page, as my apps are built for my mobile phone using SailfishOS. You don't have to use Page, you can likely swap it for Item instead.

                      Screenshot_20231114_001.png

                      S Offline
                      S Offline
                      Sattiy
                      wrote on last edited by
                      #21

                      @Markkyboy Can You Please specify which file is which file so i can integrate it accordingly like which is main.qml file here

                      MarkkyboyM 1 Reply Last reply
                      0
                      • S Sattiy

                        @Markkyboy Can You Please specify which file is which file so i can integrate it accordingly like which is main.qml file here

                        MarkkyboyM Offline
                        MarkkyboyM Offline
                        Markkyboy
                        wrote on last edited by
                        #22

                        The first file is CircularSlider.qml, this forms the basis for the speedometer gauge in a circular fashion.

                        The second file is basically the 'Main.qml', in my case, it is called FirstPage.qml.

                        Don't just sit there standing around, pick up a shovel and sweep up!

                        I live by the sea, not in it.

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