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Forum Update on Monday, May 27th 2025

Speedometer

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  • MarkkyboyM Markkyboy

    @Darq - well, that is odd. Nothing displayed in console, that's odd.

    IF you copied your code from here; https://forum.qt.io/topic/113004/circulargauge-style which it looks like you did, did you fully read the response given on how to fix the problem?

    Also, I notice you have omitted the use of Window and have opened your code with a Rectangle instead.

    D Offline
    D Offline
    Darq
    wrote on last edited by
    #6

    @Markkyboy Thank you for your help. I called the speedometer without using "CircularGauge". I want to trigger the movement of the pointer using "Rotation". How can I assign the needle offset angle to a given reading? I mean the following case: I have a reading of e.g. 0, an angle of 270 degrees, or a reading of 10, an angle of 300 degrees. How to make the pointer move smoothly to an angle of 270 when the value is 0, and when the value 10 appears, it moves smoothly to an angle of 300?

    1 Reply Last reply
    0
    • MarkkyboyM Offline
      MarkkyboyM Offline
      Markkyboy
      wrote on last edited by
      #7

      Earlier you told me nothing is displayed when building the app. Do I now assume you are seeing your app displayed on screen?, if so, what are you seeing?, what does console say now?

      The more info you give the better we progress, right now, you are trying to run before you can walk.

      Don't just sit there standing around, pick up a shovel and sweep up!

      I live by the sea, not in it.

      D 1 Reply Last reply
      0
      • MarkkyboyM Markkyboy

        Earlier you told me nothing is displayed when building the app. Do I now assume you are seeing your app displayed on screen?, if so, what are you seeing?, what does console say now?

        The more info you give the better we progress, right now, you are trying to run before you can walk.

        D Offline
        D Offline
        Darq
        wrote on last edited by
        #8

        @Markkyboy Previously, I didn't want to run the "CircularGauge" command, so I created the speedometer scale as a PNG image using the "Rectangle" command. Now I want to call up the speedometer needle. It is triggered similarly to the speedometer scales. But in order for it to move, I need to specify its "Rotation" command. This must be assigned to a numerical value and an offset angle. I'm downloading digital speed information and now I need to reflect it on the PNG speedometer scale. I just don't know how to do it.

        MarkkyboyM 1 Reply Last reply
        0
        • D Darq

          @Markkyboy Previously, I didn't want to run the "CircularGauge" command, so I created the speedometer scale as a PNG image using the "Rectangle" command. Now I want to call up the speedometer needle. It is triggered similarly to the speedometer scales. But in order for it to move, I need to specify its "Rotation" command. This must be assigned to a numerical value and an offset angle. I'm downloading digital speed information and now I need to reflect it on the PNG speedometer scale. I just don't know how to do it.

          MarkkyboyM Offline
          MarkkyboyM Offline
          Markkyboy
          wrote on last edited by
          #9

          @Darq I think you should take a look at this GitHub, it offers all kinds of gauges, including one with needle movement. I have personally taken many cues from this code and have developed dozens of speedometer types. https://github.com/arunpkqt/CircularSlider
          I think you can learn a lot from this code and build what you like.

          Don't just sit there standing around, pick up a shovel and sweep up!

          I live by the sea, not in it.

          D 1 Reply Last reply
          0
          • johngodJ Offline
            johngodJ Offline
            johngod
            wrote on last edited by
            #10

            @Darq Check this this post, I think this is what you want https://forum.qt.io/topic/147450/how-to-animate-the-angle-of-neddle-in-a-speedometer/5

            1 Reply Last reply
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            • MarkkyboyM Markkyboy

              @Darq I think you should take a look at this GitHub, it offers all kinds of gauges, including one with needle movement. I have personally taken many cues from this code and have developed dozens of speedometer types. https://github.com/arunpkqt/CircularSlider
              I think you can learn a lot from this code and build what you like.

              D Offline
              D Offline
              Darq
              wrote on last edited by
              #11

              @Markkyboy How to limit the movement of the hand? What I want is for it not to show values ​​below 50. To sum up, the movement of the pointer would only start after reaching 50.

              MarkkyboyM 1 Reply Last reply
              0
              • D Darq

                @Markkyboy How to limit the movement of the hand? What I want is for it not to show values ​​below 50. To sum up, the movement of the pointer would only start after reaching 50.

                MarkkyboyM Offline
                MarkkyboyM Offline
                Markkyboy
                wrote on last edited by Markkyboy
                #12

                @Darq - without seeing what code you have so far, I don't know how to answer your question. Please post some working code, or what you have so far. It is much easier to see and have ideas when one can see some code.

                EDIT: As I am already using CircularSlider from arunpkqt in several projects, I can easily adapt my code with your code and possibly work out a way to get what you want.

                Don't just sit there standing around, pick up a shovel and sweep up!

                I live by the sea, not in it.

                D 1 Reply Last reply
                0
                • MarkkyboyM Markkyboy

                  @Darq - without seeing what code you have so far, I don't know how to answer your question. Please post some working code, or what you have so far. It is much easier to see and have ideas when one can see some code.

                  EDIT: As I am already using CircularSlider from arunpkqt in several projects, I can easily adapt my code with your code and possibly work out a way to get what you want.

                  D Offline
                  D Offline
                  Darq
                  wrote on last edited by Darq
                  #13

                  @Markkyboy
                  HmiImage {
                  id: pointer1
                  anchors.centerIn: parent
                  source: "icons/abc.png"
                  rotation: 2.25*XXX+225
                  }

                  XXX is my measured value
                  225 is an angle where the value is 0
                  2.25 is a degrees conversion, so for example, my value indicates 1, which corresponds to 2.25 degrees

                  MarkkyboyM 1 Reply Last reply
                  0
                  • D Darq

                    @Markkyboy
                    HmiImage {
                    id: pointer1
                    anchors.centerIn: parent
                    source: "icons/abc.png"
                    rotation: 2.25*XXX+225
                    }

                    XXX is my measured value
                    225 is an angle where the value is 0
                    2.25 is a degrees conversion, so for example, my value indicates 1, which corresponds to 2.25 degrees

                    MarkkyboyM Offline
                    MarkkyboyM Offline
                    Markkyboy
                    wrote on last edited by
                    #14

                    @Darq - this small bit of code is not enough for me to work with.

                    Don't just sit there standing around, pick up a shovel and sweep up!

                    I live by the sea, not in it.

                    D 1 Reply Last reply
                    0
                    • MarkkyboyM Markkyboy

                      @Darq - this small bit of code is not enough for me to work with.

                      D Offline
                      D Offline
                      Darq
                      wrote on last edited by
                      #15

                      @Markkyboy There is almost no more code there. There is only one more HmiImage defining the appearance of the shield (it loads the shields, i.e. a png file). In this code snippet there is only the "source" command which specifies the location of the png file. The png file has a scale drawn on it. The hint is called by the code above, which specifies its position (e.g. point 0 is at 225 degrees, so in the png file 0 is drawn at 225 degrees).

                      MarkkyboyM 1 Reply Last reply
                      0
                      • D Darq

                        @Markkyboy There is almost no more code there. There is only one more HmiImage defining the appearance of the shield (it loads the shields, i.e. a png file). In this code snippet there is only the "source" command which specifies the location of the png file. The png file has a scale drawn on it. The hint is called by the code above, which specifies its position (e.g. point 0 is at 225 degrees, so in the png file 0 is drawn at 225 degrees).

                        MarkkyboyM Offline
                        MarkkyboyM Offline
                        Markkyboy
                        wrote on last edited by
                        #16

                        @Darq - sorry, I just don't understand what you're trying to do. I can take plenty of wild guesses but I don't have the time to do so.

                        Making a functional speedometer requires a lot more code in my opinion. You could at the very least show an image/screenshot of what you have, otherwise I'm in the dark. At the very least, a mock up image of what you're wanting might be helpful.

                        What kind of speedo only functions when hitting 50?, what is the idea of this?, 50 what?, kmh?, mph?, kts?.....?

                        What is "icons/abc.png"?, what does it look like?

                        What is "hmiImage", where is that code?

                        Are you taking ANY cues from arunpkqt's application?

                        Seriously now, what you write here gives me very little to go on. I'm not sure I can help you.

                        Don't just sit there standing around, pick up a shovel and sweep up!

                        I live by the sea, not in it.

                        1 Reply Last reply
                        0
                        • MarkkyboyM Offline
                          MarkkyboyM Offline
                          Markkyboy
                          wrote on last edited by Markkyboy
                          #17

                          Rather than leave you completely in the dark, Darq, here's some full code to make a working speedometer. Perhaps from this you can make it do what you want/require.

                          import QtQuick
                          import QtQuick.Controls
                          
                          Item {
                              id: control
                          
                              property int trackWidth: 20
                              property int progressWidth: 20
                              property color trackColor: "#505050"
                              property color progressColor: "#3a4ec4"
                              property bool hideTrack: false
                              property bool hideProgress: false
                          
                              property color handleColor: "#fefefe"
                              property int handleWidth: 80
                              property int handleHeight: 80
                              property int handleRadius: 40
                              property int handleVerticalOffset: 0
                          
                              property real startAngle: 0
                              property real endAngle: 360
                              property real minValue: 0.0
                              property real maxValue: 1.0
                          
                              property real value: 0.0
                              readonly property alias angle: internal.angle
                          
                          
                              property real stepSize: 0
                              property bool snap: false
                              property Component handle: null
                              readonly property alias pressed: trackMouse.pressed
                          
                              property bool interactive: true
                              property alias cursorShape: trackMouse.cursorShape
                          
                              implicitWidth: 250
                              implicitHeight: 250
                          
                              Binding {
                                  target: control
                                  property: "value"
                                  value: control.snap ? internal.snappedValue : internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                                  when: internal.setUpdatedValue
                              }
                          
                              QtObject {
                                  id: internal
                          
                                  property point centerPt: Qt.point(control.width / 2, control.height / 2)
                                  property real baseRadius: Math.min(control.width, control.height) / 2 - Math.max(control.trackWidth, control.progressWidth) / 2
                                  property real actualSpanAngle: control.endAngle - control.startAngle
                                  property color transparentColor: "transparent"
                                  property color trackColor: control.trackColor
                                  property bool setUpdatedValue: false
                                  property real angleProxy: control.startAngle
                                  property real snappedValue: 0.0
                                  readonly property real angle: internal.mapFromValue(control.minValue, control.maxValue, control.startAngle, control.endAngle, control.value)
                          
                                  function mapFromValue(inMin, inMax, outMin, outMax, inValue) {
                                      return (inValue - inMin) * (outMax - outMin) / (inMax - inMin) + outMin;
                                  }
                          
                                  function updateAngle(angleVal) {
                                      if (angleVal < 0)
                                          angleVal += 360;
                          
                                      if ((angleVal >= control.startAngle) && (angleVal <= control.endAngle)) {
                                          internal.setUpdatedValue = true;
                                          internal.angleProxy = Qt.binding(function() { return angleVal; });
                                          if(control.snap) {
                                              var mappedValue = internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                                              var range = control.maxValue - control.minValue
                                              var effectiveStep = 2
                                              var actualVal = control.stepSize * Math.round(mappedValue / control.stepSize)
                                              internal.snappedValue = actualVal
                                          }
                                          internal.setUpdatedValue = false;
                                      }
                                  }
                              }
                          
                              MouseArea {
                                  anchors.fill: parent
                                  enabled: control.interactive
                                  onClicked: {
                                      var outerRadius = Math.min(control.width, control.height)/ 2
                                      var innerRadius = outerRadius - Math.max(control.trackWidth, 20);
                                      var clickedDistance = (mouseX - internal.centerPt.x) * (mouseX - internal.centerPt.x) + (mouseY - internal.centerPt.y) * (mouseY - internal.centerPt.y);
                                      var innerRadius2 = (innerRadius * innerRadius);
                                      var outerRadius2 = (outerRadius * outerRadius);
                                      var isOutOfInnerRadius = clickedDistance > innerRadius2;
                                      var inInSideOuterRadius = clickedDistance <= outerRadius2;
                                      if (inInSideOuterRadius && isOutOfInnerRadius) {
                                          var angleDeg = Math.atan2(mouseY - internal.centerPt.y, mouseX - internal.centerPt.x) * 180 / Math.PI + 90;
                                          internal.updateAngle(angleDeg);
                                      }
                                  }
                              }
                          
                              // Handle Item
                              Item {
                                  id: handleItem
                                  visible: control.interactive
                          
                                  x: control.width / 2 - width / 2
                                  y: control.height / 2 - height / 2
                                  // make sure that the slider handle is always on top as we can set custom track or progress items
                                  z: 2
                                  width: control.handleWidth
                                  height: control.handleHeight
                                  antialiasing: true
                                  transform: [
                                      Translate {
                                          y: -(Math.min(control.width, control.height) / 2) + Math.max(control.trackWidth, control.progressWidth) / 2 + control.handleVerticalOffset
                                      },
                                      Rotation {
                                          angle: control.angle
                                          origin.x: handleItem.width / 2
                                          origin.y: handleItem.height / 2
                                      }
                                  ]
                          
                                  MouseArea {
                                      id: trackMouse
                                      enabled: control.interactive
                          
                                      function getVal() {
                                          var handlePoint = mapToItem(control, trackMouse.mouseX, trackMouse.mouseY);
                                          // angle in degrees
                                          var angleDeg = Math.atan2(handlePoint.y - internal.centerPt.y, handlePoint.x - internal.centerPt.x) * 180 / Math.PI + 90;
                                          internal.updateAngle(angleDeg);
                                      }
                          
                                      anchors.fill: parent
                                      onPositionChanged: getVal()
                                      onClicked: getVal()
                                      cursorShape: Qt.ArrowCursor
                                  }
                          
                                  Loader {
                                      id: handleLoader
                          
                                      sourceComponent: control.handle ? handle : handleComponent
                                  }
                              }
                          
                              /// Default handle component
                              Component {
                                  id: handleComponent
                          
                                  Rectangle {
                                      width: control.handleWidth
                                      height: control.handleHeight
                                      color: control.handleColor
                                      radius: control.handleRadius
                                      antialiasing: true
                                  }
                              }
                          }
                          
                          
                          import QtQuick
                          import QtQuick.Controls
                          import "../components"
                          
                          Page {
                              id: darqSpeedo
                          
                              allowedOrientations: Orientation.All // this is specific to SailfishOS and can likely be omitted.
                          
                              // imported from "../components"
                              CircularSlider {
                                  id: speedometer
                                  interactive: false
                                  anchors.centerIn: parent
                                  width: 1000
                                  height: width
                                  value: 0
                                  startAngle: -108
                                  endAngle: 108
                                  minValue: 0
                                  maxValue: 180
                                  anchors {
                                      verticalCenterOffset: 200
                                      verticalCenter: parent.verticalCenter
                                      horizontalCenter: parent.horizontalCenter
                                  }
                                  // Tickmarks around gauge
                                  Repeater {
                                      model: 37
                                      Rectangle {
                                          id: ones
                                          width: 6
                                          height: index % 4 === 0 ? 50 : 25
                                          color: index % 4 === 0 ? "white" : "silver"
                                          property real angle: index * 6
                                          transform: [ Translate { x: parent.width / 2 - width / 2; y: -155 },
                                              Rotation {
                                                  origin.x: parent.width / 2
                                                  origin.y: parent.height / 2
                                                  angle: ones.angle + parent.startAngle
                                              }
                                          ]
                                      }
                                  }
                                  // Numbers around gauge
                                  Repeater {
                                      model: 10
                                      Label {
                                          id: digits
                                          text: index * 20
                                          color: "white"
                                          font { bold: true; pixelSize: 48 }
                                          property real angle: index * 24
                                          transform: [
                                              Translate {
                                                  x: parent.width / 2 - width / 2
                                                  y: -75 // distance from tickmarks
                                              },
                                              Rotation {
                                                  origin.x: parent.width / 2
                                                  origin.y: parent.height / 2
                                                  angle: digits.angle + parent.startAngle
                                              }
                                          ]
                                          // keeps numbers horizontal
                                          rotation: -digits.angle - parent.startAngle
                                      }
                                  }
                                  // Needle hub
                                  Rectangle {
                                      anchors.centerIn: speedometer
                                      width: 100
                                      height: width
                                      radius: width/2
                                      color: "#a0545454"
                                  }
                                  // Needle/pointer
                                  Repeater {
                                      model: 1
                                      Rectangle {
                                          id: needle
                                          width: 20
                                          height: 450
                                          color: "orange"
                                          radius: 20
                                          transform: [
                                              Translate {
                                                  x: speedometer.width / 2 - width / 2
                                                  y: 50 // needle distance from centre
                                              },
                                              Rotation {
                                                  origin.x: speedometer.width / 2
                                                  origin.y: speedometer.height / 2
                                                  angle: speedometer.angle
                                              }
                                          ]
                                      }
                                  }
                                  // Animation for demo purposes
                                  SequentialAnimation on value {
                                      id: animation
                                      loops: Animation.Infinite
                                      running: true
                                      NumberAnimation { from: 0; to: 180; duration: 2000 }
                                      NumberAnimation { from: 180; to: 0; duration: 2000 }
                                  }
                              }
                          }
                          
                          

                          NOTE: I use Page, as my apps are built for my mobile phone using SailfishOS. You don't have to use Page, you can likely swap it for Item instead.

                          Screenshot_20231114_001.png

                          Don't just sit there standing around, pick up a shovel and sweep up!

                          I live by the sea, not in it.

                          D S 2 Replies Last reply
                          0
                          • MarkkyboyM Markkyboy

                            Rather than leave you completely in the dark, Darq, here's some full code to make a working speedometer. Perhaps from this you can make it do what you want/require.

                            import QtQuick
                            import QtQuick.Controls
                            
                            Item {
                                id: control
                            
                                property int trackWidth: 20
                                property int progressWidth: 20
                                property color trackColor: "#505050"
                                property color progressColor: "#3a4ec4"
                                property bool hideTrack: false
                                property bool hideProgress: false
                            
                                property color handleColor: "#fefefe"
                                property int handleWidth: 80
                                property int handleHeight: 80
                                property int handleRadius: 40
                                property int handleVerticalOffset: 0
                            
                                property real startAngle: 0
                                property real endAngle: 360
                                property real minValue: 0.0
                                property real maxValue: 1.0
                            
                                property real value: 0.0
                                readonly property alias angle: internal.angle
                            
                            
                                property real stepSize: 0
                                property bool snap: false
                                property Component handle: null
                                readonly property alias pressed: trackMouse.pressed
                            
                                property bool interactive: true
                                property alias cursorShape: trackMouse.cursorShape
                            
                                implicitWidth: 250
                                implicitHeight: 250
                            
                                Binding {
                                    target: control
                                    property: "value"
                                    value: control.snap ? internal.snappedValue : internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                                    when: internal.setUpdatedValue
                                }
                            
                                QtObject {
                                    id: internal
                            
                                    property point centerPt: Qt.point(control.width / 2, control.height / 2)
                                    property real baseRadius: Math.min(control.width, control.height) / 2 - Math.max(control.trackWidth, control.progressWidth) / 2
                                    property real actualSpanAngle: control.endAngle - control.startAngle
                                    property color transparentColor: "transparent"
                                    property color trackColor: control.trackColor
                                    property bool setUpdatedValue: false
                                    property real angleProxy: control.startAngle
                                    property real snappedValue: 0.0
                                    readonly property real angle: internal.mapFromValue(control.minValue, control.maxValue, control.startAngle, control.endAngle, control.value)
                            
                                    function mapFromValue(inMin, inMax, outMin, outMax, inValue) {
                                        return (inValue - inMin) * (outMax - outMin) / (inMax - inMin) + outMin;
                                    }
                            
                                    function updateAngle(angleVal) {
                                        if (angleVal < 0)
                                            angleVal += 360;
                            
                                        if ((angleVal >= control.startAngle) && (angleVal <= control.endAngle)) {
                                            internal.setUpdatedValue = true;
                                            internal.angleProxy = Qt.binding(function() { return angleVal; });
                                            if(control.snap) {
                                                var mappedValue = internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                                                var range = control.maxValue - control.minValue
                                                var effectiveStep = 2
                                                var actualVal = control.stepSize * Math.round(mappedValue / control.stepSize)
                                                internal.snappedValue = actualVal
                                            }
                                            internal.setUpdatedValue = false;
                                        }
                                    }
                                }
                            
                                MouseArea {
                                    anchors.fill: parent
                                    enabled: control.interactive
                                    onClicked: {
                                        var outerRadius = Math.min(control.width, control.height)/ 2
                                        var innerRadius = outerRadius - Math.max(control.trackWidth, 20);
                                        var clickedDistance = (mouseX - internal.centerPt.x) * (mouseX - internal.centerPt.x) + (mouseY - internal.centerPt.y) * (mouseY - internal.centerPt.y);
                                        var innerRadius2 = (innerRadius * innerRadius);
                                        var outerRadius2 = (outerRadius * outerRadius);
                                        var isOutOfInnerRadius = clickedDistance > innerRadius2;
                                        var inInSideOuterRadius = clickedDistance <= outerRadius2;
                                        if (inInSideOuterRadius && isOutOfInnerRadius) {
                                            var angleDeg = Math.atan2(mouseY - internal.centerPt.y, mouseX - internal.centerPt.x) * 180 / Math.PI + 90;
                                            internal.updateAngle(angleDeg);
                                        }
                                    }
                                }
                            
                                // Handle Item
                                Item {
                                    id: handleItem
                                    visible: control.interactive
                            
                                    x: control.width / 2 - width / 2
                                    y: control.height / 2 - height / 2
                                    // make sure that the slider handle is always on top as we can set custom track or progress items
                                    z: 2
                                    width: control.handleWidth
                                    height: control.handleHeight
                                    antialiasing: true
                                    transform: [
                                        Translate {
                                            y: -(Math.min(control.width, control.height) / 2) + Math.max(control.trackWidth, control.progressWidth) / 2 + control.handleVerticalOffset
                                        },
                                        Rotation {
                                            angle: control.angle
                                            origin.x: handleItem.width / 2
                                            origin.y: handleItem.height / 2
                                        }
                                    ]
                            
                                    MouseArea {
                                        id: trackMouse
                                        enabled: control.interactive
                            
                                        function getVal() {
                                            var handlePoint = mapToItem(control, trackMouse.mouseX, trackMouse.mouseY);
                                            // angle in degrees
                                            var angleDeg = Math.atan2(handlePoint.y - internal.centerPt.y, handlePoint.x - internal.centerPt.x) * 180 / Math.PI + 90;
                                            internal.updateAngle(angleDeg);
                                        }
                            
                                        anchors.fill: parent
                                        onPositionChanged: getVal()
                                        onClicked: getVal()
                                        cursorShape: Qt.ArrowCursor
                                    }
                            
                                    Loader {
                                        id: handleLoader
                            
                                        sourceComponent: control.handle ? handle : handleComponent
                                    }
                                }
                            
                                /// Default handle component
                                Component {
                                    id: handleComponent
                            
                                    Rectangle {
                                        width: control.handleWidth
                                        height: control.handleHeight
                                        color: control.handleColor
                                        radius: control.handleRadius
                                        antialiasing: true
                                    }
                                }
                            }
                            
                            
                            import QtQuick
                            import QtQuick.Controls
                            import "../components"
                            
                            Page {
                                id: darqSpeedo
                            
                                allowedOrientations: Orientation.All // this is specific to SailfishOS and can likely be omitted.
                            
                                // imported from "../components"
                                CircularSlider {
                                    id: speedometer
                                    interactive: false
                                    anchors.centerIn: parent
                                    width: 1000
                                    height: width
                                    value: 0
                                    startAngle: -108
                                    endAngle: 108
                                    minValue: 0
                                    maxValue: 180
                                    anchors {
                                        verticalCenterOffset: 200
                                        verticalCenter: parent.verticalCenter
                                        horizontalCenter: parent.horizontalCenter
                                    }
                                    // Tickmarks around gauge
                                    Repeater {
                                        model: 37
                                        Rectangle {
                                            id: ones
                                            width: 6
                                            height: index % 4 === 0 ? 50 : 25
                                            color: index % 4 === 0 ? "white" : "silver"
                                            property real angle: index * 6
                                            transform: [ Translate { x: parent.width / 2 - width / 2; y: -155 },
                                                Rotation {
                                                    origin.x: parent.width / 2
                                                    origin.y: parent.height / 2
                                                    angle: ones.angle + parent.startAngle
                                                }
                                            ]
                                        }
                                    }
                                    // Numbers around gauge
                                    Repeater {
                                        model: 10
                                        Label {
                                            id: digits
                                            text: index * 20
                                            color: "white"
                                            font { bold: true; pixelSize: 48 }
                                            property real angle: index * 24
                                            transform: [
                                                Translate {
                                                    x: parent.width / 2 - width / 2
                                                    y: -75 // distance from tickmarks
                                                },
                                                Rotation {
                                                    origin.x: parent.width / 2
                                                    origin.y: parent.height / 2
                                                    angle: digits.angle + parent.startAngle
                                                }
                                            ]
                                            // keeps numbers horizontal
                                            rotation: -digits.angle - parent.startAngle
                                        }
                                    }
                                    // Needle hub
                                    Rectangle {
                                        anchors.centerIn: speedometer
                                        width: 100
                                        height: width
                                        radius: width/2
                                        color: "#a0545454"
                                    }
                                    // Needle/pointer
                                    Repeater {
                                        model: 1
                                        Rectangle {
                                            id: needle
                                            width: 20
                                            height: 450
                                            color: "orange"
                                            radius: 20
                                            transform: [
                                                Translate {
                                                    x: speedometer.width / 2 - width / 2
                                                    y: 50 // needle distance from centre
                                                },
                                                Rotation {
                                                    origin.x: speedometer.width / 2
                                                    origin.y: speedometer.height / 2
                                                    angle: speedometer.angle
                                                }
                                            ]
                                        }
                                    }
                                    // Animation for demo purposes
                                    SequentialAnimation on value {
                                        id: animation
                                        loops: Animation.Infinite
                                        running: true
                                        NumberAnimation { from: 0; to: 180; duration: 2000 }
                                        NumberAnimation { from: 180; to: 0; duration: 2000 }
                                    }
                                }
                            }
                            
                            

                            NOTE: I use Page, as my apps are built for my mobile phone using SailfishOS. You don't have to use Page, you can likely swap it for Item instead.

                            Screenshot_20231114_001.png

                            D Offline
                            D Offline
                            Darq
                            wrote on last edited by
                            #18

                            @Markkyboy I don't mean the code for the entire speedometer. I want to restrict only this part of the code " rotation: 2.25*XXX+225 " to move in the angle range, e.g. from 225 to 135. I want there to be no movement in the range from 136 to 224 degrees. I don't know how to specify this in the code.

                            MarkkyboyM 1 Reply Last reply
                            0
                            • D Darq

                              @Markkyboy I don't mean the code for the entire speedometer. I want to restrict only this part of the code " rotation: 2.25*XXX+225 " to move in the angle range, e.g. from 225 to 135. I want there to be no movement in the range from 136 to 224 degrees. I don't know how to specify this in the code.

                              MarkkyboyM Offline
                              MarkkyboyM Offline
                              Markkyboy
                              wrote on last edited by
                              #19

                              @Darq said in Speedometer:

                              ...... I want there to be no movement in the range from 136 to 224 degrees. I don't know how to specify this in the code.

                              Sorry, right now I have no idea how to get what you want. I guess, like me, you will have to keep trying and playing until you succeed. I found little to no help with my own endeavours but fumbled my way through the code you see above. If I have an epiphany, I'll post it here but I make no promise.

                              Could you explain why you want such a feature?

                              Don't just sit there standing around, pick up a shovel and sweep up!

                              I live by the sea, not in it.

                              D 1 Reply Last reply
                              0
                              • MarkkyboyM Markkyboy

                                @Darq said in Speedometer:

                                ...... I want there to be no movement in the range from 136 to 224 degrees. I don't know how to specify this in the code.

                                Sorry, right now I have no idea how to get what you want. I guess, like me, you will have to keep trying and playing until you succeed. I found little to no help with my own endeavours but fumbled my way through the code you see above. If I have an epiphany, I'll post it here but I make no promise.

                                Could you explain why you want such a feature?

                                D Offline
                                D Offline
                                Darq
                                wrote on last edited by
                                #20

                                @Markkyboy Commands like "CircularSlider" don't work for me. This shield is called as png. The only problem is with the limitation of the "Rotation" command, so that the rotation is only within a specific range.

                                1 Reply Last reply
                                0
                                • JonBJ JonB referenced this topic on
                                • MarkkyboyM Markkyboy

                                  Rather than leave you completely in the dark, Darq, here's some full code to make a working speedometer. Perhaps from this you can make it do what you want/require.

                                  import QtQuick
                                  import QtQuick.Controls
                                  
                                  Item {
                                      id: control
                                  
                                      property int trackWidth: 20
                                      property int progressWidth: 20
                                      property color trackColor: "#505050"
                                      property color progressColor: "#3a4ec4"
                                      property bool hideTrack: false
                                      property bool hideProgress: false
                                  
                                      property color handleColor: "#fefefe"
                                      property int handleWidth: 80
                                      property int handleHeight: 80
                                      property int handleRadius: 40
                                      property int handleVerticalOffset: 0
                                  
                                      property real startAngle: 0
                                      property real endAngle: 360
                                      property real minValue: 0.0
                                      property real maxValue: 1.0
                                  
                                      property real value: 0.0
                                      readonly property alias angle: internal.angle
                                  
                                  
                                      property real stepSize: 0
                                      property bool snap: false
                                      property Component handle: null
                                      readonly property alias pressed: trackMouse.pressed
                                  
                                      property bool interactive: true
                                      property alias cursorShape: trackMouse.cursorShape
                                  
                                      implicitWidth: 250
                                      implicitHeight: 250
                                  
                                      Binding {
                                          target: control
                                          property: "value"
                                          value: control.snap ? internal.snappedValue : internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                                          when: internal.setUpdatedValue
                                      }
                                  
                                      QtObject {
                                          id: internal
                                  
                                          property point centerPt: Qt.point(control.width / 2, control.height / 2)
                                          property real baseRadius: Math.min(control.width, control.height) / 2 - Math.max(control.trackWidth, control.progressWidth) / 2
                                          property real actualSpanAngle: control.endAngle - control.startAngle
                                          property color transparentColor: "transparent"
                                          property color trackColor: control.trackColor
                                          property bool setUpdatedValue: false
                                          property real angleProxy: control.startAngle
                                          property real snappedValue: 0.0
                                          readonly property real angle: internal.mapFromValue(control.minValue, control.maxValue, control.startAngle, control.endAngle, control.value)
                                  
                                          function mapFromValue(inMin, inMax, outMin, outMax, inValue) {
                                              return (inValue - inMin) * (outMax - outMin) / (inMax - inMin) + outMin;
                                          }
                                  
                                          function updateAngle(angleVal) {
                                              if (angleVal < 0)
                                                  angleVal += 360;
                                  
                                              if ((angleVal >= control.startAngle) && (angleVal <= control.endAngle)) {
                                                  internal.setUpdatedValue = true;
                                                  internal.angleProxy = Qt.binding(function() { return angleVal; });
                                                  if(control.snap) {
                                                      var mappedValue = internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                                                      var range = control.maxValue - control.minValue
                                                      var effectiveStep = 2
                                                      var actualVal = control.stepSize * Math.round(mappedValue / control.stepSize)
                                                      internal.snappedValue = actualVal
                                                  }
                                                  internal.setUpdatedValue = false;
                                              }
                                          }
                                      }
                                  
                                      MouseArea {
                                          anchors.fill: parent
                                          enabled: control.interactive
                                          onClicked: {
                                              var outerRadius = Math.min(control.width, control.height)/ 2
                                              var innerRadius = outerRadius - Math.max(control.trackWidth, 20);
                                              var clickedDistance = (mouseX - internal.centerPt.x) * (mouseX - internal.centerPt.x) + (mouseY - internal.centerPt.y) * (mouseY - internal.centerPt.y);
                                              var innerRadius2 = (innerRadius * innerRadius);
                                              var outerRadius2 = (outerRadius * outerRadius);
                                              var isOutOfInnerRadius = clickedDistance > innerRadius2;
                                              var inInSideOuterRadius = clickedDistance <= outerRadius2;
                                              if (inInSideOuterRadius && isOutOfInnerRadius) {
                                                  var angleDeg = Math.atan2(mouseY - internal.centerPt.y, mouseX - internal.centerPt.x) * 180 / Math.PI + 90;
                                                  internal.updateAngle(angleDeg);
                                              }
                                          }
                                      }
                                  
                                      // Handle Item
                                      Item {
                                          id: handleItem
                                          visible: control.interactive
                                  
                                          x: control.width / 2 - width / 2
                                          y: control.height / 2 - height / 2
                                          // make sure that the slider handle is always on top as we can set custom track or progress items
                                          z: 2
                                          width: control.handleWidth
                                          height: control.handleHeight
                                          antialiasing: true
                                          transform: [
                                              Translate {
                                                  y: -(Math.min(control.width, control.height) / 2) + Math.max(control.trackWidth, control.progressWidth) / 2 + control.handleVerticalOffset
                                              },
                                              Rotation {
                                                  angle: control.angle
                                                  origin.x: handleItem.width / 2
                                                  origin.y: handleItem.height / 2
                                              }
                                          ]
                                  
                                          MouseArea {
                                              id: trackMouse
                                              enabled: control.interactive
                                  
                                              function getVal() {
                                                  var handlePoint = mapToItem(control, trackMouse.mouseX, trackMouse.mouseY);
                                                  // angle in degrees
                                                  var angleDeg = Math.atan2(handlePoint.y - internal.centerPt.y, handlePoint.x - internal.centerPt.x) * 180 / Math.PI + 90;
                                                  internal.updateAngle(angleDeg);
                                              }
                                  
                                              anchors.fill: parent
                                              onPositionChanged: getVal()
                                              onClicked: getVal()
                                              cursorShape: Qt.ArrowCursor
                                          }
                                  
                                          Loader {
                                              id: handleLoader
                                  
                                              sourceComponent: control.handle ? handle : handleComponent
                                          }
                                      }
                                  
                                      /// Default handle component
                                      Component {
                                          id: handleComponent
                                  
                                          Rectangle {
                                              width: control.handleWidth
                                              height: control.handleHeight
                                              color: control.handleColor
                                              radius: control.handleRadius
                                              antialiasing: true
                                          }
                                      }
                                  }
                                  
                                  
                                  import QtQuick
                                  import QtQuick.Controls
                                  import "../components"
                                  
                                  Page {
                                      id: darqSpeedo
                                  
                                      allowedOrientations: Orientation.All // this is specific to SailfishOS and can likely be omitted.
                                  
                                      // imported from "../components"
                                      CircularSlider {
                                          id: speedometer
                                          interactive: false
                                          anchors.centerIn: parent
                                          width: 1000
                                          height: width
                                          value: 0
                                          startAngle: -108
                                          endAngle: 108
                                          minValue: 0
                                          maxValue: 180
                                          anchors {
                                              verticalCenterOffset: 200
                                              verticalCenter: parent.verticalCenter
                                              horizontalCenter: parent.horizontalCenter
                                          }
                                          // Tickmarks around gauge
                                          Repeater {
                                              model: 37
                                              Rectangle {
                                                  id: ones
                                                  width: 6
                                                  height: index % 4 === 0 ? 50 : 25
                                                  color: index % 4 === 0 ? "white" : "silver"
                                                  property real angle: index * 6
                                                  transform: [ Translate { x: parent.width / 2 - width / 2; y: -155 },
                                                      Rotation {
                                                          origin.x: parent.width / 2
                                                          origin.y: parent.height / 2
                                                          angle: ones.angle + parent.startAngle
                                                      }
                                                  ]
                                              }
                                          }
                                          // Numbers around gauge
                                          Repeater {
                                              model: 10
                                              Label {
                                                  id: digits
                                                  text: index * 20
                                                  color: "white"
                                                  font { bold: true; pixelSize: 48 }
                                                  property real angle: index * 24
                                                  transform: [
                                                      Translate {
                                                          x: parent.width / 2 - width / 2
                                                          y: -75 // distance from tickmarks
                                                      },
                                                      Rotation {
                                                          origin.x: parent.width / 2
                                                          origin.y: parent.height / 2
                                                          angle: digits.angle + parent.startAngle
                                                      }
                                                  ]
                                                  // keeps numbers horizontal
                                                  rotation: -digits.angle - parent.startAngle
                                              }
                                          }
                                          // Needle hub
                                          Rectangle {
                                              anchors.centerIn: speedometer
                                              width: 100
                                              height: width
                                              radius: width/2
                                              color: "#a0545454"
                                          }
                                          // Needle/pointer
                                          Repeater {
                                              model: 1
                                              Rectangle {
                                                  id: needle
                                                  width: 20
                                                  height: 450
                                                  color: "orange"
                                                  radius: 20
                                                  transform: [
                                                      Translate {
                                                          x: speedometer.width / 2 - width / 2
                                                          y: 50 // needle distance from centre
                                                      },
                                                      Rotation {
                                                          origin.x: speedometer.width / 2
                                                          origin.y: speedometer.height / 2
                                                          angle: speedometer.angle
                                                      }
                                                  ]
                                              }
                                          }
                                          // Animation for demo purposes
                                          SequentialAnimation on value {
                                              id: animation
                                              loops: Animation.Infinite
                                              running: true
                                              NumberAnimation { from: 0; to: 180; duration: 2000 }
                                              NumberAnimation { from: 180; to: 0; duration: 2000 }
                                          }
                                      }
                                  }
                                  
                                  

                                  NOTE: I use Page, as my apps are built for my mobile phone using SailfishOS. You don't have to use Page, you can likely swap it for Item instead.

                                  Screenshot_20231114_001.png

                                  S Offline
                                  S Offline
                                  Sattiy
                                  wrote on last edited by
                                  #21

                                  @Markkyboy Can You Please specify which file is which file so i can integrate it accordingly like which is main.qml file here

                                  MarkkyboyM 1 Reply Last reply
                                  0
                                  • S Sattiy

                                    @Markkyboy Can You Please specify which file is which file so i can integrate it accordingly like which is main.qml file here

                                    MarkkyboyM Offline
                                    MarkkyboyM Offline
                                    Markkyboy
                                    wrote on last edited by
                                    #22

                                    The first file is CircularSlider.qml, this forms the basis for the speedometer gauge in a circular fashion.

                                    The second file is basically the 'Main.qml', in my case, it is called FirstPage.qml.

                                    Don't just sit there standing around, pick up a shovel and sweep up!

                                    I live by the sea, not in it.

                                    1 Reply Last reply
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