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Speedometer

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  • MarkkyboyM Markkyboy

    Earlier you told me nothing is displayed when building the app. Do I now assume you are seeing your app displayed on screen?, if so, what are you seeing?, what does console say now?

    The more info you give the better we progress, right now, you are trying to run before you can walk.

    D Offline
    D Offline
    Darq
    wrote on last edited by
    #8

    @Markkyboy Previously, I didn't want to run the "CircularGauge" command, so I created the speedometer scale as a PNG image using the "Rectangle" command. Now I want to call up the speedometer needle. It is triggered similarly to the speedometer scales. But in order for it to move, I need to specify its "Rotation" command. This must be assigned to a numerical value and an offset angle. I'm downloading digital speed information and now I need to reflect it on the PNG speedometer scale. I just don't know how to do it.

    MarkkyboyM 1 Reply Last reply
    0
    • D Darq

      @Markkyboy Previously, I didn't want to run the "CircularGauge" command, so I created the speedometer scale as a PNG image using the "Rectangle" command. Now I want to call up the speedometer needle. It is triggered similarly to the speedometer scales. But in order for it to move, I need to specify its "Rotation" command. This must be assigned to a numerical value and an offset angle. I'm downloading digital speed information and now I need to reflect it on the PNG speedometer scale. I just don't know how to do it.

      MarkkyboyM Offline
      MarkkyboyM Offline
      Markkyboy
      wrote on last edited by
      #9

      @Darq I think you should take a look at this GitHub, it offers all kinds of gauges, including one with needle movement. I have personally taken many cues from this code and have developed dozens of speedometer types. https://github.com/arunpkqt/CircularSlider
      I think you can learn a lot from this code and build what you like.

      Don't just sit there standing around, pick up a shovel and sweep up!

      I live by the sea, not in it.

      D 1 Reply Last reply
      0
      • johngodJ Offline
        johngodJ Offline
        johngod
        wrote on last edited by
        #10

        @Darq Check this this post, I think this is what you want https://forum.qt.io/topic/147450/how-to-animate-the-angle-of-neddle-in-a-speedometer/5

        1 Reply Last reply
        0
        • MarkkyboyM Markkyboy

          @Darq I think you should take a look at this GitHub, it offers all kinds of gauges, including one with needle movement. I have personally taken many cues from this code and have developed dozens of speedometer types. https://github.com/arunpkqt/CircularSlider
          I think you can learn a lot from this code and build what you like.

          D Offline
          D Offline
          Darq
          wrote on last edited by
          #11

          @Markkyboy How to limit the movement of the hand? What I want is for it not to show values ​​below 50. To sum up, the movement of the pointer would only start after reaching 50.

          MarkkyboyM 1 Reply Last reply
          0
          • D Darq

            @Markkyboy How to limit the movement of the hand? What I want is for it not to show values ​​below 50. To sum up, the movement of the pointer would only start after reaching 50.

            MarkkyboyM Offline
            MarkkyboyM Offline
            Markkyboy
            wrote on last edited by Markkyboy
            #12

            @Darq - without seeing what code you have so far, I don't know how to answer your question. Please post some working code, or what you have so far. It is much easier to see and have ideas when one can see some code.

            EDIT: As I am already using CircularSlider from arunpkqt in several projects, I can easily adapt my code with your code and possibly work out a way to get what you want.

            Don't just sit there standing around, pick up a shovel and sweep up!

            I live by the sea, not in it.

            D 1 Reply Last reply
            0
            • MarkkyboyM Markkyboy

              @Darq - without seeing what code you have so far, I don't know how to answer your question. Please post some working code, or what you have so far. It is much easier to see and have ideas when one can see some code.

              EDIT: As I am already using CircularSlider from arunpkqt in several projects, I can easily adapt my code with your code and possibly work out a way to get what you want.

              D Offline
              D Offline
              Darq
              wrote on last edited by Darq
              #13

              @Markkyboy
              HmiImage {
              id: pointer1
              anchors.centerIn: parent
              source: "icons/abc.png"
              rotation: 2.25*XXX+225
              }

              XXX is my measured value
              225 is an angle where the value is 0
              2.25 is a degrees conversion, so for example, my value indicates 1, which corresponds to 2.25 degrees

              MarkkyboyM 1 Reply Last reply
              0
              • D Darq

                @Markkyboy
                HmiImage {
                id: pointer1
                anchors.centerIn: parent
                source: "icons/abc.png"
                rotation: 2.25*XXX+225
                }

                XXX is my measured value
                225 is an angle where the value is 0
                2.25 is a degrees conversion, so for example, my value indicates 1, which corresponds to 2.25 degrees

                MarkkyboyM Offline
                MarkkyboyM Offline
                Markkyboy
                wrote on last edited by
                #14

                @Darq - this small bit of code is not enough for me to work with.

                Don't just sit there standing around, pick up a shovel and sweep up!

                I live by the sea, not in it.

                D 1 Reply Last reply
                0
                • MarkkyboyM Markkyboy

                  @Darq - this small bit of code is not enough for me to work with.

                  D Offline
                  D Offline
                  Darq
                  wrote on last edited by
                  #15

                  @Markkyboy There is almost no more code there. There is only one more HmiImage defining the appearance of the shield (it loads the shields, i.e. a png file). In this code snippet there is only the "source" command which specifies the location of the png file. The png file has a scale drawn on it. The hint is called by the code above, which specifies its position (e.g. point 0 is at 225 degrees, so in the png file 0 is drawn at 225 degrees).

                  MarkkyboyM 1 Reply Last reply
                  0
                  • D Darq

                    @Markkyboy There is almost no more code there. There is only one more HmiImage defining the appearance of the shield (it loads the shields, i.e. a png file). In this code snippet there is only the "source" command which specifies the location of the png file. The png file has a scale drawn on it. The hint is called by the code above, which specifies its position (e.g. point 0 is at 225 degrees, so in the png file 0 is drawn at 225 degrees).

                    MarkkyboyM Offline
                    MarkkyboyM Offline
                    Markkyboy
                    wrote on last edited by
                    #16

                    @Darq - sorry, I just don't understand what you're trying to do. I can take plenty of wild guesses but I don't have the time to do so.

                    Making a functional speedometer requires a lot more code in my opinion. You could at the very least show an image/screenshot of what you have, otherwise I'm in the dark. At the very least, a mock up image of what you're wanting might be helpful.

                    What kind of speedo only functions when hitting 50?, what is the idea of this?, 50 what?, kmh?, mph?, kts?.....?

                    What is "icons/abc.png"?, what does it look like?

                    What is "hmiImage", where is that code?

                    Are you taking ANY cues from arunpkqt's application?

                    Seriously now, what you write here gives me very little to go on. I'm not sure I can help you.

                    Don't just sit there standing around, pick up a shovel and sweep up!

                    I live by the sea, not in it.

                    1 Reply Last reply
                    0
                    • MarkkyboyM Offline
                      MarkkyboyM Offline
                      Markkyboy
                      wrote on last edited by Markkyboy
                      #17

                      Rather than leave you completely in the dark, Darq, here's some full code to make a working speedometer. Perhaps from this you can make it do what you want/require.

                      import QtQuick
                      import QtQuick.Controls
                      
                      Item {
                          id: control
                      
                          property int trackWidth: 20
                          property int progressWidth: 20
                          property color trackColor: "#505050"
                          property color progressColor: "#3a4ec4"
                          property bool hideTrack: false
                          property bool hideProgress: false
                      
                          property color handleColor: "#fefefe"
                          property int handleWidth: 80
                          property int handleHeight: 80
                          property int handleRadius: 40
                          property int handleVerticalOffset: 0
                      
                          property real startAngle: 0
                          property real endAngle: 360
                          property real minValue: 0.0
                          property real maxValue: 1.0
                      
                          property real value: 0.0
                          readonly property alias angle: internal.angle
                      
                      
                          property real stepSize: 0
                          property bool snap: false
                          property Component handle: null
                          readonly property alias pressed: trackMouse.pressed
                      
                          property bool interactive: true
                          property alias cursorShape: trackMouse.cursorShape
                      
                          implicitWidth: 250
                          implicitHeight: 250
                      
                          Binding {
                              target: control
                              property: "value"
                              value: control.snap ? internal.snappedValue : internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                              when: internal.setUpdatedValue
                          }
                      
                          QtObject {
                              id: internal
                      
                              property point centerPt: Qt.point(control.width / 2, control.height / 2)
                              property real baseRadius: Math.min(control.width, control.height) / 2 - Math.max(control.trackWidth, control.progressWidth) / 2
                              property real actualSpanAngle: control.endAngle - control.startAngle
                              property color transparentColor: "transparent"
                              property color trackColor: control.trackColor
                              property bool setUpdatedValue: false
                              property real angleProxy: control.startAngle
                              property real snappedValue: 0.0
                              readonly property real angle: internal.mapFromValue(control.minValue, control.maxValue, control.startAngle, control.endAngle, control.value)
                      
                              function mapFromValue(inMin, inMax, outMin, outMax, inValue) {
                                  return (inValue - inMin) * (outMax - outMin) / (inMax - inMin) + outMin;
                              }
                      
                              function updateAngle(angleVal) {
                                  if (angleVal < 0)
                                      angleVal += 360;
                      
                                  if ((angleVal >= control.startAngle) && (angleVal <= control.endAngle)) {
                                      internal.setUpdatedValue = true;
                                      internal.angleProxy = Qt.binding(function() { return angleVal; });
                                      if(control.snap) {
                                          var mappedValue = internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                                          var range = control.maxValue - control.minValue
                                          var effectiveStep = 2
                                          var actualVal = control.stepSize * Math.round(mappedValue / control.stepSize)
                                          internal.snappedValue = actualVal
                                      }
                                      internal.setUpdatedValue = false;
                                  }
                              }
                          }
                      
                          MouseArea {
                              anchors.fill: parent
                              enabled: control.interactive
                              onClicked: {
                                  var outerRadius = Math.min(control.width, control.height)/ 2
                                  var innerRadius = outerRadius - Math.max(control.trackWidth, 20);
                                  var clickedDistance = (mouseX - internal.centerPt.x) * (mouseX - internal.centerPt.x) + (mouseY - internal.centerPt.y) * (mouseY - internal.centerPt.y);
                                  var innerRadius2 = (innerRadius * innerRadius);
                                  var outerRadius2 = (outerRadius * outerRadius);
                                  var isOutOfInnerRadius = clickedDistance > innerRadius2;
                                  var inInSideOuterRadius = clickedDistance <= outerRadius2;
                                  if (inInSideOuterRadius && isOutOfInnerRadius) {
                                      var angleDeg = Math.atan2(mouseY - internal.centerPt.y, mouseX - internal.centerPt.x) * 180 / Math.PI + 90;
                                      internal.updateAngle(angleDeg);
                                  }
                              }
                          }
                      
                          // Handle Item
                          Item {
                              id: handleItem
                              visible: control.interactive
                      
                              x: control.width / 2 - width / 2
                              y: control.height / 2 - height / 2
                              // make sure that the slider handle is always on top as we can set custom track or progress items
                              z: 2
                              width: control.handleWidth
                              height: control.handleHeight
                              antialiasing: true
                              transform: [
                                  Translate {
                                      y: -(Math.min(control.width, control.height) / 2) + Math.max(control.trackWidth, control.progressWidth) / 2 + control.handleVerticalOffset
                                  },
                                  Rotation {
                                      angle: control.angle
                                      origin.x: handleItem.width / 2
                                      origin.y: handleItem.height / 2
                                  }
                              ]
                      
                              MouseArea {
                                  id: trackMouse
                                  enabled: control.interactive
                      
                                  function getVal() {
                                      var handlePoint = mapToItem(control, trackMouse.mouseX, trackMouse.mouseY);
                                      // angle in degrees
                                      var angleDeg = Math.atan2(handlePoint.y - internal.centerPt.y, handlePoint.x - internal.centerPt.x) * 180 / Math.PI + 90;
                                      internal.updateAngle(angleDeg);
                                  }
                      
                                  anchors.fill: parent
                                  onPositionChanged: getVal()
                                  onClicked: getVal()
                                  cursorShape: Qt.ArrowCursor
                              }
                      
                              Loader {
                                  id: handleLoader
                      
                                  sourceComponent: control.handle ? handle : handleComponent
                              }
                          }
                      
                          /// Default handle component
                          Component {
                              id: handleComponent
                      
                              Rectangle {
                                  width: control.handleWidth
                                  height: control.handleHeight
                                  color: control.handleColor
                                  radius: control.handleRadius
                                  antialiasing: true
                              }
                          }
                      }
                      
                      
                      import QtQuick
                      import QtQuick.Controls
                      import "../components"
                      
                      Page {
                          id: darqSpeedo
                      
                          allowedOrientations: Orientation.All // this is specific to SailfishOS and can likely be omitted.
                      
                          // imported from "../components"
                          CircularSlider {
                              id: speedometer
                              interactive: false
                              anchors.centerIn: parent
                              width: 1000
                              height: width
                              value: 0
                              startAngle: -108
                              endAngle: 108
                              minValue: 0
                              maxValue: 180
                              anchors {
                                  verticalCenterOffset: 200
                                  verticalCenter: parent.verticalCenter
                                  horizontalCenter: parent.horizontalCenter
                              }
                              // Tickmarks around gauge
                              Repeater {
                                  model: 37
                                  Rectangle {
                                      id: ones
                                      width: 6
                                      height: index % 4 === 0 ? 50 : 25
                                      color: index % 4 === 0 ? "white" : "silver"
                                      property real angle: index * 6
                                      transform: [ Translate { x: parent.width / 2 - width / 2; y: -155 },
                                          Rotation {
                                              origin.x: parent.width / 2
                                              origin.y: parent.height / 2
                                              angle: ones.angle + parent.startAngle
                                          }
                                      ]
                                  }
                              }
                              // Numbers around gauge
                              Repeater {
                                  model: 10
                                  Label {
                                      id: digits
                                      text: index * 20
                                      color: "white"
                                      font { bold: true; pixelSize: 48 }
                                      property real angle: index * 24
                                      transform: [
                                          Translate {
                                              x: parent.width / 2 - width / 2
                                              y: -75 // distance from tickmarks
                                          },
                                          Rotation {
                                              origin.x: parent.width / 2
                                              origin.y: parent.height / 2
                                              angle: digits.angle + parent.startAngle
                                          }
                                      ]
                                      // keeps numbers horizontal
                                      rotation: -digits.angle - parent.startAngle
                                  }
                              }
                              // Needle hub
                              Rectangle {
                                  anchors.centerIn: speedometer
                                  width: 100
                                  height: width
                                  radius: width/2
                                  color: "#a0545454"
                              }
                              // Needle/pointer
                              Repeater {
                                  model: 1
                                  Rectangle {
                                      id: needle
                                      width: 20
                                      height: 450
                                      color: "orange"
                                      radius: 20
                                      transform: [
                                          Translate {
                                              x: speedometer.width / 2 - width / 2
                                              y: 50 // needle distance from centre
                                          },
                                          Rotation {
                                              origin.x: speedometer.width / 2
                                              origin.y: speedometer.height / 2
                                              angle: speedometer.angle
                                          }
                                      ]
                                  }
                              }
                              // Animation for demo purposes
                              SequentialAnimation on value {
                                  id: animation
                                  loops: Animation.Infinite
                                  running: true
                                  NumberAnimation { from: 0; to: 180; duration: 2000 }
                                  NumberAnimation { from: 180; to: 0; duration: 2000 }
                              }
                          }
                      }
                      
                      

                      NOTE: I use Page, as my apps are built for my mobile phone using SailfishOS. You don't have to use Page, you can likely swap it for Item instead.

                      Screenshot_20231114_001.png

                      Don't just sit there standing around, pick up a shovel and sweep up!

                      I live by the sea, not in it.

                      D S 2 Replies Last reply
                      0
                      • MarkkyboyM Markkyboy

                        Rather than leave you completely in the dark, Darq, here's some full code to make a working speedometer. Perhaps from this you can make it do what you want/require.

                        import QtQuick
                        import QtQuick.Controls
                        
                        Item {
                            id: control
                        
                            property int trackWidth: 20
                            property int progressWidth: 20
                            property color trackColor: "#505050"
                            property color progressColor: "#3a4ec4"
                            property bool hideTrack: false
                            property bool hideProgress: false
                        
                            property color handleColor: "#fefefe"
                            property int handleWidth: 80
                            property int handleHeight: 80
                            property int handleRadius: 40
                            property int handleVerticalOffset: 0
                        
                            property real startAngle: 0
                            property real endAngle: 360
                            property real minValue: 0.0
                            property real maxValue: 1.0
                        
                            property real value: 0.0
                            readonly property alias angle: internal.angle
                        
                        
                            property real stepSize: 0
                            property bool snap: false
                            property Component handle: null
                            readonly property alias pressed: trackMouse.pressed
                        
                            property bool interactive: true
                            property alias cursorShape: trackMouse.cursorShape
                        
                            implicitWidth: 250
                            implicitHeight: 250
                        
                            Binding {
                                target: control
                                property: "value"
                                value: control.snap ? internal.snappedValue : internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                                when: internal.setUpdatedValue
                            }
                        
                            QtObject {
                                id: internal
                        
                                property point centerPt: Qt.point(control.width / 2, control.height / 2)
                                property real baseRadius: Math.min(control.width, control.height) / 2 - Math.max(control.trackWidth, control.progressWidth) / 2
                                property real actualSpanAngle: control.endAngle - control.startAngle
                                property color transparentColor: "transparent"
                                property color trackColor: control.trackColor
                                property bool setUpdatedValue: false
                                property real angleProxy: control.startAngle
                                property real snappedValue: 0.0
                                readonly property real angle: internal.mapFromValue(control.minValue, control.maxValue, control.startAngle, control.endAngle, control.value)
                        
                                function mapFromValue(inMin, inMax, outMin, outMax, inValue) {
                                    return (inValue - inMin) * (outMax - outMin) / (inMax - inMin) + outMin;
                                }
                        
                                function updateAngle(angleVal) {
                                    if (angleVal < 0)
                                        angleVal += 360;
                        
                                    if ((angleVal >= control.startAngle) && (angleVal <= control.endAngle)) {
                                        internal.setUpdatedValue = true;
                                        internal.angleProxy = Qt.binding(function() { return angleVal; });
                                        if(control.snap) {
                                            var mappedValue = internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                                            var range = control.maxValue - control.minValue
                                            var effectiveStep = 2
                                            var actualVal = control.stepSize * Math.round(mappedValue / control.stepSize)
                                            internal.snappedValue = actualVal
                                        }
                                        internal.setUpdatedValue = false;
                                    }
                                }
                            }
                        
                            MouseArea {
                                anchors.fill: parent
                                enabled: control.interactive
                                onClicked: {
                                    var outerRadius = Math.min(control.width, control.height)/ 2
                                    var innerRadius = outerRadius - Math.max(control.trackWidth, 20);
                                    var clickedDistance = (mouseX - internal.centerPt.x) * (mouseX - internal.centerPt.x) + (mouseY - internal.centerPt.y) * (mouseY - internal.centerPt.y);
                                    var innerRadius2 = (innerRadius * innerRadius);
                                    var outerRadius2 = (outerRadius * outerRadius);
                                    var isOutOfInnerRadius = clickedDistance > innerRadius2;
                                    var inInSideOuterRadius = clickedDistance <= outerRadius2;
                                    if (inInSideOuterRadius && isOutOfInnerRadius) {
                                        var angleDeg = Math.atan2(mouseY - internal.centerPt.y, mouseX - internal.centerPt.x) * 180 / Math.PI + 90;
                                        internal.updateAngle(angleDeg);
                                    }
                                }
                            }
                        
                            // Handle Item
                            Item {
                                id: handleItem
                                visible: control.interactive
                        
                                x: control.width / 2 - width / 2
                                y: control.height / 2 - height / 2
                                // make sure that the slider handle is always on top as we can set custom track or progress items
                                z: 2
                                width: control.handleWidth
                                height: control.handleHeight
                                antialiasing: true
                                transform: [
                                    Translate {
                                        y: -(Math.min(control.width, control.height) / 2) + Math.max(control.trackWidth, control.progressWidth) / 2 + control.handleVerticalOffset
                                    },
                                    Rotation {
                                        angle: control.angle
                                        origin.x: handleItem.width / 2
                                        origin.y: handleItem.height / 2
                                    }
                                ]
                        
                                MouseArea {
                                    id: trackMouse
                                    enabled: control.interactive
                        
                                    function getVal() {
                                        var handlePoint = mapToItem(control, trackMouse.mouseX, trackMouse.mouseY);
                                        // angle in degrees
                                        var angleDeg = Math.atan2(handlePoint.y - internal.centerPt.y, handlePoint.x - internal.centerPt.x) * 180 / Math.PI + 90;
                                        internal.updateAngle(angleDeg);
                                    }
                        
                                    anchors.fill: parent
                                    onPositionChanged: getVal()
                                    onClicked: getVal()
                                    cursorShape: Qt.ArrowCursor
                                }
                        
                                Loader {
                                    id: handleLoader
                        
                                    sourceComponent: control.handle ? handle : handleComponent
                                }
                            }
                        
                            /// Default handle component
                            Component {
                                id: handleComponent
                        
                                Rectangle {
                                    width: control.handleWidth
                                    height: control.handleHeight
                                    color: control.handleColor
                                    radius: control.handleRadius
                                    antialiasing: true
                                }
                            }
                        }
                        
                        
                        import QtQuick
                        import QtQuick.Controls
                        import "../components"
                        
                        Page {
                            id: darqSpeedo
                        
                            allowedOrientations: Orientation.All // this is specific to SailfishOS and can likely be omitted.
                        
                            // imported from "../components"
                            CircularSlider {
                                id: speedometer
                                interactive: false
                                anchors.centerIn: parent
                                width: 1000
                                height: width
                                value: 0
                                startAngle: -108
                                endAngle: 108
                                minValue: 0
                                maxValue: 180
                                anchors {
                                    verticalCenterOffset: 200
                                    verticalCenter: parent.verticalCenter
                                    horizontalCenter: parent.horizontalCenter
                                }
                                // Tickmarks around gauge
                                Repeater {
                                    model: 37
                                    Rectangle {
                                        id: ones
                                        width: 6
                                        height: index % 4 === 0 ? 50 : 25
                                        color: index % 4 === 0 ? "white" : "silver"
                                        property real angle: index * 6
                                        transform: [ Translate { x: parent.width / 2 - width / 2; y: -155 },
                                            Rotation {
                                                origin.x: parent.width / 2
                                                origin.y: parent.height / 2
                                                angle: ones.angle + parent.startAngle
                                            }
                                        ]
                                    }
                                }
                                // Numbers around gauge
                                Repeater {
                                    model: 10
                                    Label {
                                        id: digits
                                        text: index * 20
                                        color: "white"
                                        font { bold: true; pixelSize: 48 }
                                        property real angle: index * 24
                                        transform: [
                                            Translate {
                                                x: parent.width / 2 - width / 2
                                                y: -75 // distance from tickmarks
                                            },
                                            Rotation {
                                                origin.x: parent.width / 2
                                                origin.y: parent.height / 2
                                                angle: digits.angle + parent.startAngle
                                            }
                                        ]
                                        // keeps numbers horizontal
                                        rotation: -digits.angle - parent.startAngle
                                    }
                                }
                                // Needle hub
                                Rectangle {
                                    anchors.centerIn: speedometer
                                    width: 100
                                    height: width
                                    radius: width/2
                                    color: "#a0545454"
                                }
                                // Needle/pointer
                                Repeater {
                                    model: 1
                                    Rectangle {
                                        id: needle
                                        width: 20
                                        height: 450
                                        color: "orange"
                                        radius: 20
                                        transform: [
                                            Translate {
                                                x: speedometer.width / 2 - width / 2
                                                y: 50 // needle distance from centre
                                            },
                                            Rotation {
                                                origin.x: speedometer.width / 2
                                                origin.y: speedometer.height / 2
                                                angle: speedometer.angle
                                            }
                                        ]
                                    }
                                }
                                // Animation for demo purposes
                                SequentialAnimation on value {
                                    id: animation
                                    loops: Animation.Infinite
                                    running: true
                                    NumberAnimation { from: 0; to: 180; duration: 2000 }
                                    NumberAnimation { from: 180; to: 0; duration: 2000 }
                                }
                            }
                        }
                        
                        

                        NOTE: I use Page, as my apps are built for my mobile phone using SailfishOS. You don't have to use Page, you can likely swap it for Item instead.

                        Screenshot_20231114_001.png

                        D Offline
                        D Offline
                        Darq
                        wrote on last edited by
                        #18

                        @Markkyboy I don't mean the code for the entire speedometer. I want to restrict only this part of the code " rotation: 2.25*XXX+225 " to move in the angle range, e.g. from 225 to 135. I want there to be no movement in the range from 136 to 224 degrees. I don't know how to specify this in the code.

                        MarkkyboyM 1 Reply Last reply
                        0
                        • D Darq

                          @Markkyboy I don't mean the code for the entire speedometer. I want to restrict only this part of the code " rotation: 2.25*XXX+225 " to move in the angle range, e.g. from 225 to 135. I want there to be no movement in the range from 136 to 224 degrees. I don't know how to specify this in the code.

                          MarkkyboyM Offline
                          MarkkyboyM Offline
                          Markkyboy
                          wrote on last edited by
                          #19

                          @Darq said in Speedometer:

                          ...... I want there to be no movement in the range from 136 to 224 degrees. I don't know how to specify this in the code.

                          Sorry, right now I have no idea how to get what you want. I guess, like me, you will have to keep trying and playing until you succeed. I found little to no help with my own endeavours but fumbled my way through the code you see above. If I have an epiphany, I'll post it here but I make no promise.

                          Could you explain why you want such a feature?

                          Don't just sit there standing around, pick up a shovel and sweep up!

                          I live by the sea, not in it.

                          D 1 Reply Last reply
                          0
                          • MarkkyboyM Markkyboy

                            @Darq said in Speedometer:

                            ...... I want there to be no movement in the range from 136 to 224 degrees. I don't know how to specify this in the code.

                            Sorry, right now I have no idea how to get what you want. I guess, like me, you will have to keep trying and playing until you succeed. I found little to no help with my own endeavours but fumbled my way through the code you see above. If I have an epiphany, I'll post it here but I make no promise.

                            Could you explain why you want such a feature?

                            D Offline
                            D Offline
                            Darq
                            wrote on last edited by
                            #20

                            @Markkyboy Commands like "CircularSlider" don't work for me. This shield is called as png. The only problem is with the limitation of the "Rotation" command, so that the rotation is only within a specific range.

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                            • JonBJ JonB referenced this topic on
                            • MarkkyboyM Markkyboy

                              Rather than leave you completely in the dark, Darq, here's some full code to make a working speedometer. Perhaps from this you can make it do what you want/require.

                              import QtQuick
                              import QtQuick.Controls
                              
                              Item {
                                  id: control
                              
                                  property int trackWidth: 20
                                  property int progressWidth: 20
                                  property color trackColor: "#505050"
                                  property color progressColor: "#3a4ec4"
                                  property bool hideTrack: false
                                  property bool hideProgress: false
                              
                                  property color handleColor: "#fefefe"
                                  property int handleWidth: 80
                                  property int handleHeight: 80
                                  property int handleRadius: 40
                                  property int handleVerticalOffset: 0
                              
                                  property real startAngle: 0
                                  property real endAngle: 360
                                  property real minValue: 0.0
                                  property real maxValue: 1.0
                              
                                  property real value: 0.0
                                  readonly property alias angle: internal.angle
                              
                              
                                  property real stepSize: 0
                                  property bool snap: false
                                  property Component handle: null
                                  readonly property alias pressed: trackMouse.pressed
                              
                                  property bool interactive: true
                                  property alias cursorShape: trackMouse.cursorShape
                              
                                  implicitWidth: 250
                                  implicitHeight: 250
                              
                                  Binding {
                                      target: control
                                      property: "value"
                                      value: control.snap ? internal.snappedValue : internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                                      when: internal.setUpdatedValue
                                  }
                              
                                  QtObject {
                                      id: internal
                              
                                      property point centerPt: Qt.point(control.width / 2, control.height / 2)
                                      property real baseRadius: Math.min(control.width, control.height) / 2 - Math.max(control.trackWidth, control.progressWidth) / 2
                                      property real actualSpanAngle: control.endAngle - control.startAngle
                                      property color transparentColor: "transparent"
                                      property color trackColor: control.trackColor
                                      property bool setUpdatedValue: false
                                      property real angleProxy: control.startAngle
                                      property real snappedValue: 0.0
                                      readonly property real angle: internal.mapFromValue(control.minValue, control.maxValue, control.startAngle, control.endAngle, control.value)
                              
                                      function mapFromValue(inMin, inMax, outMin, outMax, inValue) {
                                          return (inValue - inMin) * (outMax - outMin) / (inMax - inMin) + outMin;
                                      }
                              
                                      function updateAngle(angleVal) {
                                          if (angleVal < 0)
                                              angleVal += 360;
                              
                                          if ((angleVal >= control.startAngle) && (angleVal <= control.endAngle)) {
                                              internal.setUpdatedValue = true;
                                              internal.angleProxy = Qt.binding(function() { return angleVal; });
                                              if(control.snap) {
                                                  var mappedValue = internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                                                  var range = control.maxValue - control.minValue
                                                  var effectiveStep = 2
                                                  var actualVal = control.stepSize * Math.round(mappedValue / control.stepSize)
                                                  internal.snappedValue = actualVal
                                              }
                                              internal.setUpdatedValue = false;
                                          }
                                      }
                                  }
                              
                                  MouseArea {
                                      anchors.fill: parent
                                      enabled: control.interactive
                                      onClicked: {
                                          var outerRadius = Math.min(control.width, control.height)/ 2
                                          var innerRadius = outerRadius - Math.max(control.trackWidth, 20);
                                          var clickedDistance = (mouseX - internal.centerPt.x) * (mouseX - internal.centerPt.x) + (mouseY - internal.centerPt.y) * (mouseY - internal.centerPt.y);
                                          var innerRadius2 = (innerRadius * innerRadius);
                                          var outerRadius2 = (outerRadius * outerRadius);
                                          var isOutOfInnerRadius = clickedDistance > innerRadius2;
                                          var inInSideOuterRadius = clickedDistance <= outerRadius2;
                                          if (inInSideOuterRadius && isOutOfInnerRadius) {
                                              var angleDeg = Math.atan2(mouseY - internal.centerPt.y, mouseX - internal.centerPt.x) * 180 / Math.PI + 90;
                                              internal.updateAngle(angleDeg);
                                          }
                                      }
                                  }
                              
                                  // Handle Item
                                  Item {
                                      id: handleItem
                                      visible: control.interactive
                              
                                      x: control.width / 2 - width / 2
                                      y: control.height / 2 - height / 2
                                      // make sure that the slider handle is always on top as we can set custom track or progress items
                                      z: 2
                                      width: control.handleWidth
                                      height: control.handleHeight
                                      antialiasing: true
                                      transform: [
                                          Translate {
                                              y: -(Math.min(control.width, control.height) / 2) + Math.max(control.trackWidth, control.progressWidth) / 2 + control.handleVerticalOffset
                                          },
                                          Rotation {
                                              angle: control.angle
                                              origin.x: handleItem.width / 2
                                              origin.y: handleItem.height / 2
                                          }
                                      ]
                              
                                      MouseArea {
                                          id: trackMouse
                                          enabled: control.interactive
                              
                                          function getVal() {
                                              var handlePoint = mapToItem(control, trackMouse.mouseX, trackMouse.mouseY);
                                              // angle in degrees
                                              var angleDeg = Math.atan2(handlePoint.y - internal.centerPt.y, handlePoint.x - internal.centerPt.x) * 180 / Math.PI + 90;
                                              internal.updateAngle(angleDeg);
                                          }
                              
                                          anchors.fill: parent
                                          onPositionChanged: getVal()
                                          onClicked: getVal()
                                          cursorShape: Qt.ArrowCursor
                                      }
                              
                                      Loader {
                                          id: handleLoader
                              
                                          sourceComponent: control.handle ? handle : handleComponent
                                      }
                                  }
                              
                                  /// Default handle component
                                  Component {
                                      id: handleComponent
                              
                                      Rectangle {
                                          width: control.handleWidth
                                          height: control.handleHeight
                                          color: control.handleColor
                                          radius: control.handleRadius
                                          antialiasing: true
                                      }
                                  }
                              }
                              
                              
                              import QtQuick
                              import QtQuick.Controls
                              import "../components"
                              
                              Page {
                                  id: darqSpeedo
                              
                                  allowedOrientations: Orientation.All // this is specific to SailfishOS and can likely be omitted.
                              
                                  // imported from "../components"
                                  CircularSlider {
                                      id: speedometer
                                      interactive: false
                                      anchors.centerIn: parent
                                      width: 1000
                                      height: width
                                      value: 0
                                      startAngle: -108
                                      endAngle: 108
                                      minValue: 0
                                      maxValue: 180
                                      anchors {
                                          verticalCenterOffset: 200
                                          verticalCenter: parent.verticalCenter
                                          horizontalCenter: parent.horizontalCenter
                                      }
                                      // Tickmarks around gauge
                                      Repeater {
                                          model: 37
                                          Rectangle {
                                              id: ones
                                              width: 6
                                              height: index % 4 === 0 ? 50 : 25
                                              color: index % 4 === 0 ? "white" : "silver"
                                              property real angle: index * 6
                                              transform: [ Translate { x: parent.width / 2 - width / 2; y: -155 },
                                                  Rotation {
                                                      origin.x: parent.width / 2
                                                      origin.y: parent.height / 2
                                                      angle: ones.angle + parent.startAngle
                                                  }
                                              ]
                                          }
                                      }
                                      // Numbers around gauge
                                      Repeater {
                                          model: 10
                                          Label {
                                              id: digits
                                              text: index * 20
                                              color: "white"
                                              font { bold: true; pixelSize: 48 }
                                              property real angle: index * 24
                                              transform: [
                                                  Translate {
                                                      x: parent.width / 2 - width / 2
                                                      y: -75 // distance from tickmarks
                                                  },
                                                  Rotation {
                                                      origin.x: parent.width / 2
                                                      origin.y: parent.height / 2
                                                      angle: digits.angle + parent.startAngle
                                                  }
                                              ]
                                              // keeps numbers horizontal
                                              rotation: -digits.angle - parent.startAngle
                                          }
                                      }
                                      // Needle hub
                                      Rectangle {
                                          anchors.centerIn: speedometer
                                          width: 100
                                          height: width
                                          radius: width/2
                                          color: "#a0545454"
                                      }
                                      // Needle/pointer
                                      Repeater {
                                          model: 1
                                          Rectangle {
                                              id: needle
                                              width: 20
                                              height: 450
                                              color: "orange"
                                              radius: 20
                                              transform: [
                                                  Translate {
                                                      x: speedometer.width / 2 - width / 2
                                                      y: 50 // needle distance from centre
                                                  },
                                                  Rotation {
                                                      origin.x: speedometer.width / 2
                                                      origin.y: speedometer.height / 2
                                                      angle: speedometer.angle
                                                  }
                                              ]
                                          }
                                      }
                                      // Animation for demo purposes
                                      SequentialAnimation on value {
                                          id: animation
                                          loops: Animation.Infinite
                                          running: true
                                          NumberAnimation { from: 0; to: 180; duration: 2000 }
                                          NumberAnimation { from: 180; to: 0; duration: 2000 }
                                      }
                                  }
                              }
                              
                              

                              NOTE: I use Page, as my apps are built for my mobile phone using SailfishOS. You don't have to use Page, you can likely swap it for Item instead.

                              Screenshot_20231114_001.png

                              S Offline
                              S Offline
                              Sattiy
                              wrote on last edited by
                              #21

                              @Markkyboy Can You Please specify which file is which file so i can integrate it accordingly like which is main.qml file here

                              MarkkyboyM 1 Reply Last reply
                              0
                              • S Sattiy

                                @Markkyboy Can You Please specify which file is which file so i can integrate it accordingly like which is main.qml file here

                                MarkkyboyM Offline
                                MarkkyboyM Offline
                                Markkyboy
                                wrote on last edited by
                                #22

                                The first file is CircularSlider.qml, this forms the basis for the speedometer gauge in a circular fashion.

                                The second file is basically the 'Main.qml', in my case, it is called FirstPage.qml.

                                Don't just sit there standing around, pick up a shovel and sweep up!

                                I live by the sea, not in it.

                                1 Reply Last reply
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