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Speedometer

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  • D Darq

    @Markkyboy Does not display this item.

    MarkkyboyM Offline
    MarkkyboyM Offline
    Markkyboy
    wrote on last edited by
    #5

    @Darq - well, that is odd. Nothing displayed in console, that's odd.

    IF you copied your code from here; https://forum.qt.io/topic/113004/circulargauge-style which it looks like you did, did you fully read the response given on how to fix the problem?

    Also, I notice you have omitted the use of Window and have opened your code with a Rectangle instead.

    Don't just sit there standing around, pick up a shovel and sweep up!

    I live by the sea, not in it.

    D 1 Reply Last reply
    0
    • MarkkyboyM Markkyboy

      @Darq - well, that is odd. Nothing displayed in console, that's odd.

      IF you copied your code from here; https://forum.qt.io/topic/113004/circulargauge-style which it looks like you did, did you fully read the response given on how to fix the problem?

      Also, I notice you have omitted the use of Window and have opened your code with a Rectangle instead.

      D Offline
      D Offline
      Darq
      wrote on last edited by
      #6

      @Markkyboy Thank you for your help. I called the speedometer without using "CircularGauge". I want to trigger the movement of the pointer using "Rotation". How can I assign the needle offset angle to a given reading? I mean the following case: I have a reading of e.g. 0, an angle of 270 degrees, or a reading of 10, an angle of 300 degrees. How to make the pointer move smoothly to an angle of 270 when the value is 0, and when the value 10 appears, it moves smoothly to an angle of 300?

      1 Reply Last reply
      0
      • MarkkyboyM Offline
        MarkkyboyM Offline
        Markkyboy
        wrote on last edited by
        #7

        Earlier you told me nothing is displayed when building the app. Do I now assume you are seeing your app displayed on screen?, if so, what are you seeing?, what does console say now?

        The more info you give the better we progress, right now, you are trying to run before you can walk.

        Don't just sit there standing around, pick up a shovel and sweep up!

        I live by the sea, not in it.

        D 1 Reply Last reply
        0
        • MarkkyboyM Markkyboy

          Earlier you told me nothing is displayed when building the app. Do I now assume you are seeing your app displayed on screen?, if so, what are you seeing?, what does console say now?

          The more info you give the better we progress, right now, you are trying to run before you can walk.

          D Offline
          D Offline
          Darq
          wrote on last edited by
          #8

          @Markkyboy Previously, I didn't want to run the "CircularGauge" command, so I created the speedometer scale as a PNG image using the "Rectangle" command. Now I want to call up the speedometer needle. It is triggered similarly to the speedometer scales. But in order for it to move, I need to specify its "Rotation" command. This must be assigned to a numerical value and an offset angle. I'm downloading digital speed information and now I need to reflect it on the PNG speedometer scale. I just don't know how to do it.

          MarkkyboyM 1 Reply Last reply
          0
          • D Darq

            @Markkyboy Previously, I didn't want to run the "CircularGauge" command, so I created the speedometer scale as a PNG image using the "Rectangle" command. Now I want to call up the speedometer needle. It is triggered similarly to the speedometer scales. But in order for it to move, I need to specify its "Rotation" command. This must be assigned to a numerical value and an offset angle. I'm downloading digital speed information and now I need to reflect it on the PNG speedometer scale. I just don't know how to do it.

            MarkkyboyM Offline
            MarkkyboyM Offline
            Markkyboy
            wrote on last edited by
            #9

            @Darq I think you should take a look at this GitHub, it offers all kinds of gauges, including one with needle movement. I have personally taken many cues from this code and have developed dozens of speedometer types. https://github.com/arunpkqt/CircularSlider
            I think you can learn a lot from this code and build what you like.

            Don't just sit there standing around, pick up a shovel and sweep up!

            I live by the sea, not in it.

            D 1 Reply Last reply
            0
            • johngodJ Offline
              johngodJ Offline
              johngod
              wrote on last edited by
              #10

              @Darq Check this this post, I think this is what you want https://forum.qt.io/topic/147450/how-to-animate-the-angle-of-neddle-in-a-speedometer/5

              1 Reply Last reply
              0
              • MarkkyboyM Markkyboy

                @Darq I think you should take a look at this GitHub, it offers all kinds of gauges, including one with needle movement. I have personally taken many cues from this code and have developed dozens of speedometer types. https://github.com/arunpkqt/CircularSlider
                I think you can learn a lot from this code and build what you like.

                D Offline
                D Offline
                Darq
                wrote on last edited by
                #11

                @Markkyboy How to limit the movement of the hand? What I want is for it not to show values ​​below 50. To sum up, the movement of the pointer would only start after reaching 50.

                MarkkyboyM 1 Reply Last reply
                0
                • D Darq

                  @Markkyboy How to limit the movement of the hand? What I want is for it not to show values ​​below 50. To sum up, the movement of the pointer would only start after reaching 50.

                  MarkkyboyM Offline
                  MarkkyboyM Offline
                  Markkyboy
                  wrote on last edited by Markkyboy
                  #12

                  @Darq - without seeing what code you have so far, I don't know how to answer your question. Please post some working code, or what you have so far. It is much easier to see and have ideas when one can see some code.

                  EDIT: As I am already using CircularSlider from arunpkqt in several projects, I can easily adapt my code with your code and possibly work out a way to get what you want.

                  Don't just sit there standing around, pick up a shovel and sweep up!

                  I live by the sea, not in it.

                  D 1 Reply Last reply
                  0
                  • MarkkyboyM Markkyboy

                    @Darq - without seeing what code you have so far, I don't know how to answer your question. Please post some working code, or what you have so far. It is much easier to see and have ideas when one can see some code.

                    EDIT: As I am already using CircularSlider from arunpkqt in several projects, I can easily adapt my code with your code and possibly work out a way to get what you want.

                    D Offline
                    D Offline
                    Darq
                    wrote on last edited by Darq
                    #13

                    @Markkyboy
                    HmiImage {
                    id: pointer1
                    anchors.centerIn: parent
                    source: "icons/abc.png"
                    rotation: 2.25*XXX+225
                    }

                    XXX is my measured value
                    225 is an angle where the value is 0
                    2.25 is a degrees conversion, so for example, my value indicates 1, which corresponds to 2.25 degrees

                    MarkkyboyM 1 Reply Last reply
                    0
                    • D Darq

                      @Markkyboy
                      HmiImage {
                      id: pointer1
                      anchors.centerIn: parent
                      source: "icons/abc.png"
                      rotation: 2.25*XXX+225
                      }

                      XXX is my measured value
                      225 is an angle where the value is 0
                      2.25 is a degrees conversion, so for example, my value indicates 1, which corresponds to 2.25 degrees

                      MarkkyboyM Offline
                      MarkkyboyM Offline
                      Markkyboy
                      wrote on last edited by
                      #14

                      @Darq - this small bit of code is not enough for me to work with.

                      Don't just sit there standing around, pick up a shovel and sweep up!

                      I live by the sea, not in it.

                      D 1 Reply Last reply
                      0
                      • MarkkyboyM Markkyboy

                        @Darq - this small bit of code is not enough for me to work with.

                        D Offline
                        D Offline
                        Darq
                        wrote on last edited by
                        #15

                        @Markkyboy There is almost no more code there. There is only one more HmiImage defining the appearance of the shield (it loads the shields, i.e. a png file). In this code snippet there is only the "source" command which specifies the location of the png file. The png file has a scale drawn on it. The hint is called by the code above, which specifies its position (e.g. point 0 is at 225 degrees, so in the png file 0 is drawn at 225 degrees).

                        MarkkyboyM 1 Reply Last reply
                        0
                        • D Darq

                          @Markkyboy There is almost no more code there. There is only one more HmiImage defining the appearance of the shield (it loads the shields, i.e. a png file). In this code snippet there is only the "source" command which specifies the location of the png file. The png file has a scale drawn on it. The hint is called by the code above, which specifies its position (e.g. point 0 is at 225 degrees, so in the png file 0 is drawn at 225 degrees).

                          MarkkyboyM Offline
                          MarkkyboyM Offline
                          Markkyboy
                          wrote on last edited by
                          #16

                          @Darq - sorry, I just don't understand what you're trying to do. I can take plenty of wild guesses but I don't have the time to do so.

                          Making a functional speedometer requires a lot more code in my opinion. You could at the very least show an image/screenshot of what you have, otherwise I'm in the dark. At the very least, a mock up image of what you're wanting might be helpful.

                          What kind of speedo only functions when hitting 50?, what is the idea of this?, 50 what?, kmh?, mph?, kts?.....?

                          What is "icons/abc.png"?, what does it look like?

                          What is "hmiImage", where is that code?

                          Are you taking ANY cues from arunpkqt's application?

                          Seriously now, what you write here gives me very little to go on. I'm not sure I can help you.

                          Don't just sit there standing around, pick up a shovel and sweep up!

                          I live by the sea, not in it.

                          1 Reply Last reply
                          0
                          • MarkkyboyM Offline
                            MarkkyboyM Offline
                            Markkyboy
                            wrote on last edited by Markkyboy
                            #17

                            Rather than leave you completely in the dark, Darq, here's some full code to make a working speedometer. Perhaps from this you can make it do what you want/require.

                            import QtQuick
                            import QtQuick.Controls
                            
                            Item {
                                id: control
                            
                                property int trackWidth: 20
                                property int progressWidth: 20
                                property color trackColor: "#505050"
                                property color progressColor: "#3a4ec4"
                                property bool hideTrack: false
                                property bool hideProgress: false
                            
                                property color handleColor: "#fefefe"
                                property int handleWidth: 80
                                property int handleHeight: 80
                                property int handleRadius: 40
                                property int handleVerticalOffset: 0
                            
                                property real startAngle: 0
                                property real endAngle: 360
                                property real minValue: 0.0
                                property real maxValue: 1.0
                            
                                property real value: 0.0
                                readonly property alias angle: internal.angle
                            
                            
                                property real stepSize: 0
                                property bool snap: false
                                property Component handle: null
                                readonly property alias pressed: trackMouse.pressed
                            
                                property bool interactive: true
                                property alias cursorShape: trackMouse.cursorShape
                            
                                implicitWidth: 250
                                implicitHeight: 250
                            
                                Binding {
                                    target: control
                                    property: "value"
                                    value: control.snap ? internal.snappedValue : internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                                    when: internal.setUpdatedValue
                                }
                            
                                QtObject {
                                    id: internal
                            
                                    property point centerPt: Qt.point(control.width / 2, control.height / 2)
                                    property real baseRadius: Math.min(control.width, control.height) / 2 - Math.max(control.trackWidth, control.progressWidth) / 2
                                    property real actualSpanAngle: control.endAngle - control.startAngle
                                    property color transparentColor: "transparent"
                                    property color trackColor: control.trackColor
                                    property bool setUpdatedValue: false
                                    property real angleProxy: control.startAngle
                                    property real snappedValue: 0.0
                                    readonly property real angle: internal.mapFromValue(control.minValue, control.maxValue, control.startAngle, control.endAngle, control.value)
                            
                                    function mapFromValue(inMin, inMax, outMin, outMax, inValue) {
                                        return (inValue - inMin) * (outMax - outMin) / (inMax - inMin) + outMin;
                                    }
                            
                                    function updateAngle(angleVal) {
                                        if (angleVal < 0)
                                            angleVal += 360;
                            
                                        if ((angleVal >= control.startAngle) && (angleVal <= control.endAngle)) {
                                            internal.setUpdatedValue = true;
                                            internal.angleProxy = Qt.binding(function() { return angleVal; });
                                            if(control.snap) {
                                                var mappedValue = internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                                                var range = control.maxValue - control.minValue
                                                var effectiveStep = 2
                                                var actualVal = control.stepSize * Math.round(mappedValue / control.stepSize)
                                                internal.snappedValue = actualVal
                                            }
                                            internal.setUpdatedValue = false;
                                        }
                                    }
                                }
                            
                                MouseArea {
                                    anchors.fill: parent
                                    enabled: control.interactive
                                    onClicked: {
                                        var outerRadius = Math.min(control.width, control.height)/ 2
                                        var innerRadius = outerRadius - Math.max(control.trackWidth, 20);
                                        var clickedDistance = (mouseX - internal.centerPt.x) * (mouseX - internal.centerPt.x) + (mouseY - internal.centerPt.y) * (mouseY - internal.centerPt.y);
                                        var innerRadius2 = (innerRadius * innerRadius);
                                        var outerRadius2 = (outerRadius * outerRadius);
                                        var isOutOfInnerRadius = clickedDistance > innerRadius2;
                                        var inInSideOuterRadius = clickedDistance <= outerRadius2;
                                        if (inInSideOuterRadius && isOutOfInnerRadius) {
                                            var angleDeg = Math.atan2(mouseY - internal.centerPt.y, mouseX - internal.centerPt.x) * 180 / Math.PI + 90;
                                            internal.updateAngle(angleDeg);
                                        }
                                    }
                                }
                            
                                // Handle Item
                                Item {
                                    id: handleItem
                                    visible: control.interactive
                            
                                    x: control.width / 2 - width / 2
                                    y: control.height / 2 - height / 2
                                    // make sure that the slider handle is always on top as we can set custom track or progress items
                                    z: 2
                                    width: control.handleWidth
                                    height: control.handleHeight
                                    antialiasing: true
                                    transform: [
                                        Translate {
                                            y: -(Math.min(control.width, control.height) / 2) + Math.max(control.trackWidth, control.progressWidth) / 2 + control.handleVerticalOffset
                                        },
                                        Rotation {
                                            angle: control.angle
                                            origin.x: handleItem.width / 2
                                            origin.y: handleItem.height / 2
                                        }
                                    ]
                            
                                    MouseArea {
                                        id: trackMouse
                                        enabled: control.interactive
                            
                                        function getVal() {
                                            var handlePoint = mapToItem(control, trackMouse.mouseX, trackMouse.mouseY);
                                            // angle in degrees
                                            var angleDeg = Math.atan2(handlePoint.y - internal.centerPt.y, handlePoint.x - internal.centerPt.x) * 180 / Math.PI + 90;
                                            internal.updateAngle(angleDeg);
                                        }
                            
                                        anchors.fill: parent
                                        onPositionChanged: getVal()
                                        onClicked: getVal()
                                        cursorShape: Qt.ArrowCursor
                                    }
                            
                                    Loader {
                                        id: handleLoader
                            
                                        sourceComponent: control.handle ? handle : handleComponent
                                    }
                                }
                            
                                /// Default handle component
                                Component {
                                    id: handleComponent
                            
                                    Rectangle {
                                        width: control.handleWidth
                                        height: control.handleHeight
                                        color: control.handleColor
                                        radius: control.handleRadius
                                        antialiasing: true
                                    }
                                }
                            }
                            
                            
                            import QtQuick
                            import QtQuick.Controls
                            import "../components"
                            
                            Page {
                                id: darqSpeedo
                            
                                allowedOrientations: Orientation.All // this is specific to SailfishOS and can likely be omitted.
                            
                                // imported from "../components"
                                CircularSlider {
                                    id: speedometer
                                    interactive: false
                                    anchors.centerIn: parent
                                    width: 1000
                                    height: width
                                    value: 0
                                    startAngle: -108
                                    endAngle: 108
                                    minValue: 0
                                    maxValue: 180
                                    anchors {
                                        verticalCenterOffset: 200
                                        verticalCenter: parent.verticalCenter
                                        horizontalCenter: parent.horizontalCenter
                                    }
                                    // Tickmarks around gauge
                                    Repeater {
                                        model: 37
                                        Rectangle {
                                            id: ones
                                            width: 6
                                            height: index % 4 === 0 ? 50 : 25
                                            color: index % 4 === 0 ? "white" : "silver"
                                            property real angle: index * 6
                                            transform: [ Translate { x: parent.width / 2 - width / 2; y: -155 },
                                                Rotation {
                                                    origin.x: parent.width / 2
                                                    origin.y: parent.height / 2
                                                    angle: ones.angle + parent.startAngle
                                                }
                                            ]
                                        }
                                    }
                                    // Numbers around gauge
                                    Repeater {
                                        model: 10
                                        Label {
                                            id: digits
                                            text: index * 20
                                            color: "white"
                                            font { bold: true; pixelSize: 48 }
                                            property real angle: index * 24
                                            transform: [
                                                Translate {
                                                    x: parent.width / 2 - width / 2
                                                    y: -75 // distance from tickmarks
                                                },
                                                Rotation {
                                                    origin.x: parent.width / 2
                                                    origin.y: parent.height / 2
                                                    angle: digits.angle + parent.startAngle
                                                }
                                            ]
                                            // keeps numbers horizontal
                                            rotation: -digits.angle - parent.startAngle
                                        }
                                    }
                                    // Needle hub
                                    Rectangle {
                                        anchors.centerIn: speedometer
                                        width: 100
                                        height: width
                                        radius: width/2
                                        color: "#a0545454"
                                    }
                                    // Needle/pointer
                                    Repeater {
                                        model: 1
                                        Rectangle {
                                            id: needle
                                            width: 20
                                            height: 450
                                            color: "orange"
                                            radius: 20
                                            transform: [
                                                Translate {
                                                    x: speedometer.width / 2 - width / 2
                                                    y: 50 // needle distance from centre
                                                },
                                                Rotation {
                                                    origin.x: speedometer.width / 2
                                                    origin.y: speedometer.height / 2
                                                    angle: speedometer.angle
                                                }
                                            ]
                                        }
                                    }
                                    // Animation for demo purposes
                                    SequentialAnimation on value {
                                        id: animation
                                        loops: Animation.Infinite
                                        running: true
                                        NumberAnimation { from: 0; to: 180; duration: 2000 }
                                        NumberAnimation { from: 180; to: 0; duration: 2000 }
                                    }
                                }
                            }
                            
                            

                            NOTE: I use Page, as my apps are built for my mobile phone using SailfishOS. You don't have to use Page, you can likely swap it for Item instead.

                            Screenshot_20231114_001.png

                            Don't just sit there standing around, pick up a shovel and sweep up!

                            I live by the sea, not in it.

                            D S 2 Replies Last reply
                            0
                            • MarkkyboyM Markkyboy

                              Rather than leave you completely in the dark, Darq, here's some full code to make a working speedometer. Perhaps from this you can make it do what you want/require.

                              import QtQuick
                              import QtQuick.Controls
                              
                              Item {
                                  id: control
                              
                                  property int trackWidth: 20
                                  property int progressWidth: 20
                                  property color trackColor: "#505050"
                                  property color progressColor: "#3a4ec4"
                                  property bool hideTrack: false
                                  property bool hideProgress: false
                              
                                  property color handleColor: "#fefefe"
                                  property int handleWidth: 80
                                  property int handleHeight: 80
                                  property int handleRadius: 40
                                  property int handleVerticalOffset: 0
                              
                                  property real startAngle: 0
                                  property real endAngle: 360
                                  property real minValue: 0.0
                                  property real maxValue: 1.0
                              
                                  property real value: 0.0
                                  readonly property alias angle: internal.angle
                              
                              
                                  property real stepSize: 0
                                  property bool snap: false
                                  property Component handle: null
                                  readonly property alias pressed: trackMouse.pressed
                              
                                  property bool interactive: true
                                  property alias cursorShape: trackMouse.cursorShape
                              
                                  implicitWidth: 250
                                  implicitHeight: 250
                              
                                  Binding {
                                      target: control
                                      property: "value"
                                      value: control.snap ? internal.snappedValue : internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                                      when: internal.setUpdatedValue
                                  }
                              
                                  QtObject {
                                      id: internal
                              
                                      property point centerPt: Qt.point(control.width / 2, control.height / 2)
                                      property real baseRadius: Math.min(control.width, control.height) / 2 - Math.max(control.trackWidth, control.progressWidth) / 2
                                      property real actualSpanAngle: control.endAngle - control.startAngle
                                      property color transparentColor: "transparent"
                                      property color trackColor: control.trackColor
                                      property bool setUpdatedValue: false
                                      property real angleProxy: control.startAngle
                                      property real snappedValue: 0.0
                                      readonly property real angle: internal.mapFromValue(control.minValue, control.maxValue, control.startAngle, control.endAngle, control.value)
                              
                                      function mapFromValue(inMin, inMax, outMin, outMax, inValue) {
                                          return (inValue - inMin) * (outMax - outMin) / (inMax - inMin) + outMin;
                                      }
                              
                                      function updateAngle(angleVal) {
                                          if (angleVal < 0)
                                              angleVal += 360;
                              
                                          if ((angleVal >= control.startAngle) && (angleVal <= control.endAngle)) {
                                              internal.setUpdatedValue = true;
                                              internal.angleProxy = Qt.binding(function() { return angleVal; });
                                              if(control.snap) {
                                                  var mappedValue = internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                                                  var range = control.maxValue - control.minValue
                                                  var effectiveStep = 2
                                                  var actualVal = control.stepSize * Math.round(mappedValue / control.stepSize)
                                                  internal.snappedValue = actualVal
                                              }
                                              internal.setUpdatedValue = false;
                                          }
                                      }
                                  }
                              
                                  MouseArea {
                                      anchors.fill: parent
                                      enabled: control.interactive
                                      onClicked: {
                                          var outerRadius = Math.min(control.width, control.height)/ 2
                                          var innerRadius = outerRadius - Math.max(control.trackWidth, 20);
                                          var clickedDistance = (mouseX - internal.centerPt.x) * (mouseX - internal.centerPt.x) + (mouseY - internal.centerPt.y) * (mouseY - internal.centerPt.y);
                                          var innerRadius2 = (innerRadius * innerRadius);
                                          var outerRadius2 = (outerRadius * outerRadius);
                                          var isOutOfInnerRadius = clickedDistance > innerRadius2;
                                          var inInSideOuterRadius = clickedDistance <= outerRadius2;
                                          if (inInSideOuterRadius && isOutOfInnerRadius) {
                                              var angleDeg = Math.atan2(mouseY - internal.centerPt.y, mouseX - internal.centerPt.x) * 180 / Math.PI + 90;
                                              internal.updateAngle(angleDeg);
                                          }
                                      }
                                  }
                              
                                  // Handle Item
                                  Item {
                                      id: handleItem
                                      visible: control.interactive
                              
                                      x: control.width / 2 - width / 2
                                      y: control.height / 2 - height / 2
                                      // make sure that the slider handle is always on top as we can set custom track or progress items
                                      z: 2
                                      width: control.handleWidth
                                      height: control.handleHeight
                                      antialiasing: true
                                      transform: [
                                          Translate {
                                              y: -(Math.min(control.width, control.height) / 2) + Math.max(control.trackWidth, control.progressWidth) / 2 + control.handleVerticalOffset
                                          },
                                          Rotation {
                                              angle: control.angle
                                              origin.x: handleItem.width / 2
                                              origin.y: handleItem.height / 2
                                          }
                                      ]
                              
                                      MouseArea {
                                          id: trackMouse
                                          enabled: control.interactive
                              
                                          function getVal() {
                                              var handlePoint = mapToItem(control, trackMouse.mouseX, trackMouse.mouseY);
                                              // angle in degrees
                                              var angleDeg = Math.atan2(handlePoint.y - internal.centerPt.y, handlePoint.x - internal.centerPt.x) * 180 / Math.PI + 90;
                                              internal.updateAngle(angleDeg);
                                          }
                              
                                          anchors.fill: parent
                                          onPositionChanged: getVal()
                                          onClicked: getVal()
                                          cursorShape: Qt.ArrowCursor
                                      }
                              
                                      Loader {
                                          id: handleLoader
                              
                                          sourceComponent: control.handle ? handle : handleComponent
                                      }
                                  }
                              
                                  /// Default handle component
                                  Component {
                                      id: handleComponent
                              
                                      Rectangle {
                                          width: control.handleWidth
                                          height: control.handleHeight
                                          color: control.handleColor
                                          radius: control.handleRadius
                                          antialiasing: true
                                      }
                                  }
                              }
                              
                              
                              import QtQuick
                              import QtQuick.Controls
                              import "../components"
                              
                              Page {
                                  id: darqSpeedo
                              
                                  allowedOrientations: Orientation.All // this is specific to SailfishOS and can likely be omitted.
                              
                                  // imported from "../components"
                                  CircularSlider {
                                      id: speedometer
                                      interactive: false
                                      anchors.centerIn: parent
                                      width: 1000
                                      height: width
                                      value: 0
                                      startAngle: -108
                                      endAngle: 108
                                      minValue: 0
                                      maxValue: 180
                                      anchors {
                                          verticalCenterOffset: 200
                                          verticalCenter: parent.verticalCenter
                                          horizontalCenter: parent.horizontalCenter
                                      }
                                      // Tickmarks around gauge
                                      Repeater {
                                          model: 37
                                          Rectangle {
                                              id: ones
                                              width: 6
                                              height: index % 4 === 0 ? 50 : 25
                                              color: index % 4 === 0 ? "white" : "silver"
                                              property real angle: index * 6
                                              transform: [ Translate { x: parent.width / 2 - width / 2; y: -155 },
                                                  Rotation {
                                                      origin.x: parent.width / 2
                                                      origin.y: parent.height / 2
                                                      angle: ones.angle + parent.startAngle
                                                  }
                                              ]
                                          }
                                      }
                                      // Numbers around gauge
                                      Repeater {
                                          model: 10
                                          Label {
                                              id: digits
                                              text: index * 20
                                              color: "white"
                                              font { bold: true; pixelSize: 48 }
                                              property real angle: index * 24
                                              transform: [
                                                  Translate {
                                                      x: parent.width / 2 - width / 2
                                                      y: -75 // distance from tickmarks
                                                  },
                                                  Rotation {
                                                      origin.x: parent.width / 2
                                                      origin.y: parent.height / 2
                                                      angle: digits.angle + parent.startAngle
                                                  }
                                              ]
                                              // keeps numbers horizontal
                                              rotation: -digits.angle - parent.startAngle
                                          }
                                      }
                                      // Needle hub
                                      Rectangle {
                                          anchors.centerIn: speedometer
                                          width: 100
                                          height: width
                                          radius: width/2
                                          color: "#a0545454"
                                      }
                                      // Needle/pointer
                                      Repeater {
                                          model: 1
                                          Rectangle {
                                              id: needle
                                              width: 20
                                              height: 450
                                              color: "orange"
                                              radius: 20
                                              transform: [
                                                  Translate {
                                                      x: speedometer.width / 2 - width / 2
                                                      y: 50 // needle distance from centre
                                                  },
                                                  Rotation {
                                                      origin.x: speedometer.width / 2
                                                      origin.y: speedometer.height / 2
                                                      angle: speedometer.angle
                                                  }
                                              ]
                                          }
                                      }
                                      // Animation for demo purposes
                                      SequentialAnimation on value {
                                          id: animation
                                          loops: Animation.Infinite
                                          running: true
                                          NumberAnimation { from: 0; to: 180; duration: 2000 }
                                          NumberAnimation { from: 180; to: 0; duration: 2000 }
                                      }
                                  }
                              }
                              
                              

                              NOTE: I use Page, as my apps are built for my mobile phone using SailfishOS. You don't have to use Page, you can likely swap it for Item instead.

                              Screenshot_20231114_001.png

                              D Offline
                              D Offline
                              Darq
                              wrote on last edited by
                              #18

                              @Markkyboy I don't mean the code for the entire speedometer. I want to restrict only this part of the code " rotation: 2.25*XXX+225 " to move in the angle range, e.g. from 225 to 135. I want there to be no movement in the range from 136 to 224 degrees. I don't know how to specify this in the code.

                              MarkkyboyM 1 Reply Last reply
                              0
                              • D Darq

                                @Markkyboy I don't mean the code for the entire speedometer. I want to restrict only this part of the code " rotation: 2.25*XXX+225 " to move in the angle range, e.g. from 225 to 135. I want there to be no movement in the range from 136 to 224 degrees. I don't know how to specify this in the code.

                                MarkkyboyM Offline
                                MarkkyboyM Offline
                                Markkyboy
                                wrote on last edited by
                                #19

                                @Darq said in Speedometer:

                                ...... I want there to be no movement in the range from 136 to 224 degrees. I don't know how to specify this in the code.

                                Sorry, right now I have no idea how to get what you want. I guess, like me, you will have to keep trying and playing until you succeed. I found little to no help with my own endeavours but fumbled my way through the code you see above. If I have an epiphany, I'll post it here but I make no promise.

                                Could you explain why you want such a feature?

                                Don't just sit there standing around, pick up a shovel and sweep up!

                                I live by the sea, not in it.

                                D 1 Reply Last reply
                                0
                                • MarkkyboyM Markkyboy

                                  @Darq said in Speedometer:

                                  ...... I want there to be no movement in the range from 136 to 224 degrees. I don't know how to specify this in the code.

                                  Sorry, right now I have no idea how to get what you want. I guess, like me, you will have to keep trying and playing until you succeed. I found little to no help with my own endeavours but fumbled my way through the code you see above. If I have an epiphany, I'll post it here but I make no promise.

                                  Could you explain why you want such a feature?

                                  D Offline
                                  D Offline
                                  Darq
                                  wrote on last edited by
                                  #20

                                  @Markkyboy Commands like "CircularSlider" don't work for me. This shield is called as png. The only problem is with the limitation of the "Rotation" command, so that the rotation is only within a specific range.

                                  1 Reply Last reply
                                  0
                                  • JonBJ JonB referenced this topic on
                                  • MarkkyboyM Markkyboy

                                    Rather than leave you completely in the dark, Darq, here's some full code to make a working speedometer. Perhaps from this you can make it do what you want/require.

                                    import QtQuick
                                    import QtQuick.Controls
                                    
                                    Item {
                                        id: control
                                    
                                        property int trackWidth: 20
                                        property int progressWidth: 20
                                        property color trackColor: "#505050"
                                        property color progressColor: "#3a4ec4"
                                        property bool hideTrack: false
                                        property bool hideProgress: false
                                    
                                        property color handleColor: "#fefefe"
                                        property int handleWidth: 80
                                        property int handleHeight: 80
                                        property int handleRadius: 40
                                        property int handleVerticalOffset: 0
                                    
                                        property real startAngle: 0
                                        property real endAngle: 360
                                        property real minValue: 0.0
                                        property real maxValue: 1.0
                                    
                                        property real value: 0.0
                                        readonly property alias angle: internal.angle
                                    
                                    
                                        property real stepSize: 0
                                        property bool snap: false
                                        property Component handle: null
                                        readonly property alias pressed: trackMouse.pressed
                                    
                                        property bool interactive: true
                                        property alias cursorShape: trackMouse.cursorShape
                                    
                                        implicitWidth: 250
                                        implicitHeight: 250
                                    
                                        Binding {
                                            target: control
                                            property: "value"
                                            value: control.snap ? internal.snappedValue : internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                                            when: internal.setUpdatedValue
                                        }
                                    
                                        QtObject {
                                            id: internal
                                    
                                            property point centerPt: Qt.point(control.width / 2, control.height / 2)
                                            property real baseRadius: Math.min(control.width, control.height) / 2 - Math.max(control.trackWidth, control.progressWidth) / 2
                                            property real actualSpanAngle: control.endAngle - control.startAngle
                                            property color transparentColor: "transparent"
                                            property color trackColor: control.trackColor
                                            property bool setUpdatedValue: false
                                            property real angleProxy: control.startAngle
                                            property real snappedValue: 0.0
                                            readonly property real angle: internal.mapFromValue(control.minValue, control.maxValue, control.startAngle, control.endAngle, control.value)
                                    
                                            function mapFromValue(inMin, inMax, outMin, outMax, inValue) {
                                                return (inValue - inMin) * (outMax - outMin) / (inMax - inMin) + outMin;
                                            }
                                    
                                            function updateAngle(angleVal) {
                                                if (angleVal < 0)
                                                    angleVal += 360;
                                    
                                                if ((angleVal >= control.startAngle) && (angleVal <= control.endAngle)) {
                                                    internal.setUpdatedValue = true;
                                                    internal.angleProxy = Qt.binding(function() { return angleVal; });
                                                    if(control.snap) {
                                                        var mappedValue = internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                                                        var range = control.maxValue - control.minValue
                                                        var effectiveStep = 2
                                                        var actualVal = control.stepSize * Math.round(mappedValue / control.stepSize)
                                                        internal.snappedValue = actualVal
                                                    }
                                                    internal.setUpdatedValue = false;
                                                }
                                            }
                                        }
                                    
                                        MouseArea {
                                            anchors.fill: parent
                                            enabled: control.interactive
                                            onClicked: {
                                                var outerRadius = Math.min(control.width, control.height)/ 2
                                                var innerRadius = outerRadius - Math.max(control.trackWidth, 20);
                                                var clickedDistance = (mouseX - internal.centerPt.x) * (mouseX - internal.centerPt.x) + (mouseY - internal.centerPt.y) * (mouseY - internal.centerPt.y);
                                                var innerRadius2 = (innerRadius * innerRadius);
                                                var outerRadius2 = (outerRadius * outerRadius);
                                                var isOutOfInnerRadius = clickedDistance > innerRadius2;
                                                var inInSideOuterRadius = clickedDistance <= outerRadius2;
                                                if (inInSideOuterRadius && isOutOfInnerRadius) {
                                                    var angleDeg = Math.atan2(mouseY - internal.centerPt.y, mouseX - internal.centerPt.x) * 180 / Math.PI + 90;
                                                    internal.updateAngle(angleDeg);
                                                }
                                            }
                                        }
                                    
                                        // Handle Item
                                        Item {
                                            id: handleItem
                                            visible: control.interactive
                                    
                                            x: control.width / 2 - width / 2
                                            y: control.height / 2 - height / 2
                                            // make sure that the slider handle is always on top as we can set custom track or progress items
                                            z: 2
                                            width: control.handleWidth
                                            height: control.handleHeight
                                            antialiasing: true
                                            transform: [
                                                Translate {
                                                    y: -(Math.min(control.width, control.height) / 2) + Math.max(control.trackWidth, control.progressWidth) / 2 + control.handleVerticalOffset
                                                },
                                                Rotation {
                                                    angle: control.angle
                                                    origin.x: handleItem.width / 2
                                                    origin.y: handleItem.height / 2
                                                }
                                            ]
                                    
                                            MouseArea {
                                                id: trackMouse
                                                enabled: control.interactive
                                    
                                                function getVal() {
                                                    var handlePoint = mapToItem(control, trackMouse.mouseX, trackMouse.mouseY);
                                                    // angle in degrees
                                                    var angleDeg = Math.atan2(handlePoint.y - internal.centerPt.y, handlePoint.x - internal.centerPt.x) * 180 / Math.PI + 90;
                                                    internal.updateAngle(angleDeg);
                                                }
                                    
                                                anchors.fill: parent
                                                onPositionChanged: getVal()
                                                onClicked: getVal()
                                                cursorShape: Qt.ArrowCursor
                                            }
                                    
                                            Loader {
                                                id: handleLoader
                                    
                                                sourceComponent: control.handle ? handle : handleComponent
                                            }
                                        }
                                    
                                        /// Default handle component
                                        Component {
                                            id: handleComponent
                                    
                                            Rectangle {
                                                width: control.handleWidth
                                                height: control.handleHeight
                                                color: control.handleColor
                                                radius: control.handleRadius
                                                antialiasing: true
                                            }
                                        }
                                    }
                                    
                                    
                                    import QtQuick
                                    import QtQuick.Controls
                                    import "../components"
                                    
                                    Page {
                                        id: darqSpeedo
                                    
                                        allowedOrientations: Orientation.All // this is specific to SailfishOS and can likely be omitted.
                                    
                                        // imported from "../components"
                                        CircularSlider {
                                            id: speedometer
                                            interactive: false
                                            anchors.centerIn: parent
                                            width: 1000
                                            height: width
                                            value: 0
                                            startAngle: -108
                                            endAngle: 108
                                            minValue: 0
                                            maxValue: 180
                                            anchors {
                                                verticalCenterOffset: 200
                                                verticalCenter: parent.verticalCenter
                                                horizontalCenter: parent.horizontalCenter
                                            }
                                            // Tickmarks around gauge
                                            Repeater {
                                                model: 37
                                                Rectangle {
                                                    id: ones
                                                    width: 6
                                                    height: index % 4 === 0 ? 50 : 25
                                                    color: index % 4 === 0 ? "white" : "silver"
                                                    property real angle: index * 6
                                                    transform: [ Translate { x: parent.width / 2 - width / 2; y: -155 },
                                                        Rotation {
                                                            origin.x: parent.width / 2
                                                            origin.y: parent.height / 2
                                                            angle: ones.angle + parent.startAngle
                                                        }
                                                    ]
                                                }
                                            }
                                            // Numbers around gauge
                                            Repeater {
                                                model: 10
                                                Label {
                                                    id: digits
                                                    text: index * 20
                                                    color: "white"
                                                    font { bold: true; pixelSize: 48 }
                                                    property real angle: index * 24
                                                    transform: [
                                                        Translate {
                                                            x: parent.width / 2 - width / 2
                                                            y: -75 // distance from tickmarks
                                                        },
                                                        Rotation {
                                                            origin.x: parent.width / 2
                                                            origin.y: parent.height / 2
                                                            angle: digits.angle + parent.startAngle
                                                        }
                                                    ]
                                                    // keeps numbers horizontal
                                                    rotation: -digits.angle - parent.startAngle
                                                }
                                            }
                                            // Needle hub
                                            Rectangle {
                                                anchors.centerIn: speedometer
                                                width: 100
                                                height: width
                                                radius: width/2
                                                color: "#a0545454"
                                            }
                                            // Needle/pointer
                                            Repeater {
                                                model: 1
                                                Rectangle {
                                                    id: needle
                                                    width: 20
                                                    height: 450
                                                    color: "orange"
                                                    radius: 20
                                                    transform: [
                                                        Translate {
                                                            x: speedometer.width / 2 - width / 2
                                                            y: 50 // needle distance from centre
                                                        },
                                                        Rotation {
                                                            origin.x: speedometer.width / 2
                                                            origin.y: speedometer.height / 2
                                                            angle: speedometer.angle
                                                        }
                                                    ]
                                                }
                                            }
                                            // Animation for demo purposes
                                            SequentialAnimation on value {
                                                id: animation
                                                loops: Animation.Infinite
                                                running: true
                                                NumberAnimation { from: 0; to: 180; duration: 2000 }
                                                NumberAnimation { from: 180; to: 0; duration: 2000 }
                                            }
                                        }
                                    }
                                    
                                    

                                    NOTE: I use Page, as my apps are built for my mobile phone using SailfishOS. You don't have to use Page, you can likely swap it for Item instead.

                                    Screenshot_20231114_001.png

                                    S Offline
                                    S Offline
                                    Sattiy
                                    wrote on last edited by
                                    #21

                                    @Markkyboy Can You Please specify which file is which file so i can integrate it accordingly like which is main.qml file here

                                    MarkkyboyM 1 Reply Last reply
                                    0
                                    • S Sattiy

                                      @Markkyboy Can You Please specify which file is which file so i can integrate it accordingly like which is main.qml file here

                                      MarkkyboyM Offline
                                      MarkkyboyM Offline
                                      Markkyboy
                                      wrote on last edited by
                                      #22

                                      The first file is CircularSlider.qml, this forms the basis for the speedometer gauge in a circular fashion.

                                      The second file is basically the 'Main.qml', in my case, it is called FirstPage.qml.

                                      Don't just sit there standing around, pick up a shovel and sweep up!

                                      I live by the sea, not in it.

                                      1 Reply Last reply
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