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Speedometer

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  • MarkkyboyM Offline
    MarkkyboyM Offline
    Markkyboy
    wrote on last edited by
    #7

    Earlier you told me nothing is displayed when building the app. Do I now assume you are seeing your app displayed on screen?, if so, what are you seeing?, what does console say now?

    The more info you give the better we progress, right now, you are trying to run before you can walk.

    Don't just sit there standing around, pick up a shovel and sweep up!

    I live by the sea, not in it.

    D 1 Reply Last reply
    0
    • MarkkyboyM Markkyboy

      Earlier you told me nothing is displayed when building the app. Do I now assume you are seeing your app displayed on screen?, if so, what are you seeing?, what does console say now?

      The more info you give the better we progress, right now, you are trying to run before you can walk.

      D Offline
      D Offline
      Darq
      wrote on last edited by
      #8

      @Markkyboy Previously, I didn't want to run the "CircularGauge" command, so I created the speedometer scale as a PNG image using the "Rectangle" command. Now I want to call up the speedometer needle. It is triggered similarly to the speedometer scales. But in order for it to move, I need to specify its "Rotation" command. This must be assigned to a numerical value and an offset angle. I'm downloading digital speed information and now I need to reflect it on the PNG speedometer scale. I just don't know how to do it.

      MarkkyboyM 1 Reply Last reply
      0
      • D Darq

        @Markkyboy Previously, I didn't want to run the "CircularGauge" command, so I created the speedometer scale as a PNG image using the "Rectangle" command. Now I want to call up the speedometer needle. It is triggered similarly to the speedometer scales. But in order for it to move, I need to specify its "Rotation" command. This must be assigned to a numerical value and an offset angle. I'm downloading digital speed information and now I need to reflect it on the PNG speedometer scale. I just don't know how to do it.

        MarkkyboyM Offline
        MarkkyboyM Offline
        Markkyboy
        wrote on last edited by
        #9

        @Darq I think you should take a look at this GitHub, it offers all kinds of gauges, including one with needle movement. I have personally taken many cues from this code and have developed dozens of speedometer types. https://github.com/arunpkqt/CircularSlider
        I think you can learn a lot from this code and build what you like.

        Don't just sit there standing around, pick up a shovel and sweep up!

        I live by the sea, not in it.

        D 1 Reply Last reply
        0
        • johngodJ Offline
          johngodJ Offline
          johngod
          wrote on last edited by
          #10

          @Darq Check this this post, I think this is what you want https://forum.qt.io/topic/147450/how-to-animate-the-angle-of-neddle-in-a-speedometer/5

          1 Reply Last reply
          0
          • MarkkyboyM Markkyboy

            @Darq I think you should take a look at this GitHub, it offers all kinds of gauges, including one with needle movement. I have personally taken many cues from this code and have developed dozens of speedometer types. https://github.com/arunpkqt/CircularSlider
            I think you can learn a lot from this code and build what you like.

            D Offline
            D Offline
            Darq
            wrote on last edited by
            #11

            @Markkyboy How to limit the movement of the hand? What I want is for it not to show values ​​below 50. To sum up, the movement of the pointer would only start after reaching 50.

            MarkkyboyM 1 Reply Last reply
            0
            • D Darq

              @Markkyboy How to limit the movement of the hand? What I want is for it not to show values ​​below 50. To sum up, the movement of the pointer would only start after reaching 50.

              MarkkyboyM Offline
              MarkkyboyM Offline
              Markkyboy
              wrote on last edited by Markkyboy
              #12

              @Darq - without seeing what code you have so far, I don't know how to answer your question. Please post some working code, or what you have so far. It is much easier to see and have ideas when one can see some code.

              EDIT: As I am already using CircularSlider from arunpkqt in several projects, I can easily adapt my code with your code and possibly work out a way to get what you want.

              Don't just sit there standing around, pick up a shovel and sweep up!

              I live by the sea, not in it.

              D 1 Reply Last reply
              0
              • MarkkyboyM Markkyboy

                @Darq - without seeing what code you have so far, I don't know how to answer your question. Please post some working code, or what you have so far. It is much easier to see and have ideas when one can see some code.

                EDIT: As I am already using CircularSlider from arunpkqt in several projects, I can easily adapt my code with your code and possibly work out a way to get what you want.

                D Offline
                D Offline
                Darq
                wrote on last edited by Darq
                #13

                @Markkyboy
                HmiImage {
                id: pointer1
                anchors.centerIn: parent
                source: "icons/abc.png"
                rotation: 2.25*XXX+225
                }

                XXX is my measured value
                225 is an angle where the value is 0
                2.25 is a degrees conversion, so for example, my value indicates 1, which corresponds to 2.25 degrees

                MarkkyboyM 1 Reply Last reply
                0
                • D Darq

                  @Markkyboy
                  HmiImage {
                  id: pointer1
                  anchors.centerIn: parent
                  source: "icons/abc.png"
                  rotation: 2.25*XXX+225
                  }

                  XXX is my measured value
                  225 is an angle where the value is 0
                  2.25 is a degrees conversion, so for example, my value indicates 1, which corresponds to 2.25 degrees

                  MarkkyboyM Offline
                  MarkkyboyM Offline
                  Markkyboy
                  wrote on last edited by
                  #14

                  @Darq - this small bit of code is not enough for me to work with.

                  Don't just sit there standing around, pick up a shovel and sweep up!

                  I live by the sea, not in it.

                  D 1 Reply Last reply
                  0
                  • MarkkyboyM Markkyboy

                    @Darq - this small bit of code is not enough for me to work with.

                    D Offline
                    D Offline
                    Darq
                    wrote on last edited by
                    #15

                    @Markkyboy There is almost no more code there. There is only one more HmiImage defining the appearance of the shield (it loads the shields, i.e. a png file). In this code snippet there is only the "source" command which specifies the location of the png file. The png file has a scale drawn on it. The hint is called by the code above, which specifies its position (e.g. point 0 is at 225 degrees, so in the png file 0 is drawn at 225 degrees).

                    MarkkyboyM 1 Reply Last reply
                    0
                    • D Darq

                      @Markkyboy There is almost no more code there. There is only one more HmiImage defining the appearance of the shield (it loads the shields, i.e. a png file). In this code snippet there is only the "source" command which specifies the location of the png file. The png file has a scale drawn on it. The hint is called by the code above, which specifies its position (e.g. point 0 is at 225 degrees, so in the png file 0 is drawn at 225 degrees).

                      MarkkyboyM Offline
                      MarkkyboyM Offline
                      Markkyboy
                      wrote on last edited by
                      #16

                      @Darq - sorry, I just don't understand what you're trying to do. I can take plenty of wild guesses but I don't have the time to do so.

                      Making a functional speedometer requires a lot more code in my opinion. You could at the very least show an image/screenshot of what you have, otherwise I'm in the dark. At the very least, a mock up image of what you're wanting might be helpful.

                      What kind of speedo only functions when hitting 50?, what is the idea of this?, 50 what?, kmh?, mph?, kts?.....?

                      What is "icons/abc.png"?, what does it look like?

                      What is "hmiImage", where is that code?

                      Are you taking ANY cues from arunpkqt's application?

                      Seriously now, what you write here gives me very little to go on. I'm not sure I can help you.

                      Don't just sit there standing around, pick up a shovel and sweep up!

                      I live by the sea, not in it.

                      1 Reply Last reply
                      0
                      • MarkkyboyM Offline
                        MarkkyboyM Offline
                        Markkyboy
                        wrote on last edited by Markkyboy
                        #17

                        Rather than leave you completely in the dark, Darq, here's some full code to make a working speedometer. Perhaps from this you can make it do what you want/require.

                        import QtQuick
                        import QtQuick.Controls
                        
                        Item {
                            id: control
                        
                            property int trackWidth: 20
                            property int progressWidth: 20
                            property color trackColor: "#505050"
                            property color progressColor: "#3a4ec4"
                            property bool hideTrack: false
                            property bool hideProgress: false
                        
                            property color handleColor: "#fefefe"
                            property int handleWidth: 80
                            property int handleHeight: 80
                            property int handleRadius: 40
                            property int handleVerticalOffset: 0
                        
                            property real startAngle: 0
                            property real endAngle: 360
                            property real minValue: 0.0
                            property real maxValue: 1.0
                        
                            property real value: 0.0
                            readonly property alias angle: internal.angle
                        
                        
                            property real stepSize: 0
                            property bool snap: false
                            property Component handle: null
                            readonly property alias pressed: trackMouse.pressed
                        
                            property bool interactive: true
                            property alias cursorShape: trackMouse.cursorShape
                        
                            implicitWidth: 250
                            implicitHeight: 250
                        
                            Binding {
                                target: control
                                property: "value"
                                value: control.snap ? internal.snappedValue : internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                                when: internal.setUpdatedValue
                            }
                        
                            QtObject {
                                id: internal
                        
                                property point centerPt: Qt.point(control.width / 2, control.height / 2)
                                property real baseRadius: Math.min(control.width, control.height) / 2 - Math.max(control.trackWidth, control.progressWidth) / 2
                                property real actualSpanAngle: control.endAngle - control.startAngle
                                property color transparentColor: "transparent"
                                property color trackColor: control.trackColor
                                property bool setUpdatedValue: false
                                property real angleProxy: control.startAngle
                                property real snappedValue: 0.0
                                readonly property real angle: internal.mapFromValue(control.minValue, control.maxValue, control.startAngle, control.endAngle, control.value)
                        
                                function mapFromValue(inMin, inMax, outMin, outMax, inValue) {
                                    return (inValue - inMin) * (outMax - outMin) / (inMax - inMin) + outMin;
                                }
                        
                                function updateAngle(angleVal) {
                                    if (angleVal < 0)
                                        angleVal += 360;
                        
                                    if ((angleVal >= control.startAngle) && (angleVal <= control.endAngle)) {
                                        internal.setUpdatedValue = true;
                                        internal.angleProxy = Qt.binding(function() { return angleVal; });
                                        if(control.snap) {
                                            var mappedValue = internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                                            var range = control.maxValue - control.minValue
                                            var effectiveStep = 2
                                            var actualVal = control.stepSize * Math.round(mappedValue / control.stepSize)
                                            internal.snappedValue = actualVal
                                        }
                                        internal.setUpdatedValue = false;
                                    }
                                }
                            }
                        
                            MouseArea {
                                anchors.fill: parent
                                enabled: control.interactive
                                onClicked: {
                                    var outerRadius = Math.min(control.width, control.height)/ 2
                                    var innerRadius = outerRadius - Math.max(control.trackWidth, 20);
                                    var clickedDistance = (mouseX - internal.centerPt.x) * (mouseX - internal.centerPt.x) + (mouseY - internal.centerPt.y) * (mouseY - internal.centerPt.y);
                                    var innerRadius2 = (innerRadius * innerRadius);
                                    var outerRadius2 = (outerRadius * outerRadius);
                                    var isOutOfInnerRadius = clickedDistance > innerRadius2;
                                    var inInSideOuterRadius = clickedDistance <= outerRadius2;
                                    if (inInSideOuterRadius && isOutOfInnerRadius) {
                                        var angleDeg = Math.atan2(mouseY - internal.centerPt.y, mouseX - internal.centerPt.x) * 180 / Math.PI + 90;
                                        internal.updateAngle(angleDeg);
                                    }
                                }
                            }
                        
                            // Handle Item
                            Item {
                                id: handleItem
                                visible: control.interactive
                        
                                x: control.width / 2 - width / 2
                                y: control.height / 2 - height / 2
                                // make sure that the slider handle is always on top as we can set custom track or progress items
                                z: 2
                                width: control.handleWidth
                                height: control.handleHeight
                                antialiasing: true
                                transform: [
                                    Translate {
                                        y: -(Math.min(control.width, control.height) / 2) + Math.max(control.trackWidth, control.progressWidth) / 2 + control.handleVerticalOffset
                                    },
                                    Rotation {
                                        angle: control.angle
                                        origin.x: handleItem.width / 2
                                        origin.y: handleItem.height / 2
                                    }
                                ]
                        
                                MouseArea {
                                    id: trackMouse
                                    enabled: control.interactive
                        
                                    function getVal() {
                                        var handlePoint = mapToItem(control, trackMouse.mouseX, trackMouse.mouseY);
                                        // angle in degrees
                                        var angleDeg = Math.atan2(handlePoint.y - internal.centerPt.y, handlePoint.x - internal.centerPt.x) * 180 / Math.PI + 90;
                                        internal.updateAngle(angleDeg);
                                    }
                        
                                    anchors.fill: parent
                                    onPositionChanged: getVal()
                                    onClicked: getVal()
                                    cursorShape: Qt.ArrowCursor
                                }
                        
                                Loader {
                                    id: handleLoader
                        
                                    sourceComponent: control.handle ? handle : handleComponent
                                }
                            }
                        
                            /// Default handle component
                            Component {
                                id: handleComponent
                        
                                Rectangle {
                                    width: control.handleWidth
                                    height: control.handleHeight
                                    color: control.handleColor
                                    radius: control.handleRadius
                                    antialiasing: true
                                }
                            }
                        }
                        
                        
                        import QtQuick
                        import QtQuick.Controls
                        import "../components"
                        
                        Page {
                            id: darqSpeedo
                        
                            allowedOrientations: Orientation.All // this is specific to SailfishOS and can likely be omitted.
                        
                            // imported from "../components"
                            CircularSlider {
                                id: speedometer
                                interactive: false
                                anchors.centerIn: parent
                                width: 1000
                                height: width
                                value: 0
                                startAngle: -108
                                endAngle: 108
                                minValue: 0
                                maxValue: 180
                                anchors {
                                    verticalCenterOffset: 200
                                    verticalCenter: parent.verticalCenter
                                    horizontalCenter: parent.horizontalCenter
                                }
                                // Tickmarks around gauge
                                Repeater {
                                    model: 37
                                    Rectangle {
                                        id: ones
                                        width: 6
                                        height: index % 4 === 0 ? 50 : 25
                                        color: index % 4 === 0 ? "white" : "silver"
                                        property real angle: index * 6
                                        transform: [ Translate { x: parent.width / 2 - width / 2; y: -155 },
                                            Rotation {
                                                origin.x: parent.width / 2
                                                origin.y: parent.height / 2
                                                angle: ones.angle + parent.startAngle
                                            }
                                        ]
                                    }
                                }
                                // Numbers around gauge
                                Repeater {
                                    model: 10
                                    Label {
                                        id: digits
                                        text: index * 20
                                        color: "white"
                                        font { bold: true; pixelSize: 48 }
                                        property real angle: index * 24
                                        transform: [
                                            Translate {
                                                x: parent.width / 2 - width / 2
                                                y: -75 // distance from tickmarks
                                            },
                                            Rotation {
                                                origin.x: parent.width / 2
                                                origin.y: parent.height / 2
                                                angle: digits.angle + parent.startAngle
                                            }
                                        ]
                                        // keeps numbers horizontal
                                        rotation: -digits.angle - parent.startAngle
                                    }
                                }
                                // Needle hub
                                Rectangle {
                                    anchors.centerIn: speedometer
                                    width: 100
                                    height: width
                                    radius: width/2
                                    color: "#a0545454"
                                }
                                // Needle/pointer
                                Repeater {
                                    model: 1
                                    Rectangle {
                                        id: needle
                                        width: 20
                                        height: 450
                                        color: "orange"
                                        radius: 20
                                        transform: [
                                            Translate {
                                                x: speedometer.width / 2 - width / 2
                                                y: 50 // needle distance from centre
                                            },
                                            Rotation {
                                                origin.x: speedometer.width / 2
                                                origin.y: speedometer.height / 2
                                                angle: speedometer.angle
                                            }
                                        ]
                                    }
                                }
                                // Animation for demo purposes
                                SequentialAnimation on value {
                                    id: animation
                                    loops: Animation.Infinite
                                    running: true
                                    NumberAnimation { from: 0; to: 180; duration: 2000 }
                                    NumberAnimation { from: 180; to: 0; duration: 2000 }
                                }
                            }
                        }
                        
                        

                        NOTE: I use Page, as my apps are built for my mobile phone using SailfishOS. You don't have to use Page, you can likely swap it for Item instead.

                        Screenshot_20231114_001.png

                        Don't just sit there standing around, pick up a shovel and sweep up!

                        I live by the sea, not in it.

                        D S 2 Replies Last reply
                        0
                        • MarkkyboyM Markkyboy

                          Rather than leave you completely in the dark, Darq, here's some full code to make a working speedometer. Perhaps from this you can make it do what you want/require.

                          import QtQuick
                          import QtQuick.Controls
                          
                          Item {
                              id: control
                          
                              property int trackWidth: 20
                              property int progressWidth: 20
                              property color trackColor: "#505050"
                              property color progressColor: "#3a4ec4"
                              property bool hideTrack: false
                              property bool hideProgress: false
                          
                              property color handleColor: "#fefefe"
                              property int handleWidth: 80
                              property int handleHeight: 80
                              property int handleRadius: 40
                              property int handleVerticalOffset: 0
                          
                              property real startAngle: 0
                              property real endAngle: 360
                              property real minValue: 0.0
                              property real maxValue: 1.0
                          
                              property real value: 0.0
                              readonly property alias angle: internal.angle
                          
                          
                              property real stepSize: 0
                              property bool snap: false
                              property Component handle: null
                              readonly property alias pressed: trackMouse.pressed
                          
                              property bool interactive: true
                              property alias cursorShape: trackMouse.cursorShape
                          
                              implicitWidth: 250
                              implicitHeight: 250
                          
                              Binding {
                                  target: control
                                  property: "value"
                                  value: control.snap ? internal.snappedValue : internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                                  when: internal.setUpdatedValue
                              }
                          
                              QtObject {
                                  id: internal
                          
                                  property point centerPt: Qt.point(control.width / 2, control.height / 2)
                                  property real baseRadius: Math.min(control.width, control.height) / 2 - Math.max(control.trackWidth, control.progressWidth) / 2
                                  property real actualSpanAngle: control.endAngle - control.startAngle
                                  property color transparentColor: "transparent"
                                  property color trackColor: control.trackColor
                                  property bool setUpdatedValue: false
                                  property real angleProxy: control.startAngle
                                  property real snappedValue: 0.0
                                  readonly property real angle: internal.mapFromValue(control.minValue, control.maxValue, control.startAngle, control.endAngle, control.value)
                          
                                  function mapFromValue(inMin, inMax, outMin, outMax, inValue) {
                                      return (inValue - inMin) * (outMax - outMin) / (inMax - inMin) + outMin;
                                  }
                          
                                  function updateAngle(angleVal) {
                                      if (angleVal < 0)
                                          angleVal += 360;
                          
                                      if ((angleVal >= control.startAngle) && (angleVal <= control.endAngle)) {
                                          internal.setUpdatedValue = true;
                                          internal.angleProxy = Qt.binding(function() { return angleVal; });
                                          if(control.snap) {
                                              var mappedValue = internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                                              var range = control.maxValue - control.minValue
                                              var effectiveStep = 2
                                              var actualVal = control.stepSize * Math.round(mappedValue / control.stepSize)
                                              internal.snappedValue = actualVal
                                          }
                                          internal.setUpdatedValue = false;
                                      }
                                  }
                              }
                          
                              MouseArea {
                                  anchors.fill: parent
                                  enabled: control.interactive
                                  onClicked: {
                                      var outerRadius = Math.min(control.width, control.height)/ 2
                                      var innerRadius = outerRadius - Math.max(control.trackWidth, 20);
                                      var clickedDistance = (mouseX - internal.centerPt.x) * (mouseX - internal.centerPt.x) + (mouseY - internal.centerPt.y) * (mouseY - internal.centerPt.y);
                                      var innerRadius2 = (innerRadius * innerRadius);
                                      var outerRadius2 = (outerRadius * outerRadius);
                                      var isOutOfInnerRadius = clickedDistance > innerRadius2;
                                      var inInSideOuterRadius = clickedDistance <= outerRadius2;
                                      if (inInSideOuterRadius && isOutOfInnerRadius) {
                                          var angleDeg = Math.atan2(mouseY - internal.centerPt.y, mouseX - internal.centerPt.x) * 180 / Math.PI + 90;
                                          internal.updateAngle(angleDeg);
                                      }
                                  }
                              }
                          
                              // Handle Item
                              Item {
                                  id: handleItem
                                  visible: control.interactive
                          
                                  x: control.width / 2 - width / 2
                                  y: control.height / 2 - height / 2
                                  // make sure that the slider handle is always on top as we can set custom track or progress items
                                  z: 2
                                  width: control.handleWidth
                                  height: control.handleHeight
                                  antialiasing: true
                                  transform: [
                                      Translate {
                                          y: -(Math.min(control.width, control.height) / 2) + Math.max(control.trackWidth, control.progressWidth) / 2 + control.handleVerticalOffset
                                      },
                                      Rotation {
                                          angle: control.angle
                                          origin.x: handleItem.width / 2
                                          origin.y: handleItem.height / 2
                                      }
                                  ]
                          
                                  MouseArea {
                                      id: trackMouse
                                      enabled: control.interactive
                          
                                      function getVal() {
                                          var handlePoint = mapToItem(control, trackMouse.mouseX, trackMouse.mouseY);
                                          // angle in degrees
                                          var angleDeg = Math.atan2(handlePoint.y - internal.centerPt.y, handlePoint.x - internal.centerPt.x) * 180 / Math.PI + 90;
                                          internal.updateAngle(angleDeg);
                                      }
                          
                                      anchors.fill: parent
                                      onPositionChanged: getVal()
                                      onClicked: getVal()
                                      cursorShape: Qt.ArrowCursor
                                  }
                          
                                  Loader {
                                      id: handleLoader
                          
                                      sourceComponent: control.handle ? handle : handleComponent
                                  }
                              }
                          
                              /// Default handle component
                              Component {
                                  id: handleComponent
                          
                                  Rectangle {
                                      width: control.handleWidth
                                      height: control.handleHeight
                                      color: control.handleColor
                                      radius: control.handleRadius
                                      antialiasing: true
                                  }
                              }
                          }
                          
                          
                          import QtQuick
                          import QtQuick.Controls
                          import "../components"
                          
                          Page {
                              id: darqSpeedo
                          
                              allowedOrientations: Orientation.All // this is specific to SailfishOS and can likely be omitted.
                          
                              // imported from "../components"
                              CircularSlider {
                                  id: speedometer
                                  interactive: false
                                  anchors.centerIn: parent
                                  width: 1000
                                  height: width
                                  value: 0
                                  startAngle: -108
                                  endAngle: 108
                                  minValue: 0
                                  maxValue: 180
                                  anchors {
                                      verticalCenterOffset: 200
                                      verticalCenter: parent.verticalCenter
                                      horizontalCenter: parent.horizontalCenter
                                  }
                                  // Tickmarks around gauge
                                  Repeater {
                                      model: 37
                                      Rectangle {
                                          id: ones
                                          width: 6
                                          height: index % 4 === 0 ? 50 : 25
                                          color: index % 4 === 0 ? "white" : "silver"
                                          property real angle: index * 6
                                          transform: [ Translate { x: parent.width / 2 - width / 2; y: -155 },
                                              Rotation {
                                                  origin.x: parent.width / 2
                                                  origin.y: parent.height / 2
                                                  angle: ones.angle + parent.startAngle
                                              }
                                          ]
                                      }
                                  }
                                  // Numbers around gauge
                                  Repeater {
                                      model: 10
                                      Label {
                                          id: digits
                                          text: index * 20
                                          color: "white"
                                          font { bold: true; pixelSize: 48 }
                                          property real angle: index * 24
                                          transform: [
                                              Translate {
                                                  x: parent.width / 2 - width / 2
                                                  y: -75 // distance from tickmarks
                                              },
                                              Rotation {
                                                  origin.x: parent.width / 2
                                                  origin.y: parent.height / 2
                                                  angle: digits.angle + parent.startAngle
                                              }
                                          ]
                                          // keeps numbers horizontal
                                          rotation: -digits.angle - parent.startAngle
                                      }
                                  }
                                  // Needle hub
                                  Rectangle {
                                      anchors.centerIn: speedometer
                                      width: 100
                                      height: width
                                      radius: width/2
                                      color: "#a0545454"
                                  }
                                  // Needle/pointer
                                  Repeater {
                                      model: 1
                                      Rectangle {
                                          id: needle
                                          width: 20
                                          height: 450
                                          color: "orange"
                                          radius: 20
                                          transform: [
                                              Translate {
                                                  x: speedometer.width / 2 - width / 2
                                                  y: 50 // needle distance from centre
                                              },
                                              Rotation {
                                                  origin.x: speedometer.width / 2
                                                  origin.y: speedometer.height / 2
                                                  angle: speedometer.angle
                                              }
                                          ]
                                      }
                                  }
                                  // Animation for demo purposes
                                  SequentialAnimation on value {
                                      id: animation
                                      loops: Animation.Infinite
                                      running: true
                                      NumberAnimation { from: 0; to: 180; duration: 2000 }
                                      NumberAnimation { from: 180; to: 0; duration: 2000 }
                                  }
                              }
                          }
                          
                          

                          NOTE: I use Page, as my apps are built for my mobile phone using SailfishOS. You don't have to use Page, you can likely swap it for Item instead.

                          Screenshot_20231114_001.png

                          D Offline
                          D Offline
                          Darq
                          wrote on last edited by
                          #18

                          @Markkyboy I don't mean the code for the entire speedometer. I want to restrict only this part of the code " rotation: 2.25*XXX+225 " to move in the angle range, e.g. from 225 to 135. I want there to be no movement in the range from 136 to 224 degrees. I don't know how to specify this in the code.

                          MarkkyboyM 1 Reply Last reply
                          0
                          • D Darq

                            @Markkyboy I don't mean the code for the entire speedometer. I want to restrict only this part of the code " rotation: 2.25*XXX+225 " to move in the angle range, e.g. from 225 to 135. I want there to be no movement in the range from 136 to 224 degrees. I don't know how to specify this in the code.

                            MarkkyboyM Offline
                            MarkkyboyM Offline
                            Markkyboy
                            wrote on last edited by
                            #19

                            @Darq said in Speedometer:

                            ...... I want there to be no movement in the range from 136 to 224 degrees. I don't know how to specify this in the code.

                            Sorry, right now I have no idea how to get what you want. I guess, like me, you will have to keep trying and playing until you succeed. I found little to no help with my own endeavours but fumbled my way through the code you see above. If I have an epiphany, I'll post it here but I make no promise.

                            Could you explain why you want such a feature?

                            Don't just sit there standing around, pick up a shovel and sweep up!

                            I live by the sea, not in it.

                            D 1 Reply Last reply
                            0
                            • MarkkyboyM Markkyboy

                              @Darq said in Speedometer:

                              ...... I want there to be no movement in the range from 136 to 224 degrees. I don't know how to specify this in the code.

                              Sorry, right now I have no idea how to get what you want. I guess, like me, you will have to keep trying and playing until you succeed. I found little to no help with my own endeavours but fumbled my way through the code you see above. If I have an epiphany, I'll post it here but I make no promise.

                              Could you explain why you want such a feature?

                              D Offline
                              D Offline
                              Darq
                              wrote on last edited by
                              #20

                              @Markkyboy Commands like "CircularSlider" don't work for me. This shield is called as png. The only problem is with the limitation of the "Rotation" command, so that the rotation is only within a specific range.

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                              0
                              • JonBJ JonB referenced this topic on
                              • MarkkyboyM Markkyboy

                                Rather than leave you completely in the dark, Darq, here's some full code to make a working speedometer. Perhaps from this you can make it do what you want/require.

                                import QtQuick
                                import QtQuick.Controls
                                
                                Item {
                                    id: control
                                
                                    property int trackWidth: 20
                                    property int progressWidth: 20
                                    property color trackColor: "#505050"
                                    property color progressColor: "#3a4ec4"
                                    property bool hideTrack: false
                                    property bool hideProgress: false
                                
                                    property color handleColor: "#fefefe"
                                    property int handleWidth: 80
                                    property int handleHeight: 80
                                    property int handleRadius: 40
                                    property int handleVerticalOffset: 0
                                
                                    property real startAngle: 0
                                    property real endAngle: 360
                                    property real minValue: 0.0
                                    property real maxValue: 1.0
                                
                                    property real value: 0.0
                                    readonly property alias angle: internal.angle
                                
                                
                                    property real stepSize: 0
                                    property bool snap: false
                                    property Component handle: null
                                    readonly property alias pressed: trackMouse.pressed
                                
                                    property bool interactive: true
                                    property alias cursorShape: trackMouse.cursorShape
                                
                                    implicitWidth: 250
                                    implicitHeight: 250
                                
                                    Binding {
                                        target: control
                                        property: "value"
                                        value: control.snap ? internal.snappedValue : internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                                        when: internal.setUpdatedValue
                                    }
                                
                                    QtObject {
                                        id: internal
                                
                                        property point centerPt: Qt.point(control.width / 2, control.height / 2)
                                        property real baseRadius: Math.min(control.width, control.height) / 2 - Math.max(control.trackWidth, control.progressWidth) / 2
                                        property real actualSpanAngle: control.endAngle - control.startAngle
                                        property color transparentColor: "transparent"
                                        property color trackColor: control.trackColor
                                        property bool setUpdatedValue: false
                                        property real angleProxy: control.startAngle
                                        property real snappedValue: 0.0
                                        readonly property real angle: internal.mapFromValue(control.minValue, control.maxValue, control.startAngle, control.endAngle, control.value)
                                
                                        function mapFromValue(inMin, inMax, outMin, outMax, inValue) {
                                            return (inValue - inMin) * (outMax - outMin) / (inMax - inMin) + outMin;
                                        }
                                
                                        function updateAngle(angleVal) {
                                            if (angleVal < 0)
                                                angleVal += 360;
                                
                                            if ((angleVal >= control.startAngle) && (angleVal <= control.endAngle)) {
                                                internal.setUpdatedValue = true;
                                                internal.angleProxy = Qt.binding(function() { return angleVal; });
                                                if(control.snap) {
                                                    var mappedValue = internal.mapFromValue(startAngle, endAngle, minValue, maxValue, internal.angleProxy)
                                                    var range = control.maxValue - control.minValue
                                                    var effectiveStep = 2
                                                    var actualVal = control.stepSize * Math.round(mappedValue / control.stepSize)
                                                    internal.snappedValue = actualVal
                                                }
                                                internal.setUpdatedValue = false;
                                            }
                                        }
                                    }
                                
                                    MouseArea {
                                        anchors.fill: parent
                                        enabled: control.interactive
                                        onClicked: {
                                            var outerRadius = Math.min(control.width, control.height)/ 2
                                            var innerRadius = outerRadius - Math.max(control.trackWidth, 20);
                                            var clickedDistance = (mouseX - internal.centerPt.x) * (mouseX - internal.centerPt.x) + (mouseY - internal.centerPt.y) * (mouseY - internal.centerPt.y);
                                            var innerRadius2 = (innerRadius * innerRadius);
                                            var outerRadius2 = (outerRadius * outerRadius);
                                            var isOutOfInnerRadius = clickedDistance > innerRadius2;
                                            var inInSideOuterRadius = clickedDistance <= outerRadius2;
                                            if (inInSideOuterRadius && isOutOfInnerRadius) {
                                                var angleDeg = Math.atan2(mouseY - internal.centerPt.y, mouseX - internal.centerPt.x) * 180 / Math.PI + 90;
                                                internal.updateAngle(angleDeg);
                                            }
                                        }
                                    }
                                
                                    // Handle Item
                                    Item {
                                        id: handleItem
                                        visible: control.interactive
                                
                                        x: control.width / 2 - width / 2
                                        y: control.height / 2 - height / 2
                                        // make sure that the slider handle is always on top as we can set custom track or progress items
                                        z: 2
                                        width: control.handleWidth
                                        height: control.handleHeight
                                        antialiasing: true
                                        transform: [
                                            Translate {
                                                y: -(Math.min(control.width, control.height) / 2) + Math.max(control.trackWidth, control.progressWidth) / 2 + control.handleVerticalOffset
                                            },
                                            Rotation {
                                                angle: control.angle
                                                origin.x: handleItem.width / 2
                                                origin.y: handleItem.height / 2
                                            }
                                        ]
                                
                                        MouseArea {
                                            id: trackMouse
                                            enabled: control.interactive
                                
                                            function getVal() {
                                                var handlePoint = mapToItem(control, trackMouse.mouseX, trackMouse.mouseY);
                                                // angle in degrees
                                                var angleDeg = Math.atan2(handlePoint.y - internal.centerPt.y, handlePoint.x - internal.centerPt.x) * 180 / Math.PI + 90;
                                                internal.updateAngle(angleDeg);
                                            }
                                
                                            anchors.fill: parent
                                            onPositionChanged: getVal()
                                            onClicked: getVal()
                                            cursorShape: Qt.ArrowCursor
                                        }
                                
                                        Loader {
                                            id: handleLoader
                                
                                            sourceComponent: control.handle ? handle : handleComponent
                                        }
                                    }
                                
                                    /// Default handle component
                                    Component {
                                        id: handleComponent
                                
                                        Rectangle {
                                            width: control.handleWidth
                                            height: control.handleHeight
                                            color: control.handleColor
                                            radius: control.handleRadius
                                            antialiasing: true
                                        }
                                    }
                                }
                                
                                
                                import QtQuick
                                import QtQuick.Controls
                                import "../components"
                                
                                Page {
                                    id: darqSpeedo
                                
                                    allowedOrientations: Orientation.All // this is specific to SailfishOS and can likely be omitted.
                                
                                    // imported from "../components"
                                    CircularSlider {
                                        id: speedometer
                                        interactive: false
                                        anchors.centerIn: parent
                                        width: 1000
                                        height: width
                                        value: 0
                                        startAngle: -108
                                        endAngle: 108
                                        minValue: 0
                                        maxValue: 180
                                        anchors {
                                            verticalCenterOffset: 200
                                            verticalCenter: parent.verticalCenter
                                            horizontalCenter: parent.horizontalCenter
                                        }
                                        // Tickmarks around gauge
                                        Repeater {
                                            model: 37
                                            Rectangle {
                                                id: ones
                                                width: 6
                                                height: index % 4 === 0 ? 50 : 25
                                                color: index % 4 === 0 ? "white" : "silver"
                                                property real angle: index * 6
                                                transform: [ Translate { x: parent.width / 2 - width / 2; y: -155 },
                                                    Rotation {
                                                        origin.x: parent.width / 2
                                                        origin.y: parent.height / 2
                                                        angle: ones.angle + parent.startAngle
                                                    }
                                                ]
                                            }
                                        }
                                        // Numbers around gauge
                                        Repeater {
                                            model: 10
                                            Label {
                                                id: digits
                                                text: index * 20
                                                color: "white"
                                                font { bold: true; pixelSize: 48 }
                                                property real angle: index * 24
                                                transform: [
                                                    Translate {
                                                        x: parent.width / 2 - width / 2
                                                        y: -75 // distance from tickmarks
                                                    },
                                                    Rotation {
                                                        origin.x: parent.width / 2
                                                        origin.y: parent.height / 2
                                                        angle: digits.angle + parent.startAngle
                                                    }
                                                ]
                                                // keeps numbers horizontal
                                                rotation: -digits.angle - parent.startAngle
                                            }
                                        }
                                        // Needle hub
                                        Rectangle {
                                            anchors.centerIn: speedometer
                                            width: 100
                                            height: width
                                            radius: width/2
                                            color: "#a0545454"
                                        }
                                        // Needle/pointer
                                        Repeater {
                                            model: 1
                                            Rectangle {
                                                id: needle
                                                width: 20
                                                height: 450
                                                color: "orange"
                                                radius: 20
                                                transform: [
                                                    Translate {
                                                        x: speedometer.width / 2 - width / 2
                                                        y: 50 // needle distance from centre
                                                    },
                                                    Rotation {
                                                        origin.x: speedometer.width / 2
                                                        origin.y: speedometer.height / 2
                                                        angle: speedometer.angle
                                                    }
                                                ]
                                            }
                                        }
                                        // Animation for demo purposes
                                        SequentialAnimation on value {
                                            id: animation
                                            loops: Animation.Infinite
                                            running: true
                                            NumberAnimation { from: 0; to: 180; duration: 2000 }
                                            NumberAnimation { from: 180; to: 0; duration: 2000 }
                                        }
                                    }
                                }
                                
                                

                                NOTE: I use Page, as my apps are built for my mobile phone using SailfishOS. You don't have to use Page, you can likely swap it for Item instead.

                                Screenshot_20231114_001.png

                                S Offline
                                S Offline
                                Sattiy
                                wrote on last edited by
                                #21

                                @Markkyboy Can You Please specify which file is which file so i can integrate it accordingly like which is main.qml file here

                                MarkkyboyM 1 Reply Last reply
                                0
                                • S Sattiy

                                  @Markkyboy Can You Please specify which file is which file so i can integrate it accordingly like which is main.qml file here

                                  MarkkyboyM Offline
                                  MarkkyboyM Offline
                                  Markkyboy
                                  wrote on last edited by
                                  #22

                                  The first file is CircularSlider.qml, this forms the basis for the speedometer gauge in a circular fashion.

                                  The second file is basically the 'Main.qml', in my case, it is called FirstPage.qml.

                                  Don't just sit there standing around, pick up a shovel and sweep up!

                                  I live by the sea, not in it.

                                  1 Reply Last reply
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