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  4. Is it possible to add GUI for QOpenGLWindow? The button should be in the center of the OpenGL canvas.
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Is it possible to add GUI for QOpenGLWindow? The button should be in the center of the OpenGL canvas.

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  • ? A Former User

    @8Observer8 yes this is issue to consider indeed. I hadn't read properly your second doc quote ...

    QOpenGLWindow depends on QWindow and so does QQuickWindow ...

    What QWindow's doc says

    QWindow::QWindow(QWindow *parent)

    Creates a window as a child of the given parent window.

    The window will be embedded inside the parent window, its coordinates relative to the parent.

    The only option I see then would be something like nesting QOpenGLWindow inside a QQuickWindow and do your ui in QtQuick and QML instead.

    8Observer88 Offline
    8Observer88 Offline
    8Observer8
    wrote on last edited by 8Observer8
    #14

    @ankou29666 said in Is it possible to add GUI for QOpenGLWindow?:

    The only option I see then would be something like nesting QOpenGLWindow inside a QQuickWindow and do your ui in QtQuick and QML instead.

    I will first try placing a QPushButton on top of a QOpenGLWindow as suggested by JoeCFD and then try your way.

    1 Reply Last reply
    0
    • 8Observer88 8Observer8

      @JoeCFD I am trying to compile your example. What the center variable here:

      main_window.h

      #ifndef MAIN_WINDOW_H
      #define MAIN_WINDOW_H
      
      #include <QtCore/QString>
      #include <QtWidgets/QPushButton>
      #include <QtWidgets/QWidget>
      
      #include "opengl_window.h"
      
      class MainWindow : public QWidget
      {
      public:
          explicit MainWindow(QWidget * parent=nullptr) : QWidget(parent)
          {
              m_pStartGameButton = new QPushButton(QString("Start Game"), this);
              /* do not add it to the layout */ 
              m_pStartGameButton->move(center);
          }
      
      private:
          OpenGLWindow *m_pOpenGLWindow {};
          QPushButton *m_pStartGameButton {};
      };
      
      #endif // MAIN_WINDOW_H
      
      JoeCFDJ Offline
      JoeCFDJ Offline
      JoeCFD
      wrote on last edited by
      #15

      @8Observer8 it is pseudocode. I do not know the center coordinates of your widget. You need to know where it is.

      1 Reply Last reply
      0
      • JoeCFDJ JoeCFD

        @8Observer8 Yes, you can. But I would not add button to the OpenGLWidget. Instead, create a QWidget, for example;

        class DisplayWidget : public QWidget
        {
            explicit DisplayWidget( QWidget * parent=nullptr ) : QWidget( parent ) {
                    make a layout and add m_openGLWidget;
                    m_startGameButton = new QPushButton( QString( "Start Game" ), this );
                   /* do not add it to the layout */ 
                   m_startGameButton->move( center);
            }
        
        private:
              OpenGLWidget * m_openGLWidget{};
              QPushButton * m_startGameButton{}; 
        }
        

        After button click, either hide it(for reuse) or destroy it(not needed anymore)
        separate all controls from OpenGLWidget and make OpenGLWidget handling drawing only. Otherwise, the code looks a bit messy.

        8Observer88 Offline
        8Observer88 Offline
        8Observer8
        wrote on last edited by 8Observer8
        #16

        @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

        make a layout and add m_openGLWidget;

        How to add it to layout?

                QHBoxLayout *hbox = new QHBoxLayout();
                hbox->addWidget(m_pOpenGLWindow);
        
        error: no matching function for call to 'QHBoxLayout::addWidget(OpenGLWindow*&)'
                 vbox->addWidget(m_pOpenGLWindow);
        

        main_window.h

        #ifndef MAIN_WINDOW_H
        #define MAIN_WINDOW_H
        
        #include <QtCore/QSize>
        #include <QtCore/QString>
        #include <QtWidgets/QHBoxLayout>
        #include <QtWidgets/QPushButton>
        #include <QtWidgets/QWidget>
        
        #include "opengl_window.h"
        
        class MainWindow : public QWidget
        {
        public:
            explicit MainWindow(QWidget *parent=nullptr) : QWidget(parent)
            {
                setFixedSize(QSize(300, 300));
                m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                // m_pStartGameButton->move(center);
        
                QHBoxLayout *hbox = new QHBoxLayout();
                m_pOpenGLWindow = new OpenGLWindow();
                hbox->addWidget(m_pOpenGLWindow);
        
            }
        
            ~MainWindow()
            {
                delete m_pOpenGLWindow;
            }
        
        private:
            OpenGLWindow *m_pOpenGLWindow {};
            QPushButton *m_pStartGameButton {};
        };
        
        #endif // MAIN_WINDOW_H
        

        opengl_window.h

        #ifndef OPENGL_WINDOW_H
        #define OPENGL_WINDOW_H
        
        #include <QtCore/QSize>
        #include <QtGui/QOpenGLFunctions>
        #include <QtGui/QSurfaceFormat>
        #include <QtOpenGL/QOpenGLWindow>
        
        #include <iostream>
        
        class OpenGLWindow : public QOpenGLWindow, private QOpenGLFunctions
        {
        public:
            OpenGLWindow()
            {
                resize(QSize(300, 300));
                setTitle("OpenGL 2.1, Qt6, C++");
        
                // Set format
                QSurfaceFormat format;
                format.setSamples(4);
                format.setSwapInterval(1);
                setFormat(format);
                connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
            }
        
        private:
            void initializeGL() override
            {
                initializeOpenGLFunctions();
                glClearColor(0.2, 0.2, 0.2, 1);
            }
        
            void paintGL() override
            {
                glClear(GL_COLOR_BUFFER_BIT);
                // std::cout << "paintGL" << std::endl;
            }
        };
        
        #endif // OPENGL_WINDOW_H
        

        main.cpp

        /*
        .pro file:
        QT += core gui opengl widgets
        win32: LIBS += -lopengl32
        SOURCES += main.cpp
        TARGET = app
        -------------------------------
        Build and run commands for CMD:
        > qmake -makefile
        > mingw32-make
        > "release/app"
        */
        
        #ifdef _WIN32
        #include <windows.h>
        extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
        extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
        #endif
        
        #include <QtWidgets/QApplication>
        #include <iostream>
        #include "main_window.h"
        
        int main(int argc, char *argv[])
        {
        #ifdef _WIN32
            if (AttachConsole(ATTACH_PARENT_PROCESS))
            {
                freopen("CONOUT$", "w", stdout);
                freopen("CONOUT$", "w", stderr);
            }
        #endif
            std::cout << std::endl;
        
            QApplication app(argc, argv);
            MainWindow w;
            w.show();
            return app.exec();
        }
        
        JoeCFDJ 8Observer88 2 Replies Last reply
        0
        • 8Observer88 8Observer8

          @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

          make a layout and add m_openGLWidget;

          How to add it to layout?

                  QHBoxLayout *hbox = new QHBoxLayout();
                  hbox->addWidget(m_pOpenGLWindow);
          
          error: no matching function for call to 'QHBoxLayout::addWidget(OpenGLWindow*&)'
                   vbox->addWidget(m_pOpenGLWindow);
          

          main_window.h

          #ifndef MAIN_WINDOW_H
          #define MAIN_WINDOW_H
          
          #include <QtCore/QSize>
          #include <QtCore/QString>
          #include <QtWidgets/QHBoxLayout>
          #include <QtWidgets/QPushButton>
          #include <QtWidgets/QWidget>
          
          #include "opengl_window.h"
          
          class MainWindow : public QWidget
          {
          public:
              explicit MainWindow(QWidget *parent=nullptr) : QWidget(parent)
              {
                  setFixedSize(QSize(300, 300));
                  m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                  // m_pStartGameButton->move(center);
          
                  QHBoxLayout *hbox = new QHBoxLayout();
                  m_pOpenGLWindow = new OpenGLWindow();
                  hbox->addWidget(m_pOpenGLWindow);
          
              }
          
              ~MainWindow()
              {
                  delete m_pOpenGLWindow;
              }
          
          private:
              OpenGLWindow *m_pOpenGLWindow {};
              QPushButton *m_pStartGameButton {};
          };
          
          #endif // MAIN_WINDOW_H
          

          opengl_window.h

          #ifndef OPENGL_WINDOW_H
          #define OPENGL_WINDOW_H
          
          #include <QtCore/QSize>
          #include <QtGui/QOpenGLFunctions>
          #include <QtGui/QSurfaceFormat>
          #include <QtOpenGL/QOpenGLWindow>
          
          #include <iostream>
          
          class OpenGLWindow : public QOpenGLWindow, private QOpenGLFunctions
          {
          public:
              OpenGLWindow()
              {
                  resize(QSize(300, 300));
                  setTitle("OpenGL 2.1, Qt6, C++");
          
                  // Set format
                  QSurfaceFormat format;
                  format.setSamples(4);
                  format.setSwapInterval(1);
                  setFormat(format);
                  connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
              }
          
          private:
              void initializeGL() override
              {
                  initializeOpenGLFunctions();
                  glClearColor(0.2, 0.2, 0.2, 1);
              }
          
              void paintGL() override
              {
                  glClear(GL_COLOR_BUFFER_BIT);
                  // std::cout << "paintGL" << std::endl;
              }
          };
          
          #endif // OPENGL_WINDOW_H
          

          main.cpp

          /*
          .pro file:
          QT += core gui opengl widgets
          win32: LIBS += -lopengl32
          SOURCES += main.cpp
          TARGET = app
          -------------------------------
          Build and run commands for CMD:
          > qmake -makefile
          > mingw32-make
          > "release/app"
          */
          
          #ifdef _WIN32
          #include <windows.h>
          extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
          extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
          #endif
          
          #include <QtWidgets/QApplication>
          #include <iostream>
          #include "main_window.h"
          
          int main(int argc, char *argv[])
          {
          #ifdef _WIN32
              if (AttachConsole(ATTACH_PARENT_PROCESS))
              {
                  freopen("CONOUT$", "w", stdout);
                  freopen("CONOUT$", "w", stderr);
              }
          #endif
              std::cout << std::endl;
          
              QApplication app(argc, argv);
              MainWindow w;
              w.show();
              return app.exec();
          }
          
          JoeCFDJ Offline
          JoeCFDJ Offline
          JoeCFD
          wrote on last edited by
          #17

          @8Observer8 said in Is it possible to add GUI for QOpenGLWindow?:

          m_pOpenGLWindow

          m_pOpenGLWindow is not created. Is its header included? QOpenGLWidget is a widget. Sure you can add it to the layout.

          8Observer88 1 Reply Last reply
          0
          • 8Observer88 8Observer8

            @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

            make a layout and add m_openGLWidget;

            How to add it to layout?

                    QHBoxLayout *hbox = new QHBoxLayout();
                    hbox->addWidget(m_pOpenGLWindow);
            
            error: no matching function for call to 'QHBoxLayout::addWidget(OpenGLWindow*&)'
                     vbox->addWidget(m_pOpenGLWindow);
            

            main_window.h

            #ifndef MAIN_WINDOW_H
            #define MAIN_WINDOW_H
            
            #include <QtCore/QSize>
            #include <QtCore/QString>
            #include <QtWidgets/QHBoxLayout>
            #include <QtWidgets/QPushButton>
            #include <QtWidgets/QWidget>
            
            #include "opengl_window.h"
            
            class MainWindow : public QWidget
            {
            public:
                explicit MainWindow(QWidget *parent=nullptr) : QWidget(parent)
                {
                    setFixedSize(QSize(300, 300));
                    m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                    // m_pStartGameButton->move(center);
            
                    QHBoxLayout *hbox = new QHBoxLayout();
                    m_pOpenGLWindow = new OpenGLWindow();
                    hbox->addWidget(m_pOpenGLWindow);
            
                }
            
                ~MainWindow()
                {
                    delete m_pOpenGLWindow;
                }
            
            private:
                OpenGLWindow *m_pOpenGLWindow {};
                QPushButton *m_pStartGameButton {};
            };
            
            #endif // MAIN_WINDOW_H
            

            opengl_window.h

            #ifndef OPENGL_WINDOW_H
            #define OPENGL_WINDOW_H
            
            #include <QtCore/QSize>
            #include <QtGui/QOpenGLFunctions>
            #include <QtGui/QSurfaceFormat>
            #include <QtOpenGL/QOpenGLWindow>
            
            #include <iostream>
            
            class OpenGLWindow : public QOpenGLWindow, private QOpenGLFunctions
            {
            public:
                OpenGLWindow()
                {
                    resize(QSize(300, 300));
                    setTitle("OpenGL 2.1, Qt6, C++");
            
                    // Set format
                    QSurfaceFormat format;
                    format.setSamples(4);
                    format.setSwapInterval(1);
                    setFormat(format);
                    connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
                }
            
            private:
                void initializeGL() override
                {
                    initializeOpenGLFunctions();
                    glClearColor(0.2, 0.2, 0.2, 1);
                }
            
                void paintGL() override
                {
                    glClear(GL_COLOR_BUFFER_BIT);
                    // std::cout << "paintGL" << std::endl;
                }
            };
            
            #endif // OPENGL_WINDOW_H
            

            main.cpp

            /*
            .pro file:
            QT += core gui opengl widgets
            win32: LIBS += -lopengl32
            SOURCES += main.cpp
            TARGET = app
            -------------------------------
            Build and run commands for CMD:
            > qmake -makefile
            > mingw32-make
            > "release/app"
            */
            
            #ifdef _WIN32
            #include <windows.h>
            extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
            extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
            #endif
            
            #include <QtWidgets/QApplication>
            #include <iostream>
            #include "main_window.h"
            
            int main(int argc, char *argv[])
            {
            #ifdef _WIN32
                if (AttachConsole(ATTACH_PARENT_PROCESS))
                {
                    freopen("CONOUT$", "w", stdout);
                    freopen("CONOUT$", "w", stderr);
                }
            #endif
                std::cout << std::endl;
            
                QApplication app(argc, argv);
                MainWindow w;
                w.show();
                return app.exec();
            }
            
            8Observer88 Offline
            8Observer88 Offline
            8Observer8
            wrote on last edited by 8Observer8
            #18

            I posted all the example code above.

            1 Reply Last reply
            0
            • JoeCFDJ JoeCFD

              @8Observer8 said in Is it possible to add GUI for QOpenGLWindow?:

              m_pOpenGLWindow

              m_pOpenGLWindow is not created. Is its header included? QOpenGLWidget is a widget. Sure you can add it to the layout.

              8Observer88 Offline
              8Observer88 Offline
              8Observer8
              wrote on last edited by 8Observer8
              #19

              @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

              QOpenGLWidget is a widget. Sure you can add it to the layout.

              I just replaced QOpenGLWidget to QOpenGLWindow in your example. I don't need QOpenGLWidget.

              JoeCFDJ 1 Reply Last reply
              0
              • 8Observer88 8Observer8

                @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

                QOpenGLWidget is a widget. Sure you can add it to the layout.

                I just replaced QOpenGLWidget to QOpenGLWindow in your example. I don't need QOpenGLWidget.

                JoeCFDJ Offline
                JoeCFDJ Offline
                JoeCFD
                wrote on last edited by JoeCFD
                #20

                @8Observer8 You can not add it to the layout. I use QOpenGLWidget. You can overlay your button to any widget which holds QOpenGLWindow.

                https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow

                8Observer88 1 Reply Last reply
                0
                • JoeCFDJ JoeCFD

                  @8Observer8 You can not add it to the layout. I use QOpenGLWidget. You can overlay your button to any widget which holds QOpenGLWindow.

                  https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow

                  8Observer88 Offline
                  8Observer88 Offline
                  8Observer8
                  wrote on last edited by
                  #21

                  @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

                  https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow

                  This is the only information I found on my topic through Google. But this question on StackOverflow doesn't have a solution, so I forgot about it. Now I noticed QWidget::createWindowContainer. But the question remains open. I'm trying to position a button in the center of an OpenGL window:

                  d125f17c-b958-4196-be6d-35ce157c7dd4-image.png

                  main_window.h

                  #ifndef MAIN_WINDOW_H
                  #define MAIN_WINDOW_H
                  
                  #include <QtCore/QSize>
                  #include <QtCore/QString>
                  #include <QtWidgets/QHBoxLayout>
                  #include <QtWidgets/QVBoxLayout>
                  #include <QtWidgets/QPushButton>
                  #include <QtWidgets/QWidget>
                  
                  #include "opengl_window.h"
                  
                  class MainWindow : public QWidget
                  {
                  public:
                      explicit MainWindow(QWidget *parent=nullptr) : QWidget(parent)
                      {
                          setFixedSize(QSize(300, 300));
                          setWindowTitle("OpenGL 2.1, Qt6, C++");
                  
                          // m_pStartGameButton->move(center);
                  
                          QVBoxLayout *rootLayout = new QVBoxLayout();
                          setLayout(rootLayout);
                  
                          m_pOpenGLWindow = new OpenGLWindow();
                          QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                          rootLayout->addWidget(container);
                  
                          m_pStartGameButton = new QPushButton(QString("Start Game"));
                          QHBoxLayout *startButtonLayout = new QHBoxLayout();
                          startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                          startButtonLayout->addWidget(m_pStartGameButton);
                          rootLayout->addLayout(startButtonLayout);
                      }
                  
                      ~MainWindow()
                      {
                          delete m_pOpenGLWindow;
                      }
                  
                  private:
                      OpenGLWindow *m_pOpenGLWindow {};
                      QPushButton *m_pStartGameButton {};
                  };
                  
                  #endif // MAIN_WINDOW_H
                  
                  8Observer88 1 Reply Last reply
                  0
                  • 8Observer88 8Observer8

                    @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

                    https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow

                    This is the only information I found on my topic through Google. But this question on StackOverflow doesn't have a solution, so I forgot about it. Now I noticed QWidget::createWindowContainer. But the question remains open. I'm trying to position a button in the center of an OpenGL window:

                    d125f17c-b958-4196-be6d-35ce157c7dd4-image.png

                    main_window.h

                    #ifndef MAIN_WINDOW_H
                    #define MAIN_WINDOW_H
                    
                    #include <QtCore/QSize>
                    #include <QtCore/QString>
                    #include <QtWidgets/QHBoxLayout>
                    #include <QtWidgets/QVBoxLayout>
                    #include <QtWidgets/QPushButton>
                    #include <QtWidgets/QWidget>
                    
                    #include "opengl_window.h"
                    
                    class MainWindow : public QWidget
                    {
                    public:
                        explicit MainWindow(QWidget *parent=nullptr) : QWidget(parent)
                        {
                            setFixedSize(QSize(300, 300));
                            setWindowTitle("OpenGL 2.1, Qt6, C++");
                    
                            // m_pStartGameButton->move(center);
                    
                            QVBoxLayout *rootLayout = new QVBoxLayout();
                            setLayout(rootLayout);
                    
                            m_pOpenGLWindow = new OpenGLWindow();
                            QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                            rootLayout->addWidget(container);
                    
                            m_pStartGameButton = new QPushButton(QString("Start Game"));
                            QHBoxLayout *startButtonLayout = new QHBoxLayout();
                            startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                            startButtonLayout->addWidget(m_pStartGameButton);
                            rootLayout->addLayout(startButtonLayout);
                        }
                    
                        ~MainWindow()
                        {
                            delete m_pOpenGLWindow;
                        }
                    
                    private:
                        OpenGLWindow *m_pOpenGLWindow {};
                        QPushButton *m_pStartGameButton {};
                    };
                    
                    #endif // MAIN_WINDOW_H
                    
                    8Observer88 Offline
                    8Observer88 Offline
                    8Observer8
                    wrote on last edited by 8Observer8
                    #22

                    I found my mistake:

                            // rootLayout->addLayout(startButtonLayout);
                            container->setLayout(startButtonLayout);
                    

                    But it looks like the button is behind the OpenGL canvas like in the topic: https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow
                    Is it a bug?

                    f950a4d2-120c-4c81-a990-3297b809f74b-image.png

                    8Observer88 1 Reply Last reply
                    0
                    • 8Observer88 8Observer8

                      I found my mistake:

                              // rootLayout->addLayout(startButtonLayout);
                              container->setLayout(startButtonLayout);
                      

                      But it looks like the button is behind the OpenGL canvas like in the topic: https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow
                      Is it a bug?

                      f950a4d2-120c-4c81-a990-3297b809f74b-image.png

                      8Observer88 Offline
                      8Observer88 Offline
                      8Observer8
                      wrote on last edited by
                      #23

                      Current code:

                              QVBoxLayout *rootLayout = new QVBoxLayout();
                              setLayout(rootLayout);
                      
                              m_pOpenGLWindow = new OpenGLWindow();
                              QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                              rootLayout->addWidget(container);
                      
                              m_pStartGameButton = new QPushButton(QString("Start Game"));
                              QHBoxLayout *startButtonLayout = new QHBoxLayout();
                              startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                              startButtonLayout->addWidget(m_pStartGameButton);
                              // rootLayout->addLayout(startButtonLayout);
                              container->setLayout(startButtonLayout);
                      
                      JoeCFDJ 1 Reply Last reply
                      0
                      • 8Observer88 8Observer8

                        Current code:

                                QVBoxLayout *rootLayout = new QVBoxLayout();
                                setLayout(rootLayout);
                        
                                m_pOpenGLWindow = new OpenGLWindow();
                                QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                                rootLayout->addWidget(container);
                        
                                m_pStartGameButton = new QPushButton(QString("Start Game"));
                                QHBoxLayout *startButtonLayout = new QHBoxLayout();
                                startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                                startButtonLayout->addWidget(m_pStartGameButton);
                                // rootLayout->addLayout(startButtonLayout);
                                container->setLayout(startButtonLayout);
                        
                        JoeCFDJ Offline
                        JoeCFDJ Offline
                        JoeCFD
                        wrote on last edited by
                        #24

                        @8Observer8
                        Do not put it in the layout.

                               m_pStartGameButton = new QPushButton(QString("Start Game"), this );
                               m_pStartGameButton->move( 150, 150 );
                        
                        8Observer88 2 Replies Last reply
                        0
                        • JoeCFDJ JoeCFD

                          @8Observer8
                          Do not put it in the layout.

                                 m_pStartGameButton = new QPushButton(QString("Start Game"), this );
                                 m_pStartGameButton->move( 150, 150 );
                          
                          8Observer88 Offline
                          8Observer88 Offline
                          8Observer8
                          wrote on last edited by
                          #25

                          @JoeCFD I don't see the button again:

                                  QVBoxLayout *rootLayout = new QVBoxLayout();
                                  setLayout(rootLayout);
                          
                                  m_pOpenGLWindow = new OpenGLWindow();
                                  QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                                  rootLayout->addWidget(container);
                          
                                  m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                  // QHBoxLayout *startButtonLayout = new QHBoxLayout();
                                  // startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                                  // startButtonLayout->addWidget(m_pStartGameButton);
                                  // container->setLayout(startButtonLayout);
                                  m_pStartGameButton->move(150, 150);
                          

                          1ecc039c-7246-4b5b-8ea4-a3aa0e58c5f4-image.png

                          1 Reply Last reply
                          0
                          • JoeCFDJ JoeCFD

                            @8Observer8
                            Do not put it in the layout.

                                   m_pStartGameButton = new QPushButton(QString("Start Game"), this );
                                   m_pStartGameButton->move( 150, 150 );
                            
                            8Observer88 Offline
                            8Observer88 Offline
                            8Observer8
                            wrote on last edited by 8Observer8
                            #26

                            @JoeCFD I see part of it:

                            m_pStartGameButton->move(0, 0);
                            

                            b73c0eef-2604-40de-9205-5fecbd188384-image.png

                            JoeCFDJ 1 Reply Last reply
                            0
                            • 8Observer88 8Observer8

                              @JoeCFD I see part of it:

                              m_pStartGameButton->move(0, 0);
                              

                              b73c0eef-2604-40de-9205-5fecbd188384-image.png

                              JoeCFDJ Offline
                              JoeCFDJ Offline
                              JoeCFD
                              wrote on last edited by
                              #27

                              @8Observer8
                              Read the link I posted. Raise your button. Call button->raise();

                              Qt cannot divine what Z order you want if you don't create the widgets in Z order. You need to raise the widget. The whole hiding rigmarole is completely unnecessary anyway. Simply create the widget where you need it.

                              8Observer88 1 Reply Last reply
                              0
                              • JoeCFDJ JoeCFD

                                @8Observer8
                                Read the link I posted. Raise your button. Call button->raise();

                                Qt cannot divine what Z order you want if you don't create the widgets in Z order. You need to raise the widget. The whole hiding rigmarole is completely unnecessary anyway. Simply create the widget where you need it.

                                8Observer88 Offline
                                8Observer88 Offline
                                8Observer8
                                wrote on last edited by
                                #28

                                @JoeCFD said in Is it possible to add GUI for QOpenGLWindow? The button should be in the center of the OpenGL canvas.:

                                Raise your button. Call button->raise();

                                It doesn't work:

                                    m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                    m_pStartGameButton->raise();
                                    m_pStartGameButton->move(0, 0);
                                

                                eff3cf66-b360-45a0-8f36-4e73376c58e2-image.png

                                8Observer88 1 Reply Last reply
                                0
                                • 8Observer88 8Observer8

                                  @JoeCFD said in Is it possible to add GUI for QOpenGLWindow? The button should be in the center of the OpenGL canvas.:

                                  Raise your button. Call button->raise();

                                  It doesn't work:

                                      m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                      m_pStartGameButton->raise();
                                      m_pStartGameButton->move(0, 0);
                                  

                                  eff3cf66-b360-45a0-8f36-4e73376c58e2-image.png

                                  8Observer88 Offline
                                  8Observer88 Offline
                                  8Observer8
                                  wrote on last edited by
                                  #29

                                  Current code:

                                          QVBoxLayout *rootLayout = new QVBoxLayout();
                                          setLayout(rootLayout);
                                  
                                          m_pOpenGLWindow = new OpenGLWindow();
                                          QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                                          rootLayout->addWidget(container);
                                  
                                          m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                          m_pStartGameButton->raise();
                                          m_pStartGameButton->move(0, 0);
                                  
                                  JoeCFDJ 1 Reply Last reply
                                  0
                                  • 8Observer88 8Observer8

                                    Current code:

                                            QVBoxLayout *rootLayout = new QVBoxLayout();
                                            setLayout(rootLayout);
                                    
                                            m_pOpenGLWindow = new OpenGLWindow();
                                            QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                                            rootLayout->addWidget(container);
                                    
                                            m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                            m_pStartGameButton->raise();
                                            m_pStartGameButton->move(0, 0);
                                    
                                    JoeCFDJ Offline
                                    JoeCFDJ Offline
                                    JoeCFD
                                    wrote on last edited by
                                    #30

                                    @8Observer8

                                        m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                        m_pStartGameButton->move(0, 0);
                                        m_pStartGameButton->setWindowFlags(m_pStartGameButton->windowFlags() | Qt::WindowStaysOnTopHint);
                                    
                                    8Observer88 1 Reply Last reply
                                    0
                                    • JoeCFDJ JoeCFD

                                      @8Observer8

                                          m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                          m_pStartGameButton->move(0, 0);
                                          m_pStartGameButton->setWindowFlags(m_pStartGameButton->windowFlags() | Qt::WindowStaysOnTopHint);
                                      
                                      8Observer88 Offline
                                      8Observer88 Offline
                                      8Observer8
                                      wrote on last edited by 8Observer8
                                      #31

                                      @JoeCFD unfortunately it doesn't work:

                                              QVBoxLayout *rootLayout = new QVBoxLayout();
                                              setLayout(rootLayout);
                                      
                                              m_pOpenGLWindow = new OpenGLWindow();
                                              QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                                              rootLayout->addWidget(container);
                                      
                                              m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                              // m_pStartGameButton->raise();
                                              m_pStartGameButton->move(0, 0);
                                              m_pStartGameButton->setWindowFlags(m_pStartGameButton->windowFlags() | Qt::WindowStaysOnTopHint);
                                      

                                      a4cdc27c-2a4d-4481-9543-7866d6401f5b-image.png

                                      JoeCFDJ 1 Reply Last reply
                                      0
                                      • 8Observer88 8Observer8

                                        @JoeCFD unfortunately it doesn't work:

                                                QVBoxLayout *rootLayout = new QVBoxLayout();
                                                setLayout(rootLayout);
                                        
                                                m_pOpenGLWindow = new OpenGLWindow();
                                                QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                                                rootLayout->addWidget(container);
                                        
                                                m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                                // m_pStartGameButton->raise();
                                                m_pStartGameButton->move(0, 0);
                                                m_pStartGameButton->setWindowFlags(m_pStartGameButton->windowFlags() | Qt::WindowStaysOnTopHint);
                                        

                                        a4cdc27c-2a4d-4481-9543-7866d6401f5b-image.png

                                        JoeCFDJ Offline
                                        JoeCFDJ Offline
                                        JoeCFD
                                        wrote on last edited by JoeCFD
                                        #32

                                        @8Observer8
                                        Sorry. I will make a test case later.

                                        8Observer88 1 Reply Last reply
                                        0
                                        • JoeCFDJ JoeCFD

                                          @8Observer8
                                          Sorry. I will make a test case later.

                                          8Observer88 Offline
                                          8Observer88 Offline
                                          8Observer8
                                          wrote on last edited by 8Observer8
                                          #33

                                          @JoeCFD this is my current project: start-button-qopenglwindow-opengl21-qt6-cpp.zip

                                          ac756a6d-c021-4c83-9f1d-e19b436bc31f-image.png

                                          main.cpp

                                          /*
                                          .pro file:
                                          QT += core gui opengl widgets
                                          win32: LIBS += -lopengl32
                                          HEADERS += main_window.h opengl_window.h
                                          SOURCES += main.cpp
                                          TARGET = app
                                          -------------------------------
                                          Build and run commands for CMD:
                                          > qmake -makefile
                                          > mingw32-make
                                          > "release/app"
                                          */
                                          
                                          #ifdef _WIN32
                                          #include <windows.h>
                                          extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
                                          extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
                                          #endif
                                          
                                          #include <QtWidgets/QApplication>
                                          #include <iostream>
                                          #include "main_window.h"
                                          
                                          int main(int argc, char *argv[])
                                          {
                                          #ifdef _WIN32
                                              if (AttachConsole(ATTACH_PARENT_PROCESS))
                                              {
                                                  freopen("CONOUT$", "w", stdout);
                                                  freopen("CONOUT$", "w", stderr);
                                              }
                                          #endif
                                              std::cout << std::endl;
                                          
                                              QApplication app(argc, argv);
                                              MainWindow w;
                                              w.show();
                                              return app.exec();
                                          }
                                          

                                          main_window.h

                                          #ifndef MAIN_WINDOW_H
                                          #define MAIN_WINDOW_H
                                          
                                          #include <QtCore/QSize>
                                          #include <QtCore/QString>
                                          #include <QtWidgets/QHBoxLayout>
                                          #include <QtWidgets/QVBoxLayout>
                                          #include <QtWidgets/QPushButton>
                                          #include <QtWidgets/QWidget>
                                          
                                          #include "opengl_window.h"
                                          
                                          class MainWindow : public QWidget
                                          {
                                          public:
                                              explicit MainWindow(QWidget *parent=nullptr) : QWidget(parent)
                                              {
                                                  setFixedSize(QSize(300, 300));
                                                  setWindowTitle("OpenGL 2.1, Qt6, C++");
                                          
                                                  // m_pStartGameButton->move(center);
                                                  // QHBoxLayout *startButtonLayout = new QHBoxLayout();
                                                  // startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                                                  // startButtonLayout->addWidget(m_pStartGameButton);
                                                  // container->setLayout(startButtonLayout);
                                          
                                                  QVBoxLayout *rootLayout = new QVBoxLayout();
                                                  setLayout(rootLayout);
                                          
                                                  m_pOpenGLWindow = new OpenGLWindow();
                                                  QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow, this);
                                                  rootLayout->addWidget(container);
                                          
                                                  m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                                  // m_pStartGameButton->raise();
                                                  m_pStartGameButton->move(0, 0);
                                                  m_pStartGameButton->setWindowFlags(m_pStartGameButton->windowFlags() | Qt::WindowStaysOnTopHint);
                                              }
                                          
                                              ~MainWindow()
                                              {
                                                  delete m_pOpenGLWindow;
                                              }
                                          
                                          private:
                                              OpenGLWindow *m_pOpenGLWindow {};
                                              QPushButton *m_pStartGameButton {};
                                          };
                                          
                                          #endif // MAIN_WINDOW_H
                                          

                                          opengl_window.h

                                          #ifndef OPENGL_WINDOW_H
                                          #define OPENGL_WINDOW_H
                                          
                                          #include <QtCore/QSize>
                                          #include <QtGui/QOpenGLFunctions>
                                          #include <QtGui/QSurfaceFormat>
                                          #include <QtOpenGL/QOpenGLWindow>
                                          
                                          #include <iostream>
                                          
                                          class OpenGLWindow : public QOpenGLWindow, private QOpenGLFunctions
                                          {
                                          public:
                                              OpenGLWindow()
                                              {
                                                  resize(QSize(300, 300));
                                                  setTitle("OpenGL 2.1, Qt6, C++");
                                          
                                                  // Set format
                                                  QSurfaceFormat format;
                                                  format.setSamples(4);
                                                  format.setSwapInterval(1);
                                                  setFormat(format);
                                                  connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
                                              }
                                          
                                          private:
                                              void initializeGL() override
                                              {
                                                  initializeOpenGLFunctions();
                                                  glClearColor(0.2, 0.5, 0.2, 1);
                                              }
                                          
                                              void paintGL() override
                                              {
                                                  glClear(GL_COLOR_BUFFER_BIT);
                                                  // std::cout << "paintGL" << std::endl;
                                              }
                                          };
                                          
                                          #endif // OPENGL_WINDOW_H
                                          

                                          start-button-qopenglwindow-opengl21-qt6-cpp.pro

                                          QT += core gui opengl widgets
                                          win32: LIBS += -lopengl32
                                          HEADERS += main_window.h opengl_window.h
                                          SOURCES += main.cpp
                                          TARGET = app
                                          
                                          JoeCFDJ 1 Reply Last reply
                                          0

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