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  4. Is it possible to add GUI for QOpenGLWindow? The button should be in the center of the OpenGL canvas.
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Is it possible to add GUI for QOpenGLWindow? The button should be in the center of the OpenGL canvas.

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  • JoeCFDJ JoeCFD

    @8Observer8 you can overlay some on it. That is what I did.

    8Observer88 Offline
    8Observer88 Offline
    8Observer8
    wrote on last edited by
    #4

    @JoeCFD what do you mean? Can I create a side panel with GUI? How?

    JoeCFDJ 1 Reply Last reply
    0
    • 8Observer88 8Observer8

      @JoeCFD what do you mean? Can I create a side panel with GUI? How?

      JoeCFDJ Offline
      JoeCFDJ Offline
      JoeCFD
      wrote on last edited by
      #5

      @8Observer8 you can create a QWidget with a layout and put your OpenGL Window in it.
      Then use QWidget as parent to create for example a button. Place the button(not into the layout) where you want. It can be on top of your OpenGL Window.

      8Observer88 1 Reply Last reply
      1
      • JoeCFDJ JoeCFD

        @8Observer8 you can create a QWidget with a layout and put your OpenGL Window in it.
        Then use QWidget as parent to create for example a button. Place the button(not into the layout) where you want. It can be on top of your OpenGL Window.

        8Observer88 Offline
        8Observer88 Offline
        8Observer8
        wrote on last edited by 8Observer8
        #6

        @JoeCFD But actually my main goal is to create a game GUI. For example, create a button on top of the graphics. Is it possible?

        For example, a button:

        4af2c5e8-7fbd-4629-b99b-1fd12b2f6a88-image.png

        main.cpp

        /* .pro file:
        QT += core gui openglwidgets widgets
        win32: LIBS += -lopengl32
        SOURCES += main.cpp
        TARGET = app
        -------------------------------
        Build and run commands for CMD:
        > qmake -makefile
        > mingw32-make
        > "release/app"
        */
        
        #ifdef _WIN32
        #include <windows.h>
        extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
        extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
        #endif
        
        #include <iostream>
        
        #include <QtCore/QSize>
        #include <QtGui/QOpenGLFunctions>
        #include <QtOpenGLWidgets/QOpenGLWidget>
        #include <QtWidgets/QApplication>
        #include <QtWidgets/QPushButton>
        #include <QtWidgets/QVBoxLayout>
        
        class OpenGLWidget : public QOpenGLWidget, QOpenGLFunctions
        {
            Q_OBJECT
        
        public:
        
            OpenGLWidget()
            {
                setFixedSize(QSize(350, 350));
                setWindowTitle("OpenGL21 Qt6 C++");
        
                QVBoxLayout *vbox = new QVBoxLayout();
                QPushButton *startButton = new QPushButton("Start Game");
                startButton->setFixedSize(QSize(120, 50));
                QHBoxLayout *startButtonLayout = new QHBoxLayout();
                startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                startButtonLayout->addWidget(startButton);
                vbox->addLayout(startButtonLayout);
                setLayout(vbox);
                // Set font for the start button
                QFont font = startButton->font();
                font.setPointSize(14);
                startButton->setFont(font);
                // Set style for the start button
                startButton->setObjectName("startButton");
                setStyleSheet(
                    "QPushButton#startButton {"
                    "    background-color: yellow;"
                    "    border-radius: 10px;"
                    "}"
                    "QPushButton#startButton:pressed {"
                    "    background-color: red;"
                    "    border-radius: 10px;"
                    "}");
                connect(startButton, &QPushButton::clicked,
                    this, &OpenGLWidget::startButtonClick);
            }
        
        private slots:
        
            void startButtonClick()
            {
                std::cout << "start button click" << std::endl;
            }
        
        private:
        
            void initializeGL() override
            {
                initializeOpenGLFunctions();
                glClearColor(0.1f, 0.3f, 0.2f, 1.f);
            }
        
            void resizeGL(int w, int h) override
            {
                glViewport(0, 0, w, h);
            }
        
            void paintGL() override
            {
                glClear(GL_COLOR_BUFFER_BIT);
            }
        };
        
        #include "main.moc"
        
        int main(int argc, char *argv[])
        {
        #ifdef _WIN32
            if (AttachConsole(ATTACH_PARENT_PROCESS))
            {
                freopen("CONOUT$", "w", stdout);
                freopen("CONOUT$", "w", stderr);
            }
        #endif
            std::cout << std::endl;
        
            QApplication app(argc, argv);
            OpenGLWidget w;
            w.show();
            return app.exec();
        }
        
        ? JoeCFDJ 2 Replies Last reply
        0
        • 8Observer88 8Observer8

          @JoeCFD But actually my main goal is to create a game GUI. For example, create a button on top of the graphics. Is it possible?

          For example, a button:

          4af2c5e8-7fbd-4629-b99b-1fd12b2f6a88-image.png

          main.cpp

          /* .pro file:
          QT += core gui openglwidgets widgets
          win32: LIBS += -lopengl32
          SOURCES += main.cpp
          TARGET = app
          -------------------------------
          Build and run commands for CMD:
          > qmake -makefile
          > mingw32-make
          > "release/app"
          */
          
          #ifdef _WIN32
          #include <windows.h>
          extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
          extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
          #endif
          
          #include <iostream>
          
          #include <QtCore/QSize>
          #include <QtGui/QOpenGLFunctions>
          #include <QtOpenGLWidgets/QOpenGLWidget>
          #include <QtWidgets/QApplication>
          #include <QtWidgets/QPushButton>
          #include <QtWidgets/QVBoxLayout>
          
          class OpenGLWidget : public QOpenGLWidget, QOpenGLFunctions
          {
              Q_OBJECT
          
          public:
          
              OpenGLWidget()
              {
                  setFixedSize(QSize(350, 350));
                  setWindowTitle("OpenGL21 Qt6 C++");
          
                  QVBoxLayout *vbox = new QVBoxLayout();
                  QPushButton *startButton = new QPushButton("Start Game");
                  startButton->setFixedSize(QSize(120, 50));
                  QHBoxLayout *startButtonLayout = new QHBoxLayout();
                  startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                  startButtonLayout->addWidget(startButton);
                  vbox->addLayout(startButtonLayout);
                  setLayout(vbox);
                  // Set font for the start button
                  QFont font = startButton->font();
                  font.setPointSize(14);
                  startButton->setFont(font);
                  // Set style for the start button
                  startButton->setObjectName("startButton");
                  setStyleSheet(
                      "QPushButton#startButton {"
                      "    background-color: yellow;"
                      "    border-radius: 10px;"
                      "}"
                      "QPushButton#startButton:pressed {"
                      "    background-color: red;"
                      "    border-radius: 10px;"
                      "}");
                  connect(startButton, &QPushButton::clicked,
                      this, &OpenGLWidget::startButtonClick);
              }
          
          private slots:
          
              void startButtonClick()
              {
                  std::cout << "start button click" << std::endl;
              }
          
          private:
          
              void initializeGL() override
              {
                  initializeOpenGLFunctions();
                  glClearColor(0.1f, 0.3f, 0.2f, 1.f);
              }
          
              void resizeGL(int w, int h) override
              {
                  glViewport(0, 0, w, h);
              }
          
              void paintGL() override
              {
                  glClear(GL_COLOR_BUFFER_BIT);
              }
          };
          
          #include "main.moc"
          
          int main(int argc, char *argv[])
          {
          #ifdef _WIN32
              if (AttachConsole(ATTACH_PARENT_PROCESS))
              {
                  freopen("CONOUT$", "w", stdout);
                  freopen("CONOUT$", "w", stderr);
              }
          #endif
              std::cout << std::endl;
          
              QApplication app(argc, argv);
              OpenGLWidget w;
              w.show();
              return app.exec();
          }
          
          ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #7

          @8Observer8 I never tried integrating OpenGL into Qt GUI but my first feeling is that this is what QOpenGLWindow is intended for.

          8Observer88 1 Reply Last reply
          0
          • 8Observer88 8Observer8

            @JoeCFD But actually my main goal is to create a game GUI. For example, create a button on top of the graphics. Is it possible?

            For example, a button:

            4af2c5e8-7fbd-4629-b99b-1fd12b2f6a88-image.png

            main.cpp

            /* .pro file:
            QT += core gui openglwidgets widgets
            win32: LIBS += -lopengl32
            SOURCES += main.cpp
            TARGET = app
            -------------------------------
            Build and run commands for CMD:
            > qmake -makefile
            > mingw32-make
            > "release/app"
            */
            
            #ifdef _WIN32
            #include <windows.h>
            extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
            extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
            #endif
            
            #include <iostream>
            
            #include <QtCore/QSize>
            #include <QtGui/QOpenGLFunctions>
            #include <QtOpenGLWidgets/QOpenGLWidget>
            #include <QtWidgets/QApplication>
            #include <QtWidgets/QPushButton>
            #include <QtWidgets/QVBoxLayout>
            
            class OpenGLWidget : public QOpenGLWidget, QOpenGLFunctions
            {
                Q_OBJECT
            
            public:
            
                OpenGLWidget()
                {
                    setFixedSize(QSize(350, 350));
                    setWindowTitle("OpenGL21 Qt6 C++");
            
                    QVBoxLayout *vbox = new QVBoxLayout();
                    QPushButton *startButton = new QPushButton("Start Game");
                    startButton->setFixedSize(QSize(120, 50));
                    QHBoxLayout *startButtonLayout = new QHBoxLayout();
                    startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                    startButtonLayout->addWidget(startButton);
                    vbox->addLayout(startButtonLayout);
                    setLayout(vbox);
                    // Set font for the start button
                    QFont font = startButton->font();
                    font.setPointSize(14);
                    startButton->setFont(font);
                    // Set style for the start button
                    startButton->setObjectName("startButton");
                    setStyleSheet(
                        "QPushButton#startButton {"
                        "    background-color: yellow;"
                        "    border-radius: 10px;"
                        "}"
                        "QPushButton#startButton:pressed {"
                        "    background-color: red;"
                        "    border-radius: 10px;"
                        "}");
                    connect(startButton, &QPushButton::clicked,
                        this, &OpenGLWidget::startButtonClick);
                }
            
            private slots:
            
                void startButtonClick()
                {
                    std::cout << "start button click" << std::endl;
                }
            
            private:
            
                void initializeGL() override
                {
                    initializeOpenGLFunctions();
                    glClearColor(0.1f, 0.3f, 0.2f, 1.f);
                }
            
                void resizeGL(int w, int h) override
                {
                    glViewport(0, 0, w, h);
                }
            
                void paintGL() override
                {
                    glClear(GL_COLOR_BUFFER_BIT);
                }
            };
            
            #include "main.moc"
            
            int main(int argc, char *argv[])
            {
            #ifdef _WIN32
                if (AttachConsole(ATTACH_PARENT_PROCESS))
                {
                    freopen("CONOUT$", "w", stdout);
                    freopen("CONOUT$", "w", stderr);
                }
            #endif
                std::cout << std::endl;
            
                QApplication app(argc, argv);
                OpenGLWidget w;
                w.show();
                return app.exec();
            }
            
            JoeCFDJ Offline
            JoeCFDJ Offline
            JoeCFD
            wrote on last edited by JoeCFD
            #8

            @8Observer8 Yes, you can. But I would not add button to the OpenGLWidget. Instead, create a QWidget, for example;

            class DisplayWidget : public QWidget
            {
                explicit DisplayWidget( QWidget * parent=nullptr ) : QWidget( parent ) {
                        make a layout and add m_openGLWidget;
                        m_startGameButton = new QPushButton( QString( "Start Game" ), this );
                       /* do not add it to the layout */ 
                       m_startGameButton->move( center);
                }
            
            private:
                  OpenGLWidget * m_openGLWidget{};
                  QPushButton * m_startGameButton{}; 
            }
            

            After button click, either hide it(for reuse) or destroy it(not needed anymore)
            separate all controls from OpenGLWidget and make OpenGLWidget handling drawing only. Otherwise, the code looks a bit messy.

            8Observer88 2 Replies Last reply
            0
            • ? A Former User

              @8Observer8 I never tried integrating OpenGL into Qt GUI but my first feeling is that this is what QOpenGLWindow is intended for.

              8Observer88 Offline
              8Observer88 Offline
              8Observer8
              wrote on last edited by
              #9

              @ankou29666 said in Is it possible to add GUI for QOpenGLWindow?:

              I never tried integrating OpenGL into Qt GUI but my first feeling is that this is what QOpenGLWindow is intended for.

              But the developers removed the dependency on the widgets module for better performance: https://doc.qt.io/qt-6/qopenglwindow.html

              QOpenGLWindow is an enhanced QWindow that allows easily creating windows that perform OpenGL rendering using an API that is compatible with QOpenGLWidget Unlike QOpenGLWidget, QOpenGLWindow has no dependency on the widgets module and offers better performance.

              For example, QOpenGLWindow doesn't have the setLayout method.

              ? 1 Reply Last reply
              0
              • 8Observer88 8Observer8

                @ankou29666 said in Is it possible to add GUI for QOpenGLWindow?:

                I never tried integrating OpenGL into Qt GUI but my first feeling is that this is what QOpenGLWindow is intended for.

                But the developers removed the dependency on the widgets module for better performance: https://doc.qt.io/qt-6/qopenglwindow.html

                QOpenGLWindow is an enhanced QWindow that allows easily creating windows that perform OpenGL rendering using an API that is compatible with QOpenGLWidget Unlike QOpenGLWidget, QOpenGLWindow has no dependency on the widgets module and offers better performance.

                For example, QOpenGLWindow doesn't have the setLayout method.

                ? Offline
                ? Offline
                A Former User
                wrote on last edited by A Former User
                #10

                @8Observer8 QOpenGLWindow depends on QWindow, which as far as I understand is rather intended for QtQuick, but not for QtWidget.
                QOpenGLWindow depends on QWindow and QWindow is not QWidget.
                If you want a QtWidget app, you need QOpenGLWidget instead (which is based on QWidget and thus has setLayout).

                8Observer88 1 Reply Last reply
                0
                • ? A Former User

                  @8Observer8 QOpenGLWindow depends on QWindow, which as far as I understand is rather intended for QtQuick, but not for QtWidget.
                  QOpenGLWindow depends on QWindow and QWindow is not QWidget.
                  If you want a QtWidget app, you need QOpenGLWidget instead (which is based on QWidget and thus has setLayout).

                  8Observer88 Offline
                  8Observer88 Offline
                  8Observer8
                  wrote on last edited by 8Observer8
                  #11

                  @ankou29666 said in Is it possible to add GUI for QOpenGLWindow?:

                  If you want a QtWidget app, you need QOpenGLWidget instead (which is based on QWidget and thus has setLayout).

                  QOpenGLWidget has a bad performance for animations, i.e. the animation is not smooth, because there is no synchronization for updating frames on the monitor. To solve this problem, QOpengLWindow was created with the frameSwapped signal: https://doc.qt.io/qt-6/qopenglwindow.html#frameSwapped

                  This signal is emitted after the potentially blocking buffer swap has been done. Applications that wish to continuously repaint synchronized to the vertical refresh, should issue an update() upon this signal. This allows for a much smoother experience compared to the traditional usage of timers.

                  ? 1 Reply Last reply
                  0
                  • 8Observer88 8Observer8

                    @ankou29666 said in Is it possible to add GUI for QOpenGLWindow?:

                    If you want a QtWidget app, you need QOpenGLWidget instead (which is based on QWidget and thus has setLayout).

                    QOpenGLWidget has a bad performance for animations, i.e. the animation is not smooth, because there is no synchronization for updating frames on the monitor. To solve this problem, QOpengLWindow was created with the frameSwapped signal: https://doc.qt.io/qt-6/qopenglwindow.html#frameSwapped

                    This signal is emitted after the potentially blocking buffer swap has been done. Applications that wish to continuously repaint synchronized to the vertical refresh, should issue an update() upon this signal. This allows for a much smoother experience compared to the traditional usage of timers.

                    ? Offline
                    ? Offline
                    A Former User
                    wrote on last edited by A Former User
                    #12

                    @8Observer8 yes this is issue to consider indeed. I hadn't read properly your second doc quote ...

                    QOpenGLWindow depends on QWindow and so does QQuickWindow ...

                    What QWindow's doc says

                    QWindow::QWindow(QWindow *parent)

                    Creates a window as a child of the given parent window.

                    The window will be embedded inside the parent window, its coordinates relative to the parent.

                    The only option I see then would be something like nesting QOpenGLWindow inside a QQuickWindow and do your ui in QtQuick and QML instead.

                    8Observer88 1 Reply Last reply
                    1
                    • JoeCFDJ JoeCFD

                      @8Observer8 Yes, you can. But I would not add button to the OpenGLWidget. Instead, create a QWidget, for example;

                      class DisplayWidget : public QWidget
                      {
                          explicit DisplayWidget( QWidget * parent=nullptr ) : QWidget( parent ) {
                                  make a layout and add m_openGLWidget;
                                  m_startGameButton = new QPushButton( QString( "Start Game" ), this );
                                 /* do not add it to the layout */ 
                                 m_startGameButton->move( center);
                          }
                      
                      private:
                            OpenGLWidget * m_openGLWidget{};
                            QPushButton * m_startGameButton{}; 
                      }
                      

                      After button click, either hide it(for reuse) or destroy it(not needed anymore)
                      separate all controls from OpenGLWidget and make OpenGLWidget handling drawing only. Otherwise, the code looks a bit messy.

                      8Observer88 Offline
                      8Observer88 Offline
                      8Observer8
                      wrote on last edited by 8Observer8
                      #13

                      @JoeCFD I am trying to compile your example. What the center variable here:

                      main_window.h

                      #ifndef MAIN_WINDOW_H
                      #define MAIN_WINDOW_H
                      
                      #include <QtCore/QString>
                      #include <QtWidgets/QPushButton>
                      #include <QtWidgets/QWidget>
                      
                      #include "opengl_window.h"
                      
                      class MainWindow : public QWidget
                      {
                      public:
                          explicit MainWindow(QWidget * parent=nullptr) : QWidget(parent)
                          {
                              m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                              /* do not add it to the layout */ 
                              m_pStartGameButton->move(center);
                          }
                      
                      private:
                          OpenGLWindow *m_pOpenGLWindow {};
                          QPushButton *m_pStartGameButton {};
                      };
                      
                      #endif // MAIN_WINDOW_H
                      
                      JoeCFDJ 1 Reply Last reply
                      0
                      • ? A Former User

                        @8Observer8 yes this is issue to consider indeed. I hadn't read properly your second doc quote ...

                        QOpenGLWindow depends on QWindow and so does QQuickWindow ...

                        What QWindow's doc says

                        QWindow::QWindow(QWindow *parent)

                        Creates a window as a child of the given parent window.

                        The window will be embedded inside the parent window, its coordinates relative to the parent.

                        The only option I see then would be something like nesting QOpenGLWindow inside a QQuickWindow and do your ui in QtQuick and QML instead.

                        8Observer88 Offline
                        8Observer88 Offline
                        8Observer8
                        wrote on last edited by 8Observer8
                        #14

                        @ankou29666 said in Is it possible to add GUI for QOpenGLWindow?:

                        The only option I see then would be something like nesting QOpenGLWindow inside a QQuickWindow and do your ui in QtQuick and QML instead.

                        I will first try placing a QPushButton on top of a QOpenGLWindow as suggested by JoeCFD and then try your way.

                        1 Reply Last reply
                        0
                        • 8Observer88 8Observer8

                          @JoeCFD I am trying to compile your example. What the center variable here:

                          main_window.h

                          #ifndef MAIN_WINDOW_H
                          #define MAIN_WINDOW_H
                          
                          #include <QtCore/QString>
                          #include <QtWidgets/QPushButton>
                          #include <QtWidgets/QWidget>
                          
                          #include "opengl_window.h"
                          
                          class MainWindow : public QWidget
                          {
                          public:
                              explicit MainWindow(QWidget * parent=nullptr) : QWidget(parent)
                              {
                                  m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                  /* do not add it to the layout */ 
                                  m_pStartGameButton->move(center);
                              }
                          
                          private:
                              OpenGLWindow *m_pOpenGLWindow {};
                              QPushButton *m_pStartGameButton {};
                          };
                          
                          #endif // MAIN_WINDOW_H
                          
                          JoeCFDJ Offline
                          JoeCFDJ Offline
                          JoeCFD
                          wrote on last edited by
                          #15

                          @8Observer8 it is pseudocode. I do not know the center coordinates of your widget. You need to know where it is.

                          1 Reply Last reply
                          0
                          • JoeCFDJ JoeCFD

                            @8Observer8 Yes, you can. But I would not add button to the OpenGLWidget. Instead, create a QWidget, for example;

                            class DisplayWidget : public QWidget
                            {
                                explicit DisplayWidget( QWidget * parent=nullptr ) : QWidget( parent ) {
                                        make a layout and add m_openGLWidget;
                                        m_startGameButton = new QPushButton( QString( "Start Game" ), this );
                                       /* do not add it to the layout */ 
                                       m_startGameButton->move( center);
                                }
                            
                            private:
                                  OpenGLWidget * m_openGLWidget{};
                                  QPushButton * m_startGameButton{}; 
                            }
                            

                            After button click, either hide it(for reuse) or destroy it(not needed anymore)
                            separate all controls from OpenGLWidget and make OpenGLWidget handling drawing only. Otherwise, the code looks a bit messy.

                            8Observer88 Offline
                            8Observer88 Offline
                            8Observer8
                            wrote on last edited by 8Observer8
                            #16

                            @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

                            make a layout and add m_openGLWidget;

                            How to add it to layout?

                                    QHBoxLayout *hbox = new QHBoxLayout();
                                    hbox->addWidget(m_pOpenGLWindow);
                            
                            error: no matching function for call to 'QHBoxLayout::addWidget(OpenGLWindow*&)'
                                     vbox->addWidget(m_pOpenGLWindow);
                            

                            main_window.h

                            #ifndef MAIN_WINDOW_H
                            #define MAIN_WINDOW_H
                            
                            #include <QtCore/QSize>
                            #include <QtCore/QString>
                            #include <QtWidgets/QHBoxLayout>
                            #include <QtWidgets/QPushButton>
                            #include <QtWidgets/QWidget>
                            
                            #include "opengl_window.h"
                            
                            class MainWindow : public QWidget
                            {
                            public:
                                explicit MainWindow(QWidget *parent=nullptr) : QWidget(parent)
                                {
                                    setFixedSize(QSize(300, 300));
                                    m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                    // m_pStartGameButton->move(center);
                            
                                    QHBoxLayout *hbox = new QHBoxLayout();
                                    m_pOpenGLWindow = new OpenGLWindow();
                                    hbox->addWidget(m_pOpenGLWindow);
                            
                                }
                            
                                ~MainWindow()
                                {
                                    delete m_pOpenGLWindow;
                                }
                            
                            private:
                                OpenGLWindow *m_pOpenGLWindow {};
                                QPushButton *m_pStartGameButton {};
                            };
                            
                            #endif // MAIN_WINDOW_H
                            

                            opengl_window.h

                            #ifndef OPENGL_WINDOW_H
                            #define OPENGL_WINDOW_H
                            
                            #include <QtCore/QSize>
                            #include <QtGui/QOpenGLFunctions>
                            #include <QtGui/QSurfaceFormat>
                            #include <QtOpenGL/QOpenGLWindow>
                            
                            #include <iostream>
                            
                            class OpenGLWindow : public QOpenGLWindow, private QOpenGLFunctions
                            {
                            public:
                                OpenGLWindow()
                                {
                                    resize(QSize(300, 300));
                                    setTitle("OpenGL 2.1, Qt6, C++");
                            
                                    // Set format
                                    QSurfaceFormat format;
                                    format.setSamples(4);
                                    format.setSwapInterval(1);
                                    setFormat(format);
                                    connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
                                }
                            
                            private:
                                void initializeGL() override
                                {
                                    initializeOpenGLFunctions();
                                    glClearColor(0.2, 0.2, 0.2, 1);
                                }
                            
                                void paintGL() override
                                {
                                    glClear(GL_COLOR_BUFFER_BIT);
                                    // std::cout << "paintGL" << std::endl;
                                }
                            };
                            
                            #endif // OPENGL_WINDOW_H
                            

                            main.cpp

                            /*
                            .pro file:
                            QT += core gui opengl widgets
                            win32: LIBS += -lopengl32
                            SOURCES += main.cpp
                            TARGET = app
                            -------------------------------
                            Build and run commands for CMD:
                            > qmake -makefile
                            > mingw32-make
                            > "release/app"
                            */
                            
                            #ifdef _WIN32
                            #include <windows.h>
                            extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
                            extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
                            #endif
                            
                            #include <QtWidgets/QApplication>
                            #include <iostream>
                            #include "main_window.h"
                            
                            int main(int argc, char *argv[])
                            {
                            #ifdef _WIN32
                                if (AttachConsole(ATTACH_PARENT_PROCESS))
                                {
                                    freopen("CONOUT$", "w", stdout);
                                    freopen("CONOUT$", "w", stderr);
                                }
                            #endif
                                std::cout << std::endl;
                            
                                QApplication app(argc, argv);
                                MainWindow w;
                                w.show();
                                return app.exec();
                            }
                            
                            JoeCFDJ 8Observer88 2 Replies Last reply
                            0
                            • 8Observer88 8Observer8

                              @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

                              make a layout and add m_openGLWidget;

                              How to add it to layout?

                                      QHBoxLayout *hbox = new QHBoxLayout();
                                      hbox->addWidget(m_pOpenGLWindow);
                              
                              error: no matching function for call to 'QHBoxLayout::addWidget(OpenGLWindow*&)'
                                       vbox->addWidget(m_pOpenGLWindow);
                              

                              main_window.h

                              #ifndef MAIN_WINDOW_H
                              #define MAIN_WINDOW_H
                              
                              #include <QtCore/QSize>
                              #include <QtCore/QString>
                              #include <QtWidgets/QHBoxLayout>
                              #include <QtWidgets/QPushButton>
                              #include <QtWidgets/QWidget>
                              
                              #include "opengl_window.h"
                              
                              class MainWindow : public QWidget
                              {
                              public:
                                  explicit MainWindow(QWidget *parent=nullptr) : QWidget(parent)
                                  {
                                      setFixedSize(QSize(300, 300));
                                      m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                      // m_pStartGameButton->move(center);
                              
                                      QHBoxLayout *hbox = new QHBoxLayout();
                                      m_pOpenGLWindow = new OpenGLWindow();
                                      hbox->addWidget(m_pOpenGLWindow);
                              
                                  }
                              
                                  ~MainWindow()
                                  {
                                      delete m_pOpenGLWindow;
                                  }
                              
                              private:
                                  OpenGLWindow *m_pOpenGLWindow {};
                                  QPushButton *m_pStartGameButton {};
                              };
                              
                              #endif // MAIN_WINDOW_H
                              

                              opengl_window.h

                              #ifndef OPENGL_WINDOW_H
                              #define OPENGL_WINDOW_H
                              
                              #include <QtCore/QSize>
                              #include <QtGui/QOpenGLFunctions>
                              #include <QtGui/QSurfaceFormat>
                              #include <QtOpenGL/QOpenGLWindow>
                              
                              #include <iostream>
                              
                              class OpenGLWindow : public QOpenGLWindow, private QOpenGLFunctions
                              {
                              public:
                                  OpenGLWindow()
                                  {
                                      resize(QSize(300, 300));
                                      setTitle("OpenGL 2.1, Qt6, C++");
                              
                                      // Set format
                                      QSurfaceFormat format;
                                      format.setSamples(4);
                                      format.setSwapInterval(1);
                                      setFormat(format);
                                      connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
                                  }
                              
                              private:
                                  void initializeGL() override
                                  {
                                      initializeOpenGLFunctions();
                                      glClearColor(0.2, 0.2, 0.2, 1);
                                  }
                              
                                  void paintGL() override
                                  {
                                      glClear(GL_COLOR_BUFFER_BIT);
                                      // std::cout << "paintGL" << std::endl;
                                  }
                              };
                              
                              #endif // OPENGL_WINDOW_H
                              

                              main.cpp

                              /*
                              .pro file:
                              QT += core gui opengl widgets
                              win32: LIBS += -lopengl32
                              SOURCES += main.cpp
                              TARGET = app
                              -------------------------------
                              Build and run commands for CMD:
                              > qmake -makefile
                              > mingw32-make
                              > "release/app"
                              */
                              
                              #ifdef _WIN32
                              #include <windows.h>
                              extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
                              extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
                              #endif
                              
                              #include <QtWidgets/QApplication>
                              #include <iostream>
                              #include "main_window.h"
                              
                              int main(int argc, char *argv[])
                              {
                              #ifdef _WIN32
                                  if (AttachConsole(ATTACH_PARENT_PROCESS))
                                  {
                                      freopen("CONOUT$", "w", stdout);
                                      freopen("CONOUT$", "w", stderr);
                                  }
                              #endif
                                  std::cout << std::endl;
                              
                                  QApplication app(argc, argv);
                                  MainWindow w;
                                  w.show();
                                  return app.exec();
                              }
                              
                              JoeCFDJ Offline
                              JoeCFDJ Offline
                              JoeCFD
                              wrote on last edited by
                              #17

                              @8Observer8 said in Is it possible to add GUI for QOpenGLWindow?:

                              m_pOpenGLWindow

                              m_pOpenGLWindow is not created. Is its header included? QOpenGLWidget is a widget. Sure you can add it to the layout.

                              8Observer88 1 Reply Last reply
                              0
                              • 8Observer88 8Observer8

                                @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

                                make a layout and add m_openGLWidget;

                                How to add it to layout?

                                        QHBoxLayout *hbox = new QHBoxLayout();
                                        hbox->addWidget(m_pOpenGLWindow);
                                
                                error: no matching function for call to 'QHBoxLayout::addWidget(OpenGLWindow*&)'
                                         vbox->addWidget(m_pOpenGLWindow);
                                

                                main_window.h

                                #ifndef MAIN_WINDOW_H
                                #define MAIN_WINDOW_H
                                
                                #include <QtCore/QSize>
                                #include <QtCore/QString>
                                #include <QtWidgets/QHBoxLayout>
                                #include <QtWidgets/QPushButton>
                                #include <QtWidgets/QWidget>
                                
                                #include "opengl_window.h"
                                
                                class MainWindow : public QWidget
                                {
                                public:
                                    explicit MainWindow(QWidget *parent=nullptr) : QWidget(parent)
                                    {
                                        setFixedSize(QSize(300, 300));
                                        m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                        // m_pStartGameButton->move(center);
                                
                                        QHBoxLayout *hbox = new QHBoxLayout();
                                        m_pOpenGLWindow = new OpenGLWindow();
                                        hbox->addWidget(m_pOpenGLWindow);
                                
                                    }
                                
                                    ~MainWindow()
                                    {
                                        delete m_pOpenGLWindow;
                                    }
                                
                                private:
                                    OpenGLWindow *m_pOpenGLWindow {};
                                    QPushButton *m_pStartGameButton {};
                                };
                                
                                #endif // MAIN_WINDOW_H
                                

                                opengl_window.h

                                #ifndef OPENGL_WINDOW_H
                                #define OPENGL_WINDOW_H
                                
                                #include <QtCore/QSize>
                                #include <QtGui/QOpenGLFunctions>
                                #include <QtGui/QSurfaceFormat>
                                #include <QtOpenGL/QOpenGLWindow>
                                
                                #include <iostream>
                                
                                class OpenGLWindow : public QOpenGLWindow, private QOpenGLFunctions
                                {
                                public:
                                    OpenGLWindow()
                                    {
                                        resize(QSize(300, 300));
                                        setTitle("OpenGL 2.1, Qt6, C++");
                                
                                        // Set format
                                        QSurfaceFormat format;
                                        format.setSamples(4);
                                        format.setSwapInterval(1);
                                        setFormat(format);
                                        connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
                                    }
                                
                                private:
                                    void initializeGL() override
                                    {
                                        initializeOpenGLFunctions();
                                        glClearColor(0.2, 0.2, 0.2, 1);
                                    }
                                
                                    void paintGL() override
                                    {
                                        glClear(GL_COLOR_BUFFER_BIT);
                                        // std::cout << "paintGL" << std::endl;
                                    }
                                };
                                
                                #endif // OPENGL_WINDOW_H
                                

                                main.cpp

                                /*
                                .pro file:
                                QT += core gui opengl widgets
                                win32: LIBS += -lopengl32
                                SOURCES += main.cpp
                                TARGET = app
                                -------------------------------
                                Build and run commands for CMD:
                                > qmake -makefile
                                > mingw32-make
                                > "release/app"
                                */
                                
                                #ifdef _WIN32
                                #include <windows.h>
                                extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
                                extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
                                #endif
                                
                                #include <QtWidgets/QApplication>
                                #include <iostream>
                                #include "main_window.h"
                                
                                int main(int argc, char *argv[])
                                {
                                #ifdef _WIN32
                                    if (AttachConsole(ATTACH_PARENT_PROCESS))
                                    {
                                        freopen("CONOUT$", "w", stdout);
                                        freopen("CONOUT$", "w", stderr);
                                    }
                                #endif
                                    std::cout << std::endl;
                                
                                    QApplication app(argc, argv);
                                    MainWindow w;
                                    w.show();
                                    return app.exec();
                                }
                                
                                8Observer88 Offline
                                8Observer88 Offline
                                8Observer8
                                wrote on last edited by 8Observer8
                                #18

                                I posted all the example code above.

                                1 Reply Last reply
                                0
                                • JoeCFDJ JoeCFD

                                  @8Observer8 said in Is it possible to add GUI for QOpenGLWindow?:

                                  m_pOpenGLWindow

                                  m_pOpenGLWindow is not created. Is its header included? QOpenGLWidget is a widget. Sure you can add it to the layout.

                                  8Observer88 Offline
                                  8Observer88 Offline
                                  8Observer8
                                  wrote on last edited by 8Observer8
                                  #19

                                  @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

                                  QOpenGLWidget is a widget. Sure you can add it to the layout.

                                  I just replaced QOpenGLWidget to QOpenGLWindow in your example. I don't need QOpenGLWidget.

                                  JoeCFDJ 1 Reply Last reply
                                  0
                                  • 8Observer88 8Observer8

                                    @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

                                    QOpenGLWidget is a widget. Sure you can add it to the layout.

                                    I just replaced QOpenGLWidget to QOpenGLWindow in your example. I don't need QOpenGLWidget.

                                    JoeCFDJ Offline
                                    JoeCFDJ Offline
                                    JoeCFD
                                    wrote on last edited by JoeCFD
                                    #20

                                    @8Observer8 You can not add it to the layout. I use QOpenGLWidget. You can overlay your button to any widget which holds QOpenGLWindow.

                                    https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow

                                    8Observer88 1 Reply Last reply
                                    0
                                    • JoeCFDJ JoeCFD

                                      @8Observer8 You can not add it to the layout. I use QOpenGLWidget. You can overlay your button to any widget which holds QOpenGLWindow.

                                      https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow

                                      8Observer88 Offline
                                      8Observer88 Offline
                                      8Observer8
                                      wrote on last edited by
                                      #21

                                      @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

                                      https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow

                                      This is the only information I found on my topic through Google. But this question on StackOverflow doesn't have a solution, so I forgot about it. Now I noticed QWidget::createWindowContainer. But the question remains open. I'm trying to position a button in the center of an OpenGL window:

                                      d125f17c-b958-4196-be6d-35ce157c7dd4-image.png

                                      main_window.h

                                      #ifndef MAIN_WINDOW_H
                                      #define MAIN_WINDOW_H
                                      
                                      #include <QtCore/QSize>
                                      #include <QtCore/QString>
                                      #include <QtWidgets/QHBoxLayout>
                                      #include <QtWidgets/QVBoxLayout>
                                      #include <QtWidgets/QPushButton>
                                      #include <QtWidgets/QWidget>
                                      
                                      #include "opengl_window.h"
                                      
                                      class MainWindow : public QWidget
                                      {
                                      public:
                                          explicit MainWindow(QWidget *parent=nullptr) : QWidget(parent)
                                          {
                                              setFixedSize(QSize(300, 300));
                                              setWindowTitle("OpenGL 2.1, Qt6, C++");
                                      
                                              // m_pStartGameButton->move(center);
                                      
                                              QVBoxLayout *rootLayout = new QVBoxLayout();
                                              setLayout(rootLayout);
                                      
                                              m_pOpenGLWindow = new OpenGLWindow();
                                              QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                                              rootLayout->addWidget(container);
                                      
                                              m_pStartGameButton = new QPushButton(QString("Start Game"));
                                              QHBoxLayout *startButtonLayout = new QHBoxLayout();
                                              startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                                              startButtonLayout->addWidget(m_pStartGameButton);
                                              rootLayout->addLayout(startButtonLayout);
                                          }
                                      
                                          ~MainWindow()
                                          {
                                              delete m_pOpenGLWindow;
                                          }
                                      
                                      private:
                                          OpenGLWindow *m_pOpenGLWindow {};
                                          QPushButton *m_pStartGameButton {};
                                      };
                                      
                                      #endif // MAIN_WINDOW_H
                                      
                                      8Observer88 1 Reply Last reply
                                      0
                                      • 8Observer88 8Observer8

                                        @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

                                        https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow

                                        This is the only information I found on my topic through Google. But this question on StackOverflow doesn't have a solution, so I forgot about it. Now I noticed QWidget::createWindowContainer. But the question remains open. I'm trying to position a button in the center of an OpenGL window:

                                        d125f17c-b958-4196-be6d-35ce157c7dd4-image.png

                                        main_window.h

                                        #ifndef MAIN_WINDOW_H
                                        #define MAIN_WINDOW_H
                                        
                                        #include <QtCore/QSize>
                                        #include <QtCore/QString>
                                        #include <QtWidgets/QHBoxLayout>
                                        #include <QtWidgets/QVBoxLayout>
                                        #include <QtWidgets/QPushButton>
                                        #include <QtWidgets/QWidget>
                                        
                                        #include "opengl_window.h"
                                        
                                        class MainWindow : public QWidget
                                        {
                                        public:
                                            explicit MainWindow(QWidget *parent=nullptr) : QWidget(parent)
                                            {
                                                setFixedSize(QSize(300, 300));
                                                setWindowTitle("OpenGL 2.1, Qt6, C++");
                                        
                                                // m_pStartGameButton->move(center);
                                        
                                                QVBoxLayout *rootLayout = new QVBoxLayout();
                                                setLayout(rootLayout);
                                        
                                                m_pOpenGLWindow = new OpenGLWindow();
                                                QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                                                rootLayout->addWidget(container);
                                        
                                                m_pStartGameButton = new QPushButton(QString("Start Game"));
                                                QHBoxLayout *startButtonLayout = new QHBoxLayout();
                                                startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                                                startButtonLayout->addWidget(m_pStartGameButton);
                                                rootLayout->addLayout(startButtonLayout);
                                            }
                                        
                                            ~MainWindow()
                                            {
                                                delete m_pOpenGLWindow;
                                            }
                                        
                                        private:
                                            OpenGLWindow *m_pOpenGLWindow {};
                                            QPushButton *m_pStartGameButton {};
                                        };
                                        
                                        #endif // MAIN_WINDOW_H
                                        
                                        8Observer88 Offline
                                        8Observer88 Offline
                                        8Observer8
                                        wrote on last edited by 8Observer8
                                        #22

                                        I found my mistake:

                                                // rootLayout->addLayout(startButtonLayout);
                                                container->setLayout(startButtonLayout);
                                        

                                        But it looks like the button is behind the OpenGL canvas like in the topic: https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow
                                        Is it a bug?

                                        f950a4d2-120c-4c81-a990-3297b809f74b-image.png

                                        8Observer88 1 Reply Last reply
                                        0
                                        • 8Observer88 8Observer8

                                          I found my mistake:

                                                  // rootLayout->addLayout(startButtonLayout);
                                                  container->setLayout(startButtonLayout);
                                          

                                          But it looks like the button is behind the OpenGL canvas like in the topic: https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow
                                          Is it a bug?

                                          f950a4d2-120c-4c81-a990-3297b809f74b-image.png

                                          8Observer88 Offline
                                          8Observer88 Offline
                                          8Observer8
                                          wrote on last edited by
                                          #23

                                          Current code:

                                                  QVBoxLayout *rootLayout = new QVBoxLayout();
                                                  setLayout(rootLayout);
                                          
                                                  m_pOpenGLWindow = new OpenGLWindow();
                                                  QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                                                  rootLayout->addWidget(container);
                                          
                                                  m_pStartGameButton = new QPushButton(QString("Start Game"));
                                                  QHBoxLayout *startButtonLayout = new QHBoxLayout();
                                                  startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                                                  startButtonLayout->addWidget(m_pStartGameButton);
                                                  // rootLayout->addLayout(startButtonLayout);
                                                  container->setLayout(startButtonLayout);
                                          
                                          JoeCFDJ 1 Reply Last reply
                                          0

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