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  4. Is it possible to add GUI for QOpenGLWindow? The button should be in the center of the OpenGL canvas.
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Is it possible to add GUI for QOpenGLWindow? The button should be in the center of the OpenGL canvas.

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  • 8Observer88 8Observer8

    @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

    make a layout and add m_openGLWidget;

    How to add it to layout?

            QHBoxLayout *hbox = new QHBoxLayout();
            hbox->addWidget(m_pOpenGLWindow);
    
    error: no matching function for call to 'QHBoxLayout::addWidget(OpenGLWindow*&)'
             vbox->addWidget(m_pOpenGLWindow);
    

    main_window.h

    #ifndef MAIN_WINDOW_H
    #define MAIN_WINDOW_H
    
    #include <QtCore/QSize>
    #include <QtCore/QString>
    #include <QtWidgets/QHBoxLayout>
    #include <QtWidgets/QPushButton>
    #include <QtWidgets/QWidget>
    
    #include "opengl_window.h"
    
    class MainWindow : public QWidget
    {
    public:
        explicit MainWindow(QWidget *parent=nullptr) : QWidget(parent)
        {
            setFixedSize(QSize(300, 300));
            m_pStartGameButton = new QPushButton(QString("Start Game"), this);
            // m_pStartGameButton->move(center);
    
            QHBoxLayout *hbox = new QHBoxLayout();
            m_pOpenGLWindow = new OpenGLWindow();
            hbox->addWidget(m_pOpenGLWindow);
    
        }
    
        ~MainWindow()
        {
            delete m_pOpenGLWindow;
        }
    
    private:
        OpenGLWindow *m_pOpenGLWindow {};
        QPushButton *m_pStartGameButton {};
    };
    
    #endif // MAIN_WINDOW_H
    

    opengl_window.h

    #ifndef OPENGL_WINDOW_H
    #define OPENGL_WINDOW_H
    
    #include <QtCore/QSize>
    #include <QtGui/QOpenGLFunctions>
    #include <QtGui/QSurfaceFormat>
    #include <QtOpenGL/QOpenGLWindow>
    
    #include <iostream>
    
    class OpenGLWindow : public QOpenGLWindow, private QOpenGLFunctions
    {
    public:
        OpenGLWindow()
        {
            resize(QSize(300, 300));
            setTitle("OpenGL 2.1, Qt6, C++");
    
            // Set format
            QSurfaceFormat format;
            format.setSamples(4);
            format.setSwapInterval(1);
            setFormat(format);
            connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
        }
    
    private:
        void initializeGL() override
        {
            initializeOpenGLFunctions();
            glClearColor(0.2, 0.2, 0.2, 1);
        }
    
        void paintGL() override
        {
            glClear(GL_COLOR_BUFFER_BIT);
            // std::cout << "paintGL" << std::endl;
        }
    };
    
    #endif // OPENGL_WINDOW_H
    

    main.cpp

    /*
    .pro file:
    QT += core gui opengl widgets
    win32: LIBS += -lopengl32
    SOURCES += main.cpp
    TARGET = app
    -------------------------------
    Build and run commands for CMD:
    > qmake -makefile
    > mingw32-make
    > "release/app"
    */
    
    #ifdef _WIN32
    #include <windows.h>
    extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
    extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
    #endif
    
    #include <QtWidgets/QApplication>
    #include <iostream>
    #include "main_window.h"
    
    int main(int argc, char *argv[])
    {
    #ifdef _WIN32
        if (AttachConsole(ATTACH_PARENT_PROCESS))
        {
            freopen("CONOUT$", "w", stdout);
            freopen("CONOUT$", "w", stderr);
        }
    #endif
        std::cout << std::endl;
    
        QApplication app(argc, argv);
        MainWindow w;
        w.show();
        return app.exec();
    }
    
    JoeCFDJ Offline
    JoeCFDJ Offline
    JoeCFD
    wrote on last edited by
    #17

    @8Observer8 said in Is it possible to add GUI for QOpenGLWindow?:

    m_pOpenGLWindow

    m_pOpenGLWindow is not created. Is its header included? QOpenGLWidget is a widget. Sure you can add it to the layout.

    8Observer88 1 Reply Last reply
    0
    • 8Observer88 8Observer8

      @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

      make a layout and add m_openGLWidget;

      How to add it to layout?

              QHBoxLayout *hbox = new QHBoxLayout();
              hbox->addWidget(m_pOpenGLWindow);
      
      error: no matching function for call to 'QHBoxLayout::addWidget(OpenGLWindow*&)'
               vbox->addWidget(m_pOpenGLWindow);
      

      main_window.h

      #ifndef MAIN_WINDOW_H
      #define MAIN_WINDOW_H
      
      #include <QtCore/QSize>
      #include <QtCore/QString>
      #include <QtWidgets/QHBoxLayout>
      #include <QtWidgets/QPushButton>
      #include <QtWidgets/QWidget>
      
      #include "opengl_window.h"
      
      class MainWindow : public QWidget
      {
      public:
          explicit MainWindow(QWidget *parent=nullptr) : QWidget(parent)
          {
              setFixedSize(QSize(300, 300));
              m_pStartGameButton = new QPushButton(QString("Start Game"), this);
              // m_pStartGameButton->move(center);
      
              QHBoxLayout *hbox = new QHBoxLayout();
              m_pOpenGLWindow = new OpenGLWindow();
              hbox->addWidget(m_pOpenGLWindow);
      
          }
      
          ~MainWindow()
          {
              delete m_pOpenGLWindow;
          }
      
      private:
          OpenGLWindow *m_pOpenGLWindow {};
          QPushButton *m_pStartGameButton {};
      };
      
      #endif // MAIN_WINDOW_H
      

      opengl_window.h

      #ifndef OPENGL_WINDOW_H
      #define OPENGL_WINDOW_H
      
      #include <QtCore/QSize>
      #include <QtGui/QOpenGLFunctions>
      #include <QtGui/QSurfaceFormat>
      #include <QtOpenGL/QOpenGLWindow>
      
      #include <iostream>
      
      class OpenGLWindow : public QOpenGLWindow, private QOpenGLFunctions
      {
      public:
          OpenGLWindow()
          {
              resize(QSize(300, 300));
              setTitle("OpenGL 2.1, Qt6, C++");
      
              // Set format
              QSurfaceFormat format;
              format.setSamples(4);
              format.setSwapInterval(1);
              setFormat(format);
              connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
          }
      
      private:
          void initializeGL() override
          {
              initializeOpenGLFunctions();
              glClearColor(0.2, 0.2, 0.2, 1);
          }
      
          void paintGL() override
          {
              glClear(GL_COLOR_BUFFER_BIT);
              // std::cout << "paintGL" << std::endl;
          }
      };
      
      #endif // OPENGL_WINDOW_H
      

      main.cpp

      /*
      .pro file:
      QT += core gui opengl widgets
      win32: LIBS += -lopengl32
      SOURCES += main.cpp
      TARGET = app
      -------------------------------
      Build and run commands for CMD:
      > qmake -makefile
      > mingw32-make
      > "release/app"
      */
      
      #ifdef _WIN32
      #include <windows.h>
      extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
      extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
      #endif
      
      #include <QtWidgets/QApplication>
      #include <iostream>
      #include "main_window.h"
      
      int main(int argc, char *argv[])
      {
      #ifdef _WIN32
          if (AttachConsole(ATTACH_PARENT_PROCESS))
          {
              freopen("CONOUT$", "w", stdout);
              freopen("CONOUT$", "w", stderr);
          }
      #endif
          std::cout << std::endl;
      
          QApplication app(argc, argv);
          MainWindow w;
          w.show();
          return app.exec();
      }
      
      8Observer88 Offline
      8Observer88 Offline
      8Observer8
      wrote on last edited by 8Observer8
      #18

      I posted all the example code above.

      1 Reply Last reply
      0
      • JoeCFDJ JoeCFD

        @8Observer8 said in Is it possible to add GUI for QOpenGLWindow?:

        m_pOpenGLWindow

        m_pOpenGLWindow is not created. Is its header included? QOpenGLWidget is a widget. Sure you can add it to the layout.

        8Observer88 Offline
        8Observer88 Offline
        8Observer8
        wrote on last edited by 8Observer8
        #19

        @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

        QOpenGLWidget is a widget. Sure you can add it to the layout.

        I just replaced QOpenGLWidget to QOpenGLWindow in your example. I don't need QOpenGLWidget.

        JoeCFDJ 1 Reply Last reply
        0
        • 8Observer88 8Observer8

          @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

          QOpenGLWidget is a widget. Sure you can add it to the layout.

          I just replaced QOpenGLWidget to QOpenGLWindow in your example. I don't need QOpenGLWidget.

          JoeCFDJ Offline
          JoeCFDJ Offline
          JoeCFD
          wrote on last edited by JoeCFD
          #20

          @8Observer8 You can not add it to the layout. I use QOpenGLWidget. You can overlay your button to any widget which holds QOpenGLWindow.

          https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow

          8Observer88 1 Reply Last reply
          0
          • JoeCFDJ JoeCFD

            @8Observer8 You can not add it to the layout. I use QOpenGLWidget. You can overlay your button to any widget which holds QOpenGLWindow.

            https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow

            8Observer88 Offline
            8Observer88 Offline
            8Observer8
            wrote on last edited by
            #21

            @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

            https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow

            This is the only information I found on my topic through Google. But this question on StackOverflow doesn't have a solution, so I forgot about it. Now I noticed QWidget::createWindowContainer. But the question remains open. I'm trying to position a button in the center of an OpenGL window:

            d125f17c-b958-4196-be6d-35ce157c7dd4-image.png

            main_window.h

            #ifndef MAIN_WINDOW_H
            #define MAIN_WINDOW_H
            
            #include <QtCore/QSize>
            #include <QtCore/QString>
            #include <QtWidgets/QHBoxLayout>
            #include <QtWidgets/QVBoxLayout>
            #include <QtWidgets/QPushButton>
            #include <QtWidgets/QWidget>
            
            #include "opengl_window.h"
            
            class MainWindow : public QWidget
            {
            public:
                explicit MainWindow(QWidget *parent=nullptr) : QWidget(parent)
                {
                    setFixedSize(QSize(300, 300));
                    setWindowTitle("OpenGL 2.1, Qt6, C++");
            
                    // m_pStartGameButton->move(center);
            
                    QVBoxLayout *rootLayout = new QVBoxLayout();
                    setLayout(rootLayout);
            
                    m_pOpenGLWindow = new OpenGLWindow();
                    QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                    rootLayout->addWidget(container);
            
                    m_pStartGameButton = new QPushButton(QString("Start Game"));
                    QHBoxLayout *startButtonLayout = new QHBoxLayout();
                    startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                    startButtonLayout->addWidget(m_pStartGameButton);
                    rootLayout->addLayout(startButtonLayout);
                }
            
                ~MainWindow()
                {
                    delete m_pOpenGLWindow;
                }
            
            private:
                OpenGLWindow *m_pOpenGLWindow {};
                QPushButton *m_pStartGameButton {};
            };
            
            #endif // MAIN_WINDOW_H
            
            8Observer88 1 Reply Last reply
            0
            • 8Observer88 8Observer8

              @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

              https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow

              This is the only information I found on my topic through Google. But this question on StackOverflow doesn't have a solution, so I forgot about it. Now I noticed QWidget::createWindowContainer. But the question remains open. I'm trying to position a button in the center of an OpenGL window:

              d125f17c-b958-4196-be6d-35ce157c7dd4-image.png

              main_window.h

              #ifndef MAIN_WINDOW_H
              #define MAIN_WINDOW_H
              
              #include <QtCore/QSize>
              #include <QtCore/QString>
              #include <QtWidgets/QHBoxLayout>
              #include <QtWidgets/QVBoxLayout>
              #include <QtWidgets/QPushButton>
              #include <QtWidgets/QWidget>
              
              #include "opengl_window.h"
              
              class MainWindow : public QWidget
              {
              public:
                  explicit MainWindow(QWidget *parent=nullptr) : QWidget(parent)
                  {
                      setFixedSize(QSize(300, 300));
                      setWindowTitle("OpenGL 2.1, Qt6, C++");
              
                      // m_pStartGameButton->move(center);
              
                      QVBoxLayout *rootLayout = new QVBoxLayout();
                      setLayout(rootLayout);
              
                      m_pOpenGLWindow = new OpenGLWindow();
                      QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                      rootLayout->addWidget(container);
              
                      m_pStartGameButton = new QPushButton(QString("Start Game"));
                      QHBoxLayout *startButtonLayout = new QHBoxLayout();
                      startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                      startButtonLayout->addWidget(m_pStartGameButton);
                      rootLayout->addLayout(startButtonLayout);
                  }
              
                  ~MainWindow()
                  {
                      delete m_pOpenGLWindow;
                  }
              
              private:
                  OpenGLWindow *m_pOpenGLWindow {};
                  QPushButton *m_pStartGameButton {};
              };
              
              #endif // MAIN_WINDOW_H
              
              8Observer88 Offline
              8Observer88 Offline
              8Observer8
              wrote on last edited by 8Observer8
              #22

              I found my mistake:

                      // rootLayout->addLayout(startButtonLayout);
                      container->setLayout(startButtonLayout);
              

              But it looks like the button is behind the OpenGL canvas like in the topic: https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow
              Is it a bug?

              f950a4d2-120c-4c81-a990-3297b809f74b-image.png

              8Observer88 1 Reply Last reply
              0
              • 8Observer88 8Observer8

                I found my mistake:

                        // rootLayout->addLayout(startButtonLayout);
                        container->setLayout(startButtonLayout);
                

                But it looks like the button is behind the OpenGL canvas like in the topic: https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow
                Is it a bug?

                f950a4d2-120c-4c81-a990-3297b809f74b-image.png

                8Observer88 Offline
                8Observer88 Offline
                8Observer8
                wrote on last edited by
                #23

                Current code:

                        QVBoxLayout *rootLayout = new QVBoxLayout();
                        setLayout(rootLayout);
                
                        m_pOpenGLWindow = new OpenGLWindow();
                        QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                        rootLayout->addWidget(container);
                
                        m_pStartGameButton = new QPushButton(QString("Start Game"));
                        QHBoxLayout *startButtonLayout = new QHBoxLayout();
                        startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                        startButtonLayout->addWidget(m_pStartGameButton);
                        // rootLayout->addLayout(startButtonLayout);
                        container->setLayout(startButtonLayout);
                
                JoeCFDJ 1 Reply Last reply
                0
                • 8Observer88 8Observer8

                  Current code:

                          QVBoxLayout *rootLayout = new QVBoxLayout();
                          setLayout(rootLayout);
                  
                          m_pOpenGLWindow = new OpenGLWindow();
                          QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                          rootLayout->addWidget(container);
                  
                          m_pStartGameButton = new QPushButton(QString("Start Game"));
                          QHBoxLayout *startButtonLayout = new QHBoxLayout();
                          startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                          startButtonLayout->addWidget(m_pStartGameButton);
                          // rootLayout->addLayout(startButtonLayout);
                          container->setLayout(startButtonLayout);
                  
                  JoeCFDJ Offline
                  JoeCFDJ Offline
                  JoeCFD
                  wrote on last edited by
                  #24

                  @8Observer8
                  Do not put it in the layout.

                         m_pStartGameButton = new QPushButton(QString("Start Game"), this );
                         m_pStartGameButton->move( 150, 150 );
                  
                  8Observer88 2 Replies Last reply
                  0
                  • JoeCFDJ JoeCFD

                    @8Observer8
                    Do not put it in the layout.

                           m_pStartGameButton = new QPushButton(QString("Start Game"), this );
                           m_pStartGameButton->move( 150, 150 );
                    
                    8Observer88 Offline
                    8Observer88 Offline
                    8Observer8
                    wrote on last edited by
                    #25

                    @JoeCFD I don't see the button again:

                            QVBoxLayout *rootLayout = new QVBoxLayout();
                            setLayout(rootLayout);
                    
                            m_pOpenGLWindow = new OpenGLWindow();
                            QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                            rootLayout->addWidget(container);
                    
                            m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                            // QHBoxLayout *startButtonLayout = new QHBoxLayout();
                            // startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                            // startButtonLayout->addWidget(m_pStartGameButton);
                            // container->setLayout(startButtonLayout);
                            m_pStartGameButton->move(150, 150);
                    

                    1ecc039c-7246-4b5b-8ea4-a3aa0e58c5f4-image.png

                    1 Reply Last reply
                    0
                    • JoeCFDJ JoeCFD

                      @8Observer8
                      Do not put it in the layout.

                             m_pStartGameButton = new QPushButton(QString("Start Game"), this );
                             m_pStartGameButton->move( 150, 150 );
                      
                      8Observer88 Offline
                      8Observer88 Offline
                      8Observer8
                      wrote on last edited by 8Observer8
                      #26

                      @JoeCFD I see part of it:

                      m_pStartGameButton->move(0, 0);
                      

                      b73c0eef-2604-40de-9205-5fecbd188384-image.png

                      JoeCFDJ 1 Reply Last reply
                      0
                      • 8Observer88 8Observer8

                        @JoeCFD I see part of it:

                        m_pStartGameButton->move(0, 0);
                        

                        b73c0eef-2604-40de-9205-5fecbd188384-image.png

                        JoeCFDJ Offline
                        JoeCFDJ Offline
                        JoeCFD
                        wrote on last edited by
                        #27

                        @8Observer8
                        Read the link I posted. Raise your button. Call button->raise();

                        Qt cannot divine what Z order you want if you don't create the widgets in Z order. You need to raise the widget. The whole hiding rigmarole is completely unnecessary anyway. Simply create the widget where you need it.

                        8Observer88 1 Reply Last reply
                        0
                        • JoeCFDJ JoeCFD

                          @8Observer8
                          Read the link I posted. Raise your button. Call button->raise();

                          Qt cannot divine what Z order you want if you don't create the widgets in Z order. You need to raise the widget. The whole hiding rigmarole is completely unnecessary anyway. Simply create the widget where you need it.

                          8Observer88 Offline
                          8Observer88 Offline
                          8Observer8
                          wrote on last edited by
                          #28

                          @JoeCFD said in Is it possible to add GUI for QOpenGLWindow? The button should be in the center of the OpenGL canvas.:

                          Raise your button. Call button->raise();

                          It doesn't work:

                              m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                              m_pStartGameButton->raise();
                              m_pStartGameButton->move(0, 0);
                          

                          eff3cf66-b360-45a0-8f36-4e73376c58e2-image.png

                          8Observer88 1 Reply Last reply
                          0
                          • 8Observer88 8Observer8

                            @JoeCFD said in Is it possible to add GUI for QOpenGLWindow? The button should be in the center of the OpenGL canvas.:

                            Raise your button. Call button->raise();

                            It doesn't work:

                                m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                m_pStartGameButton->raise();
                                m_pStartGameButton->move(0, 0);
                            

                            eff3cf66-b360-45a0-8f36-4e73376c58e2-image.png

                            8Observer88 Offline
                            8Observer88 Offline
                            8Observer8
                            wrote on last edited by
                            #29

                            Current code:

                                    QVBoxLayout *rootLayout = new QVBoxLayout();
                                    setLayout(rootLayout);
                            
                                    m_pOpenGLWindow = new OpenGLWindow();
                                    QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                                    rootLayout->addWidget(container);
                            
                                    m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                    m_pStartGameButton->raise();
                                    m_pStartGameButton->move(0, 0);
                            
                            JoeCFDJ 1 Reply Last reply
                            0
                            • 8Observer88 8Observer8

                              Current code:

                                      QVBoxLayout *rootLayout = new QVBoxLayout();
                                      setLayout(rootLayout);
                              
                                      m_pOpenGLWindow = new OpenGLWindow();
                                      QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                                      rootLayout->addWidget(container);
                              
                                      m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                      m_pStartGameButton->raise();
                                      m_pStartGameButton->move(0, 0);
                              
                              JoeCFDJ Offline
                              JoeCFDJ Offline
                              JoeCFD
                              wrote on last edited by
                              #30

                              @8Observer8

                                  m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                  m_pStartGameButton->move(0, 0);
                                  m_pStartGameButton->setWindowFlags(m_pStartGameButton->windowFlags() | Qt::WindowStaysOnTopHint);
                              
                              8Observer88 1 Reply Last reply
                              0
                              • JoeCFDJ JoeCFD

                                @8Observer8

                                    m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                    m_pStartGameButton->move(0, 0);
                                    m_pStartGameButton->setWindowFlags(m_pStartGameButton->windowFlags() | Qt::WindowStaysOnTopHint);
                                
                                8Observer88 Offline
                                8Observer88 Offline
                                8Observer8
                                wrote on last edited by 8Observer8
                                #31

                                @JoeCFD unfortunately it doesn't work:

                                        QVBoxLayout *rootLayout = new QVBoxLayout();
                                        setLayout(rootLayout);
                                
                                        m_pOpenGLWindow = new OpenGLWindow();
                                        QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                                        rootLayout->addWidget(container);
                                
                                        m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                        // m_pStartGameButton->raise();
                                        m_pStartGameButton->move(0, 0);
                                        m_pStartGameButton->setWindowFlags(m_pStartGameButton->windowFlags() | Qt::WindowStaysOnTopHint);
                                

                                a4cdc27c-2a4d-4481-9543-7866d6401f5b-image.png

                                JoeCFDJ 1 Reply Last reply
                                0
                                • 8Observer88 8Observer8

                                  @JoeCFD unfortunately it doesn't work:

                                          QVBoxLayout *rootLayout = new QVBoxLayout();
                                          setLayout(rootLayout);
                                  
                                          m_pOpenGLWindow = new OpenGLWindow();
                                          QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                                          rootLayout->addWidget(container);
                                  
                                          m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                          // m_pStartGameButton->raise();
                                          m_pStartGameButton->move(0, 0);
                                          m_pStartGameButton->setWindowFlags(m_pStartGameButton->windowFlags() | Qt::WindowStaysOnTopHint);
                                  

                                  a4cdc27c-2a4d-4481-9543-7866d6401f5b-image.png

                                  JoeCFDJ Offline
                                  JoeCFDJ Offline
                                  JoeCFD
                                  wrote on last edited by JoeCFD
                                  #32

                                  @8Observer8
                                  Sorry. I will make a test case later.

                                  8Observer88 1 Reply Last reply
                                  0
                                  • JoeCFDJ JoeCFD

                                    @8Observer8
                                    Sorry. I will make a test case later.

                                    8Observer88 Offline
                                    8Observer88 Offline
                                    8Observer8
                                    wrote on last edited by 8Observer8
                                    #33

                                    @JoeCFD this is my current project: start-button-qopenglwindow-opengl21-qt6-cpp.zip

                                    ac756a6d-c021-4c83-9f1d-e19b436bc31f-image.png

                                    main.cpp

                                    /*
                                    .pro file:
                                    QT += core gui opengl widgets
                                    win32: LIBS += -lopengl32
                                    HEADERS += main_window.h opengl_window.h
                                    SOURCES += main.cpp
                                    TARGET = app
                                    -------------------------------
                                    Build and run commands for CMD:
                                    > qmake -makefile
                                    > mingw32-make
                                    > "release/app"
                                    */
                                    
                                    #ifdef _WIN32
                                    #include <windows.h>
                                    extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
                                    extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
                                    #endif
                                    
                                    #include <QtWidgets/QApplication>
                                    #include <iostream>
                                    #include "main_window.h"
                                    
                                    int main(int argc, char *argv[])
                                    {
                                    #ifdef _WIN32
                                        if (AttachConsole(ATTACH_PARENT_PROCESS))
                                        {
                                            freopen("CONOUT$", "w", stdout);
                                            freopen("CONOUT$", "w", stderr);
                                        }
                                    #endif
                                        std::cout << std::endl;
                                    
                                        QApplication app(argc, argv);
                                        MainWindow w;
                                        w.show();
                                        return app.exec();
                                    }
                                    

                                    main_window.h

                                    #ifndef MAIN_WINDOW_H
                                    #define MAIN_WINDOW_H
                                    
                                    #include <QtCore/QSize>
                                    #include <QtCore/QString>
                                    #include <QtWidgets/QHBoxLayout>
                                    #include <QtWidgets/QVBoxLayout>
                                    #include <QtWidgets/QPushButton>
                                    #include <QtWidgets/QWidget>
                                    
                                    #include "opengl_window.h"
                                    
                                    class MainWindow : public QWidget
                                    {
                                    public:
                                        explicit MainWindow(QWidget *parent=nullptr) : QWidget(parent)
                                        {
                                            setFixedSize(QSize(300, 300));
                                            setWindowTitle("OpenGL 2.1, Qt6, C++");
                                    
                                            // m_pStartGameButton->move(center);
                                            // QHBoxLayout *startButtonLayout = new QHBoxLayout();
                                            // startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                                            // startButtonLayout->addWidget(m_pStartGameButton);
                                            // container->setLayout(startButtonLayout);
                                    
                                            QVBoxLayout *rootLayout = new QVBoxLayout();
                                            setLayout(rootLayout);
                                    
                                            m_pOpenGLWindow = new OpenGLWindow();
                                            QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow, this);
                                            rootLayout->addWidget(container);
                                    
                                            m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                            // m_pStartGameButton->raise();
                                            m_pStartGameButton->move(0, 0);
                                            m_pStartGameButton->setWindowFlags(m_pStartGameButton->windowFlags() | Qt::WindowStaysOnTopHint);
                                        }
                                    
                                        ~MainWindow()
                                        {
                                            delete m_pOpenGLWindow;
                                        }
                                    
                                    private:
                                        OpenGLWindow *m_pOpenGLWindow {};
                                        QPushButton *m_pStartGameButton {};
                                    };
                                    
                                    #endif // MAIN_WINDOW_H
                                    

                                    opengl_window.h

                                    #ifndef OPENGL_WINDOW_H
                                    #define OPENGL_WINDOW_H
                                    
                                    #include <QtCore/QSize>
                                    #include <QtGui/QOpenGLFunctions>
                                    #include <QtGui/QSurfaceFormat>
                                    #include <QtOpenGL/QOpenGLWindow>
                                    
                                    #include <iostream>
                                    
                                    class OpenGLWindow : public QOpenGLWindow, private QOpenGLFunctions
                                    {
                                    public:
                                        OpenGLWindow()
                                        {
                                            resize(QSize(300, 300));
                                            setTitle("OpenGL 2.1, Qt6, C++");
                                    
                                            // Set format
                                            QSurfaceFormat format;
                                            format.setSamples(4);
                                            format.setSwapInterval(1);
                                            setFormat(format);
                                            connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
                                        }
                                    
                                    private:
                                        void initializeGL() override
                                        {
                                            initializeOpenGLFunctions();
                                            glClearColor(0.2, 0.5, 0.2, 1);
                                        }
                                    
                                        void paintGL() override
                                        {
                                            glClear(GL_COLOR_BUFFER_BIT);
                                            // std::cout << "paintGL" << std::endl;
                                        }
                                    };
                                    
                                    #endif // OPENGL_WINDOW_H
                                    

                                    start-button-qopenglwindow-opengl21-qt6-cpp.pro

                                    QT += core gui opengl widgets
                                    win32: LIBS += -lopengl32
                                    HEADERS += main_window.h opengl_window.h
                                    SOURCES += main.cpp
                                    TARGET = app
                                    
                                    JoeCFDJ 1 Reply Last reply
                                    0
                                    • S Offline
                                      S Offline
                                      SimonSchroeder
                                      wrote on last edited by
                                      #34

                                      I distinctly remember that Qt at one point announced support for QWidgets within OpenGL. However, I am not quite able to find that announcement again. Maybe support has been discontinued with Qt 6.

                                      What I have found so far is this: https://docs.huihoo.com/qt/5.x/qtwidgets-graphicsview-boxes-example.html
                                      I haven't read through the entire code to make sure that the widgets are drawn on some OpenGL canvas. Having a quick look at QGraphicsProxyWidget suggests that it might help with what you are trying to achieve. It still seems to exist in Qt 6.

                                      1 Reply Last reply
                                      0
                                      • 8Observer88 8Observer8

                                        @JoeCFD this is my current project: start-button-qopenglwindow-opengl21-qt6-cpp.zip

                                        ac756a6d-c021-4c83-9f1d-e19b436bc31f-image.png

                                        main.cpp

                                        /*
                                        .pro file:
                                        QT += core gui opengl widgets
                                        win32: LIBS += -lopengl32
                                        HEADERS += main_window.h opengl_window.h
                                        SOURCES += main.cpp
                                        TARGET = app
                                        -------------------------------
                                        Build and run commands for CMD:
                                        > qmake -makefile
                                        > mingw32-make
                                        > "release/app"
                                        */
                                        
                                        #ifdef _WIN32
                                        #include <windows.h>
                                        extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
                                        extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
                                        #endif
                                        
                                        #include <QtWidgets/QApplication>
                                        #include <iostream>
                                        #include "main_window.h"
                                        
                                        int main(int argc, char *argv[])
                                        {
                                        #ifdef _WIN32
                                            if (AttachConsole(ATTACH_PARENT_PROCESS))
                                            {
                                                freopen("CONOUT$", "w", stdout);
                                                freopen("CONOUT$", "w", stderr);
                                            }
                                        #endif
                                            std::cout << std::endl;
                                        
                                            QApplication app(argc, argv);
                                            MainWindow w;
                                            w.show();
                                            return app.exec();
                                        }
                                        

                                        main_window.h

                                        #ifndef MAIN_WINDOW_H
                                        #define MAIN_WINDOW_H
                                        
                                        #include <QtCore/QSize>
                                        #include <QtCore/QString>
                                        #include <QtWidgets/QHBoxLayout>
                                        #include <QtWidgets/QVBoxLayout>
                                        #include <QtWidgets/QPushButton>
                                        #include <QtWidgets/QWidget>
                                        
                                        #include "opengl_window.h"
                                        
                                        class MainWindow : public QWidget
                                        {
                                        public:
                                            explicit MainWindow(QWidget *parent=nullptr) : QWidget(parent)
                                            {
                                                setFixedSize(QSize(300, 300));
                                                setWindowTitle("OpenGL 2.1, Qt6, C++");
                                        
                                                // m_pStartGameButton->move(center);
                                                // QHBoxLayout *startButtonLayout = new QHBoxLayout();
                                                // startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                                                // startButtonLayout->addWidget(m_pStartGameButton);
                                                // container->setLayout(startButtonLayout);
                                        
                                                QVBoxLayout *rootLayout = new QVBoxLayout();
                                                setLayout(rootLayout);
                                        
                                                m_pOpenGLWindow = new OpenGLWindow();
                                                QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow, this);
                                                rootLayout->addWidget(container);
                                        
                                                m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                                // m_pStartGameButton->raise();
                                                m_pStartGameButton->move(0, 0);
                                                m_pStartGameButton->setWindowFlags(m_pStartGameButton->windowFlags() | Qt::WindowStaysOnTopHint);
                                            }
                                        
                                            ~MainWindow()
                                            {
                                                delete m_pOpenGLWindow;
                                            }
                                        
                                        private:
                                            OpenGLWindow *m_pOpenGLWindow {};
                                            QPushButton *m_pStartGameButton {};
                                        };
                                        
                                        #endif // MAIN_WINDOW_H
                                        

                                        opengl_window.h

                                        #ifndef OPENGL_WINDOW_H
                                        #define OPENGL_WINDOW_H
                                        
                                        #include <QtCore/QSize>
                                        #include <QtGui/QOpenGLFunctions>
                                        #include <QtGui/QSurfaceFormat>
                                        #include <QtOpenGL/QOpenGLWindow>
                                        
                                        #include <iostream>
                                        
                                        class OpenGLWindow : public QOpenGLWindow, private QOpenGLFunctions
                                        {
                                        public:
                                            OpenGLWindow()
                                            {
                                                resize(QSize(300, 300));
                                                setTitle("OpenGL 2.1, Qt6, C++");
                                        
                                                // Set format
                                                QSurfaceFormat format;
                                                format.setSamples(4);
                                                format.setSwapInterval(1);
                                                setFormat(format);
                                                connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
                                            }
                                        
                                        private:
                                            void initializeGL() override
                                            {
                                                initializeOpenGLFunctions();
                                                glClearColor(0.2, 0.5, 0.2, 1);
                                            }
                                        
                                            void paintGL() override
                                            {
                                                glClear(GL_COLOR_BUFFER_BIT);
                                                // std::cout << "paintGL" << std::endl;
                                            }
                                        };
                                        
                                        #endif // OPENGL_WINDOW_H
                                        

                                        start-button-qopenglwindow-opengl21-qt6-cpp.pro

                                        QT += core gui opengl widgets
                                        win32: LIBS += -lopengl32
                                        HEADERS += main_window.h opengl_window.h
                                        SOURCES += main.cpp
                                        TARGET = app
                                        
                                        JoeCFDJ Offline
                                        JoeCFDJ Offline
                                        JoeCFD
                                        wrote on last edited by
                                        #35

                                        @8Observer8 Sorry I could not make it with QOpenGLWindow. I use QOpenGLWidget which is ok.

                                        You also need to add a parent to the container in order to avoid leak.
                                        QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow, this );

                                        1 Reply Last reply
                                        1
                                        • JoeCFDJ JoeCFD referenced this topic on
                                        • 8Observer88 Offline
                                          8Observer88 Offline
                                          8Observer8
                                          wrote on last edited by 8Observer8
                                          #36

                                          If QOpenGLWindow is inherited from QWindow, does that mean I can use the QML GUI in QOpenGLWindow?

                                          @JoeCFD said in Is it possible to add GUI for QOpenGLWindow? The button should be in the center of the OpenGL canvas.:

                                          You also need to add a parent to the container in order to avoid leak.
                                          QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow, this );

                                          Fixed in the message above and in the archive.

                                          1 Reply Last reply
                                          0

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