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  4. Is it possible to add GUI for QOpenGLWindow? The button should be in the center of the OpenGL canvas.
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Is it possible to add GUI for QOpenGLWindow? The button should be in the center of the OpenGL canvas.

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  • 8Observer88 8Observer8

    I found my mistake:

            // rootLayout->addLayout(startButtonLayout);
            container->setLayout(startButtonLayout);
    

    But it looks like the button is behind the OpenGL canvas like in the topic: https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow
    Is it a bug?

    f950a4d2-120c-4c81-a990-3297b809f74b-image.png

    8Observer88 Offline
    8Observer88 Offline
    8Observer8
    wrote on last edited by
    #23

    Current code:

            QVBoxLayout *rootLayout = new QVBoxLayout();
            setLayout(rootLayout);
    
            m_pOpenGLWindow = new OpenGLWindow();
            QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
            rootLayout->addWidget(container);
    
            m_pStartGameButton = new QPushButton(QString("Start Game"));
            QHBoxLayout *startButtonLayout = new QHBoxLayout();
            startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
            startButtonLayout->addWidget(m_pStartGameButton);
            // rootLayout->addLayout(startButtonLayout);
            container->setLayout(startButtonLayout);
    
    JoeCFDJ 1 Reply Last reply
    0
    • 8Observer88 8Observer8

      Current code:

              QVBoxLayout *rootLayout = new QVBoxLayout();
              setLayout(rootLayout);
      
              m_pOpenGLWindow = new OpenGLWindow();
              QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
              rootLayout->addWidget(container);
      
              m_pStartGameButton = new QPushButton(QString("Start Game"));
              QHBoxLayout *startButtonLayout = new QHBoxLayout();
              startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
              startButtonLayout->addWidget(m_pStartGameButton);
              // rootLayout->addLayout(startButtonLayout);
              container->setLayout(startButtonLayout);
      
      JoeCFDJ Offline
      JoeCFDJ Offline
      JoeCFD
      wrote on last edited by
      #24

      @8Observer8
      Do not put it in the layout.

             m_pStartGameButton = new QPushButton(QString("Start Game"), this );
             m_pStartGameButton->move( 150, 150 );
      
      8Observer88 2 Replies Last reply
      0
      • JoeCFDJ JoeCFD

        @8Observer8
        Do not put it in the layout.

               m_pStartGameButton = new QPushButton(QString("Start Game"), this );
               m_pStartGameButton->move( 150, 150 );
        
        8Observer88 Offline
        8Observer88 Offline
        8Observer8
        wrote on last edited by
        #25

        @JoeCFD I don't see the button again:

                QVBoxLayout *rootLayout = new QVBoxLayout();
                setLayout(rootLayout);
        
                m_pOpenGLWindow = new OpenGLWindow();
                QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                rootLayout->addWidget(container);
        
                m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                // QHBoxLayout *startButtonLayout = new QHBoxLayout();
                // startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                // startButtonLayout->addWidget(m_pStartGameButton);
                // container->setLayout(startButtonLayout);
                m_pStartGameButton->move(150, 150);
        

        1ecc039c-7246-4b5b-8ea4-a3aa0e58c5f4-image.png

        1 Reply Last reply
        0
        • JoeCFDJ JoeCFD

          @8Observer8
          Do not put it in the layout.

                 m_pStartGameButton = new QPushButton(QString("Start Game"), this );
                 m_pStartGameButton->move( 150, 150 );
          
          8Observer88 Offline
          8Observer88 Offline
          8Observer8
          wrote on last edited by 8Observer8
          #26

          @JoeCFD I see part of it:

          m_pStartGameButton->move(0, 0);
          

          b73c0eef-2604-40de-9205-5fecbd188384-image.png

          JoeCFDJ 1 Reply Last reply
          0
          • 8Observer88 8Observer8

            @JoeCFD I see part of it:

            m_pStartGameButton->move(0, 0);
            

            b73c0eef-2604-40de-9205-5fecbd188384-image.png

            JoeCFDJ Offline
            JoeCFDJ Offline
            JoeCFD
            wrote on last edited by
            #27

            @8Observer8
            Read the link I posted. Raise your button. Call button->raise();

            Qt cannot divine what Z order you want if you don't create the widgets in Z order. You need to raise the widget. The whole hiding rigmarole is completely unnecessary anyway. Simply create the widget where you need it.

            8Observer88 1 Reply Last reply
            0
            • JoeCFDJ JoeCFD

              @8Observer8
              Read the link I posted. Raise your button. Call button->raise();

              Qt cannot divine what Z order you want if you don't create the widgets in Z order. You need to raise the widget. The whole hiding rigmarole is completely unnecessary anyway. Simply create the widget where you need it.

              8Observer88 Offline
              8Observer88 Offline
              8Observer8
              wrote on last edited by
              #28

              @JoeCFD said in Is it possible to add GUI for QOpenGLWindow? The button should be in the center of the OpenGL canvas.:

              Raise your button. Call button->raise();

              It doesn't work:

                  m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                  m_pStartGameButton->raise();
                  m_pStartGameButton->move(0, 0);
              

              eff3cf66-b360-45a0-8f36-4e73376c58e2-image.png

              8Observer88 1 Reply Last reply
              0
              • 8Observer88 8Observer8

                @JoeCFD said in Is it possible to add GUI for QOpenGLWindow? The button should be in the center of the OpenGL canvas.:

                Raise your button. Call button->raise();

                It doesn't work:

                    m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                    m_pStartGameButton->raise();
                    m_pStartGameButton->move(0, 0);
                

                eff3cf66-b360-45a0-8f36-4e73376c58e2-image.png

                8Observer88 Offline
                8Observer88 Offline
                8Observer8
                wrote on last edited by
                #29

                Current code:

                        QVBoxLayout *rootLayout = new QVBoxLayout();
                        setLayout(rootLayout);
                
                        m_pOpenGLWindow = new OpenGLWindow();
                        QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                        rootLayout->addWidget(container);
                
                        m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                        m_pStartGameButton->raise();
                        m_pStartGameButton->move(0, 0);
                
                JoeCFDJ 1 Reply Last reply
                0
                • 8Observer88 8Observer8

                  Current code:

                          QVBoxLayout *rootLayout = new QVBoxLayout();
                          setLayout(rootLayout);
                  
                          m_pOpenGLWindow = new OpenGLWindow();
                          QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                          rootLayout->addWidget(container);
                  
                          m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                          m_pStartGameButton->raise();
                          m_pStartGameButton->move(0, 0);
                  
                  JoeCFDJ Offline
                  JoeCFDJ Offline
                  JoeCFD
                  wrote on last edited by
                  #30

                  @8Observer8

                      m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                      m_pStartGameButton->move(0, 0);
                      m_pStartGameButton->setWindowFlags(m_pStartGameButton->windowFlags() | Qt::WindowStaysOnTopHint);
                  
                  8Observer88 1 Reply Last reply
                  0
                  • JoeCFDJ JoeCFD

                    @8Observer8

                        m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                        m_pStartGameButton->move(0, 0);
                        m_pStartGameButton->setWindowFlags(m_pStartGameButton->windowFlags() | Qt::WindowStaysOnTopHint);
                    
                    8Observer88 Offline
                    8Observer88 Offline
                    8Observer8
                    wrote on last edited by 8Observer8
                    #31

                    @JoeCFD unfortunately it doesn't work:

                            QVBoxLayout *rootLayout = new QVBoxLayout();
                            setLayout(rootLayout);
                    
                            m_pOpenGLWindow = new OpenGLWindow();
                            QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                            rootLayout->addWidget(container);
                    
                            m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                            // m_pStartGameButton->raise();
                            m_pStartGameButton->move(0, 0);
                            m_pStartGameButton->setWindowFlags(m_pStartGameButton->windowFlags() | Qt::WindowStaysOnTopHint);
                    

                    a4cdc27c-2a4d-4481-9543-7866d6401f5b-image.png

                    JoeCFDJ 1 Reply Last reply
                    0
                    • 8Observer88 8Observer8

                      @JoeCFD unfortunately it doesn't work:

                              QVBoxLayout *rootLayout = new QVBoxLayout();
                              setLayout(rootLayout);
                      
                              m_pOpenGLWindow = new OpenGLWindow();
                              QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                              rootLayout->addWidget(container);
                      
                              m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                              // m_pStartGameButton->raise();
                              m_pStartGameButton->move(0, 0);
                              m_pStartGameButton->setWindowFlags(m_pStartGameButton->windowFlags() | Qt::WindowStaysOnTopHint);
                      

                      a4cdc27c-2a4d-4481-9543-7866d6401f5b-image.png

                      JoeCFDJ Offline
                      JoeCFDJ Offline
                      JoeCFD
                      wrote on last edited by JoeCFD
                      #32

                      @8Observer8
                      Sorry. I will make a test case later.

                      8Observer88 1 Reply Last reply
                      0
                      • JoeCFDJ JoeCFD

                        @8Observer8
                        Sorry. I will make a test case later.

                        8Observer88 Offline
                        8Observer88 Offline
                        8Observer8
                        wrote on last edited by 8Observer8
                        #33

                        @JoeCFD this is my current project: start-button-qopenglwindow-opengl21-qt6-cpp.zip

                        ac756a6d-c021-4c83-9f1d-e19b436bc31f-image.png

                        main.cpp

                        /*
                        .pro file:
                        QT += core gui opengl widgets
                        win32: LIBS += -lopengl32
                        HEADERS += main_window.h opengl_window.h
                        SOURCES += main.cpp
                        TARGET = app
                        -------------------------------
                        Build and run commands for CMD:
                        > qmake -makefile
                        > mingw32-make
                        > "release/app"
                        */
                        
                        #ifdef _WIN32
                        #include <windows.h>
                        extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
                        extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
                        #endif
                        
                        #include <QtWidgets/QApplication>
                        #include <iostream>
                        #include "main_window.h"
                        
                        int main(int argc, char *argv[])
                        {
                        #ifdef _WIN32
                            if (AttachConsole(ATTACH_PARENT_PROCESS))
                            {
                                freopen("CONOUT$", "w", stdout);
                                freopen("CONOUT$", "w", stderr);
                            }
                        #endif
                            std::cout << std::endl;
                        
                            QApplication app(argc, argv);
                            MainWindow w;
                            w.show();
                            return app.exec();
                        }
                        

                        main_window.h

                        #ifndef MAIN_WINDOW_H
                        #define MAIN_WINDOW_H
                        
                        #include <QtCore/QSize>
                        #include <QtCore/QString>
                        #include <QtWidgets/QHBoxLayout>
                        #include <QtWidgets/QVBoxLayout>
                        #include <QtWidgets/QPushButton>
                        #include <QtWidgets/QWidget>
                        
                        #include "opengl_window.h"
                        
                        class MainWindow : public QWidget
                        {
                        public:
                            explicit MainWindow(QWidget *parent=nullptr) : QWidget(parent)
                            {
                                setFixedSize(QSize(300, 300));
                                setWindowTitle("OpenGL 2.1, Qt6, C++");
                        
                                // m_pStartGameButton->move(center);
                                // QHBoxLayout *startButtonLayout = new QHBoxLayout();
                                // startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                                // startButtonLayout->addWidget(m_pStartGameButton);
                                // container->setLayout(startButtonLayout);
                        
                                QVBoxLayout *rootLayout = new QVBoxLayout();
                                setLayout(rootLayout);
                        
                                m_pOpenGLWindow = new OpenGLWindow();
                                QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow, this);
                                rootLayout->addWidget(container);
                        
                                m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                // m_pStartGameButton->raise();
                                m_pStartGameButton->move(0, 0);
                                m_pStartGameButton->setWindowFlags(m_pStartGameButton->windowFlags() | Qt::WindowStaysOnTopHint);
                            }
                        
                            ~MainWindow()
                            {
                                delete m_pOpenGLWindow;
                            }
                        
                        private:
                            OpenGLWindow *m_pOpenGLWindow {};
                            QPushButton *m_pStartGameButton {};
                        };
                        
                        #endif // MAIN_WINDOW_H
                        

                        opengl_window.h

                        #ifndef OPENGL_WINDOW_H
                        #define OPENGL_WINDOW_H
                        
                        #include <QtCore/QSize>
                        #include <QtGui/QOpenGLFunctions>
                        #include <QtGui/QSurfaceFormat>
                        #include <QtOpenGL/QOpenGLWindow>
                        
                        #include <iostream>
                        
                        class OpenGLWindow : public QOpenGLWindow, private QOpenGLFunctions
                        {
                        public:
                            OpenGLWindow()
                            {
                                resize(QSize(300, 300));
                                setTitle("OpenGL 2.1, Qt6, C++");
                        
                                // Set format
                                QSurfaceFormat format;
                                format.setSamples(4);
                                format.setSwapInterval(1);
                                setFormat(format);
                                connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
                            }
                        
                        private:
                            void initializeGL() override
                            {
                                initializeOpenGLFunctions();
                                glClearColor(0.2, 0.5, 0.2, 1);
                            }
                        
                            void paintGL() override
                            {
                                glClear(GL_COLOR_BUFFER_BIT);
                                // std::cout << "paintGL" << std::endl;
                            }
                        };
                        
                        #endif // OPENGL_WINDOW_H
                        

                        start-button-qopenglwindow-opengl21-qt6-cpp.pro

                        QT += core gui opengl widgets
                        win32: LIBS += -lopengl32
                        HEADERS += main_window.h opengl_window.h
                        SOURCES += main.cpp
                        TARGET = app
                        
                        JoeCFDJ 1 Reply Last reply
                        0
                        • S Offline
                          S Offline
                          SimonSchroeder
                          wrote on last edited by
                          #34

                          I distinctly remember that Qt at one point announced support for QWidgets within OpenGL. However, I am not quite able to find that announcement again. Maybe support has been discontinued with Qt 6.

                          What I have found so far is this: https://docs.huihoo.com/qt/5.x/qtwidgets-graphicsview-boxes-example.html
                          I haven't read through the entire code to make sure that the widgets are drawn on some OpenGL canvas. Having a quick look at QGraphicsProxyWidget suggests that it might help with what you are trying to achieve. It still seems to exist in Qt 6.

                          1 Reply Last reply
                          0
                          • 8Observer88 8Observer8

                            @JoeCFD this is my current project: start-button-qopenglwindow-opengl21-qt6-cpp.zip

                            ac756a6d-c021-4c83-9f1d-e19b436bc31f-image.png

                            main.cpp

                            /*
                            .pro file:
                            QT += core gui opengl widgets
                            win32: LIBS += -lopengl32
                            HEADERS += main_window.h opengl_window.h
                            SOURCES += main.cpp
                            TARGET = app
                            -------------------------------
                            Build and run commands for CMD:
                            > qmake -makefile
                            > mingw32-make
                            > "release/app"
                            */
                            
                            #ifdef _WIN32
                            #include <windows.h>
                            extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
                            extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
                            #endif
                            
                            #include <QtWidgets/QApplication>
                            #include <iostream>
                            #include "main_window.h"
                            
                            int main(int argc, char *argv[])
                            {
                            #ifdef _WIN32
                                if (AttachConsole(ATTACH_PARENT_PROCESS))
                                {
                                    freopen("CONOUT$", "w", stdout);
                                    freopen("CONOUT$", "w", stderr);
                                }
                            #endif
                                std::cout << std::endl;
                            
                                QApplication app(argc, argv);
                                MainWindow w;
                                w.show();
                                return app.exec();
                            }
                            

                            main_window.h

                            #ifndef MAIN_WINDOW_H
                            #define MAIN_WINDOW_H
                            
                            #include <QtCore/QSize>
                            #include <QtCore/QString>
                            #include <QtWidgets/QHBoxLayout>
                            #include <QtWidgets/QVBoxLayout>
                            #include <QtWidgets/QPushButton>
                            #include <QtWidgets/QWidget>
                            
                            #include "opengl_window.h"
                            
                            class MainWindow : public QWidget
                            {
                            public:
                                explicit MainWindow(QWidget *parent=nullptr) : QWidget(parent)
                                {
                                    setFixedSize(QSize(300, 300));
                                    setWindowTitle("OpenGL 2.1, Qt6, C++");
                            
                                    // m_pStartGameButton->move(center);
                                    // QHBoxLayout *startButtonLayout = new QHBoxLayout();
                                    // startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                                    // startButtonLayout->addWidget(m_pStartGameButton);
                                    // container->setLayout(startButtonLayout);
                            
                                    QVBoxLayout *rootLayout = new QVBoxLayout();
                                    setLayout(rootLayout);
                            
                                    m_pOpenGLWindow = new OpenGLWindow();
                                    QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow, this);
                                    rootLayout->addWidget(container);
                            
                                    m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                    // m_pStartGameButton->raise();
                                    m_pStartGameButton->move(0, 0);
                                    m_pStartGameButton->setWindowFlags(m_pStartGameButton->windowFlags() | Qt::WindowStaysOnTopHint);
                                }
                            
                                ~MainWindow()
                                {
                                    delete m_pOpenGLWindow;
                                }
                            
                            private:
                                OpenGLWindow *m_pOpenGLWindow {};
                                QPushButton *m_pStartGameButton {};
                            };
                            
                            #endif // MAIN_WINDOW_H
                            

                            opengl_window.h

                            #ifndef OPENGL_WINDOW_H
                            #define OPENGL_WINDOW_H
                            
                            #include <QtCore/QSize>
                            #include <QtGui/QOpenGLFunctions>
                            #include <QtGui/QSurfaceFormat>
                            #include <QtOpenGL/QOpenGLWindow>
                            
                            #include <iostream>
                            
                            class OpenGLWindow : public QOpenGLWindow, private QOpenGLFunctions
                            {
                            public:
                                OpenGLWindow()
                                {
                                    resize(QSize(300, 300));
                                    setTitle("OpenGL 2.1, Qt6, C++");
                            
                                    // Set format
                                    QSurfaceFormat format;
                                    format.setSamples(4);
                                    format.setSwapInterval(1);
                                    setFormat(format);
                                    connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
                                }
                            
                            private:
                                void initializeGL() override
                                {
                                    initializeOpenGLFunctions();
                                    glClearColor(0.2, 0.5, 0.2, 1);
                                }
                            
                                void paintGL() override
                                {
                                    glClear(GL_COLOR_BUFFER_BIT);
                                    // std::cout << "paintGL" << std::endl;
                                }
                            };
                            
                            #endif // OPENGL_WINDOW_H
                            

                            start-button-qopenglwindow-opengl21-qt6-cpp.pro

                            QT += core gui opengl widgets
                            win32: LIBS += -lopengl32
                            HEADERS += main_window.h opengl_window.h
                            SOURCES += main.cpp
                            TARGET = app
                            
                            JoeCFDJ Offline
                            JoeCFDJ Offline
                            JoeCFD
                            wrote on last edited by
                            #35

                            @8Observer8 Sorry I could not make it with QOpenGLWindow. I use QOpenGLWidget which is ok.

                            You also need to add a parent to the container in order to avoid leak.
                            QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow, this );

                            1 Reply Last reply
                            1
                            • JoeCFDJ JoeCFD referenced this topic on
                            • 8Observer88 Offline
                              8Observer88 Offline
                              8Observer8
                              wrote on last edited by 8Observer8
                              #36

                              If QOpenGLWindow is inherited from QWindow, does that mean I can use the QML GUI in QOpenGLWindow?

                              @JoeCFD said in Is it possible to add GUI for QOpenGLWindow? The button should be in the center of the OpenGL canvas.:

                              You also need to add a parent to the container in order to avoid leak.
                              QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow, this );

                              Fixed in the message above and in the archive.

                              1 Reply Last reply
                              0
                              • 8Observer88 Offline
                                8Observer88 Offline
                                8Observer8
                                wrote on last edited by
                                #37

                                I created a bug report:

                                Failed to place widget over widget container containing QOpenGLWindow
                                https://bugreports.qt.io/browse/QTBUG-113117

                                8Observer88 1 Reply Last reply
                                1
                                • 8Observer88 Offline
                                  8Observer88 Offline
                                  8Observer8
                                  wrote on last edited by
                                  #38

                                  My steps of creation a button on QOpenGLWindow:

                                  • Collection of free GUI assets: https://itch.io/game-assets/tag-gui
                                  • This asset pack https://wenrexa.itch.io/holoui contains two textures for button: normal and active. I added a text in GIMP. The textures was packed with Free Texture Packer (.png + .json):
                                    086a2022-c230-4ac3-b7ac-714c38f695f2-button.png
                                  • I wrote a shader to get a button with glReadPixels by color ID

                                  Source code in PySide6 and OpenGL 2.1
                                  Source code in PyQt6 and OpenGL 2.1
                                  Demo in JavaScript and WebGL 1.0
                                  EXE in Qt C++ for Window 10 64-bit (7.48 MB)

                                  custom-start-button-opengl21-pyside6-python.gif

                                  1 Reply Last reply
                                  0
                                  • 8Observer88 8Observer8

                                    I created a bug report:

                                    Failed to place widget over widget container containing QOpenGLWindow
                                    https://bugreports.qt.io/browse/QTBUG-113117

                                    8Observer88 Offline
                                    8Observer88 Offline
                                    8Observer8
                                    wrote on last edited by 8Observer8
                                    #39

                                    @8Observer8 said in Is it possible to add GUI for QOpenGLWindow? The button should be in the center of the OpenGL canvas.:

                                    I created a bug report:
                                    Failed to place widget over widget container containing QOpenGLWindow
                                    https://bugreports.qt.io/browse/QTBUG-113117

                                    Laszlo Agocs added a comment with the following solution to the problem:

                                    m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                    m_pStartGameButton->winId(); // add this
                                    m_pStartGameButton->move(0, 0);
                                    

                                    It works:

                                    c8fb0a0f-d0e3-4d94-8ca2-622856b637c6-image.png

                                    I added this code to center the button:

                                            float buttonHalfWidth = m_pStartGameButton->width() / 2.f;
                                            float buttonHalfHeight = m_pStartGameButton->height() / 2.f;
                                            m_pStartGameButton->move(width() / 2.f - buttonHalfWidth,
                                                height() / 2.f - buttonHalfHeight);
                                    

                                    236e27e3-9c59-439c-a30d-cc35c08cc8a6-image.png

                                    JoeCFDJ 1 Reply Last reply
                                    2
                                    • 8Observer88 8Observer8

                                      @8Observer8 said in Is it possible to add GUI for QOpenGLWindow? The button should be in the center of the OpenGL canvas.:

                                      I created a bug report:
                                      Failed to place widget over widget container containing QOpenGLWindow
                                      https://bugreports.qt.io/browse/QTBUG-113117

                                      Laszlo Agocs added a comment with the following solution to the problem:

                                      m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                      m_pStartGameButton->winId(); // add this
                                      m_pStartGameButton->move(0, 0);
                                      

                                      It works:

                                      c8fb0a0f-d0e3-4d94-8ca2-622856b637c6-image.png

                                      I added this code to center the button:

                                              float buttonHalfWidth = m_pStartGameButton->width() / 2.f;
                                              float buttonHalfHeight = m_pStartGameButton->height() / 2.f;
                                              m_pStartGameButton->move(width() / 2.f - buttonHalfWidth,
                                                  height() / 2.f - buttonHalfHeight);
                                      

                                      236e27e3-9c59-439c-a30d-cc35c08cc8a6-image.png

                                      JoeCFDJ Offline
                                      JoeCFDJ Offline
                                      JoeCFD
                                      wrote on last edited by JoeCFD
                                      #40

                                      @8Observer8 Good to know. Thanks. Actually, I wanted to ask you if you tried it.
                                      m_pStartGameButton->winId(); // add this <<=========this is the tricky part.

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