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  4. Is it possible to add GUI for QOpenGLWindow? The button should be in the center of the OpenGL canvas.
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Is it possible to add GUI for QOpenGLWindow? The button should be in the center of the OpenGL canvas.

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  • JoeCFDJ JoeCFD

    @8Observer8 said in Is it possible to add GUI for QOpenGLWindow?:

    m_pOpenGLWindow

    m_pOpenGLWindow is not created. Is its header included? QOpenGLWidget is a widget. Sure you can add it to the layout.

    8Observer88 Offline
    8Observer88 Offline
    8Observer8
    wrote on last edited by 8Observer8
    #19

    @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

    QOpenGLWidget is a widget. Sure you can add it to the layout.

    I just replaced QOpenGLWidget to QOpenGLWindow in your example. I don't need QOpenGLWidget.

    JoeCFDJ 1 Reply Last reply
    0
    • 8Observer88 8Observer8

      @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

      QOpenGLWidget is a widget. Sure you can add it to the layout.

      I just replaced QOpenGLWidget to QOpenGLWindow in your example. I don't need QOpenGLWidget.

      JoeCFDJ Offline
      JoeCFDJ Offline
      JoeCFD
      wrote on last edited by JoeCFD
      #20

      @8Observer8 You can not add it to the layout. I use QOpenGLWidget. You can overlay your button to any widget which holds QOpenGLWindow.

      https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow

      8Observer88 1 Reply Last reply
      0
      • JoeCFDJ JoeCFD

        @8Observer8 You can not add it to the layout. I use QOpenGLWidget. You can overlay your button to any widget which holds QOpenGLWindow.

        https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow

        8Observer88 Offline
        8Observer88 Offline
        8Observer8
        wrote on last edited by
        #21

        @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

        https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow

        This is the only information I found on my topic through Google. But this question on StackOverflow doesn't have a solution, so I forgot about it. Now I noticed QWidget::createWindowContainer. But the question remains open. I'm trying to position a button in the center of an OpenGL window:

        d125f17c-b958-4196-be6d-35ce157c7dd4-image.png

        main_window.h

        #ifndef MAIN_WINDOW_H
        #define MAIN_WINDOW_H
        
        #include <QtCore/QSize>
        #include <QtCore/QString>
        #include <QtWidgets/QHBoxLayout>
        #include <QtWidgets/QVBoxLayout>
        #include <QtWidgets/QPushButton>
        #include <QtWidgets/QWidget>
        
        #include "opengl_window.h"
        
        class MainWindow : public QWidget
        {
        public:
            explicit MainWindow(QWidget *parent=nullptr) : QWidget(parent)
            {
                setFixedSize(QSize(300, 300));
                setWindowTitle("OpenGL 2.1, Qt6, C++");
        
                // m_pStartGameButton->move(center);
        
                QVBoxLayout *rootLayout = new QVBoxLayout();
                setLayout(rootLayout);
        
                m_pOpenGLWindow = new OpenGLWindow();
                QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                rootLayout->addWidget(container);
        
                m_pStartGameButton = new QPushButton(QString("Start Game"));
                QHBoxLayout *startButtonLayout = new QHBoxLayout();
                startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                startButtonLayout->addWidget(m_pStartGameButton);
                rootLayout->addLayout(startButtonLayout);
            }
        
            ~MainWindow()
            {
                delete m_pOpenGLWindow;
            }
        
        private:
            OpenGLWindow *m_pOpenGLWindow {};
            QPushButton *m_pStartGameButton {};
        };
        
        #endif // MAIN_WINDOW_H
        
        8Observer88 1 Reply Last reply
        0
        • 8Observer88 8Observer8

          @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

          https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow

          This is the only information I found on my topic through Google. But this question on StackOverflow doesn't have a solution, so I forgot about it. Now I noticed QWidget::createWindowContainer. But the question remains open. I'm trying to position a button in the center of an OpenGL window:

          d125f17c-b958-4196-be6d-35ce157c7dd4-image.png

          main_window.h

          #ifndef MAIN_WINDOW_H
          #define MAIN_WINDOW_H
          
          #include <QtCore/QSize>
          #include <QtCore/QString>
          #include <QtWidgets/QHBoxLayout>
          #include <QtWidgets/QVBoxLayout>
          #include <QtWidgets/QPushButton>
          #include <QtWidgets/QWidget>
          
          #include "opengl_window.h"
          
          class MainWindow : public QWidget
          {
          public:
              explicit MainWindow(QWidget *parent=nullptr) : QWidget(parent)
              {
                  setFixedSize(QSize(300, 300));
                  setWindowTitle("OpenGL 2.1, Qt6, C++");
          
                  // m_pStartGameButton->move(center);
          
                  QVBoxLayout *rootLayout = new QVBoxLayout();
                  setLayout(rootLayout);
          
                  m_pOpenGLWindow = new OpenGLWindow();
                  QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                  rootLayout->addWidget(container);
          
                  m_pStartGameButton = new QPushButton(QString("Start Game"));
                  QHBoxLayout *startButtonLayout = new QHBoxLayout();
                  startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                  startButtonLayout->addWidget(m_pStartGameButton);
                  rootLayout->addLayout(startButtonLayout);
              }
          
              ~MainWindow()
              {
                  delete m_pOpenGLWindow;
              }
          
          private:
              OpenGLWindow *m_pOpenGLWindow {};
              QPushButton *m_pStartGameButton {};
          };
          
          #endif // MAIN_WINDOW_H
          
          8Observer88 Offline
          8Observer88 Offline
          8Observer8
          wrote on last edited by 8Observer8
          #22

          I found my mistake:

                  // rootLayout->addLayout(startButtonLayout);
                  container->setLayout(startButtonLayout);
          

          But it looks like the button is behind the OpenGL canvas like in the topic: https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow
          Is it a bug?

          f950a4d2-120c-4c81-a990-3297b809f74b-image.png

          8Observer88 1 Reply Last reply
          0
          • 8Observer88 8Observer8

            I found my mistake:

                    // rootLayout->addLayout(startButtonLayout);
                    container->setLayout(startButtonLayout);
            

            But it looks like the button is behind the OpenGL canvas like in the topic: https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow
            Is it a bug?

            f950a4d2-120c-4c81-a990-3297b809f74b-image.png

            8Observer88 Offline
            8Observer88 Offline
            8Observer8
            wrote on last edited by
            #23

            Current code:

                    QVBoxLayout *rootLayout = new QVBoxLayout();
                    setLayout(rootLayout);
            
                    m_pOpenGLWindow = new OpenGLWindow();
                    QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                    rootLayout->addWidget(container);
            
                    m_pStartGameButton = new QPushButton(QString("Start Game"));
                    QHBoxLayout *startButtonLayout = new QHBoxLayout();
                    startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                    startButtonLayout->addWidget(m_pStartGameButton);
                    // rootLayout->addLayout(startButtonLayout);
                    container->setLayout(startButtonLayout);
            
            JoeCFDJ 1 Reply Last reply
            0
            • 8Observer88 8Observer8

              Current code:

                      QVBoxLayout *rootLayout = new QVBoxLayout();
                      setLayout(rootLayout);
              
                      m_pOpenGLWindow = new OpenGLWindow();
                      QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                      rootLayout->addWidget(container);
              
                      m_pStartGameButton = new QPushButton(QString("Start Game"));
                      QHBoxLayout *startButtonLayout = new QHBoxLayout();
                      startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                      startButtonLayout->addWidget(m_pStartGameButton);
                      // rootLayout->addLayout(startButtonLayout);
                      container->setLayout(startButtonLayout);
              
              JoeCFDJ Offline
              JoeCFDJ Offline
              JoeCFD
              wrote on last edited by
              #24

              @8Observer8
              Do not put it in the layout.

                     m_pStartGameButton = new QPushButton(QString("Start Game"), this );
                     m_pStartGameButton->move( 150, 150 );
              
              8Observer88 2 Replies Last reply
              0
              • JoeCFDJ JoeCFD

                @8Observer8
                Do not put it in the layout.

                       m_pStartGameButton = new QPushButton(QString("Start Game"), this );
                       m_pStartGameButton->move( 150, 150 );
                
                8Observer88 Offline
                8Observer88 Offline
                8Observer8
                wrote on last edited by
                #25

                @JoeCFD I don't see the button again:

                        QVBoxLayout *rootLayout = new QVBoxLayout();
                        setLayout(rootLayout);
                
                        m_pOpenGLWindow = new OpenGLWindow();
                        QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                        rootLayout->addWidget(container);
                
                        m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                        // QHBoxLayout *startButtonLayout = new QHBoxLayout();
                        // startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                        // startButtonLayout->addWidget(m_pStartGameButton);
                        // container->setLayout(startButtonLayout);
                        m_pStartGameButton->move(150, 150);
                

                1ecc039c-7246-4b5b-8ea4-a3aa0e58c5f4-image.png

                1 Reply Last reply
                0
                • JoeCFDJ JoeCFD

                  @8Observer8
                  Do not put it in the layout.

                         m_pStartGameButton = new QPushButton(QString("Start Game"), this );
                         m_pStartGameButton->move( 150, 150 );
                  
                  8Observer88 Offline
                  8Observer88 Offline
                  8Observer8
                  wrote on last edited by 8Observer8
                  #26

                  @JoeCFD I see part of it:

                  m_pStartGameButton->move(0, 0);
                  

                  b73c0eef-2604-40de-9205-5fecbd188384-image.png

                  JoeCFDJ 1 Reply Last reply
                  0
                  • 8Observer88 8Observer8

                    @JoeCFD I see part of it:

                    m_pStartGameButton->move(0, 0);
                    

                    b73c0eef-2604-40de-9205-5fecbd188384-image.png

                    JoeCFDJ Offline
                    JoeCFDJ Offline
                    JoeCFD
                    wrote on last edited by
                    #27

                    @8Observer8
                    Read the link I posted. Raise your button. Call button->raise();

                    Qt cannot divine what Z order you want if you don't create the widgets in Z order. You need to raise the widget. The whole hiding rigmarole is completely unnecessary anyway. Simply create the widget where you need it.

                    8Observer88 1 Reply Last reply
                    0
                    • JoeCFDJ JoeCFD

                      @8Observer8
                      Read the link I posted. Raise your button. Call button->raise();

                      Qt cannot divine what Z order you want if you don't create the widgets in Z order. You need to raise the widget. The whole hiding rigmarole is completely unnecessary anyway. Simply create the widget where you need it.

                      8Observer88 Offline
                      8Observer88 Offline
                      8Observer8
                      wrote on last edited by
                      #28

                      @JoeCFD said in Is it possible to add GUI for QOpenGLWindow? The button should be in the center of the OpenGL canvas.:

                      Raise your button. Call button->raise();

                      It doesn't work:

                          m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                          m_pStartGameButton->raise();
                          m_pStartGameButton->move(0, 0);
                      

                      eff3cf66-b360-45a0-8f36-4e73376c58e2-image.png

                      8Observer88 1 Reply Last reply
                      0
                      • 8Observer88 8Observer8

                        @JoeCFD said in Is it possible to add GUI for QOpenGLWindow? The button should be in the center of the OpenGL canvas.:

                        Raise your button. Call button->raise();

                        It doesn't work:

                            m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                            m_pStartGameButton->raise();
                            m_pStartGameButton->move(0, 0);
                        

                        eff3cf66-b360-45a0-8f36-4e73376c58e2-image.png

                        8Observer88 Offline
                        8Observer88 Offline
                        8Observer8
                        wrote on last edited by
                        #29

                        Current code:

                                QVBoxLayout *rootLayout = new QVBoxLayout();
                                setLayout(rootLayout);
                        
                                m_pOpenGLWindow = new OpenGLWindow();
                                QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                                rootLayout->addWidget(container);
                        
                                m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                m_pStartGameButton->raise();
                                m_pStartGameButton->move(0, 0);
                        
                        JoeCFDJ 1 Reply Last reply
                        0
                        • 8Observer88 8Observer8

                          Current code:

                                  QVBoxLayout *rootLayout = new QVBoxLayout();
                                  setLayout(rootLayout);
                          
                                  m_pOpenGLWindow = new OpenGLWindow();
                                  QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                                  rootLayout->addWidget(container);
                          
                                  m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                  m_pStartGameButton->raise();
                                  m_pStartGameButton->move(0, 0);
                          
                          JoeCFDJ Offline
                          JoeCFDJ Offline
                          JoeCFD
                          wrote on last edited by
                          #30

                          @8Observer8

                              m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                              m_pStartGameButton->move(0, 0);
                              m_pStartGameButton->setWindowFlags(m_pStartGameButton->windowFlags() | Qt::WindowStaysOnTopHint);
                          
                          8Observer88 1 Reply Last reply
                          0
                          • JoeCFDJ JoeCFD

                            @8Observer8

                                m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                m_pStartGameButton->move(0, 0);
                                m_pStartGameButton->setWindowFlags(m_pStartGameButton->windowFlags() | Qt::WindowStaysOnTopHint);
                            
                            8Observer88 Offline
                            8Observer88 Offline
                            8Observer8
                            wrote on last edited by 8Observer8
                            #31

                            @JoeCFD unfortunately it doesn't work:

                                    QVBoxLayout *rootLayout = new QVBoxLayout();
                                    setLayout(rootLayout);
                            
                                    m_pOpenGLWindow = new OpenGLWindow();
                                    QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                                    rootLayout->addWidget(container);
                            
                                    m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                    // m_pStartGameButton->raise();
                                    m_pStartGameButton->move(0, 0);
                                    m_pStartGameButton->setWindowFlags(m_pStartGameButton->windowFlags() | Qt::WindowStaysOnTopHint);
                            

                            a4cdc27c-2a4d-4481-9543-7866d6401f5b-image.png

                            JoeCFDJ 1 Reply Last reply
                            0
                            • 8Observer88 8Observer8

                              @JoeCFD unfortunately it doesn't work:

                                      QVBoxLayout *rootLayout = new QVBoxLayout();
                                      setLayout(rootLayout);
                              
                                      m_pOpenGLWindow = new OpenGLWindow();
                                      QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                                      rootLayout->addWidget(container);
                              
                                      m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                      // m_pStartGameButton->raise();
                                      m_pStartGameButton->move(0, 0);
                                      m_pStartGameButton->setWindowFlags(m_pStartGameButton->windowFlags() | Qt::WindowStaysOnTopHint);
                              

                              a4cdc27c-2a4d-4481-9543-7866d6401f5b-image.png

                              JoeCFDJ Offline
                              JoeCFDJ Offline
                              JoeCFD
                              wrote on last edited by JoeCFD
                              #32

                              @8Observer8
                              Sorry. I will make a test case later.

                              8Observer88 1 Reply Last reply
                              0
                              • JoeCFDJ JoeCFD

                                @8Observer8
                                Sorry. I will make a test case later.

                                8Observer88 Offline
                                8Observer88 Offline
                                8Observer8
                                wrote on last edited by 8Observer8
                                #33

                                @JoeCFD this is my current project: start-button-qopenglwindow-opengl21-qt6-cpp.zip

                                ac756a6d-c021-4c83-9f1d-e19b436bc31f-image.png

                                main.cpp

                                /*
                                .pro file:
                                QT += core gui opengl widgets
                                win32: LIBS += -lopengl32
                                HEADERS += main_window.h opengl_window.h
                                SOURCES += main.cpp
                                TARGET = app
                                -------------------------------
                                Build and run commands for CMD:
                                > qmake -makefile
                                > mingw32-make
                                > "release/app"
                                */
                                
                                #ifdef _WIN32
                                #include <windows.h>
                                extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
                                extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
                                #endif
                                
                                #include <QtWidgets/QApplication>
                                #include <iostream>
                                #include "main_window.h"
                                
                                int main(int argc, char *argv[])
                                {
                                #ifdef _WIN32
                                    if (AttachConsole(ATTACH_PARENT_PROCESS))
                                    {
                                        freopen("CONOUT$", "w", stdout);
                                        freopen("CONOUT$", "w", stderr);
                                    }
                                #endif
                                    std::cout << std::endl;
                                
                                    QApplication app(argc, argv);
                                    MainWindow w;
                                    w.show();
                                    return app.exec();
                                }
                                

                                main_window.h

                                #ifndef MAIN_WINDOW_H
                                #define MAIN_WINDOW_H
                                
                                #include <QtCore/QSize>
                                #include <QtCore/QString>
                                #include <QtWidgets/QHBoxLayout>
                                #include <QtWidgets/QVBoxLayout>
                                #include <QtWidgets/QPushButton>
                                #include <QtWidgets/QWidget>
                                
                                #include "opengl_window.h"
                                
                                class MainWindow : public QWidget
                                {
                                public:
                                    explicit MainWindow(QWidget *parent=nullptr) : QWidget(parent)
                                    {
                                        setFixedSize(QSize(300, 300));
                                        setWindowTitle("OpenGL 2.1, Qt6, C++");
                                
                                        // m_pStartGameButton->move(center);
                                        // QHBoxLayout *startButtonLayout = new QHBoxLayout();
                                        // startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                                        // startButtonLayout->addWidget(m_pStartGameButton);
                                        // container->setLayout(startButtonLayout);
                                
                                        QVBoxLayout *rootLayout = new QVBoxLayout();
                                        setLayout(rootLayout);
                                
                                        m_pOpenGLWindow = new OpenGLWindow();
                                        QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow, this);
                                        rootLayout->addWidget(container);
                                
                                        m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                        // m_pStartGameButton->raise();
                                        m_pStartGameButton->move(0, 0);
                                        m_pStartGameButton->setWindowFlags(m_pStartGameButton->windowFlags() | Qt::WindowStaysOnTopHint);
                                    }
                                
                                    ~MainWindow()
                                    {
                                        delete m_pOpenGLWindow;
                                    }
                                
                                private:
                                    OpenGLWindow *m_pOpenGLWindow {};
                                    QPushButton *m_pStartGameButton {};
                                };
                                
                                #endif // MAIN_WINDOW_H
                                

                                opengl_window.h

                                #ifndef OPENGL_WINDOW_H
                                #define OPENGL_WINDOW_H
                                
                                #include <QtCore/QSize>
                                #include <QtGui/QOpenGLFunctions>
                                #include <QtGui/QSurfaceFormat>
                                #include <QtOpenGL/QOpenGLWindow>
                                
                                #include <iostream>
                                
                                class OpenGLWindow : public QOpenGLWindow, private QOpenGLFunctions
                                {
                                public:
                                    OpenGLWindow()
                                    {
                                        resize(QSize(300, 300));
                                        setTitle("OpenGL 2.1, Qt6, C++");
                                
                                        // Set format
                                        QSurfaceFormat format;
                                        format.setSamples(4);
                                        format.setSwapInterval(1);
                                        setFormat(format);
                                        connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
                                    }
                                
                                private:
                                    void initializeGL() override
                                    {
                                        initializeOpenGLFunctions();
                                        glClearColor(0.2, 0.5, 0.2, 1);
                                    }
                                
                                    void paintGL() override
                                    {
                                        glClear(GL_COLOR_BUFFER_BIT);
                                        // std::cout << "paintGL" << std::endl;
                                    }
                                };
                                
                                #endif // OPENGL_WINDOW_H
                                

                                start-button-qopenglwindow-opengl21-qt6-cpp.pro

                                QT += core gui opengl widgets
                                win32: LIBS += -lopengl32
                                HEADERS += main_window.h opengl_window.h
                                SOURCES += main.cpp
                                TARGET = app
                                
                                JoeCFDJ 1 Reply Last reply
                                0
                                • S Offline
                                  S Offline
                                  SimonSchroeder
                                  wrote on last edited by
                                  #34

                                  I distinctly remember that Qt at one point announced support for QWidgets within OpenGL. However, I am not quite able to find that announcement again. Maybe support has been discontinued with Qt 6.

                                  What I have found so far is this: https://docs.huihoo.com/qt/5.x/qtwidgets-graphicsview-boxes-example.html
                                  I haven't read through the entire code to make sure that the widgets are drawn on some OpenGL canvas. Having a quick look at QGraphicsProxyWidget suggests that it might help with what you are trying to achieve. It still seems to exist in Qt 6.

                                  1 Reply Last reply
                                  0
                                  • 8Observer88 8Observer8

                                    @JoeCFD this is my current project: start-button-qopenglwindow-opengl21-qt6-cpp.zip

                                    ac756a6d-c021-4c83-9f1d-e19b436bc31f-image.png

                                    main.cpp

                                    /*
                                    .pro file:
                                    QT += core gui opengl widgets
                                    win32: LIBS += -lopengl32
                                    HEADERS += main_window.h opengl_window.h
                                    SOURCES += main.cpp
                                    TARGET = app
                                    -------------------------------
                                    Build and run commands for CMD:
                                    > qmake -makefile
                                    > mingw32-make
                                    > "release/app"
                                    */
                                    
                                    #ifdef _WIN32
                                    #include <windows.h>
                                    extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
                                    extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
                                    #endif
                                    
                                    #include <QtWidgets/QApplication>
                                    #include <iostream>
                                    #include "main_window.h"
                                    
                                    int main(int argc, char *argv[])
                                    {
                                    #ifdef _WIN32
                                        if (AttachConsole(ATTACH_PARENT_PROCESS))
                                        {
                                            freopen("CONOUT$", "w", stdout);
                                            freopen("CONOUT$", "w", stderr);
                                        }
                                    #endif
                                        std::cout << std::endl;
                                    
                                        QApplication app(argc, argv);
                                        MainWindow w;
                                        w.show();
                                        return app.exec();
                                    }
                                    

                                    main_window.h

                                    #ifndef MAIN_WINDOW_H
                                    #define MAIN_WINDOW_H
                                    
                                    #include <QtCore/QSize>
                                    #include <QtCore/QString>
                                    #include <QtWidgets/QHBoxLayout>
                                    #include <QtWidgets/QVBoxLayout>
                                    #include <QtWidgets/QPushButton>
                                    #include <QtWidgets/QWidget>
                                    
                                    #include "opengl_window.h"
                                    
                                    class MainWindow : public QWidget
                                    {
                                    public:
                                        explicit MainWindow(QWidget *parent=nullptr) : QWidget(parent)
                                        {
                                            setFixedSize(QSize(300, 300));
                                            setWindowTitle("OpenGL 2.1, Qt6, C++");
                                    
                                            // m_pStartGameButton->move(center);
                                            // QHBoxLayout *startButtonLayout = new QHBoxLayout();
                                            // startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                                            // startButtonLayout->addWidget(m_pStartGameButton);
                                            // container->setLayout(startButtonLayout);
                                    
                                            QVBoxLayout *rootLayout = new QVBoxLayout();
                                            setLayout(rootLayout);
                                    
                                            m_pOpenGLWindow = new OpenGLWindow();
                                            QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow, this);
                                            rootLayout->addWidget(container);
                                    
                                            m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                            // m_pStartGameButton->raise();
                                            m_pStartGameButton->move(0, 0);
                                            m_pStartGameButton->setWindowFlags(m_pStartGameButton->windowFlags() | Qt::WindowStaysOnTopHint);
                                        }
                                    
                                        ~MainWindow()
                                        {
                                            delete m_pOpenGLWindow;
                                        }
                                    
                                    private:
                                        OpenGLWindow *m_pOpenGLWindow {};
                                        QPushButton *m_pStartGameButton {};
                                    };
                                    
                                    #endif // MAIN_WINDOW_H
                                    

                                    opengl_window.h

                                    #ifndef OPENGL_WINDOW_H
                                    #define OPENGL_WINDOW_H
                                    
                                    #include <QtCore/QSize>
                                    #include <QtGui/QOpenGLFunctions>
                                    #include <QtGui/QSurfaceFormat>
                                    #include <QtOpenGL/QOpenGLWindow>
                                    
                                    #include <iostream>
                                    
                                    class OpenGLWindow : public QOpenGLWindow, private QOpenGLFunctions
                                    {
                                    public:
                                        OpenGLWindow()
                                        {
                                            resize(QSize(300, 300));
                                            setTitle("OpenGL 2.1, Qt6, C++");
                                    
                                            // Set format
                                            QSurfaceFormat format;
                                            format.setSamples(4);
                                            format.setSwapInterval(1);
                                            setFormat(format);
                                            connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
                                        }
                                    
                                    private:
                                        void initializeGL() override
                                        {
                                            initializeOpenGLFunctions();
                                            glClearColor(0.2, 0.5, 0.2, 1);
                                        }
                                    
                                        void paintGL() override
                                        {
                                            glClear(GL_COLOR_BUFFER_BIT);
                                            // std::cout << "paintGL" << std::endl;
                                        }
                                    };
                                    
                                    #endif // OPENGL_WINDOW_H
                                    

                                    start-button-qopenglwindow-opengl21-qt6-cpp.pro

                                    QT += core gui opengl widgets
                                    win32: LIBS += -lopengl32
                                    HEADERS += main_window.h opengl_window.h
                                    SOURCES += main.cpp
                                    TARGET = app
                                    
                                    JoeCFDJ Offline
                                    JoeCFDJ Offline
                                    JoeCFD
                                    wrote on last edited by
                                    #35

                                    @8Observer8 Sorry I could not make it with QOpenGLWindow. I use QOpenGLWidget which is ok.

                                    You also need to add a parent to the container in order to avoid leak.
                                    QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow, this );

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                                    • JoeCFDJ JoeCFD referenced this topic on
                                    • 8Observer88 Offline
                                      8Observer88 Offline
                                      8Observer8
                                      wrote on last edited by 8Observer8
                                      #36

                                      If QOpenGLWindow is inherited from QWindow, does that mean I can use the QML GUI in QOpenGLWindow?

                                      @JoeCFD said in Is it possible to add GUI for QOpenGLWindow? The button should be in the center of the OpenGL canvas.:

                                      You also need to add a parent to the container in order to avoid leak.
                                      QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow, this );

                                      Fixed in the message above and in the archive.

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                                      0
                                      • 8Observer88 Offline
                                        8Observer88 Offline
                                        8Observer8
                                        wrote on last edited by
                                        #37

                                        I created a bug report:

                                        Failed to place widget over widget container containing QOpenGLWindow
                                        https://bugreports.qt.io/browse/QTBUG-113117

                                        8Observer88 1 Reply Last reply
                                        1
                                        • 8Observer88 Offline
                                          8Observer88 Offline
                                          8Observer8
                                          wrote on last edited by
                                          #38

                                          My steps of creation a button on QOpenGLWindow:

                                          • Collection of free GUI assets: https://itch.io/game-assets/tag-gui
                                          • This asset pack https://wenrexa.itch.io/holoui contains two textures for button: normal and active. I added a text in GIMP. The textures was packed with Free Texture Packer (.png + .json):
                                            086a2022-c230-4ac3-b7ac-714c38f695f2-button.png
                                          • I wrote a shader to get a button with glReadPixels by color ID

                                          Source code in PySide6 and OpenGL 2.1
                                          Source code in PyQt6 and OpenGL 2.1
                                          Demo in JavaScript and WebGL 1.0
                                          EXE in Qt C++ for Window 10 64-bit (7.48 MB)

                                          custom-start-button-opengl21-pyside6-python.gif

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