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  4. Is it possible to add GUI for QOpenGLWindow? The button should be in the center of the OpenGL canvas.
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Is it possible to add GUI for QOpenGLWindow? The button should be in the center of the OpenGL canvas.

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  • JoeCFDJ JoeCFD

    @8Observer8 Yes, you can. But I would not add button to the OpenGLWidget. Instead, create a QWidget, for example;

    class DisplayWidget : public QWidget
    {
        explicit DisplayWidget( QWidget * parent=nullptr ) : QWidget( parent ) {
                make a layout and add m_openGLWidget;
                m_startGameButton = new QPushButton( QString( "Start Game" ), this );
               /* do not add it to the layout */ 
               m_startGameButton->move( center);
        }
    
    private:
          OpenGLWidget * m_openGLWidget{};
          QPushButton * m_startGameButton{}; 
    }
    

    After button click, either hide it(for reuse) or destroy it(not needed anymore)
    separate all controls from OpenGLWidget and make OpenGLWidget handling drawing only. Otherwise, the code looks a bit messy.

    8Observer88 Offline
    8Observer88 Offline
    8Observer8
    wrote on last edited by 8Observer8
    #13

    @JoeCFD I am trying to compile your example. What the center variable here:

    main_window.h

    #ifndef MAIN_WINDOW_H
    #define MAIN_WINDOW_H
    
    #include <QtCore/QString>
    #include <QtWidgets/QPushButton>
    #include <QtWidgets/QWidget>
    
    #include "opengl_window.h"
    
    class MainWindow : public QWidget
    {
    public:
        explicit MainWindow(QWidget * parent=nullptr) : QWidget(parent)
        {
            m_pStartGameButton = new QPushButton(QString("Start Game"), this);
            /* do not add it to the layout */ 
            m_pStartGameButton->move(center);
        }
    
    private:
        OpenGLWindow *m_pOpenGLWindow {};
        QPushButton *m_pStartGameButton {};
    };
    
    #endif // MAIN_WINDOW_H
    
    JoeCFDJ 1 Reply Last reply
    0
    • ? A Former User

      @8Observer8 yes this is issue to consider indeed. I hadn't read properly your second doc quote ...

      QOpenGLWindow depends on QWindow and so does QQuickWindow ...

      What QWindow's doc says

      QWindow::QWindow(QWindow *parent)

      Creates a window as a child of the given parent window.

      The window will be embedded inside the parent window, its coordinates relative to the parent.

      The only option I see then would be something like nesting QOpenGLWindow inside a QQuickWindow and do your ui in QtQuick and QML instead.

      8Observer88 Offline
      8Observer88 Offline
      8Observer8
      wrote on last edited by 8Observer8
      #14

      @ankou29666 said in Is it possible to add GUI for QOpenGLWindow?:

      The only option I see then would be something like nesting QOpenGLWindow inside a QQuickWindow and do your ui in QtQuick and QML instead.

      I will first try placing a QPushButton on top of a QOpenGLWindow as suggested by JoeCFD and then try your way.

      1 Reply Last reply
      0
      • 8Observer88 8Observer8

        @JoeCFD I am trying to compile your example. What the center variable here:

        main_window.h

        #ifndef MAIN_WINDOW_H
        #define MAIN_WINDOW_H
        
        #include <QtCore/QString>
        #include <QtWidgets/QPushButton>
        #include <QtWidgets/QWidget>
        
        #include "opengl_window.h"
        
        class MainWindow : public QWidget
        {
        public:
            explicit MainWindow(QWidget * parent=nullptr) : QWidget(parent)
            {
                m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                /* do not add it to the layout */ 
                m_pStartGameButton->move(center);
            }
        
        private:
            OpenGLWindow *m_pOpenGLWindow {};
            QPushButton *m_pStartGameButton {};
        };
        
        #endif // MAIN_WINDOW_H
        
        JoeCFDJ Offline
        JoeCFDJ Offline
        JoeCFD
        wrote on last edited by
        #15

        @8Observer8 it is pseudocode. I do not know the center coordinates of your widget. You need to know where it is.

        1 Reply Last reply
        0
        • JoeCFDJ JoeCFD

          @8Observer8 Yes, you can. But I would not add button to the OpenGLWidget. Instead, create a QWidget, for example;

          class DisplayWidget : public QWidget
          {
              explicit DisplayWidget( QWidget * parent=nullptr ) : QWidget( parent ) {
                      make a layout and add m_openGLWidget;
                      m_startGameButton = new QPushButton( QString( "Start Game" ), this );
                     /* do not add it to the layout */ 
                     m_startGameButton->move( center);
              }
          
          private:
                OpenGLWidget * m_openGLWidget{};
                QPushButton * m_startGameButton{}; 
          }
          

          After button click, either hide it(for reuse) or destroy it(not needed anymore)
          separate all controls from OpenGLWidget and make OpenGLWidget handling drawing only. Otherwise, the code looks a bit messy.

          8Observer88 Offline
          8Observer88 Offline
          8Observer8
          wrote on last edited by 8Observer8
          #16

          @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

          make a layout and add m_openGLWidget;

          How to add it to layout?

                  QHBoxLayout *hbox = new QHBoxLayout();
                  hbox->addWidget(m_pOpenGLWindow);
          
          error: no matching function for call to 'QHBoxLayout::addWidget(OpenGLWindow*&)'
                   vbox->addWidget(m_pOpenGLWindow);
          

          main_window.h

          #ifndef MAIN_WINDOW_H
          #define MAIN_WINDOW_H
          
          #include <QtCore/QSize>
          #include <QtCore/QString>
          #include <QtWidgets/QHBoxLayout>
          #include <QtWidgets/QPushButton>
          #include <QtWidgets/QWidget>
          
          #include "opengl_window.h"
          
          class MainWindow : public QWidget
          {
          public:
              explicit MainWindow(QWidget *parent=nullptr) : QWidget(parent)
              {
                  setFixedSize(QSize(300, 300));
                  m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                  // m_pStartGameButton->move(center);
          
                  QHBoxLayout *hbox = new QHBoxLayout();
                  m_pOpenGLWindow = new OpenGLWindow();
                  hbox->addWidget(m_pOpenGLWindow);
          
              }
          
              ~MainWindow()
              {
                  delete m_pOpenGLWindow;
              }
          
          private:
              OpenGLWindow *m_pOpenGLWindow {};
              QPushButton *m_pStartGameButton {};
          };
          
          #endif // MAIN_WINDOW_H
          

          opengl_window.h

          #ifndef OPENGL_WINDOW_H
          #define OPENGL_WINDOW_H
          
          #include <QtCore/QSize>
          #include <QtGui/QOpenGLFunctions>
          #include <QtGui/QSurfaceFormat>
          #include <QtOpenGL/QOpenGLWindow>
          
          #include <iostream>
          
          class OpenGLWindow : public QOpenGLWindow, private QOpenGLFunctions
          {
          public:
              OpenGLWindow()
              {
                  resize(QSize(300, 300));
                  setTitle("OpenGL 2.1, Qt6, C++");
          
                  // Set format
                  QSurfaceFormat format;
                  format.setSamples(4);
                  format.setSwapInterval(1);
                  setFormat(format);
                  connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
              }
          
          private:
              void initializeGL() override
              {
                  initializeOpenGLFunctions();
                  glClearColor(0.2, 0.2, 0.2, 1);
              }
          
              void paintGL() override
              {
                  glClear(GL_COLOR_BUFFER_BIT);
                  // std::cout << "paintGL" << std::endl;
              }
          };
          
          #endif // OPENGL_WINDOW_H
          

          main.cpp

          /*
          .pro file:
          QT += core gui opengl widgets
          win32: LIBS += -lopengl32
          SOURCES += main.cpp
          TARGET = app
          -------------------------------
          Build and run commands for CMD:
          > qmake -makefile
          > mingw32-make
          > "release/app"
          */
          
          #ifdef _WIN32
          #include <windows.h>
          extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
          extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
          #endif
          
          #include <QtWidgets/QApplication>
          #include <iostream>
          #include "main_window.h"
          
          int main(int argc, char *argv[])
          {
          #ifdef _WIN32
              if (AttachConsole(ATTACH_PARENT_PROCESS))
              {
                  freopen("CONOUT$", "w", stdout);
                  freopen("CONOUT$", "w", stderr);
              }
          #endif
              std::cout << std::endl;
          
              QApplication app(argc, argv);
              MainWindow w;
              w.show();
              return app.exec();
          }
          
          JoeCFDJ 8Observer88 2 Replies Last reply
          0
          • 8Observer88 8Observer8

            @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

            make a layout and add m_openGLWidget;

            How to add it to layout?

                    QHBoxLayout *hbox = new QHBoxLayout();
                    hbox->addWidget(m_pOpenGLWindow);
            
            error: no matching function for call to 'QHBoxLayout::addWidget(OpenGLWindow*&)'
                     vbox->addWidget(m_pOpenGLWindow);
            

            main_window.h

            #ifndef MAIN_WINDOW_H
            #define MAIN_WINDOW_H
            
            #include <QtCore/QSize>
            #include <QtCore/QString>
            #include <QtWidgets/QHBoxLayout>
            #include <QtWidgets/QPushButton>
            #include <QtWidgets/QWidget>
            
            #include "opengl_window.h"
            
            class MainWindow : public QWidget
            {
            public:
                explicit MainWindow(QWidget *parent=nullptr) : QWidget(parent)
                {
                    setFixedSize(QSize(300, 300));
                    m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                    // m_pStartGameButton->move(center);
            
                    QHBoxLayout *hbox = new QHBoxLayout();
                    m_pOpenGLWindow = new OpenGLWindow();
                    hbox->addWidget(m_pOpenGLWindow);
            
                }
            
                ~MainWindow()
                {
                    delete m_pOpenGLWindow;
                }
            
            private:
                OpenGLWindow *m_pOpenGLWindow {};
                QPushButton *m_pStartGameButton {};
            };
            
            #endif // MAIN_WINDOW_H
            

            opengl_window.h

            #ifndef OPENGL_WINDOW_H
            #define OPENGL_WINDOW_H
            
            #include <QtCore/QSize>
            #include <QtGui/QOpenGLFunctions>
            #include <QtGui/QSurfaceFormat>
            #include <QtOpenGL/QOpenGLWindow>
            
            #include <iostream>
            
            class OpenGLWindow : public QOpenGLWindow, private QOpenGLFunctions
            {
            public:
                OpenGLWindow()
                {
                    resize(QSize(300, 300));
                    setTitle("OpenGL 2.1, Qt6, C++");
            
                    // Set format
                    QSurfaceFormat format;
                    format.setSamples(4);
                    format.setSwapInterval(1);
                    setFormat(format);
                    connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
                }
            
            private:
                void initializeGL() override
                {
                    initializeOpenGLFunctions();
                    glClearColor(0.2, 0.2, 0.2, 1);
                }
            
                void paintGL() override
                {
                    glClear(GL_COLOR_BUFFER_BIT);
                    // std::cout << "paintGL" << std::endl;
                }
            };
            
            #endif // OPENGL_WINDOW_H
            

            main.cpp

            /*
            .pro file:
            QT += core gui opengl widgets
            win32: LIBS += -lopengl32
            SOURCES += main.cpp
            TARGET = app
            -------------------------------
            Build and run commands for CMD:
            > qmake -makefile
            > mingw32-make
            > "release/app"
            */
            
            #ifdef _WIN32
            #include <windows.h>
            extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
            extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
            #endif
            
            #include <QtWidgets/QApplication>
            #include <iostream>
            #include "main_window.h"
            
            int main(int argc, char *argv[])
            {
            #ifdef _WIN32
                if (AttachConsole(ATTACH_PARENT_PROCESS))
                {
                    freopen("CONOUT$", "w", stdout);
                    freopen("CONOUT$", "w", stderr);
                }
            #endif
                std::cout << std::endl;
            
                QApplication app(argc, argv);
                MainWindow w;
                w.show();
                return app.exec();
            }
            
            JoeCFDJ Offline
            JoeCFDJ Offline
            JoeCFD
            wrote on last edited by
            #17

            @8Observer8 said in Is it possible to add GUI for QOpenGLWindow?:

            m_pOpenGLWindow

            m_pOpenGLWindow is not created. Is its header included? QOpenGLWidget is a widget. Sure you can add it to the layout.

            8Observer88 1 Reply Last reply
            0
            • 8Observer88 8Observer8

              @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

              make a layout and add m_openGLWidget;

              How to add it to layout?

                      QHBoxLayout *hbox = new QHBoxLayout();
                      hbox->addWidget(m_pOpenGLWindow);
              
              error: no matching function for call to 'QHBoxLayout::addWidget(OpenGLWindow*&)'
                       vbox->addWidget(m_pOpenGLWindow);
              

              main_window.h

              #ifndef MAIN_WINDOW_H
              #define MAIN_WINDOW_H
              
              #include <QtCore/QSize>
              #include <QtCore/QString>
              #include <QtWidgets/QHBoxLayout>
              #include <QtWidgets/QPushButton>
              #include <QtWidgets/QWidget>
              
              #include "opengl_window.h"
              
              class MainWindow : public QWidget
              {
              public:
                  explicit MainWindow(QWidget *parent=nullptr) : QWidget(parent)
                  {
                      setFixedSize(QSize(300, 300));
                      m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                      // m_pStartGameButton->move(center);
              
                      QHBoxLayout *hbox = new QHBoxLayout();
                      m_pOpenGLWindow = new OpenGLWindow();
                      hbox->addWidget(m_pOpenGLWindow);
              
                  }
              
                  ~MainWindow()
                  {
                      delete m_pOpenGLWindow;
                  }
              
              private:
                  OpenGLWindow *m_pOpenGLWindow {};
                  QPushButton *m_pStartGameButton {};
              };
              
              #endif // MAIN_WINDOW_H
              

              opengl_window.h

              #ifndef OPENGL_WINDOW_H
              #define OPENGL_WINDOW_H
              
              #include <QtCore/QSize>
              #include <QtGui/QOpenGLFunctions>
              #include <QtGui/QSurfaceFormat>
              #include <QtOpenGL/QOpenGLWindow>
              
              #include <iostream>
              
              class OpenGLWindow : public QOpenGLWindow, private QOpenGLFunctions
              {
              public:
                  OpenGLWindow()
                  {
                      resize(QSize(300, 300));
                      setTitle("OpenGL 2.1, Qt6, C++");
              
                      // Set format
                      QSurfaceFormat format;
                      format.setSamples(4);
                      format.setSwapInterval(1);
                      setFormat(format);
                      connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
                  }
              
              private:
                  void initializeGL() override
                  {
                      initializeOpenGLFunctions();
                      glClearColor(0.2, 0.2, 0.2, 1);
                  }
              
                  void paintGL() override
                  {
                      glClear(GL_COLOR_BUFFER_BIT);
                      // std::cout << "paintGL" << std::endl;
                  }
              };
              
              #endif // OPENGL_WINDOW_H
              

              main.cpp

              /*
              .pro file:
              QT += core gui opengl widgets
              win32: LIBS += -lopengl32
              SOURCES += main.cpp
              TARGET = app
              -------------------------------
              Build and run commands for CMD:
              > qmake -makefile
              > mingw32-make
              > "release/app"
              */
              
              #ifdef _WIN32
              #include <windows.h>
              extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
              extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
              #endif
              
              #include <QtWidgets/QApplication>
              #include <iostream>
              #include "main_window.h"
              
              int main(int argc, char *argv[])
              {
              #ifdef _WIN32
                  if (AttachConsole(ATTACH_PARENT_PROCESS))
                  {
                      freopen("CONOUT$", "w", stdout);
                      freopen("CONOUT$", "w", stderr);
                  }
              #endif
                  std::cout << std::endl;
              
                  QApplication app(argc, argv);
                  MainWindow w;
                  w.show();
                  return app.exec();
              }
              
              8Observer88 Offline
              8Observer88 Offline
              8Observer8
              wrote on last edited by 8Observer8
              #18

              I posted all the example code above.

              1 Reply Last reply
              0
              • JoeCFDJ JoeCFD

                @8Observer8 said in Is it possible to add GUI for QOpenGLWindow?:

                m_pOpenGLWindow

                m_pOpenGLWindow is not created. Is its header included? QOpenGLWidget is a widget. Sure you can add it to the layout.

                8Observer88 Offline
                8Observer88 Offline
                8Observer8
                wrote on last edited by 8Observer8
                #19

                @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

                QOpenGLWidget is a widget. Sure you can add it to the layout.

                I just replaced QOpenGLWidget to QOpenGLWindow in your example. I don't need QOpenGLWidget.

                JoeCFDJ 1 Reply Last reply
                0
                • 8Observer88 8Observer8

                  @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

                  QOpenGLWidget is a widget. Sure you can add it to the layout.

                  I just replaced QOpenGLWidget to QOpenGLWindow in your example. I don't need QOpenGLWidget.

                  JoeCFDJ Offline
                  JoeCFDJ Offline
                  JoeCFD
                  wrote on last edited by JoeCFD
                  #20

                  @8Observer8 You can not add it to the layout. I use QOpenGLWidget. You can overlay your button to any widget which holds QOpenGLWindow.

                  https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow

                  8Observer88 1 Reply Last reply
                  0
                  • JoeCFDJ JoeCFD

                    @8Observer8 You can not add it to the layout. I use QOpenGLWidget. You can overlay your button to any widget which holds QOpenGLWindow.

                    https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow

                    8Observer88 Offline
                    8Observer88 Offline
                    8Observer8
                    wrote on last edited by
                    #21

                    @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

                    https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow

                    This is the only information I found on my topic through Google. But this question on StackOverflow doesn't have a solution, so I forgot about it. Now I noticed QWidget::createWindowContainer. But the question remains open. I'm trying to position a button in the center of an OpenGL window:

                    d125f17c-b958-4196-be6d-35ce157c7dd4-image.png

                    main_window.h

                    #ifndef MAIN_WINDOW_H
                    #define MAIN_WINDOW_H
                    
                    #include <QtCore/QSize>
                    #include <QtCore/QString>
                    #include <QtWidgets/QHBoxLayout>
                    #include <QtWidgets/QVBoxLayout>
                    #include <QtWidgets/QPushButton>
                    #include <QtWidgets/QWidget>
                    
                    #include "opengl_window.h"
                    
                    class MainWindow : public QWidget
                    {
                    public:
                        explicit MainWindow(QWidget *parent=nullptr) : QWidget(parent)
                        {
                            setFixedSize(QSize(300, 300));
                            setWindowTitle("OpenGL 2.1, Qt6, C++");
                    
                            // m_pStartGameButton->move(center);
                    
                            QVBoxLayout *rootLayout = new QVBoxLayout();
                            setLayout(rootLayout);
                    
                            m_pOpenGLWindow = new OpenGLWindow();
                            QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                            rootLayout->addWidget(container);
                    
                            m_pStartGameButton = new QPushButton(QString("Start Game"));
                            QHBoxLayout *startButtonLayout = new QHBoxLayout();
                            startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                            startButtonLayout->addWidget(m_pStartGameButton);
                            rootLayout->addLayout(startButtonLayout);
                        }
                    
                        ~MainWindow()
                        {
                            delete m_pOpenGLWindow;
                        }
                    
                    private:
                        OpenGLWindow *m_pOpenGLWindow {};
                        QPushButton *m_pStartGameButton {};
                    };
                    
                    #endif // MAIN_WINDOW_H
                    
                    8Observer88 1 Reply Last reply
                    0
                    • 8Observer88 8Observer8

                      @JoeCFD said in Is it possible to add GUI for QOpenGLWindow?:

                      https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow

                      This is the only information I found on my topic through Google. But this question on StackOverflow doesn't have a solution, so I forgot about it. Now I noticed QWidget::createWindowContainer. But the question remains open. I'm trying to position a button in the center of an OpenGL window:

                      d125f17c-b958-4196-be6d-35ce157c7dd4-image.png

                      main_window.h

                      #ifndef MAIN_WINDOW_H
                      #define MAIN_WINDOW_H
                      
                      #include <QtCore/QSize>
                      #include <QtCore/QString>
                      #include <QtWidgets/QHBoxLayout>
                      #include <QtWidgets/QVBoxLayout>
                      #include <QtWidgets/QPushButton>
                      #include <QtWidgets/QWidget>
                      
                      #include "opengl_window.h"
                      
                      class MainWindow : public QWidget
                      {
                      public:
                          explicit MainWindow(QWidget *parent=nullptr) : QWidget(parent)
                          {
                              setFixedSize(QSize(300, 300));
                              setWindowTitle("OpenGL 2.1, Qt6, C++");
                      
                              // m_pStartGameButton->move(center);
                      
                              QVBoxLayout *rootLayout = new QVBoxLayout();
                              setLayout(rootLayout);
                      
                              m_pOpenGLWindow = new OpenGLWindow();
                              QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                              rootLayout->addWidget(container);
                      
                              m_pStartGameButton = new QPushButton(QString("Start Game"));
                              QHBoxLayout *startButtonLayout = new QHBoxLayout();
                              startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                              startButtonLayout->addWidget(m_pStartGameButton);
                              rootLayout->addLayout(startButtonLayout);
                          }
                      
                          ~MainWindow()
                          {
                              delete m_pOpenGLWindow;
                          }
                      
                      private:
                          OpenGLWindow *m_pOpenGLWindow {};
                          QPushButton *m_pStartGameButton {};
                      };
                      
                      #endif // MAIN_WINDOW_H
                      
                      8Observer88 Offline
                      8Observer88 Offline
                      8Observer8
                      wrote on last edited by 8Observer8
                      #22

                      I found my mistake:

                              // rootLayout->addLayout(startButtonLayout);
                              container->setLayout(startButtonLayout);
                      

                      But it looks like the button is behind the OpenGL canvas like in the topic: https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow
                      Is it a bug?

                      f950a4d2-120c-4c81-a990-3297b809f74b-image.png

                      8Observer88 1 Reply Last reply
                      0
                      • 8Observer88 8Observer8

                        I found my mistake:

                                // rootLayout->addLayout(startButtonLayout);
                                container->setLayout(startButtonLayout);
                        

                        But it looks like the button is behind the OpenGL canvas like in the topic: https://stackoverflow.com/questions/32593428/add-qwidget-on-top-of-qopenglwindow
                        Is it a bug?

                        f950a4d2-120c-4c81-a990-3297b809f74b-image.png

                        8Observer88 Offline
                        8Observer88 Offline
                        8Observer8
                        wrote on last edited by
                        #23

                        Current code:

                                QVBoxLayout *rootLayout = new QVBoxLayout();
                                setLayout(rootLayout);
                        
                                m_pOpenGLWindow = new OpenGLWindow();
                                QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                                rootLayout->addWidget(container);
                        
                                m_pStartGameButton = new QPushButton(QString("Start Game"));
                                QHBoxLayout *startButtonLayout = new QHBoxLayout();
                                startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                                startButtonLayout->addWidget(m_pStartGameButton);
                                // rootLayout->addLayout(startButtonLayout);
                                container->setLayout(startButtonLayout);
                        
                        JoeCFDJ 1 Reply Last reply
                        0
                        • 8Observer88 8Observer8

                          Current code:

                                  QVBoxLayout *rootLayout = new QVBoxLayout();
                                  setLayout(rootLayout);
                          
                                  m_pOpenGLWindow = new OpenGLWindow();
                                  QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                                  rootLayout->addWidget(container);
                          
                                  m_pStartGameButton = new QPushButton(QString("Start Game"));
                                  QHBoxLayout *startButtonLayout = new QHBoxLayout();
                                  startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                                  startButtonLayout->addWidget(m_pStartGameButton);
                                  // rootLayout->addLayout(startButtonLayout);
                                  container->setLayout(startButtonLayout);
                          
                          JoeCFDJ Offline
                          JoeCFDJ Offline
                          JoeCFD
                          wrote on last edited by
                          #24

                          @8Observer8
                          Do not put it in the layout.

                                 m_pStartGameButton = new QPushButton(QString("Start Game"), this );
                                 m_pStartGameButton->move( 150, 150 );
                          
                          8Observer88 2 Replies Last reply
                          0
                          • JoeCFDJ JoeCFD

                            @8Observer8
                            Do not put it in the layout.

                                   m_pStartGameButton = new QPushButton(QString("Start Game"), this );
                                   m_pStartGameButton->move( 150, 150 );
                            
                            8Observer88 Offline
                            8Observer88 Offline
                            8Observer8
                            wrote on last edited by
                            #25

                            @JoeCFD I don't see the button again:

                                    QVBoxLayout *rootLayout = new QVBoxLayout();
                                    setLayout(rootLayout);
                            
                                    m_pOpenGLWindow = new OpenGLWindow();
                                    QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                                    rootLayout->addWidget(container);
                            
                                    m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                    // QHBoxLayout *startButtonLayout = new QHBoxLayout();
                                    // startButtonLayout->setAlignment(Qt::AlignmentFlag::AlignHCenter);
                                    // startButtonLayout->addWidget(m_pStartGameButton);
                                    // container->setLayout(startButtonLayout);
                                    m_pStartGameButton->move(150, 150);
                            

                            1ecc039c-7246-4b5b-8ea4-a3aa0e58c5f4-image.png

                            1 Reply Last reply
                            0
                            • JoeCFDJ JoeCFD

                              @8Observer8
                              Do not put it in the layout.

                                     m_pStartGameButton = new QPushButton(QString("Start Game"), this );
                                     m_pStartGameButton->move( 150, 150 );
                              
                              8Observer88 Offline
                              8Observer88 Offline
                              8Observer8
                              wrote on last edited by 8Observer8
                              #26

                              @JoeCFD I see part of it:

                              m_pStartGameButton->move(0, 0);
                              

                              b73c0eef-2604-40de-9205-5fecbd188384-image.png

                              JoeCFDJ 1 Reply Last reply
                              0
                              • 8Observer88 8Observer8

                                @JoeCFD I see part of it:

                                m_pStartGameButton->move(0, 0);
                                

                                b73c0eef-2604-40de-9205-5fecbd188384-image.png

                                JoeCFDJ Offline
                                JoeCFDJ Offline
                                JoeCFD
                                wrote on last edited by
                                #27

                                @8Observer8
                                Read the link I posted. Raise your button. Call button->raise();

                                Qt cannot divine what Z order you want if you don't create the widgets in Z order. You need to raise the widget. The whole hiding rigmarole is completely unnecessary anyway. Simply create the widget where you need it.

                                8Observer88 1 Reply Last reply
                                0
                                • JoeCFDJ JoeCFD

                                  @8Observer8
                                  Read the link I posted. Raise your button. Call button->raise();

                                  Qt cannot divine what Z order you want if you don't create the widgets in Z order. You need to raise the widget. The whole hiding rigmarole is completely unnecessary anyway. Simply create the widget where you need it.

                                  8Observer88 Offline
                                  8Observer88 Offline
                                  8Observer8
                                  wrote on last edited by
                                  #28

                                  @JoeCFD said in Is it possible to add GUI for QOpenGLWindow? The button should be in the center of the OpenGL canvas.:

                                  Raise your button. Call button->raise();

                                  It doesn't work:

                                      m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                      m_pStartGameButton->raise();
                                      m_pStartGameButton->move(0, 0);
                                  

                                  eff3cf66-b360-45a0-8f36-4e73376c58e2-image.png

                                  8Observer88 1 Reply Last reply
                                  0
                                  • 8Observer88 8Observer8

                                    @JoeCFD said in Is it possible to add GUI for QOpenGLWindow? The button should be in the center of the OpenGL canvas.:

                                    Raise your button. Call button->raise();

                                    It doesn't work:

                                        m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                        m_pStartGameButton->raise();
                                        m_pStartGameButton->move(0, 0);
                                    

                                    eff3cf66-b360-45a0-8f36-4e73376c58e2-image.png

                                    8Observer88 Offline
                                    8Observer88 Offline
                                    8Observer8
                                    wrote on last edited by
                                    #29

                                    Current code:

                                            QVBoxLayout *rootLayout = new QVBoxLayout();
                                            setLayout(rootLayout);
                                    
                                            m_pOpenGLWindow = new OpenGLWindow();
                                            QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                                            rootLayout->addWidget(container);
                                    
                                            m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                            m_pStartGameButton->raise();
                                            m_pStartGameButton->move(0, 0);
                                    
                                    JoeCFDJ 1 Reply Last reply
                                    0
                                    • 8Observer88 8Observer8

                                      Current code:

                                              QVBoxLayout *rootLayout = new QVBoxLayout();
                                              setLayout(rootLayout);
                                      
                                              m_pOpenGLWindow = new OpenGLWindow();
                                              QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                                              rootLayout->addWidget(container);
                                      
                                              m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                              m_pStartGameButton->raise();
                                              m_pStartGameButton->move(0, 0);
                                      
                                      JoeCFDJ Offline
                                      JoeCFDJ Offline
                                      JoeCFD
                                      wrote on last edited by
                                      #30

                                      @8Observer8

                                          m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                          m_pStartGameButton->move(0, 0);
                                          m_pStartGameButton->setWindowFlags(m_pStartGameButton->windowFlags() | Qt::WindowStaysOnTopHint);
                                      
                                      8Observer88 1 Reply Last reply
                                      0
                                      • JoeCFDJ JoeCFD

                                        @8Observer8

                                            m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                            m_pStartGameButton->move(0, 0);
                                            m_pStartGameButton->setWindowFlags(m_pStartGameButton->windowFlags() | Qt::WindowStaysOnTopHint);
                                        
                                        8Observer88 Offline
                                        8Observer88 Offline
                                        8Observer8
                                        wrote on last edited by 8Observer8
                                        #31

                                        @JoeCFD unfortunately it doesn't work:

                                                QVBoxLayout *rootLayout = new QVBoxLayout();
                                                setLayout(rootLayout);
                                        
                                                m_pOpenGLWindow = new OpenGLWindow();
                                                QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                                                rootLayout->addWidget(container);
                                        
                                                m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                                // m_pStartGameButton->raise();
                                                m_pStartGameButton->move(0, 0);
                                                m_pStartGameButton->setWindowFlags(m_pStartGameButton->windowFlags() | Qt::WindowStaysOnTopHint);
                                        

                                        a4cdc27c-2a4d-4481-9543-7866d6401f5b-image.png

                                        JoeCFDJ 1 Reply Last reply
                                        0
                                        • 8Observer88 8Observer8

                                          @JoeCFD unfortunately it doesn't work:

                                                  QVBoxLayout *rootLayout = new QVBoxLayout();
                                                  setLayout(rootLayout);
                                          
                                                  m_pOpenGLWindow = new OpenGLWindow();
                                                  QWidget *container = QWidget::createWindowContainer(m_pOpenGLWindow);
                                                  rootLayout->addWidget(container);
                                          
                                                  m_pStartGameButton = new QPushButton(QString("Start Game"), this);
                                                  // m_pStartGameButton->raise();
                                                  m_pStartGameButton->move(0, 0);
                                                  m_pStartGameButton->setWindowFlags(m_pStartGameButton->windowFlags() | Qt::WindowStaysOnTopHint);
                                          

                                          a4cdc27c-2a4d-4481-9543-7866d6401f5b-image.png

                                          JoeCFDJ Offline
                                          JoeCFDJ Offline
                                          JoeCFD
                                          wrote on last edited by JoeCFD
                                          #32

                                          @8Observer8
                                          Sorry. I will make a test case later.

                                          8Observer88 1 Reply Last reply
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