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Raspbian 2 player chess game

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #36

    QGraphicsPixmapItem

    You really should take the time to explore the documentation.

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    1 Reply Last reply
    1
    • Q Offline
      Q Offline
      Quantum1982
      wrote on last edited by
      #37

      Yeah QGraphicsPixmapItem solves the problem

      JonBJ 1 Reply Last reply
      0
      • Q Offline
        Q Offline
        Quantum1982
        wrote on last edited by
        #38

        I am having a problem loading multiple pixmaps ?

        #include "mainwindow.h"
        #include "ui_mainwindow.h"

        #include <QImage>
        #include <QLabel>

        MainWindow::MainWindow(QWidget *parent)
        : QMainWindow(parent)
        , ui(new Ui::MainWindow)
        {
        ui->setupUi(this);
        scene = new QGraphicsScene(this);
        ui->graphicsView->setScene(scene);

        QBrush greenBrush(Qt::green);
        QBrush blueBrush(Qt::blue);
        QPen outlinePen(Qt::black);
        outlinePen.setWidth(2);
        
        for (int i=0;i<8;i++)
            for (int j=0;j<8;j++)
                if ((i+j)%2==0)
                rectangle = scene->addRect(BOARD_X1+(i*SQUARE_WIDTH),BOARD_Y1+(j*SQUARE_HEIGHT)
                                           ,BOARD_X1+(i*SQUARE_WIDTH)+SQUARE_WIDTH ,
                                           BOARD_Y1+(j*SQUARE_HEIGHT)+SQUARE_HEIGHT, outlinePen, blueBrush);
                else rectangle = scene->addRect(BOARD_X1+(i*SQUARE_WIDTH),BOARD_Y1+(j*SQUARE_HEIGHT)
                                                ,BOARD_X1+(i*SQUARE_WIDTH)+SQUARE_WIDTH ,
                                                BOARD_Y1+(j*SQUARE_HEIGHT)+SQUARE_HEIGHT, outlinePen, greenBrush);
        
        
        QString ChessPieces[12];
        
        ChessPieces[0] = "C:/Users/User/Desktop/WhitePawn.jpg";
        ChessPieces[1] = "C:/Users/User/Desktop/WhiteRook.jpg";
        ChessPieces[2] = "C:/Users/User/Desktop/WhiteKnight.jpg";
        ChessPieces[3] = "C:/Users/User/Desktop/WhiteBishop.jpg";
        ChessPieces[4] = "C:/Users/User/Desktop/WhiteQueen.jpg";
        ChessPieces[5] = "C:/Users/User/Desktop/WhiteKing.jpg";
        ChessPieces[6] = "C:/Users/User/Desktop/BlackPawn.jpg";
        ChessPieces[7] = "C:/Users/User/Desktop/BlackRook.jpg";
        ChessPieces[8] = "C:/Users/User/Desktop/BlackKnight.jpg";
        ChessPieces[9] = "C:/Users/User/Desktop/BlackBishop.jpg";
        ChessPieces[10] = "C:/Users/User/Desktop/BlackQueen.jpg";
        ChessPieces[11] = "C:/Users/User/Desktop/BlackKing.jpg";
        
        for (int i=0;i<8;i++)
            ChessPieceIndexes[i][1] = 0; // White Pawns
        ChessPieceIndexes[0][0] = 1; // White Rook
        ChessPieceIndexes[7][0] = 1; // White Rook
        
        ChessPieceIndexes[1][0] = 2; // White Knight
        ChessPieceIndexes[7][0] = 2; // White Knight
        
        ChessPieceIndexes[2][0] = 3; // White Bishop
        ChessPieceIndexes[6][0] = 3; // White Bishop
        
        ChessPieceIndexes[3][0] = 4; // White Queen
        ChessPieceIndexes[4][0] = 5; // White King
        
        
        /*
        WhiteQueen = new QLabel(this);
        
        WhiteQueen->setGeometry(BOARD_X1+4*SQUARE_WIDTH,BOARD_Y1+4*SQUARE_HEIGHT,
                                BOARD_X1+4*SQUARE_WIDTH+SQUARE_WIDTH,BOARD_Y1+4*SQUARE_HEIGHT+SQUARE_HEIGHT);
        WhiteQueen->setPixmap(Pixmap);
        */
        
        QPixmap Pixmap(ChessPieces[0]); // White Pawn
        
        for (int i=0;i<8;i++)
        {
            QGraphicsPixmapItem* item = new QGraphicsPixmapItem(Pixmap);
            item->setPos(BOARD_X1+(i*SQUARE_WIDTH),BOARD_Y1+(7*SQUARE_HEIGHT));
            scene->addItem(item);
        }
        // White Rooks
        Pixmap.load(ChessPieces[1]);
        QGraphicsPixmapItem* item = new QGraphicsPixmapItem(Pixmap);
        item->setPos(BOARD_X1+(0*SQUARE_WIDTH),BOARD_Y1+(8*SQUARE_HEIGHT));
        scene->addItem(item);
        
        //QGraphicsPixmapItem* item = new QGraphicsPixmapItem(Pixmap);
        item->setPos(BOARD_X1+(7*SQUARE_WIDTH),BOARD_Y1+(8*SQUARE_HEIGHT));
        scene->addItem(item);
        
        // White Knights
        Pixmap.load(ChessPieces[2]);
        //QGraphicsPixmapItem* item = new QGraphicsPixmapItem(Pixmap);
        item->setPos(BOARD_X1+(1*SQUARE_WIDTH),BOARD_Y1+(8*SQUARE_HEIGHT));
        scene->addItem(item);
        

        }

        MainWindow::~MainWindow()
        {
        delete ui;
        }

        1 Reply Last reply
        0
        • Q Quantum1982

          Yeah QGraphicsPixmapItem solves the problem

          JonBJ Offline
          JonBJ Offline
          JonB
          wrote on last edited by
          #39

          @Quantum1982 said in Raspbian 2 player chess game:

          Yeah QGraphicsPixmapItem solves the problem

          Which is why I wrote earlier:

          I'm not sure I would do this whole chess UI with widgets, probably a graphics scene with QGraphicsPixmapItems instead, but that's a whole different matter.

          I am having a problem loading multiple pixmaps ?

          I'm not following your code --- what is your problem?

          1 Reply Last reply
          0
          • Q Offline
            Q Offline
            Quantum1982
            wrote on last edited by
            #40

            It's not adding the pixmapitems correctly. It adds the pawns but not the rooks ?

            JonBJ 1 Reply Last reply
            0
            • Q Quantum1982

              It's not adding the pixmapitems correctly. It adds the pawns but not the rooks ?

              JonBJ Offline
              JonBJ Offline
              JonB
              wrote on last edited by
              #41

              @Quantum1982
              Check the return result from Pixmap.load(ChessPieces[1]);? And when developing code at least check the return result of every function which returns one, always, if only with a Q_ASSERT(false) in the failure case.

              1 Reply Last reply
              0
              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #42

                Rather than using lists that does not allow you to properly reason about how your pieces are put on your chessboard, you should cleanup your code first.

                Use proper naming for your variables. If you want to store the paths to your images in a single structure, use a QMap with a clear meaningful key using for example an enum.

                Write your code in clear separate steps. Start by drawing the board, then put the pawns in place, then the king, queen, etc. Stop trying to make everything as compact as possible. You are losing time and not learning to do things properly. Write code that you and other people can understand.

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                1 Reply Last reply
                1
                • Q Offline
                  Q Offline
                  Quantum1982
                  wrote on last edited by
                  #43

                  Ok. My debugger doesn't work or load. Are there settings that I need to configure ?

                  1 Reply Last reply
                  0
                  • Q Offline
                    Q Offline
                    Quantum1982
                    wrote on last edited by
                    #44

                    When I put the pixmaps inside a loop, then it loads. But the other pieces don't ?
                    ChessOutput.jpg

                    JonBJ 1 Reply Last reply
                    0
                    • Q Quantum1982

                      When I put the pixmaps inside a loop, then it loads. But the other pieces don't ?
                      ChessOutput.jpg

                      JonBJ Offline
                      JonBJ Offline
                      JonB
                      wrote on last edited by
                      #45

                      @Quantum1982
                      a. Debug your code. That's what developers do when things go wrong.
                      b. Deal with the warnings I see in the output window.

                      1 Reply Last reply
                      0
                      • Q Offline
                        Q Offline
                        Quantum1982
                        wrote on last edited by
                        #46

                        My debugger doesn't load ?

                        JonBJ 1 Reply Last reply
                        0
                        • Q Quantum1982

                          My debugger doesn't load ?

                          JonBJ Offline
                          JonBJ Offline
                          JonB
                          wrote on last edited by JonB
                          #47

                          @Quantum1982
                          a. So sort out your debugger. And if you cannot do that yourself we need more than "My debugger doesn't load". Any error messages? How do you know it does not load?

                          b. I didn't say you had to use the actual debugger. It's a luxury you should get working, but it's not a requirement for your issue(s). You could do lots of work yourself just by putting in judicious qDebug() statements. And by taking heed of my earlier suggestion to check return results and use Q_ASSERTs. So far your coding is progressing but you need to add such techniques. And it's not just that they solve issues, they also help you to understand what is going on, making future coding better. In the case of the QGraphicsScene::addItme warnings you don't even need any of this, just looking at your code should tell you.

                          1 Reply Last reply
                          1
                          • Q Offline
                            Q Offline
                            Quantum1982
                            wrote on last edited by
                            #48

                            Ok.

                            I get the following error : Unable to create a debugging engine.

                            Also, is there a property in the QGraphicsView that I need to set to stop the last column and row from stretching to fit the output size ?

                            1 Reply Last reply
                            0
                            • Q Offline
                              Q Offline
                              Quantum1982
                              wrote on last edited by
                              #49

                              I am now implementing the mouse clocking by the user.
                              I have this so far :

                              class MyGraphicsPixmapItem : public QGraphicsPixmapItem
                              {
                              public:
                              int SelectedSquareX, SelectedSquareY;
                              void mousePressEvent(QMouseEvent *eventPress);
                              };

                              What I am doing is I am getting the position of the mouse cursor when the user elft clicks, then I am storing the board coordinates in SelectedSquareX and SelectedSquareY.

                              But how should I declare the constructor ?

                              jsulmJ 1 Reply Last reply
                              0
                              • Q Quantum1982

                                I am now implementing the mouse clocking by the user.
                                I have this so far :

                                class MyGraphicsPixmapItem : public QGraphicsPixmapItem
                                {
                                public:
                                int SelectedSquareX, SelectedSquareY;
                                void mousePressEvent(QMouseEvent *eventPress);
                                };

                                What I am doing is I am getting the position of the mouse cursor when the user elft clicks, then I am storing the board coordinates in SelectedSquareX and SelectedSquareY.

                                But how should I declare the constructor ?

                                jsulmJ Offline
                                jsulmJ Offline
                                jsulm
                                Lifetime Qt Champion
                                wrote on last edited by
                                #50

                                @Quantum1982 said in Raspbian 2 player chess game:

                                But how should I declare the constructor ?

                                Like https://doc.qt.io/qt-5/qgraphicspixmapitem.html does maybe?

                                https://forum.qt.io/topic/113070/qt-code-of-conduct

                                1 Reply Last reply
                                1
                                • Q Offline
                                  Q Offline
                                  Quantum1982
                                  wrote on last edited by
                                  #51

                                  Ok I will look into that.
                                  Concerning the drawn chessboard I have the following :ChessOutput.jpg

                                  As you can see the last column and row are being stretched to fir the graphicsview area.
                                  Is there a setting that I need to configure that willl stop this ?

                                  1 Reply Last reply
                                  0
                                  • Q Offline
                                    Q Offline
                                    Quantum1982
                                    wrote on last edited by
                                    #52

                                    Ok
                                    I have made some progress.
                                    This is what I have so far :

                                    #ifndef MAINWINDOW_H
                                    #define MAINWINDOW_H
                                    #endif // MAINWINDOW_H
                                    
                                    #define BOARD_X1 20
                                    #define BOARD_Y1 20
                                    #define SQUARE_WIDTH 50
                                    #define SQUARE_HEIGHT 50
                                    
                                    #define WHITE_PAWN 0
                                    #define WHITE_ROOK 1
                                    #define WHITE_KNIGHT 2
                                    #define WHITE_BISHOP 3
                                    #define WHITE_QUEEN 4
                                    #define WHITE_KING 5
                                    
                                    #define BLACK_PAWN 6
                                    #define BLACK_ROOK 7
                                    #define BLACK_KNIGHT 8
                                    #define BLACK_BISHOP 9
                                    #define BLACK_QUEEN 10
                                    #define BLACK_KING 11
                                    
                                    #include <QMainWindow>
                                    #include <QGraphicsView>
                                    #include <QGraphicsItem>
                                    #include <QLabel>
                                    #include <QMouseEvent>
                                    
                                    class CChessBoard : public QGraphicsView
                                    {
                                    public:
                                    
                                    };
                                    
                                    QT_BEGIN_NAMESPACE
                                    namespace Ui { class MainWindow; }
                                    QT_END_NAMESPACE
                                    
                                    
                                    
                                    class MainWindow : public QMainWindow
                                    {
                                        Q_OBJECT
                                    
                                    public:
                                        QLabel *WhiteQueen;
                                        QString ChessPieces[12];
                                    
                                        MainWindow(QWidget *parent = nullptr);
                                        ~MainWindow();
                                    
                                    private:
                                        Ui::MainWindow *ui;
                                        QGraphicsScene *scene;
                                        QGraphicsRectItem *rectangle;
                                    
                                        int ChessPieceIndexes[8][8]; // indexes to the image url
                                        void LoadPieceGraphics(void);
                                        void SetStartPosition(void);
                                    };
                                    
                                    
                                    
                                    class MyGraphicsPixmapItem : public QGraphicsPixmapItem
                                    {
                                       public:
                                        int SelectedSquareX, SelectedSquareY;
                                        MyGraphicsPixmapItem(QGraphicsItem *parent = nullptr);
                                        void mousePressEvent(QMouseEvent *eventPress);
                                    };
                                    
                                    #include "mainwindow.h"
                                    #include "ui_mainwindow.h"
                                    
                                    #include <QImage>
                                    #include <QLabel>
                                    
                                    MainWindow::MainWindow(QWidget *parent)
                                        : QMainWindow(parent)
                                        , ui(new Ui::MainWindow)
                                    {
                                        ui->setupUi(this);
                                        scene = new QGraphicsScene(this);
                                        ui->graphicsView->setScene(scene);
                                    
                                       // MyGraphicsPixmapItem UserInput = MyGraphicsPixmapItem(QGraphicsItem *parent= nullptr);
                                    
                                        /* ///////////////////////////////////////////DRAW THE BOARD //////////////////////////////////////////////*/
                                        QBrush greenBrush(Qt::green);
                                        QBrush blueBrush(Qt::blue);
                                        QPen outlinePen(Qt::black);
                                        outlinePen.setWidth(2);
                                    
                                        for (int i=0;i<8;i++)
                                            for (int j=0;j<8;j++)
                                                if ((i+j)%2==0)
                                                rectangle = scene->addRect(BOARD_X1+(i*SQUARE_WIDTH),BOARD_Y1+(j*SQUARE_HEIGHT)
                                                                           ,BOARD_X1+(i*SQUARE_WIDTH)+SQUARE_WIDTH ,
                                                                           BOARD_Y1+(j*SQUARE_HEIGHT)+SQUARE_HEIGHT, outlinePen, blueBrush);
                                                else rectangle = scene->addRect(BOARD_X1+(i*SQUARE_WIDTH),BOARD_Y1+(j*SQUARE_HEIGHT)
                                                                                ,BOARD_X1+(i*SQUARE_WIDTH)+SQUARE_WIDTH ,
                                                                                BOARD_Y1+(j*SQUARE_HEIGHT)+SQUARE_HEIGHT, outlinePen, greenBrush);
                                       /* ///////////////////////////////////////////DRAW THE BOARD //////////////////////////////////////////////*/
                                    
                                        LoadPieceGraphics();
                                        SetStartPosition();
                                    
                                        /*
                                        WhiteQueen = new QLabel(this);
                                        QPixmap Pixmap(ChessPieces[4]); // White Queen
                                    
                                        WhiteQueen->setGeometry(BOARD_X1+4*SQUARE_WIDTH,BOARD_Y1+4*SQUARE_HEIGHT,
                                                                BOARD_X1+4*SQUARE_WIDTH+SQUARE_WIDTH,BOARD_Y1+4*SQUARE_HEIGHT+SQUARE_HEIGHT);
                                        WhiteQueen->setPixmap(Pixmap);
                                        WhiteQueen->setStyleSheet("background-color:rgba(0,0,255,0)");
                                    
                                        QLabel *BlackQueen = new QLabel(this);
                                        Pixmap.load(ChessPieces[10]); // Black Queen
                                        BlackQueen->setGeometry(BOARD_X1+4*SQUARE_WIDTH,BOARD_Y1+1*SQUARE_HEIGHT,
                                                                BOARD_X1+4*SQUARE_WIDTH+SQUARE_WIDTH,BOARD_Y1+1*SQUARE_HEIGHT+SQUARE_HEIGHT);
                                        BlackQueen->setPixmap(Pixmap);
                                        */
                                    
                                        QPixmap Pixmap(ChessPieces[0]); // White Pawn
                                    
                                        Pixmap.load(ChessPieces[0]);
                                        for (int i=0;i<8;i++)
                                        {
                                            QGraphicsPixmapItem* item = new QGraphicsPixmapItem(Pixmap);
                                            item->setPos(BOARD_X1+(i*SQUARE_WIDTH),BOARD_Y1+(7*SQUARE_HEIGHT));
                                            scene->addItem(item);
                                        }
                                        Pixmap.load(ChessPieces[1]);
                                        for (int i=0;i<8;i++)
                                        {
                                            QGraphicsPixmapItem* item = new QGraphicsPixmapItem(Pixmap);
                                            item->setPos(BOARD_X1+(i*SQUARE_WIDTH),BOARD_Y1+(8*SQUARE_HEIGHT));
                                            scene->addItem(item);
                                        }
                                    
                                        // White Rooks
                                        Pixmap.load(ChessPieces[1]);
                                        QGraphicsPixmapItem* item = new QGraphicsPixmapItem(Pixmap);
                                        item->setPos(BOARD_X1+(0*SQUARE_WIDTH),BOARD_Y1+(8*SQUARE_HEIGHT));
                                        scene->addItem(item);
                                    
                                        Pixmap.load(ChessPieces[1]);
                                        //QGraphicsPixmapItem* item = new QGraphicsPixmapItem(Pixmap);
                                        item->setPos(BOARD_X1+(7*SQUARE_WIDTH),BOARD_Y1+(8*SQUARE_HEIGHT));
                                        scene->addItem(item);
                                    
                                        // White Knights
                                        Pixmap.load(ChessPieces[2]);
                                        item->setPixmap(Pixmap);
                                        item->setPos(BOARD_X1+(1*SQUARE_WIDTH),BOARD_Y1+(8*SQUARE_HEIGHT));
                                        scene->addItem(item);
                                    
                                        item->setPos(BOARD_X1+(6*SQUARE_WIDTH),BOARD_Y1+(8*SQUARE_HEIGHT));
                                        scene->addItem(item);
                                    
                                    
                                        Pixmap.load(ChessPieces[6]); // Black Pawn
                                        for (int i=0;i<8;i++)
                                        {
                                            QGraphicsPixmapItem* item = new QGraphicsPixmapItem(Pixmap);
                                            item->setPos(BOARD_X1+(i*SQUARE_WIDTH),BOARD_Y1+(1*SQUARE_HEIGHT));
                                            scene->addItem(item);
                                        }
                                    
                                        Pixmap.load(ChessPieces[7]); // Black Rook
                                        item->setPixmap(Pixmap);
                                        item->setPos(BOARD_X1+(0*SQUARE_WIDTH),BOARD_Y1+(0*SQUARE_HEIGHT));
                                        scene->addItem(item);
                                    
                                        item->setPixmap(Pixmap);
                                        item->setPos(BOARD_X1+(7*SQUARE_WIDTH),BOARD_Y1+(0*SQUARE_HEIGHT));
                                        scene->addItem(item);
                                    
                                        Pixmap.load(ChessPieces[8]); // Black Knight
                                        item->setPixmap(Pixmap);
                                        item->setPos(BOARD_X1+(1*SQUARE_WIDTH),BOARD_Y1+(0*SQUARE_HEIGHT));
                                        scene->addItem(item);
                                    
                                        Pixmap.load(ChessPieces[9]); // Black Bishop
                                        item->setPixmap(Pixmap);
                                        item->setPos(BOARD_X1+(2*SQUARE_WIDTH),BOARD_Y1+(0*SQUARE_HEIGHT));
                                        scene->addItem(item);
                                    
                                    
                                    }
                                    
                                    MainWindow::~MainWindow()
                                    {
                                        delete ui;
                                    }
                                    
                                    void MainWindow::LoadPieceGraphics(void)
                                    {
                                        ChessPieces[0] = "C:/Users/User/Desktop/WhitePawn.jpg";
                                        ChessPieces[1] = "C:/Users/User/Desktop/WhiteRook.jpg";
                                        ChessPieces[2] = "C:/Users/User/Desktop/WhiteKnight.jpg";
                                        ChessPieces[3] = "C:/Users/User/Desktop/WhiteBishop.jpg";
                                        ChessPieces[4] = "C:/Users/User/Desktop/WhiteQueen.jpg";
                                        ChessPieces[5] = "C:/Users/User/Desktop/WhiteKing.jpg";
                                        ChessPieces[6] = "C:/Users/User/Desktop/BlackPawn.jpg";
                                        ChessPieces[7] = "C:/Users/User/Desktop/BlackRook.jpg";
                                        ChessPieces[8] = "C:/Users/User/Desktop/BlackKnight.jpg";
                                        ChessPieces[9] = "C:/Users/User/Desktop/BlackBishop.jpg";
                                        ChessPieces[10] = "C:/Users/User/Desktop/BlackQueen.jpg";
                                        ChessPieces[11] = "C:/Users/User/Desktop/BlackKing.jpg";
                                    }
                                    
                                    void MainWindow::SetStartPosition(void)
                                    {
                                        for (int i=0;i<8;i++)
                                            ChessPieceIndexes[i][1] = WHITE_PAWN; // White Pawns
                                        ChessPieceIndexes[0][0] = WHITE_ROOK; // White Rook
                                        ChessPieceIndexes[7][0] = WHITE_ROOK; // White Rook
                                    
                                        ChessPieceIndexes[1][0] = WHITE_KNIGHT; // White Knight
                                        ChessPieceIndexes[7][0] = WHITE_KNIGHT; // White Knight
                                    
                                        ChessPieceIndexes[2][0] = WHITE_BISHOP; // White Bishop
                                        ChessPieceIndexes[6][0] = WHITE_BISHOP; // White Bishop
                                    
                                        ChessPieceIndexes[3][0] = WHITE_QUEEN; // White Queen
                                        ChessPieceIndexes[4][0] = WHITE_KING; // White King
                                    
                                        for (int i=0;i<8;i++)
                                            ChessPieceIndexes[i][6] = BLACK_PAWN; // Black Pawns
                                        ChessPieceIndexes[0][7] = BLACK_ROOK; // Black Rook
                                        ChessPieceIndexes[7][7] = BLACK_ROOK; // Black Rook
                                    
                                        ChessPieceIndexes[1][7] = BLACK_KNIGHT; // Black Knight
                                        ChessPieceIndexes[7][7] = BLACK_KNIGHT; // Black Knight
                                    
                                        ChessPieceIndexes[2][7] = BLACK_BISHOP; // Black Bishop
                                        ChessPieceIndexes[6][7] = BLACK_BISHOP; // Black Bishop
                                    
                                        ChessPieceIndexes[3][7] = BLACK_QUEEN; // Black Queen
                                        ChessPieceIndexes[4][7] = BLACK_KING; // Black King
                                    
                                    }
                                    
                                    
                                    void MyGraphicsPixmapItem::mousePressEvent(QMouseEvent *eventPress)
                                    {
                                        SelectedSquareX = eventPress->pos().x();
                                        SelectedSquareY = eventPress->pos().y();
                                    
                                    }
                                    
                                    [enter image description here][1]
                                    
                                    
                                      [1]: https://i.stack.imgur.com/XgstN.jpg
                                    

                                    There are 3 issues which need clarification :

                                    1. How do I stop the streching of the last column and row of the chess board ?

                                    2. How do I make the chess pieces transparent ?

                                    3. How do I implement the mouse click event so that a square gets highlighted when the user presses the left mouse button ?

                                    1 Reply Last reply
                                    0
                                    • SGaistS Offline
                                      SGaistS Offline
                                      SGaist
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #53
                                      1. I can't tell right now
                                      2. Make the original image background transparent
                                      3. You can use a QRubberBand for that for exampl

                                      Interested in AI ? www.idiap.ch
                                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                      1 Reply Last reply
                                      0
                                      • Q Offline
                                        Q Offline
                                        Quantum1982
                                        wrote on last edited by
                                        #54

                                        Thanks. I see that QGraphicsPixmapItem has a ShapeMode property. Can one set transparency with this ?

                                        SGaistS 1 Reply Last reply
                                        0
                                        • Q Offline
                                          Q Offline
                                          Quantum1982
                                          wrote on last edited by
                                          #55

                                          Also, do you have an idea as to why the pixmap items are not being added to the scene ?

                                          1 Reply Last reply
                                          0

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