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Click and hold LMB

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  • S Offline
    S Offline
    SGaist
    Lifetime Qt Champion
    wrote on 3 Aug 2020, 18:52 last edited by
    #4

    Yes it is. Do you need to do that for testing purpose ? Is it for automation ? Are you doing targeting your own application ? Another one ?

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    R 1 Reply Last reply 3 Aug 2020, 19:00
    0
    • S SGaist
      3 Aug 2020, 18:52

      Yes it is. Do you need to do that for testing purpose ? Is it for automation ? Are you doing targeting your own application ? Another one ?

      R Offline
      R Offline
      rktech
      wrote on 3 Aug 2020, 19:00 last edited by
      #5

      @SGaist It is for bot for game.

      M 1 Reply Last reply 3 Aug 2020, 19:06
      0
      • R rktech
        3 Aug 2020, 19:00

        @SGaist It is for bot for game.

        M Offline
        M Offline
        mrjj
        Lifetime Qt Champion
        wrote on 3 Aug 2020, 19:06 last edited by
        #6

        @rktech
        So you try to do that to OTHER application correct ?

        so while you can do that internal in Qt app like

         QMouseEvent *mEvnPress = new QMouseEvent(QEvent::MouseButtonPress, QPoint(10, 10), Qt::LeftButton,
                                                     Qt::LeftButton, Qt::NoModifier);
            QMouseEvent *mEvnRelease = new QMouseEvent(QEvent::MouseButtonRelease, QPoint(10, 10),
                                                       Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
            QCoreApplication::sendEvent(pWidget, mEvnPress);
        
            QTimer::singleShot( 5000, [pWidget, mEvnRelease]() {
                QCoreApplication::sendEvent(pWidget, mEvnRelease);
            });
        

        It wont work for outside.

        You must use native OS calls to do that.

        Is this on windows only ?
        or you need to work on linux / macos too ?

        R 2 Replies Last reply 3 Aug 2020, 19:18
        0
        • M mrjj
          3 Aug 2020, 19:06

          @rktech
          So you try to do that to OTHER application correct ?

          so while you can do that internal in Qt app like

           QMouseEvent *mEvnPress = new QMouseEvent(QEvent::MouseButtonPress, QPoint(10, 10), Qt::LeftButton,
                                                       Qt::LeftButton, Qt::NoModifier);
              QMouseEvent *mEvnRelease = new QMouseEvent(QEvent::MouseButtonRelease, QPoint(10, 10),
                                                         Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
              QCoreApplication::sendEvent(pWidget, mEvnPress);
          
              QTimer::singleShot( 5000, [pWidget, mEvnRelease]() {
                  QCoreApplication::sendEvent(pWidget, mEvnRelease);
              });
          

          It wont work for outside.

          You must use native OS calls to do that.

          Is this on windows only ?
          or you need to work on linux / macos too ?

          R Offline
          R Offline
          rktech
          wrote on 3 Aug 2020, 19:18 last edited by
          #7

          @mrjj It is for game, and yes, I have win only.

          1 Reply Last reply
          0
          • F Offline
            F Offline
            fcarney
            wrote on 3 Aug 2020, 19:20 last edited by
            #8

            https://pywinauto.github.io/

            C++ is a perfectly valid school of magic.

            1 Reply Last reply
            1
            • R Offline
              R Offline
              rktech
              wrote on 3 Aug 2020, 19:21 last edited by rktech 8 Mar 2020, 19:21
              #9

              @fcarney need to use it in qt c++;

              F 1 Reply Last reply 3 Aug 2020, 19:23
              0
              • R rktech
                3 Aug 2020, 19:21

                @fcarney need to use it in qt c++;

                F Offline
                F Offline
                fcarney
                wrote on 3 Aug 2020, 19:23 last edited by
                #10

                @rktech said in Click and hold LMB:

                need to use it in qt c++;

                Then search for a framework for app automation in C++. I don't think Qt is designed for that.

                C++ is a perfectly valid school of magic.

                1 Reply Last reply
                2
                • M Offline
                  M Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on 3 Aug 2020, 19:46 last edited by
                  #11

                  Hi
                  You have to use native API
                  https://stackoverflow.com/questions/7492529/how-to-simulate-a-mouse-movement

                  I would check first with autoit3
                  https://www.autoitscript.com/site/
                  if it cant click on your game, you wont be able too either.

                  1 Reply Last reply
                  2
                  • P Offline
                    P Offline
                    Pl45m4
                    wrote on 4 Aug 2020, 09:54 last edited by Pl45m4 8 Apr 2020, 10:14
                    #12

                    I've never heard that AI or bots in games need to take control of keyboard or mouse... In most cases, you can bypass it and make direct inputs...
                    What should your 5s-click trigger? What do you want to achieve?

                    EDIT:

                    Is it for a bot in your game or 3rd party software and you want to write a bot in Qt? (my suggestion above only works, if you have full access to the code, which isn't the case when you are not using your own game...)


                    If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                    ~E. W. Dijkstra

                    R 1 Reply Last reply 4 Aug 2020, 17:35
                    0
                    • P Pl45m4
                      4 Aug 2020, 09:54

                      I've never heard that AI or bots in games need to take control of keyboard or mouse... In most cases, you can bypass it and make direct inputs...
                      What should your 5s-click trigger? What do you want to achieve?

                      EDIT:

                      Is it for a bot in your game or 3rd party software and you want to write a bot in Qt? (my suggestion above only works, if you have full access to the code, which isn't the case when you are not using your own game...)

                      R Offline
                      R Offline
                      rktech
                      wrote on 4 Aug 2020, 17:35 last edited by
                      #13

                      @Pl45m4 said in Click and hold LMB:

                      I've never heard that AI or bots in games need to take control of keyboard or mouse... In most cases, you can bypass it and make direct inputs...
                      What should your 5s-click trigger? What do you want to achieve?

                      EDIT:

                      Is it for a bot in your game or 3rd party software and you want to write a bot in Qt? (my suggestion above only works, if you have full access to the code, which isn't the case when you are not using your own game...)

                      Of course it's not my own game.

                      F 1 Reply Last reply 4 Aug 2020, 17:44
                      0
                      • R rktech
                        4 Aug 2020, 17:35

                        @Pl45m4 said in Click and hold LMB:

                        I've never heard that AI or bots in games need to take control of keyboard or mouse... In most cases, you can bypass it and make direct inputs...
                        What should your 5s-click trigger? What do you want to achieve?

                        EDIT:

                        Is it for a bot in your game or 3rd party software and you want to write a bot in Qt? (my suggestion above only works, if you have full access to the code, which isn't the case when you are not using your own game...)

                        Of course it's not my own game.

                        F Offline
                        F Offline
                        fcarney
                        wrote on 4 Aug 2020, 17:44 last edited by
                        #14

                        @rktech Where does the requirement that it must be C++ and Qt come from?

                        C++ is a perfectly valid school of magic.

                        R 1 Reply Last reply 4 Aug 2020, 17:46
                        0
                        • M mrjj
                          3 Aug 2020, 19:06

                          @rktech
                          So you try to do that to OTHER application correct ?

                          so while you can do that internal in Qt app like

                           QMouseEvent *mEvnPress = new QMouseEvent(QEvent::MouseButtonPress, QPoint(10, 10), Qt::LeftButton,
                                                                       Qt::LeftButton, Qt::NoModifier);
                              QMouseEvent *mEvnRelease = new QMouseEvent(QEvent::MouseButtonRelease, QPoint(10, 10),
                                                                         Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
                              QCoreApplication::sendEvent(pWidget, mEvnPress);
                          
                              QTimer::singleShot( 5000, [pWidget, mEvnRelease]() {
                                  QCoreApplication::sendEvent(pWidget, mEvnRelease);
                              });
                          

                          It wont work for outside.

                          You must use native OS calls to do that.

                          Is this on windows only ?
                          or you need to work on linux / macos too ?

                          R Offline
                          R Offline
                          rktech
                          wrote on 4 Aug 2020, 17:45 last edited by
                          #15

                          @mrjj said in Click and hold LMB:

                          @rktech
                          So you try to do that to OTHER application correct ?

                          so while you can do that internal in Qt app like

                           QMouseEvent *mEvnPress = new QMouseEvent(QEvent::MouseButtonPress, QPoint(10, 10), Qt::LeftButton,
                                                                       Qt::LeftButton, Qt::NoModifier);
                              QMouseEvent *mEvnRelease = new QMouseEvent(QEvent::MouseButtonRelease, QPoint(10, 10),
                                                                         Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
                              QCoreApplication::sendEvent(pWidget, mEvnPress);
                          
                              QTimer::singleShot( 5000, [pWidget, mEvnRelease]() {
                                  QCoreApplication::sendEvent(pWidget, mEvnRelease);
                              });
                          

                          It wont work for outside.

                          You must use native OS calls to do that.

                          Is this on windows only ?
                          or you need to work on linux / macos too ?

                          use of undeclared identifier 'pWidget'

                          M 1 Reply Last reply 4 Aug 2020, 19:07
                          0
                          • F fcarney
                            4 Aug 2020, 17:44

                            @rktech Where does the requirement that it must be C++ and Qt come from?

                            R Offline
                            R Offline
                            rktech
                            wrote on 4 Aug 2020, 17:46 last edited by
                            #16

                            @fcarney It is not a requirement, but I want some high-level language.

                            F 1 Reply Last reply 4 Aug 2020, 17:53
                            0
                            • R rktech
                              4 Aug 2020, 17:46

                              @fcarney It is not a requirement, but I want some high-level language.

                              F Offline
                              F Offline
                              fcarney
                              wrote on 4 Aug 2020, 17:53 last edited by
                              #17

                              @rktech said in Click and hold LMB:

                              It is not a requirement, but I want some high-level language.

                              I have used that python library I pointed to you. I have automated games at home and applications at work with that library. It has functions to find the process, interface to widgets if available, it also has raw clicks based upon position. It already has all the function calls figured out for the windows platform. It is also extremely easy to use compared to a C++ solution. You most likely will not find a widget set in a game. Since they are rendering to opengl or directx. So raw clicks is your best bet.

                              If you pursue a C++ solution you will have to either find an automation library or dig through the windows api to find the calls to do click events or key events.

                              You could create a python based qt application and use that automation library for the backend portion of the app.

                              C++ is a perfectly valid school of magic.

                              R 1 Reply Last reply 4 Aug 2020, 17:54
                              0
                              • F fcarney
                                4 Aug 2020, 17:53

                                @rktech said in Click and hold LMB:

                                It is not a requirement, but I want some high-level language.

                                I have used that python library I pointed to you. I have automated games at home and applications at work with that library. It has functions to find the process, interface to widgets if available, it also has raw clicks based upon position. It already has all the function calls figured out for the windows platform. It is also extremely easy to use compared to a C++ solution. You most likely will not find a widget set in a game. Since they are rendering to opengl or directx. So raw clicks is your best bet.

                                If you pursue a C++ solution you will have to either find an automation library or dig through the windows api to find the calls to do click events or key events.

                                You could create a python based qt application and use that automation library for the backend portion of the app.

                                R Offline
                                R Offline
                                rktech
                                wrote on 4 Aug 2020, 17:54 last edited by
                                #18

                                @fcarney The problem is, that I don't know Python.

                                S 1 Reply Last reply 4 Aug 2020, 17:55
                                0
                                • R rktech
                                  4 Aug 2020, 17:54

                                  @fcarney The problem is, that I don't know Python.

                                  S Offline
                                  S Offline
                                  SGaist
                                  Lifetime Qt Champion
                                  wrote on 4 Aug 2020, 17:55 last edited by
                                  #19

                                  @rktech said in Click and hold LMB:

                                  @fcarney The problem is, that I don't know Python.

                                  It's maybe a good time to learn :-)

                                  Interested in AI ? www.idiap.ch
                                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                  R 1 Reply Last reply 4 Aug 2020, 17:58
                                  1
                                  • S SGaist
                                    4 Aug 2020, 17:55

                                    @rktech said in Click and hold LMB:

                                    @fcarney The problem is, that I don't know Python.

                                    It's maybe a good time to learn :-)

                                    R Offline
                                    R Offline
                                    rktech
                                    wrote on 4 Aug 2020, 17:58 last edited by
                                    #20

                                    @SGaist said in Click and hold LMB:

                                    It's maybe a good time to learn :-)

                                    I don't like the syntax, that's the problem.

                                    M 1 Reply Last reply 4 Aug 2020, 19:10
                                    0
                                    • R rktech
                                      4 Aug 2020, 17:45

                                      @mrjj said in Click and hold LMB:

                                      @rktech
                                      So you try to do that to OTHER application correct ?

                                      so while you can do that internal in Qt app like

                                       QMouseEvent *mEvnPress = new QMouseEvent(QEvent::MouseButtonPress, QPoint(10, 10), Qt::LeftButton,
                                                                                   Qt::LeftButton, Qt::NoModifier);
                                          QMouseEvent *mEvnRelease = new QMouseEvent(QEvent::MouseButtonRelease, QPoint(10, 10),
                                                                                     Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
                                          QCoreApplication::sendEvent(pWidget, mEvnPress);
                                      
                                          QTimer::singleShot( 5000, [pWidget, mEvnRelease]() {
                                              QCoreApplication::sendEvent(pWidget, mEvnRelease);
                                          });
                                      

                                      It wont work for outside.

                                      You must use native OS calls to do that.

                                      Is this on windows only ?
                                      or you need to work on linux / macos too ?

                                      use of undeclared identifier 'pWidget'

                                      M Offline
                                      M Offline
                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on 4 Aug 2020, 19:07 last edited by
                                      #21

                                      @rktech
                                      hi
                                      pWidget is the widget you want to "hold"
                                      but its for inside Qt app so i guess its uninteresting.

                                      1 Reply Last reply
                                      1
                                      • R rktech
                                        4 Aug 2020, 17:58

                                        @SGaist said in Click and hold LMB:

                                        It's maybe a good time to learn :-)

                                        I don't like the syntax, that's the problem.

                                        M Offline
                                        M Offline
                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on 4 Aug 2020, 19:10 last edited by
                                        #22

                                        @rktech

                                        • I don't like the syntax, that's the problem.

                                        Well I don't like python syntax either but it really beats hands down the
                                        syntax you will be looking at using native API to send external events to the game app.

                                        So if provides the features you want to bot the app,
                                        it might end up be less ugly code in python than using c++ and windows api :)

                                        1 Reply Last reply
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                                        4 Aug 2020, 17:35

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