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Click and hold LMB

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qt creatorqt5
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  • SGaistS SGaist

    Yes it is. Do you need to do that for testing purpose ? Is it for automation ? Are you doing targeting your own application ? Another one ?

    R Offline
    R Offline
    rktech
    wrote on last edited by
    #5

    @SGaist It is for bot for game.

    mrjjM 1 Reply Last reply
    0
    • R rktech

      @SGaist It is for bot for game.

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #6

      @rktech
      So you try to do that to OTHER application correct ?

      so while you can do that internal in Qt app like

       QMouseEvent *mEvnPress = new QMouseEvent(QEvent::MouseButtonPress, QPoint(10, 10), Qt::LeftButton,
                                                   Qt::LeftButton, Qt::NoModifier);
          QMouseEvent *mEvnRelease = new QMouseEvent(QEvent::MouseButtonRelease, QPoint(10, 10),
                                                     Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
          QCoreApplication::sendEvent(pWidget, mEvnPress);
      
          QTimer::singleShot( 5000, [pWidget, mEvnRelease]() {
              QCoreApplication::sendEvent(pWidget, mEvnRelease);
          });
      

      It wont work for outside.

      You must use native OS calls to do that.

      Is this on windows only ?
      or you need to work on linux / macos too ?

      R 2 Replies Last reply
      0
      • mrjjM mrjj

        @rktech
        So you try to do that to OTHER application correct ?

        so while you can do that internal in Qt app like

         QMouseEvent *mEvnPress = new QMouseEvent(QEvent::MouseButtonPress, QPoint(10, 10), Qt::LeftButton,
                                                     Qt::LeftButton, Qt::NoModifier);
            QMouseEvent *mEvnRelease = new QMouseEvent(QEvent::MouseButtonRelease, QPoint(10, 10),
                                                       Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
            QCoreApplication::sendEvent(pWidget, mEvnPress);
        
            QTimer::singleShot( 5000, [pWidget, mEvnRelease]() {
                QCoreApplication::sendEvent(pWidget, mEvnRelease);
            });
        

        It wont work for outside.

        You must use native OS calls to do that.

        Is this on windows only ?
        or you need to work on linux / macos too ?

        R Offline
        R Offline
        rktech
        wrote on last edited by
        #7

        @mrjj It is for game, and yes, I have win only.

        1 Reply Last reply
        0
        • fcarneyF Offline
          fcarneyF Offline
          fcarney
          wrote on last edited by
          #8

          https://pywinauto.github.io/

          C++ is a perfectly valid school of magic.

          1 Reply Last reply
          1
          • R Offline
            R Offline
            rktech
            wrote on last edited by rktech
            #9

            @fcarney need to use it in qt c++;

            fcarneyF 1 Reply Last reply
            0
            • R rktech

              @fcarney need to use it in qt c++;

              fcarneyF Offline
              fcarneyF Offline
              fcarney
              wrote on last edited by
              #10

              @rktech said in Click and hold LMB:

              need to use it in qt c++;

              Then search for a framework for app automation in C++. I don't think Qt is designed for that.

              C++ is a perfectly valid school of magic.

              1 Reply Last reply
              2
              • mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #11

                Hi
                You have to use native API
                https://stackoverflow.com/questions/7492529/how-to-simulate-a-mouse-movement

                I would check first with autoit3
                https://www.autoitscript.com/site/
                if it cant click on your game, you wont be able too either.

                1 Reply Last reply
                2
                • Pl45m4P Offline
                  Pl45m4P Offline
                  Pl45m4
                  wrote on last edited by Pl45m4
                  #12

                  I've never heard that AI or bots in games need to take control of keyboard or mouse... In most cases, you can bypass it and make direct inputs...
                  What should your 5s-click trigger? What do you want to achieve?

                  EDIT:

                  Is it for a bot in your game or 3rd party software and you want to write a bot in Qt? (my suggestion above only works, if you have full access to the code, which isn't the case when you are not using your own game...)


                  If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                  ~E. W. Dijkstra

                  R 1 Reply Last reply
                  0
                  • Pl45m4P Pl45m4

                    I've never heard that AI or bots in games need to take control of keyboard or mouse... In most cases, you can bypass it and make direct inputs...
                    What should your 5s-click trigger? What do you want to achieve?

                    EDIT:

                    Is it for a bot in your game or 3rd party software and you want to write a bot in Qt? (my suggestion above only works, if you have full access to the code, which isn't the case when you are not using your own game...)

                    R Offline
                    R Offline
                    rktech
                    wrote on last edited by
                    #13

                    @Pl45m4 said in Click and hold LMB:

                    I've never heard that AI or bots in games need to take control of keyboard or mouse... In most cases, you can bypass it and make direct inputs...
                    What should your 5s-click trigger? What do you want to achieve?

                    EDIT:

                    Is it for a bot in your game or 3rd party software and you want to write a bot in Qt? (my suggestion above only works, if you have full access to the code, which isn't the case when you are not using your own game...)

                    Of course it's not my own game.

                    fcarneyF 1 Reply Last reply
                    0
                    • R rktech

                      @Pl45m4 said in Click and hold LMB:

                      I've never heard that AI or bots in games need to take control of keyboard or mouse... In most cases, you can bypass it and make direct inputs...
                      What should your 5s-click trigger? What do you want to achieve?

                      EDIT:

                      Is it for a bot in your game or 3rd party software and you want to write a bot in Qt? (my suggestion above only works, if you have full access to the code, which isn't the case when you are not using your own game...)

                      Of course it's not my own game.

                      fcarneyF Offline
                      fcarneyF Offline
                      fcarney
                      wrote on last edited by
                      #14

                      @rktech Where does the requirement that it must be C++ and Qt come from?

                      C++ is a perfectly valid school of magic.

                      R 1 Reply Last reply
                      0
                      • mrjjM mrjj

                        @rktech
                        So you try to do that to OTHER application correct ?

                        so while you can do that internal in Qt app like

                         QMouseEvent *mEvnPress = new QMouseEvent(QEvent::MouseButtonPress, QPoint(10, 10), Qt::LeftButton,
                                                                     Qt::LeftButton, Qt::NoModifier);
                            QMouseEvent *mEvnRelease = new QMouseEvent(QEvent::MouseButtonRelease, QPoint(10, 10),
                                                                       Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
                            QCoreApplication::sendEvent(pWidget, mEvnPress);
                        
                            QTimer::singleShot( 5000, [pWidget, mEvnRelease]() {
                                QCoreApplication::sendEvent(pWidget, mEvnRelease);
                            });
                        

                        It wont work for outside.

                        You must use native OS calls to do that.

                        Is this on windows only ?
                        or you need to work on linux / macos too ?

                        R Offline
                        R Offline
                        rktech
                        wrote on last edited by
                        #15

                        @mrjj said in Click and hold LMB:

                        @rktech
                        So you try to do that to OTHER application correct ?

                        so while you can do that internal in Qt app like

                         QMouseEvent *mEvnPress = new QMouseEvent(QEvent::MouseButtonPress, QPoint(10, 10), Qt::LeftButton,
                                                                     Qt::LeftButton, Qt::NoModifier);
                            QMouseEvent *mEvnRelease = new QMouseEvent(QEvent::MouseButtonRelease, QPoint(10, 10),
                                                                       Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
                            QCoreApplication::sendEvent(pWidget, mEvnPress);
                        
                            QTimer::singleShot( 5000, [pWidget, mEvnRelease]() {
                                QCoreApplication::sendEvent(pWidget, mEvnRelease);
                            });
                        

                        It wont work for outside.

                        You must use native OS calls to do that.

                        Is this on windows only ?
                        or you need to work on linux / macos too ?

                        use of undeclared identifier 'pWidget'

                        mrjjM 1 Reply Last reply
                        0
                        • fcarneyF fcarney

                          @rktech Where does the requirement that it must be C++ and Qt come from?

                          R Offline
                          R Offline
                          rktech
                          wrote on last edited by
                          #16

                          @fcarney It is not a requirement, but I want some high-level language.

                          fcarneyF 1 Reply Last reply
                          0
                          • R rktech

                            @fcarney It is not a requirement, but I want some high-level language.

                            fcarneyF Offline
                            fcarneyF Offline
                            fcarney
                            wrote on last edited by
                            #17

                            @rktech said in Click and hold LMB:

                            It is not a requirement, but I want some high-level language.

                            I have used that python library I pointed to you. I have automated games at home and applications at work with that library. It has functions to find the process, interface to widgets if available, it also has raw clicks based upon position. It already has all the function calls figured out for the windows platform. It is also extremely easy to use compared to a C++ solution. You most likely will not find a widget set in a game. Since they are rendering to opengl or directx. So raw clicks is your best bet.

                            If you pursue a C++ solution you will have to either find an automation library or dig through the windows api to find the calls to do click events or key events.

                            You could create a python based qt application and use that automation library for the backend portion of the app.

                            C++ is a perfectly valid school of magic.

                            R 1 Reply Last reply
                            0
                            • fcarneyF fcarney

                              @rktech said in Click and hold LMB:

                              It is not a requirement, but I want some high-level language.

                              I have used that python library I pointed to you. I have automated games at home and applications at work with that library. It has functions to find the process, interface to widgets if available, it also has raw clicks based upon position. It already has all the function calls figured out for the windows platform. It is also extremely easy to use compared to a C++ solution. You most likely will not find a widget set in a game. Since they are rendering to opengl or directx. So raw clicks is your best bet.

                              If you pursue a C++ solution you will have to either find an automation library or dig through the windows api to find the calls to do click events or key events.

                              You could create a python based qt application and use that automation library for the backend portion of the app.

                              R Offline
                              R Offline
                              rktech
                              wrote on last edited by
                              #18

                              @fcarney The problem is, that I don't know Python.

                              SGaistS 1 Reply Last reply
                              0
                              • R rktech

                                @fcarney The problem is, that I don't know Python.

                                SGaistS Offline
                                SGaistS Offline
                                SGaist
                                Lifetime Qt Champion
                                wrote on last edited by
                                #19

                                @rktech said in Click and hold LMB:

                                @fcarney The problem is, that I don't know Python.

                                It's maybe a good time to learn :-)

                                Interested in AI ? www.idiap.ch
                                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                R 1 Reply Last reply
                                1
                                • SGaistS SGaist

                                  @rktech said in Click and hold LMB:

                                  @fcarney The problem is, that I don't know Python.

                                  It's maybe a good time to learn :-)

                                  R Offline
                                  R Offline
                                  rktech
                                  wrote on last edited by
                                  #20

                                  @SGaist said in Click and hold LMB:

                                  It's maybe a good time to learn :-)

                                  I don't like the syntax, that's the problem.

                                  mrjjM 1 Reply Last reply
                                  0
                                  • R rktech

                                    @mrjj said in Click and hold LMB:

                                    @rktech
                                    So you try to do that to OTHER application correct ?

                                    so while you can do that internal in Qt app like

                                     QMouseEvent *mEvnPress = new QMouseEvent(QEvent::MouseButtonPress, QPoint(10, 10), Qt::LeftButton,
                                                                                 Qt::LeftButton, Qt::NoModifier);
                                        QMouseEvent *mEvnRelease = new QMouseEvent(QEvent::MouseButtonRelease, QPoint(10, 10),
                                                                                   Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
                                        QCoreApplication::sendEvent(pWidget, mEvnPress);
                                    
                                        QTimer::singleShot( 5000, [pWidget, mEvnRelease]() {
                                            QCoreApplication::sendEvent(pWidget, mEvnRelease);
                                        });
                                    

                                    It wont work for outside.

                                    You must use native OS calls to do that.

                                    Is this on windows only ?
                                    or you need to work on linux / macos too ?

                                    use of undeclared identifier 'pWidget'

                                    mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #21

                                    @rktech
                                    hi
                                    pWidget is the widget you want to "hold"
                                    but its for inside Qt app so i guess its uninteresting.

                                    1 Reply Last reply
                                    1
                                    • R rktech

                                      @SGaist said in Click and hold LMB:

                                      It's maybe a good time to learn :-)

                                      I don't like the syntax, that's the problem.

                                      mrjjM Offline
                                      mrjjM Offline
                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #22

                                      @rktech

                                      • I don't like the syntax, that's the problem.

                                      Well I don't like python syntax either but it really beats hands down the
                                      syntax you will be looking at using native API to send external events to the game app.

                                      So if provides the features you want to bot the app,
                                      it might end up be less ugly code in python than using c++ and windows api :)

                                      1 Reply Last reply
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