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QSocketNotifier: Socket notifiers cannot be enabled or disabled from another thread

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  • Christian EhrlicherC Offline
    Christian EhrlicherC Offline
    Christian Ehrlicher
    Lifetime Qt Champion
    wrote on last edited by
    #23

    Sorry but please learn C++ first. If you want to override a function from a class you should inherit from this class. So inherit from QTcpServer, override the function and do whatever you want to. This is basic c++ stuff...

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    R 2 Replies Last reply
    1
    • Christian EhrlicherC Christian Ehrlicher

      Sorry but please learn C++ first. If you want to override a function from a class you should inherit from this class. So inherit from QTcpServer, override the function and do whatever you want to. This is basic c++ stuff...

      R Offline
      R Offline
      rktech
      wrote on last edited by
      #24

      @Christian-Ehrlicher That's the thing, that I didn't notice. Thanks

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      • Christian EhrlicherC Christian Ehrlicher

        Sorry but please learn C++ first. If you want to override a function from a class you should inherit from this class. So inherit from QTcpServer, override the function and do whatever you want to. This is basic c++ stuff...

        R Offline
        R Offline
        rktech
        wrote on last edited by
        #25

        @Christian-Ehrlicher But I don't know, how to edit it.

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        • R Offline
          R Offline
          rktech
          wrote on last edited by
          #26

          I have rewritten half of my project to solve the problem:
          myserver.h

          #ifndef MYSERVER_H
          #define MYSERVER_H
          #include <QStringList>
          #include <QTcpServer>
          #include <QDateTime>
          class MyServer : public QTcpServer
          {
              Q_OBJECT
          
          public:
              MyServer(QObject *parent = nullptr);
          
          protected:
              void incomingConnection(qintptr socketDescriptor) override;
          
          private:
              QStringList fortunes;
          };
          
          #endif // MYSERVER_H
          

          myserver.cpp

          #include "myserver.h"
          #include "pool.h"
          Pool p;
          
          MyServer::MyServer(QObject *parent)
              : QTcpServer(parent)
          {
              p.start();
          }
          
          void MyServer::incomingConnection(qintptr socketDescriptor)
          {
          QDateTime qdt;
          p.add(socketDescriptor,qdt.time());
          }
          

          pool.h

          #ifndef POOL_H
          #define POOL_H
          #include<QObject>
          #include<QThread>
          #include<QTcpSocket>
          #include<QDateTime>
          #include<QElapsedTimer>
          class Pool : public QThread
          {
              Q_OBJECT
          
          protected:
              void run();
          private:
              struct conn{
                  QTcpSocket *s;
                  QTime qdt;
              };
              QList<conn> x;
          public:
              void add(int socketDescriptor, QTime qdt);
          };
          #endif // POOL_H
          

          pool.cpp

          #include "pool.h"
          #include <QElapsedTimer>
          void Pool::run()
          {
          QElapsedTimer qet;
          qet.start();
          while (true) {
              if(qet.elapsed()>=5000){
                  foreach (conn y, x) {
                      if(y.s==nullptr){
                          qDebug()<<"empty";
                          continue;
                      }
                      y.s->write("test");
                      y.s->flush();
                  }
                  qet.restart();
              }
          }
          }
          void Pool::add(int socketDescriptor, QTime qdt){
          QTcpSocket* s = new QTcpSocket;
          s->setSocketDescriptor(socketDescriptor);
          s->write("1\n");
          conn c;
          c.s=s;
          c.qdt=qdt;
          x.append(c);
          }
          

          But I have still the same error:

          QSocketNotifier: Socket notifiers cannot be enabled or disabled from another thread
          

          What's wrong?

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          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #27

            Because your add method is called in the thread of the tcp server.

            As I already told you, the socket creation must happen in the run function.

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            R 1 Reply Last reply
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            • SGaistS SGaist

              Because your add method is called in the thread of the tcp server.

              As I already told you, the socket creation must happen in the run function.

              R Offline
              R Offline
              rktech
              wrote on last edited by
              #28

              @SGaist I have solved it. I am creating a list of descriptors in add() method and then rewriting it like this:
              pool.cpp

              void Pool::run()
              {
              QElapsedTimer qet;
              qet.start();
              while (true) {
                  if(!d.empty()){
                      qDebug()<<"rewriting";
                      for (int i = 0; i<d.size();i++) {
                          desc des = d[i];
                          conn con;
                          QTcpSocket* soc = new QTcpSocket;
                          soc->setSocketDescriptor(des.descriptor);
                          con.s=soc;
                          con.qdt=des.qt;
                          d.removeAt(i);
                          x.append(con);
                      }
                      qDebug()<<"done";
                  }
                  if(qet.elapsed()>=5000){
                      foreach (conn y, x) {
                          if(!y.s->isOpen()){
                              qDebug()<<"empty";
                              continue;
                          }
                          y.s->write("test");
                          qDebug()<<"l";
                          y.s->flush();
                      }
                      qet.restart();
                  }
              }
              }
              void Pool::add(int socketDescriptor, QTime qdt){
              desc de;
              de.descriptor=socketDescriptor;
              de.qt=qdt;
              d.append(de);
              }
              

              definitions of structs and lists in pool.h:

                struct conn{
                      QTcpSocket *s;
                      QTime qdt;
                  };
                  struct desc{
                      qintptr descriptor;
                      QTime qt;
                  };
                  QList<conn> x;
                  QList<desc> d;
              
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              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #29

                You are missing one important thing: you are accessing a resource from two different threads. You should protect its access accordingly.

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                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                • SGaistS SGaist

                  You are missing one important thing: you are accessing a resource from two different threads. You should protect its access accordingly.

                  R Offline
                  R Offline
                  rktech
                  wrote on last edited by
                  #30

                  @SGaist In my last code it is fixed, right? If no, how to protect it correctly?

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                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #31

                    When using a new technology it's always a good idea to start by reading the documentation.

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                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                    • SGaistS SGaist

                      When using a new technology it's always a good idea to start by reading the documentation.

                      R Offline
                      R Offline
                      rktech
                      wrote on last edited by
                      #32

                      @SGaist I have read it, but I didn't catch what should I edit in my code.

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                      0
                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #33

                        Did you read the Synchronizing Threads chapter linked in it ?

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                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                        1 Reply Last reply
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