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Newbie question - using C

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  • A aethelnorn
    13 Dec 2018, 14:55

    @mrjj No. I think I added the files as external directory references - I could not drag the files from the finder (MacOS) to the Qt IDE, and found the right-click menu option to add files in external folder. [I would remove these if I could, but the only way seems to be individually :-(. ]] The files appear in the source tree in QT under the directory structure that I added.

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    mrjj
    Lifetime Qt Champion
    wrote on 13 Dec 2018, 15:52 last edited by
    #7

    @aethelnorn
    ok if you includes are not like
    "folder/filename.h"
    you need to use the HEADERS to tell where to look.

    1 Reply Last reply
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      aethelnorn
      wrote on 13 Dec 2018, 18:24 last edited by
      #8

      OK, thnks, that sounds about right. This is what I have:
      alt text

      the errors include:

      /Users/phill/dev/SmugglerMac/SmugglerMac/core/smuggler/smugbase.h:14: error: 'jinclude.h' file not found
      #include "jinclude.h"
      ^~~~~~~~~~~~

      I am happy to remove the files from the tree (if I knew how) and add them directly to the project, but I am also happy for them to stay where they are too.

      Where do I set HEADERS?

      M 1 Reply Last reply 13 Dec 2018, 18:59
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      • A aethelnorn
        13 Dec 2018, 18:24

        OK, thnks, that sounds about right. This is what I have:
        alt text

        the errors include:

        /Users/phill/dev/SmugglerMac/SmugglerMac/core/smuggler/smugbase.h:14: error: 'jinclude.h' file not found
        #include "jinclude.h"
        ^~~~~~~~~~~~

        I am happy to remove the files from the tree (if I knew how) and add them directly to the project, but I am also happy for them to stay where they are too.

        Where do I set HEADERS?

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        mrjj
        Lifetime Qt Champion
        wrote on 13 Dec 2018, 18:59 last edited by
        #9

        @aethelnorn
        Hi
        In that case
        http://doc.qt.io/qt-5/qmake-variable-reference.html#headers
        INCLUDEPATH
        is the one you are after.
        You add it to the .pro file.
        Make sure to run qmake in menu after.
        you can use absolute paths or relatives.

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          aethelnorn
          wrote on 13 Dec 2018, 19:19 last edited by
          #10

          Thanks, that helps some.

          That .pro file is the centre of things isnt it?. I can add and remove files in there manually? As long as I run QMake after?

          I added:

          INCLUDEPATH = ../../../../../SmugglerMac/SmugglerMac/core/libjpeg ../../../../../SmugglerMac/SmugglerMac/core/smuggler/aes ../../../../../SmugglerMac/SmugglerMac/core/smuggler

          and now get :

          -1: error: symbol(s) not found for architecture x86_64
          :-1: error: linker command failed with exit code 1 (use -v to see invocation)

          I am building desktop Qt 5.12.0 clang 64bit

          should I have appended to the existing INCLUDEPATH somehow rather than declaring it as I did?

          M 1 Reply Last reply 13 Dec 2018, 19:43
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          • A aethelnorn
            13 Dec 2018, 19:19

            Thanks, that helps some.

            That .pro file is the centre of things isnt it?. I can add and remove files in there manually? As long as I run QMake after?

            I added:

            INCLUDEPATH = ../../../../../SmugglerMac/SmugglerMac/core/libjpeg ../../../../../SmugglerMac/SmugglerMac/core/smuggler/aes ../../../../../SmugglerMac/SmugglerMac/core/smuggler

            and now get :

            -1: error: symbol(s) not found for architecture x86_64
            :-1: error: linker command failed with exit code 1 (use -v to see invocation)

            I am building desktop Qt 5.12.0 clang 64bit

            should I have appended to the existing INCLUDEPATH somehow rather than declaring it as I did?

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            mrjj
            Lifetime Qt Champion
            wrote on 13 Dec 2018, 19:43 last edited by mrjj
            #11

            @aethelnorn
            Hi
            Yes you can edit .pro file manually all you want. Its the project file and
            defines how to build a project.
            if you have an existing INCLUDEPATH
            then please do
            INCLUDEPATH += ../xxxxxx
            so you dont override the already set values.

            A 1 Reply Last reply 13 Dec 2018, 19:57
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            • M mrjj
              13 Dec 2018, 19:43

              @aethelnorn
              Hi
              Yes you can edit .pro file manually all you want. Its the project file and
              defines how to build a project.
              if you have an existing INCLUDEPATH
              then please do
              INCLUDEPATH += ../xxxxxx
              so you dont override the already set values.

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              aethelnorn
              wrote on 13 Dec 2018, 19:57 last edited by
              #12

              @mrjj I tried the += but it made no difference.

              I deleted all my 'extra' files from .pro, and it all compiles and runs again.

              So something in my C files is interfering with the make to give the linker error. That is me flummoxed, as most of the files are open source and so I do not want to modify them (even if I did understand them). It would be a shame if the project failed at this point, because I am impressed with what I have seen of Qt so far.

              The only thing that I can imagine is that one of the component projects is jpeg-9c which had a qmake system of its own, and may have generated some of the header files in a way that confuses qmake in Qt? I can drop the exact same set of files into XCode swift project and they compile a treat (iOS or MacOS). I have also compiled them inside android studio and accessed them through JNI.

              M 1 Reply Last reply 13 Dec 2018, 20:07
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              • A aethelnorn
                13 Dec 2018, 19:57

                @mrjj I tried the += but it made no difference.

                I deleted all my 'extra' files from .pro, and it all compiles and runs again.

                So something in my C files is interfering with the make to give the linker error. That is me flummoxed, as most of the files are open source and so I do not want to modify them (even if I did understand them). It would be a shame if the project failed at this point, because I am impressed with what I have seen of Qt so far.

                The only thing that I can imagine is that one of the component projects is jpeg-9c which had a qmake system of its own, and may have generated some of the header files in a way that confuses qmake in Qt? I can drop the exact same set of files into XCode swift project and they compile a treat (iOS or MacOS). I have also compiled them inside android studio and accessed them through JNI.

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                mrjj
                Lifetime Qt Champion
                wrote on 13 Dec 2018, 20:07 last edited by mrjj
                #13

                @aethelnorn
                well did you include more than .h and .c files ?
                Like dylib file or someting like that ?
                If all the c files compiles its a good sign.

                A 1 Reply Last reply 13 Dec 2018, 20:33
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                • M mrjj
                  13 Dec 2018, 20:07

                  @aethelnorn
                  well did you include more than .h and .c files ?
                  Like dylib file or someting like that ?
                  If all the c files compiles its a good sign.

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                  aethelnorn
                  wrote on 13 Dec 2018, 20:33 last edited by
                  #14

                  @mrjj Nothing but .c and .h added, I used grep and none of the files contained the text "x86_64"

                  M 1 Reply Last reply 13 Dec 2018, 20:45
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                  • A aethelnorn
                    13 Dec 2018, 20:33

                    @mrjj Nothing but .c and .h added, I used grep and none of the files contained the text "x86_64"

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                    mrjj
                    Lifetime Qt Champion
                    wrote on 13 Dec 2018, 20:45 last edited by
                    #15

                    @aethelnorn
                    Ok, can you check the output pane to find out what exactly fails ?
                    like here
                    https://stackoverflow.com/questions/18973042/symbols-not-found-for-architecture-x86-64-on-qtcreator-project

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                      aethelnorn
                      wrote on 13 Dec 2018, 21:09 last edited by
                      #16

                      @mrjj But yes, compile is a big step forward.

                      I have looked at the stackOverflow article, and I think you are onto something there a symbol (an array) is not being found. However the array is #defined to something else (in a #ifdef and I do not know if that evaluates true at that point). Lots of other breaks in that file which makes me surprised that it compiles. Maybe the compile fails do not prevent linking as here are lots of platform-alternates here.

                      jpeg-9c has a lot of macros etc to allow multiplatform and it looks as if the Qt build system is choking on them. So am I to be honest - too many levels of indirection spread across too many files.

                      I need to break off for now, but I will be back tomorrow after a rest. Maybe I will gain some more clarity with a new look in the morning. Thanks for your help so far - it is much appreciated.

                      M A 2 Replies Last reply 13 Dec 2018, 21:18
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                      • A aethelnorn
                        13 Dec 2018, 21:09

                        @mrjj But yes, compile is a big step forward.

                        I have looked at the stackOverflow article, and I think you are onto something there a symbol (an array) is not being found. However the array is #defined to something else (in a #ifdef and I do not know if that evaluates true at that point). Lots of other breaks in that file which makes me surprised that it compiles. Maybe the compile fails do not prevent linking as here are lots of platform-alternates here.

                        jpeg-9c has a lot of macros etc to allow multiplatform and it looks as if the Qt build system is choking on them. So am I to be honest - too many levels of indirection spread across too many files.

                        I need to break off for now, but I will be back tomorrow after a rest. Maybe I will gain some more clarity with a new look in the morning. Thanks for your help so far - it is much appreciated.

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                        mrjj
                        Lifetime Qt Champion
                        wrote on 13 Dec 2018, 21:18 last edited by
                        #17

                        @aethelnorn
                        the c code might have some
                        ifdef
                        ..code..
                        endif
                        that should be defined for it to link.
                        Note that Creator should show if a define is enabled

                        alt text

                        A 1 Reply Last reply 14 Dec 2018, 09:41
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                        • A aethelnorn
                          13 Dec 2018, 21:09

                          @mrjj But yes, compile is a big step forward.

                          I have looked at the stackOverflow article, and I think you are onto something there a symbol (an array) is not being found. However the array is #defined to something else (in a #ifdef and I do not know if that evaluates true at that point). Lots of other breaks in that file which makes me surprised that it compiles. Maybe the compile fails do not prevent linking as here are lots of platform-alternates here.

                          jpeg-9c has a lot of macros etc to allow multiplatform and it looks as if the Qt build system is choking on them. So am I to be honest - too many levels of indirection spread across too many files.

                          I need to break off for now, but I will be back tomorrow after a rest. Maybe I will gain some more clarity with a new look in the morning. Thanks for your help so far - it is much appreciated.

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                          aha_1980
                          Lifetime Qt Champion
                          wrote on 13 Dec 2018, 21:19 last edited by
                          #18

                          @aethelnorn while it in principle possible to compile everything with qmake, the question arises if the external libs should be build with their 'native' buildsystem and just be linked into your project.

                          At least thats the way most projects handle it, an thats also cleanest regarding licenses (GPL e.g.)

                          Qt has to stay free or it will die.

                          A 1 Reply Last reply 14 Dec 2018, 09:49
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                          • M mrjj
                            13 Dec 2018, 21:18

                            @aethelnorn
                            the c code might have some
                            ifdef
                            ..code..
                            endif
                            that should be defined for it to link.
                            Note that Creator should show if a define is enabled

                            alt text

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                            aethelnorn
                            wrote on 14 Dec 2018, 09:41 last edited by
                            #19

                            @mrjj That is a handy tip - it is 20 years since I coded C/C++ I have been spoiled by Java. Any help from the tools is more than welcome.

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                            • A aha_1980
                              13 Dec 2018, 21:19

                              @aethelnorn while it in principle possible to compile everything with qmake, the question arises if the external libs should be build with their 'native' buildsystem and just be linked into your project.

                              At least thats the way most projects handle it, an thats also cleanest regarding licenses (GPL e.g.)

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                              aethelnorn
                              wrote on 14 Dec 2018, 09:49 last edited by
                              #20

                              @aha_1980 I can see where you are coming from, but to compile the library first I have to install and understand all the cross-platform compiling technology. This is not something that attracts me. I was hoping that I could delegate that work to Qt. If I need to precompile the libraries then I have two projects (Qt and cross compile system) instead of one. That is very little improvement over my current solution (Xcode & Android projects) and requires extra learning.

                              If I can convert an automake project into a Qt project that might help - jpeg-9c is set up for automake. Two Qt projects would be an attractive solution. As this is a private project I will need to wait until this evening to give it some more time.

                              As for licensing, both the open source projects I use are very permissive, and the resultant code when finished will be open-sourced (GPL3 most likely if Qt is part of the solution).

                              A 1 Reply Last reply 14 Dec 2018, 10:32
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                              • A aethelnorn
                                14 Dec 2018, 09:49

                                @aha_1980 I can see where you are coming from, but to compile the library first I have to install and understand all the cross-platform compiling technology. This is not something that attracts me. I was hoping that I could delegate that work to Qt. If I need to precompile the libraries then I have two projects (Qt and cross compile system) instead of one. That is very little improvement over my current solution (Xcode & Android projects) and requires extra learning.

                                If I can convert an automake project into a Qt project that might help - jpeg-9c is set up for automake. Two Qt projects would be an attractive solution. As this is a private project I will need to wait until this evening to give it some more time.

                                As for licensing, both the open source projects I use are very permissive, and the resultant code when finished will be open-sourced (GPL3 most likely if Qt is part of the solution).

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                                aha_1980
                                Lifetime Qt Champion
                                wrote on 14 Dec 2018, 10:32 last edited by
                                #21

                                @aethelnorn said in Newbie question - using C:

                                If I can convert an automake project into a Qt project that might help - jpeg-9c is set up for automake

                                Yes, you can do that - I did the same with net-snmp some weeks ago. I have to say it took me 1-2 days to do so, because I throw away automake and therefore had to do all the platform decisions to set defines and compile/exclude C files myself. Advantage is now, that I can cross-compile for ARM immediately - it seems you aim for the same.

                                I would really recommend you to separate these libraries from your own project, i.e. create separate .pro files for them.

                                Afterwards you can glue all together with a top-level SUBDIRs pro file.

                                Regards

                                Qt has to stay free or it will die.

                                A 1 Reply Last reply 14 Dec 2018, 10:52
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                                • A aha_1980
                                  14 Dec 2018, 10:32

                                  @aethelnorn said in Newbie question - using C:

                                  If I can convert an automake project into a Qt project that might help - jpeg-9c is set up for automake

                                  Yes, you can do that - I did the same with net-snmp some weeks ago. I have to say it took me 1-2 days to do so, because I throw away automake and therefore had to do all the platform decisions to set defines and compile/exclude C files myself. Advantage is now, that I can cross-compile for ARM immediately - it seems you aim for the same.

                                  I would really recommend you to separate these libraries from your own project, i.e. create separate .pro files for them.

                                  Afterwards you can glue all together with a top-level SUBDIRs pro file.

                                  Regards

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                                  aethelnorn
                                  wrote on 14 Dec 2018, 10:52 last edited by
                                  #22

                                  @aha_1980 That sounds like a very promising approach. Where would I find some literature on how to convert an automake project into a .pro project. Assume my skill level is 'inexperienced'. The jpeg-9c library needs to be converted. The TinyAES library is just one C and one H file, so is likely not worth converting.

                                  A 1 Reply Last reply 14 Dec 2018, 11:12
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                                  • A aethelnorn
                                    14 Dec 2018, 10:52

                                    @aha_1980 That sounds like a very promising approach. Where would I find some literature on how to convert an automake project into a .pro project. Assume my skill level is 'inexperienced'. The jpeg-9c library needs to be converted. The TinyAES library is just one C and one H file, so is likely not worth converting.

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                                    aha_1980
                                    Lifetime Qt Champion
                                    wrote on 14 Dec 2018, 11:12 last edited by
                                    #23

                                    @aethelnorn

                                    Unfortunately, I'm not aware of some conversion step-by-step tutorial...

                                    Assume my skill level is 'inexperienced'.

                                    That is not the best start point, but if you are willing to learn still manageable. You'll have a better understanding of the qmake build process afterwards.

                                    The jpeg-9c library needs to be converted.

                                    I'd start with building the library on your host system with the usual way, probably

                                    ./configure --your-wanted-options-here
                                    make
                                    

                                    You should carefully watch the build log and note the compiler switches and defines passed to the source files. You will later need to pass them from qmake.

                                    Then set up a new qmake project (best in a separate folder) by qmake -project. That will fill the SOURCES and HEADERS field in the pro file for you. You may need to change TEMPLATE=lib and then add QMAKE_CFLAGS as well as DEFINES to imitate the original build.

                                    Start with the small library to gain some experience, then try the bigger one.

                                    Good luck!

                                    Qt has to stay free or it will die.

                                    A 2 Replies Last reply 14 Dec 2018, 11:38
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                                    • A aha_1980
                                      14 Dec 2018, 11:12

                                      @aethelnorn

                                      Unfortunately, I'm not aware of some conversion step-by-step tutorial...

                                      Assume my skill level is 'inexperienced'.

                                      That is not the best start point, but if you are willing to learn still manageable. You'll have a better understanding of the qmake build process afterwards.

                                      The jpeg-9c library needs to be converted.

                                      I'd start with building the library on your host system with the usual way, probably

                                      ./configure --your-wanted-options-here
                                      make
                                      

                                      You should carefully watch the build log and note the compiler switches and defines passed to the source files. You will later need to pass them from qmake.

                                      Then set up a new qmake project (best in a separate folder) by qmake -project. That will fill the SOURCES and HEADERS field in the pro file for you. You may need to change TEMPLATE=lib and then add QMAKE_CFLAGS as well as DEFINES to imitate the original build.

                                      Start with the small library to gain some experience, then try the bigger one.

                                      Good luck!

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                                      aethelnorn
                                      wrote on 14 Dec 2018, 11:38 last edited by
                                      #24

                                      @aha_1980 said in Newbie question - using C:

                                      @aethelnorn

                                      Unfortunately, I'm not aware of some conversion step-by-step tutorial...

                                      Assume my skill level is 'inexperienced'.

                                      That is not the best start point, but if you are willing to learn still manageable. You'll have a better understanding of the qmake build process afterwards.

                                      But it is the best starting point for learning something new. Easier to fill an empty cup..... I am not afraid of learning new stuff - I am in my fifth decade of coding, still learning stuff just getting slower.

                                      The jpeg-9c library needs to be converted.

                                      I'd start with building the library on your host system with the usual way, probably

                                      ./configure --your-wanted-options-here
                                      make
                                      

                                      You should carefully watch the build log and note the compiler switches and defines passed to the source files. You will later need to pass them from qmake.

                                      Then set up a new qmake project (best in a separate folder) by qmake -project. That will fill the SOURCES and HEADERS field in the pro file for you. You may need to change TEMPLATE=lib and then add QMAKE_CFLAGS as well as DEFINES to imitate the original build.

                                      Sounds feasible. I will have to tease out several features - jpeg-9c contains both library and command line utility source in one dir/make system, and I only want the library. Still it is a promising way forward.

                                      Start with the small library to gain some experience, then try the bigger one.

                                      Smaller library is not automake, just make - so likely will be misleadingly simple. But it will introduce me to creating a .pro library

                                      Good luck!

                                      Thanks, and thank you for your help (and the others on this thread). I will give this a try over the weekend and report back.

                                      Aethelnorn

                                      1 Reply Last reply
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                                      • A aha_1980
                                        14 Dec 2018, 11:12

                                        @aethelnorn

                                        Unfortunately, I'm not aware of some conversion step-by-step tutorial...

                                        Assume my skill level is 'inexperienced'.

                                        That is not the best start point, but if you are willing to learn still manageable. You'll have a better understanding of the qmake build process afterwards.

                                        The jpeg-9c library needs to be converted.

                                        I'd start with building the library on your host system with the usual way, probably

                                        ./configure --your-wanted-options-here
                                        make
                                        

                                        You should carefully watch the build log and note the compiler switches and defines passed to the source files. You will later need to pass them from qmake.

                                        Then set up a new qmake project (best in a separate folder) by qmake -project. That will fill the SOURCES and HEADERS field in the pro file for you. You may need to change TEMPLATE=lib and then add QMAKE_CFLAGS as well as DEFINES to imitate the original build.

                                        Start with the small library to gain some experience, then try the bigger one.

                                        Good luck!

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                                        aethelnorn
                                        wrote on 14 Dec 2018, 19:42 last edited by
                                        #25

                                        @aha_1980 Ok, I have done this:

                                        • run configure with the option set to create a static library only.
                                        • run make, but I could not find a log (do I need options to produce one?) all I saw was a bunch of 'CC this' and 'CCLD that' commands
                                        • I copied the .H and .C files I need for jpeglib to a separate folder and ran '~/dev/Qt/5.12.0/clang_64/bin/qmake -project' in it.
                                        • Changed TEMPLATE=lib

                                        When I try to 'run' or 'release' (or whatever it is the'play' button is doing) I get a prompt for 'which app to run' (I cancel at this point). Can I assume that the compile and link of the library is happy (I can see warnings but no errors in the compile output window). If I have been successful, then where is my lib? I would like to see it to believe it......

                                        The last lines in the compile output window are:

                                        rm -f liblibjpeg.1.0.0.dylib liblibjpeg.dylib liblibjpeg.1.dylib liblibjpeg.1.0.dylib
                                        /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -stdlib=libc++ -headerpad_max_install_names -arch x86_64 -Wl,-syslibroot,/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk -mmacosx-version-min=10.12 -Wl,-rpath,@executable_path/Frameworks -Wl,-rpath,/Users/phill/dev/Qt/5.12.0/clang_64/lib -single_module -dynamiclib -compatibility_version 1.0 -current_version 1.0.0 -install_name liblibjpeg.1.dylib -o liblibjpeg.1.0.0.dylib jaricom.o jcapimin.o jcapistd.o jcarith.o jccoefct.o jccolor.o jcdctmgr.o jchuff.o jcinit.o jcmainct.o jcmarker.o jcmaster.o jcomapi.o jcparam.o jcprepct.o jcsample.o jctrans.o jdapimin.o jdapistd.o jdarith.o jdatadst.o jdatasrc.o jdcoefct.o jdcolor.o jddctmgr.o jdhuff.o jdinput.o jdmainct.o jdmarker.o jdmaster.o jdmerge.o jdpostct.o jdsample.o jdtrans.o jerror.o jfdctflt.o jfdctfst.o jfdctint.o jidctflt.o jidctfst.o jidctint.o jmemmgr.o jmemnobs.o jquant1.o jquant2.o jutils.o -F/Users/phill/dev/Qt/5.12.0/clang_64/lib -framework QtGui -framework QtCore -framework DiskArbitration -framework IOKit -framework OpenGL -framework AGL
                                        ln -s liblibjpeg.1.0.0.dylib liblibjpeg.dylib
                                        ln -s liblibjpeg.1.0.0.dylib liblibjpeg.1.dylib
                                        ln -s liblibjpeg.1.0.0.dylib liblibjpeg.1.0.dylib
                                        19:35:40: The process "/usr/bin/make" exited normally.
                                        19:35:40: Elapsed time: 00:02.

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                                          aethelnorn
                                          wrote on 14 Dec 2018, 19:50 last edited by
                                          #26

                                          Whoops, ignore that last comment - I have found my libs (I was looking in the wrong directory - an earlier attempt). But they have become named liblibjpeg.dylib etc. Can I simplify the name?

                                          And can you point me to a resource which describes how to make a project using this static lib project. If it were gradle it would be called a 'multiproject'.

                                          So thanks to your help I could be on my way here.

                                          Aethelnorn

                                          A 1 Reply Last reply 14 Dec 2018, 20:16
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